#openAL library setup
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What makes you think that the only way to use OpenAL is by using CMake?
Rembering sdl3 needed a dll
Saw that you build using cmake and poof comes a dll and compiled includes
My c make is not recognised for some reason, my system will nor recognise it , I updated the envoirment variable but no fruit
You could build it with CMake, Makefiles and a whole lot of other ways, including manually.
Windows or Linux?
Windows
Oof, yeah. Windows and C programming never quite worked for me.
I'll let someone with more knowledge help you.
Allright
What compiler, mingw or msvc?
msvc
You could install the libraries you need from vcpkg then
yeah i guess, but i would prefer the manual so i can send and ship
You can ship the libraries from vcpkg too
But doing it manually is probably useful for learning purposes, or if you dislike vcpkg for some reason
i just use vcpkg for older libraries like sdl2 instead of sdl3 and older opengl like glut and such
If you already use it, seems natural to use it for AL too
But also, why SDL2 instead of SDL3?
i use sdl3 over sdl2
but i only use sdl just so i can use their version of put pixels so i dont use tc and graphics.h
dont really know the other reason why, input handling
forgot also to say i am planning on getting a mac when they release the m5 versions
so i need to be less windows specific
!solved