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so uh, did you read the server rules?
I am trying to read the player structure from this CE table, but when I add the values up I'm met with a different address than CE shows, and eventually an error.
The initial (baseAddress + baseOffset) address is correct, which took me awhile to get to.
However, when I add 18 to that address, it veers off course and doesn't match what it should be. I tried using other offsets and I was able to replicate the final address, but not this one.
Program Output
(baseAddress + baseOffset)
: P->0xd9e00050 -- -this is correct-- -
(address + offset1) : P->0x650000000000000 -- -wrong; should be 0xD9EE650 ---
Failed to read player address after offset (448*0).
Error code: 998
--- errors for some reason? Windows says this is a "NoAccess" error ---
The way it's supposed to go is:
(baseAddress + baseOffset) = 0xD9E00050
(after adding 18) = 0xD9E00650
(after adding 488*2) = 0xD9E00EE0
Here's the image of that from CE if that helps.
https://i.imgur.com/IyeGeFi.png
Here's my code:
oh sorry! anything i should know, understandable if i can't post this here
oh, gotcha. my apologies, have a nice night!
@open barn
Please don't delete forum posts. They can be helpful to refer to later and other members can learn from them. In the future you can use !solved to close a post and mark a post as solved.
woopsy
Thank you and let us know if you have any more questions!
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Yeah please don't talk about cheats here