#Circumvented nullcheck?
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@brazen helm
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what is printing this?
after extensive use of conditional breakpoints,it was discovered that the problem was caused by processUpdate teleporting away the block(player) to the respawn point
oof do another null check
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what?
oh i was debugging using the immediate thing
this is a problem like multiprocessing problems but not actually multiprocessing ๐
somebody is going to want a mutex ๐
(this is my first time encountering those problems,where new code exposes problem of old code of not expecting change
(right,forgot to say this) solution:copy the nullcheck