#Platformer game made in SDL from scratch !
26 messages · Page 1 of 1 (latest)
For any interested :
https://github.com/MrGun3r/PlatformerEngine
Improvements.
awesome
hi @whole sentinel , i am extremely interested in your code. But i can't excess it through the link.
Hello , Sorry for the very late response lol , I made the repo private as i intend to continue working on the game.
okay i will be waiting on the updated repo
Nice! bloom looks very good. What graphics API are you using?
Everything runs on SDL , The bloom effect is ran with some texture alpha blending.
Oh cool, I never even tried SDL, I went straight to the deep end (OpenGL), you got some good results using SDL though :) looks good
Thanks , This effect is pretty basic so if you want some better and more complex effects id recommand sticking with OpenGL as SDL is pretty restricted.
SDL is better in terms of getting games up and running with its simple call functions and such..
Hello , Ive made the github repo: https://github.com/MrGun3r/PlatformerEngine
Contribute to MrGun3r/PlatformerEngine development by creating an account on GitHub.
I have added more stuff to the editor and the repo contains few levels to play and a showcase level to see the game's capabilities
A ⭐ is appreciated 🙂
@red wing
Also if there are any bugs or issue , Feel free to report them here or in dms.
(screenshots for those interested)
Thanks a lot for sharing these useful codes with us. I will test the new repo as soon as possible. Btw i wrote a mini-game like lordz.io just by understanding your cubegame sources. So it helped me alot 🙂
This is a very big project ive been working , Its a platformer engine made in C with many features and many cool stuff to check out , I am still developing it and hopefully i can turn it and a fully fletched engine that allows you to create your own levels
You can check it out here : github.com/MrGun3r/PlatformerEngine
If you have any feedba...
Improved the game.
This is some nice progress
Looks like u need to premultiply those circular gradients, the edges are too dark.
You probably already solved this tho, looks great
I tried creating platformer in SDL3. My brain exploded with C's undefined behaviour with pointers
Undefined behavior with pointers? What do u mean
really nice