I'm making a program language for Game engines because of the lack of low level control over memory programming languages that are easy to analyze like getting class names and class fields for my game engine.
I'm looking for feedback to see how I can improve it since I had no luck sharing it on Reddit.
It already supports
-byte,int32,uintptr,float ,Strings,char
-Structs, Generics, aliases.
-Constructors and destructors(needs more testing), Function over loading and operator overloading.
-if,while,for loops.
and more
Also some help would be nice.
