#Unreal Engine

8 messages · Page 1 of 1 (latest)

autumn gust
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Hi. Can someone recommend a walkthrough or a set of blogposts on Unreal Engine, for an experienced C++ developer who has extensive Unity experience as well. I want to quickly get started with the terminology and the abstractions they use, as well as the coding workflow and the most important classes / macros they use for scripting.

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little cove
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And few articles on Unreal's reflection system (as most of the macroses you'd want to use come from it) :
https://www.unrealengine.com/en-US/blog/unreal-property-system-reflection
https://docs.unrealengine.com/5.3/en-US/reflection-system-in-unreal-engine/

Unreal Engine

Reflection is the ability of a program to examine itself at runtime. This is hugely useful and is a foundational technology of the Unreal engine, powering many systems such as detail panels in the editor, serialization, garbage collection, network replication, and Blueprint/C++ communication. However, C++ doesn’t natively support any form of ref...

Information for programmers developing Objects to be used with Unreal Engine.

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I'm sure there are better articles on these things but I think it would be a good starting point

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@autumn gust Has your question been resolved? If so, run !solved :)