Hi. Can someone recommend a walkthrough or a set of blogposts on Unreal Engine, for an experienced C++ developer who has extensive Unity experience as well. I want to quickly get started with the terminology and the abstractions they use, as well as the coding workflow and the most important classes / macros they use for scripting.
#Unreal Engine
8 messages · Page 1 of 1 (latest)
When your question is answered use !solved to mark the question as resolved.
Remember to ask specific questions, provide necessary details, and reduce your question to its simplest form. For tips on how to ask a good question run !howto ask.
There is an article in UE docs that targets Unity devs: https://docs.unrealengine.com/5.0/en-US/unreal-engine-for-unity-developers/
Also one with main classes of gameplay framework: https://docs.unrealengine.com/5.3/en-US/gameplay-framework-in-unreal-engine/
And few articles on Unreal's reflection system (as most of the macroses you'd want to use come from it) :
https://www.unrealengine.com/en-US/blog/unreal-property-system-reflection
https://docs.unrealengine.com/5.3/en-US/reflection-system-in-unreal-engine/
Unreal Engine
Reflection is the ability of a program to examine itself at runtime. This is hugely useful and is a foundational technology of the Unreal engine, powering many systems such as detail panels in the editor, serialization, garbage collection, network replication, and Blueprint/C++ communication. However, C++ doesn’t natively support any form of ref...
I'm sure there are better articles on these things but I think it would be a good starting point
Thanks!
@autumn gust Has your question been resolved? If so, run !solved :)