#Black Hole Renderer

15 messages · Page 1 of 1 (latest)

topaz sand
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Hi! This project was made using OpenGL and C++. Any advice or tips are appreciated!

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@cold saddle

cold saddle
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yes?

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dead link

topaz sand
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why are github links always dead

topaz sand
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do you mind giving a code review when you have time?

cold saddle
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I'm unavailable right now so later today I'll give it a review

topaz sand
chilly hill
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i would but due to me being on linux its not possible

topaz sand
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anyone reading this, if you can, can someone spot an error regarding the raymarching logic?

chilly hill
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Good idea using OpenGL

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Although I would move to CMake to make it cross-platform