vector<int> twoSum(vector<int> &nums, int target)
{
unordered_map<int, int> seen;
for (int i = 0; i < nums.size(); i++)
{
if (seen.find(target - nums[i]) != seen.end())
{
return {seen[target - nums[i]], i};
}
seen[nums[i]] = i;
}
return {};
}
Is there a better way to write this code using the STL (<algorithm> maybe)?