#Need help making an input optional

1 messages · Page 1 of 1 (latest)

zenith belfry
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I am taking in an entity as an input, and then using the entity as a trigger. To make the input optional I set default: ''. The problem with this approach is the blueprint will not save, as the trigger isn't valid.

I can't seem to think of a way around this. Here's the repo for the BP. The input I'd like to make optional is 'entity_light'
https://github.com/jay-kub/inovelli-matter-switch-tap-sequences/blob/dev/inovelli-matter-switch-tap-sequences.yaml

GitHub

A Home Assistant blueprint that creates an automation to perform predefined actions when a button on an Inovelli switch is clicked. - jay-kub/inovelli-matter-switch-tap-sequences

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Just curious if anyone knows a fancy trick I can use to get around this. Thanks

pastel minnow
zenith belfry
pastel minnow
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🍻