#Making Targets Visible Like Normal Vision for SCP-939

12 messages · Page 1 of 1 (latest)

eternal lion
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Hello! I’m trying to implement SCP-682 based on SCP-939, but I want it to have proper vision — so that targets are visible even when standing still, just like normal vision. What would be the best way to achieve this? The only approach I’m aware of is using a fake warhead detonation sync, but that seems more like a workaround than a proper solution...

uneven island
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try setting IsVisible inside the PlayerValidatedVisibility event to true and give the player the Fade effect with intensity 1

elfin mesa
uneven island
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the client fades out the player smoothly over time when out of range. the fade effect overrides any fade the client applies

elfin mesa
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That's really interesting

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Just for 939?

uneven island
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i believe so

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actually 106 when submerged probably works the same

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and 096 when raged doesnt use fade iirc(I could be wrong about that since i never checked)

elfin mesa
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That's dope

elfin mesa