Hello! I’m trying to implement SCP-682 based on SCP-939, but I want it to have proper vision — so that targets are visible even when standing still, just like normal vision. What would be the best way to achieve this? The only approach I’m aware of is using a fake warhead detonation sync, but that seems more like a workaround than a proper solution...
#Making Targets Visible Like Normal Vision for SCP-939
12 messages · Page 1 of 1 (latest)
try setting IsVisible inside the PlayerValidatedVisibility event to true and give the player the Fade effect with intensity 1
Thank you very much! ❤️
If you don't mind me asking, what's the purpose of giving the Fade effect?
the client fades out the player smoothly over time when out of range. the fade effect overrides any fade the client applies
i believe so
actually 106 when submerged probably works the same
and 096 when raged doesnt use fade iirc(I could be wrong about that since i never checked)
That's dope
Are there any plans to make this system not require setting the fade effect?