There is a problem with the operation of Updated/Updating-EventArgs, the fact is that they are not called if the player updates the effect but does not change the intensity.
That is, if the player has a "Movement Boost" with an intensity of 25 and a duration of 0, and if he updates the effect without changing the intensity but changing the time, the update event will not be triggered.
#Vulnerability in Updating/Updated-EventArgs
1 messages · Page 1 of 1 (latest)
https://github.com/northwood-studios/LabAPI/issues/176
I discovered that a little over a week ago