#art-discussion
1 messages · Page 46 of 1
That's what i call good topology!
https://cdn.discordapp.com/attachments/472407174501629972/1188046353092329473/MH2.png?ex=65ab8e63&is=65991963&hm=ebb7ad5450d24931f9ba1c1a901c229155d88e2a368529185e2595dc975917f9& Dose anyone know how to make the models from HCZ to be un-welded to the hallway (i mean like the walls, fllors to become detached, any help?) Cause people said that using 939 room over and over again is not great for them, so i decided to think about it, any tools in blender that could help me?
(this was some one else btw i love this art)
btw
how so?
like disconnect them?
but how? how do you do it (by step)
k.
Grants New LowPoly Short Course: Learn Blender fast: https://www.gamedev.tv/p/low-poly-landscapes/?coupon_code=GRANT&affcode=45216_9b6dqwx2
Grant's Character Course discount link: https://www.gamedev.tv/p/blender-character-creator-2/?coupon_code=GRABBITT&affcode=45216_9b6dqwx2
Grant’s Drawing course discount link: https://www.gamedev.tv/p/compl...
Thanks man!
LET. ME. COOK!
This seems interesting
fair
V1 ultrakill
2 days ago btw
do you know how easy it is to not care
I do not care how old it is
just leave bro alone dog
LEAVE THE LITTLE GUY ALONE ‼️
Leave bro alone
and why he jelly
let it go
I hope they explode
Earthmovers sighted 🙏🙏🙏🗣️🗣️🗣️
do y'all think v2 would be able to kill an earthmover if v1 was supposed to be designed specifically for this task
V2 would die before the security system
me too
v2 ain’t made for war so no
fair
#art-showcase message this looks epic
he is 15 pretty sure
sfm?
these gifs make me wanna kms
Why?
i can’t explain they just do
same
i wish they get crushed by a hydrualic press 🔥
🤝
Yuh
to this day, i still do not understand this
this trend
it’s not a trend it’s just one guy making them
still can’t believe this gif won the contest when it was literally just sl models on top of a tf2 animation
ultramid fans try not to be annoying challenge
ultrakill's cool tho..
watch yo tone
what contest
This guy trying ultrakill be like wow this is the worst game ever I don’t like it that much
imma be honest, its kinda okay but the people just oversaturate it
OMHMHMH HOF IT IT GABRIEL!! HAAH, FLESH PANOPTICON GUYS!!
im so quirky!
Lol the community is p annoying but atleast they ain’t that toxic
It ain’t the best game ever as some claim tho and it’s completely fine to not like the game
yeah but all the ultrakill fans i met were like
so so
like i dont know how to describe them
ultrakill fans suck
|| Who’s going to tell him that this is my fault?
||
wdym
I’m the one who sent it to Radium and she posted it here and the rest is history.
939 fan lol
workin on a moth pose library to make facial animation workflow faster
gimme please 🙏
it will make work so much easier
ill make it public once I clean up all the poses and make sure they look good when useing then in animation. im currently making a quick little lip sync right now to test it

this man is valid
also arent you that scp cb guy
the multiplayer mod
yeah
thats nice
really cool stuff
awesomeee cant wait for release
I did this one, forgot to post anything with it though
Finished (looks kinda shit cause my computer didnt handle it so i attempted to make it as best as I can hehe)
"HCZ_SCP_chamber_medbay_hallway"
double trouble
This idea is for a new chamber of where SCP-3114 or SCP-1507 would spawn in. LCZ is next with replacing PT-00 room and GR-18's room.
(not official news btw)
and where’d this even come from
nobody even mentioned ultrakill when u said this
nae nae baby
this is fire and very amazing
thanks! here is a small test I made in about 5 to 8 minutes. its 24 frames a second and I did not adjust any of the saved poses just to test how accurate they were without any manual tweaking. However If you were to make a high quality animation I would bump the framerate up too 30fps and also do some manual tweaking of the mouth to match the expression and intensity of the words
Oooo very intresting, i work 24 fps, that works incredibly well, i dont have the energy to animate mouths thats why i always make no specch animations
I usually animate the mouth and expressions first if Im going to do any lip syncing and then animate the body to match there emotions. I like to work with 30fps for a smoother result but of course that means more work i have to do lol
yeah yeah, everyone has styles, i would have probably ended up just doing where the mouth stays open and use twos animation style
you animate in twos? thats dope AF
i have not done it in any animations ive posted, but i might use it in high action impact scenes if i ever do anything like that
whenever i animate using SL assets, i always feel the background is way to empty and void
i have started with a bad habit of working at 60 FPS but I realize that is NOT worth it in the long run
I just like how smooth it is 🤤
Working on a new thing in my spare time, over the last three days ive been blocking out and planning my own take on the gate b exit area. Its mainly going to be an art-pass but im open to suggestions for other stuff :p
didnt post it in showcase since this is still a wip
wow this looks cool
i dunno what I would suggest since its mainly just an upgrade of the existing gate b side but looks great so far
i wish i could explain it lol
i saw the video and thought it was ai voiced then i spit my fuckin water when i read you made the vo
heres the line without the echo
Remade MG42 a bit for animation thing
spiderman as a d-class
#art-showcase message interested in seeing where this goes, what engine is this in.. If it's a game that is lol
Unreal engine
5?
(work inprogress, my poor fucking computer dosent even handle this shit)
I'm going to stop you right there!
#art-showcase message is this canon?
@tribal kernel thats actually sick
That's a pretty good remake... maybe adding in some walls in the grey desk for some privacy would make it feel more realistic!
Im drawing a dragon rn, i might make it into an scp, any suggestions?
Looks great, but still shares a couple problem with the og Gate B.
My biggest problem is entering the area from Gate A. If u just want the elevator, u have to travel all round the entire place.
Also the road is a very unfair killbox. Anyone in control of Gate b can easily kill an entire chaos wave with a single LMG since there's barely any cover.
And trying to shoot someone on the elevator walkway from the road is frustrating since they can just stick to the back wall and avoid most of the bullets, and once again, u have no cover on the road.
All in all, looks great, and there are things i genuinely love about ur interpretion. I assume ur rework will allow u to access the walls above Gate B, which will be interesting to see. But it still shares many of the problems with the original.
Yeah fair, thats why in the post i said it was "mainly an art-pass" since im no level or game designer, just an artist. But ill take this feedback into account and see if I'll still be changing some stuff up
Oh
From an aesthicatics point of view, it is incredibly good. I particularly like how all that wasted space under the elevator walk way was used for storage.
Are you planning to add an upper level to Gate B. Like that scaffolding leading to the walkway on the wall
The are build different
Well all of the Chaos fit in a small car
"Mobile Task Force Unit Kappa-15 designated "AH Sideshow Bob" has entered the facility"
Maybe the Anomalies are actually the different types of locomotion we met along the way?
Nine Tailed Fox don't use anomalies...
MAYBE THEY ARE THE ANOMALIES!
Yep
I would love if someone made an SCP that causes multiple ppl to fit onto one seat and then ereases/edits their memory to make them think that they could all fit on one seat ( maybe the effect would only accur to ppl that know about scps? )
Lambda-9 tho uses SCPs for recontainment...
Hmm
Uhhhh... forget that I was just listening to MTF announcemts one time and one of them said they used SCPs but they aren't officially listed...
Btw do you know about some dragon ( not dragon snail, like pure dragons/wyverns ) scps?
Daumn
Personally I'd recommend it being a EMP-esque dragon
Yeah they lied
Hmm, any references?
A random google image will do
It makes all electronics fail and any attempt to record objectively is immediately "glitchy"... maybe an anti-digital meme
A Sketch Re-creation of SCP-6784 "Now you see me..." [Sketch made by AI]
Like a mechanical dragon with moss and stuff cuz it lived in the wild
Yeah sure!
Skeleton dragon my beloved
I gotta read about 6784, seems very interesting
why does it seemingly have bone muscles
I made that stuff up-
what is thay
I'm pretty sure we're not up to series 6 yet
We are on 7th i think
:-:
Yea
The SCP Foundation's 'top-secret' archives, declassified for your enjoyment.
We are already on 7th
I think it started in 2022
This image angers me.
Why
They asked for an idea... I gave them one
Wait is it Ai?
Yep
I'd assume so
:C
¯_(ツ)_/¯
looking at the god damn bone muscles, bone scales, the random branch on the tail..
Well you didnt claim it as your own so your fine
Oh god i can see them now ( its 2am normaly i spot this Ai stuff )
Look at the bottom left
It even tried to get a watermark there
No that's meant to be there...
can't wait for the day AI generators start destroying themselves by trying to learn from ai generated slop
I'm just helping the brainstorming process... I'm not trying to make any of this stuff cuz I suck at it-
But otherwise assume everything is from me-
We are falling into an endless abyss
I understand!
AI is like a child spent 5 minutes reading everything
And everyone's going "Nah it's good enough" and is trying to use it to replace their job while their employer is trying to replace them
Well Ai will never replace movie production
eghem
can we not refer to ai generated images as ai art
Art is made with emotions
My bad
I forgor lol, mb
oh na I don't mean to correct anyone
just a general suggestion
it could be so awesome
More or less interpolation based on the abstract datasets with [hopefully] matching words than images
Alrighy
But just saying this was made by ai would be enough
Ai images look the same ngl
Like all this slop it creates has a strange style
For instance-
I saw a pet shop with an Ai generated image as a type of banner, im losing faith in humanity
Fr
After a while, You can see the style of these Ai images
Like all of them come from a database full of stolen art
Watercolor, anime, all this slop it creates has one style
Yea
Like using Ai images as a reference is alright
Editing photos with ai is alr too
Funtim freddy btw
Hit hat might be in the way
Funtim
I swear to god all of ai slop has this weirdass blurriness to it
Fun - Tim
Yea!
It has a " style" to it too ( bad hands and eyes, wierd fantasticish light )
Wierd perfectiness too
My Yapping killed the chat
Working on My Helicopter rig-

It's not finished but I did repalce the seats-
Because no-one else is making stuff animatable??
Like the chair
are your sl model uploads available somewhere?
Yep
Haven't finished this one yet
And I've yet to uplaod my recent version
id love to see that when its done
But here they are: https://drive.google.com/drive/folders/1aFIt4B-XLC01x5ifxjK9Fja4-g4J8F_v
I made a rig for a chair
doing a great service for the world
god bless
Only like 2% of my stuff get's into content
Cuz half the time I'm making the chair for this video work-
https://www.youtube.com/watch?v=ycYTCMGKaDk&ab_channel=BonBon
I figured Wheatly's voice (from Portal 2) would probably fit the Scientist (from SCP:SL) so I animated it... also figured this could technically be a follow up to https://www.youtube.com/watch?v=qcPL9JMz1e0&list=PLVy8sQ2IqAPdncuOka9tdlPpaoWMO2tuu&index=2
Thank you to @Elian_101 for the audio!
Audio: https://www.youtube.com/watch?v=A7rOslhUUWM
LC...
And it wasen't even a decent animation-
But yeah I'll get back to you all when I've got V3
im just waiting for the whiteboard
A animatable whiteboard?
IT SPEEN
A STAFF??
wa
But couldn't you just ask for an internal model?
thats how i got 939 :3
Yeah so for the whiteboard?
i dont think it has any angle difference in game at all (static model??)
I mean after I do the chaos car I could totally do that
Could you ask for the Blender model?
Because that'd make it a lot easier
whiteboard
What about it?
does it spin?
Don't think so, why?
Do you have the Blender/UnTriangulated model?
damn, no special model for it :(
I could do it
But it's easier if... no triangle
A lot of the in-game models need triangles but no-one untriangulates them after
does this just have my hcz but with different organization lol
I'll get around to credits with V3
But maybe???
Idk
I think it's from a 13.0 port
Again- a lot of this stuff is just what I use
But it ended up being more than most of what the rest of what the community rigged
But I thank you for the port
I'll add the credit rn...
Link or Google Account?
yw 
@warped iron I also used some of your rigs how do you want me to credit you?
Aight
I gotta put it in Desc tho that fine?
doesnt matter
KK
I think I credited you in other videos with the link to the download...
Do you want me to change those?
nah its whatever
SeernixViolet and @ seernix
Old scp 682 art, from a few months ago
I wanna remake it ngl
Would be awesome if yall gave me some ideas
Imma go to sleep now, will read the pings tommorow
Finally made a surface Zone that has the helicopter and Land!
https://drive.google.com/drive/folders/10E4aoCrOyOhPM3z_mIkN8pKfSqV2WCZy
@deep swift if you don’t wanna do lighting just use an hdri
a good point
It’s very easy to setup
World light - use nodes - shader editor - world - environment texture - plug in for color - done
Remove the background with film transparent
Render
oh im aware, that model aint done so i'll be doing that when i finish it
that was just a quick and dirty one
thanks
Rigged the chaos Car... the doors are a bit annoying with UVS so I can't rig 'em right now :(
One cool thing you could do, is use blenders driver system to rotate the wheels if the vehicle is moving forward
I did that for my wheelson hs rig from MW '22
Some bracken progress since I didn't feel confident with the first try (The spoiler one)
new one looks much cooler
cool bracken
another small lip-sync test
Make sure your wheel bones are XYZ Euler, then create a new driver on the axis that the wheel rotates on, then copy these driver editor settings, make sure the var bone is set to the vehicle root bone.
@proper stump
Change the 10 to where the wheel rotates naturally with the cars movement, or else it'll look off
soon
You need some help?
thanks for the offer but this stuff is pretty simple to do alone. once its ready ill send a drive link for the models
Is it simple weight painting manipulation because I would like to import these into my rigs... I'm rather a completionist in that way
And I've made a LOT of adjustments so I'm unsure if I can import my rig into yours
what im doing is making a library of different poses of the mouth for common visme shapes. bassiclly i pose the mouth bones and save that data so that you can quickly choose what visme your needing and all you have to do is click and apply
the rig is the exact same as windops models
nothing is altered
just a library of poses is made
and you can edit the mouth a bit more if you need too for more dramatic poses or expression
I see....
Do you need the Symmetrical rig edits?
Because I don't beleive windop's had those last check...
Basically... move left... move right
no, it shouldnt be needed
Have you tried using the universal alphabet?
Well... last I checked it wouldn't cross over well if it had those... I'll see what I can do
not really
Basically it's a big assembly of all the differant types if sounds
Here's Apple in the international alphabet:
ˈæpə͡l
here's a website for translation:
https://unalengua.com/ipa-translate?hl=en&ttsLocale=en-US&voiceId=Salli&text=Apple
easy to use free tool for converting text from English to the International Phonetic Alphabet, allows you to play Text-to-Speech audio and suggest the right language based on detected language, English to IPA, Spanish to IPA, Portuguese to IPA, German to IPA, Italian to IPA, Polish to IPA, Esperanto to IPA
What I'm saying is maybe we either us standard Ehh sounds or Pheonetic sounds...
And since your publishing it I guess you get to make the choice
Bro it's in the google drive
don't forget to credit in the desc tho
I've always done that
Anywas @trail estuary been a while...
yeah, thanks
Don't forget to credit it in the video, near the top of the description, or in a highlighted comment.
whats bro looking at
rework version of GR-18 3/4 days of rooms done!
Yeah
It’s like 20s of scrolling…
https://drive.google.com/drive/folders/10E4aoCrOyOhPM3z_mIkN8pKfSqV2WCZy
Zones originally ported by
SeernixViolet@seernix on Discord.
sorry i didnt see it
Nah we all make mistakes…
Especially me
The button video was a mistake 🤣
But I always use mistakes to try improve
Have a good one mate
Hmmm perhaps I should leave it up as a novelty thing? I’m unsure it’s possible I could make a VHS series but I’d want it to be separate? Idk lemme know what you’d think
Go for it
@tribal kernel dude just hire your ass in NW
that gr-18 looks fire
#art-showcase message @zenith shale pspspspspspspsspps Level Design
i cant join sadly
I could show you however of what I'm working on, next. (unofficial right now lol)
@tribal kernel awesome rooms
@tribal kernel looks awesome, after you started using blender quality improved
008 to be added? Wouldn't be bad
@tribal kernel Those rooms look sick, have you tried cycles?
@tribal kernel v cool rooms !
Make it worse.
:1000yardstare:
trolling
Wasn't this in the art contest
More progress on my bracken drawing
https://cdn.discordapp.com/attachments/472407174501629972/1195790789586976859/Untitled_video_-_Made_with_Clipchamp_1.mp4?ex=65b545f4&is=65a2d0f4&hm=259166737bd3f80f0999dc0b10dbf40099ebcca54d081f017e995daf67b1e881&
Looks great! All I could say is maybe make the sign a bit more exponential in movement when it’s lifting out of the logo?
if things will go well, I will do some animating with this rig
looks good
LETS GOOOOOO
If anyone wants something rigged in Blender for SL before the Facial Rig release happens just respond to this!
Current list:
Whiteboard
People need rigs what can I say 🤷♂️
ded chat
Do you animate?
i need to do it more
Right and I’m trying to make that easier. Check out the google drive if you need any models… I’ve still a lot of adjustments to make before it’s “perfect” but sometimes people need a chair rig… and I’m happy to help!
i was going through audio files again last night, sorting em all
I got a massive drive of em all…
You wanna work out them in DMs so we can centralise everything?
would use wiki but its unreliable (has audio files, cant play or download them, mislabelled audio)
Yep-
Does anyone know the official heights of the Human Characters?
1.8m
All of them are 1.8?
yes
Can I get another staff to confirm?
Just for saftey sake
its on the wiki
Where on the site...?
tf
what did you do
springtraps on surface springtraps on surface springtraps on surface
He's here to kill 053
dawg thats terrifying
@zealous flint good job on making the models actually look good
Makes sense
I was not inspired by it but it has it's similarities
fuck is afton doing in SL
and why he holds knife in his left hand
what the science boy doing
POV: You just watched a D boi get brutally killed by mtf
#art-showcase message wouldnt that basically just be SCP: 5K’s?
#art-showcase message
playing sl after the lobotomy
beep beep boop, lighting! still wip!!
theres lots of visible errors just ignore them thanks lol
PT-00 rework
LCZ_PLT_3114_chamber
HANG ON A MINUTE

Day 4/4 ALL DONE!
FUCKING HELLYUYIA!
i like the overall design tbh looks v clean which fits the Foundation, but i think that some rooms look oversized for their needs (mainly talking abt the first room, with the few deks and the whiteboard)
Looks very empty and idk, that feels unrealistic
I don't like 3114 being in LCZ tbh
looks dope af. Hope you apply some textures though with a good roughness map so it dosnt look so glossy
Looks great! Maybe adding more desks or making the rooms smaller would make it feel more natural… big rooms can easily feel empty!
Oh yeah, anyone have the link to the official heights of the human characters?
view height or playermodel height
Playermodel height in Meters
ill find out for ya
From last memory someone said 1.8 m but listed no evidence...
And I'm making all the models the same size...
lemme show you what I got so far...
Ah, yes the L A R G E scientist as well as the real NTF
from what ive got its 1.79m
From this image? Or the wiki?
from the model
i threw it in blender and im just assuming its scaled correctly
its coming up as 1.79
how about this
i will take the model straight out of the game files and see how tall it is lmao
I mean if you line it up to a cube sure
aye
i think the rig forces proportions on the model, unparenting the model worked out quite well for me but ill see what i can find
Yeah I unparented and re-parented but I still want to retain the model's proportions so I have to do sum math
Which is a pain
Alright we'll I'm just gonna scale 'em up by adjusting the Z scale until it gets to the right height then scaling the whole model by [New Scale]/[Old Scale]
Using the 3d Cursor of course
Here's the D-Class And Scientist with that method
They’re all 1.79
Can any dev officially confirm this height
Because people say 1.8 m... 1.79 m but no-one lists a source?
The model's height or the human height?
Because then the D-Class would be a decent amount taller
human height
pretty much everyone has said its 179cm
Alright well I'll scale the D-Class to that height based on the face model
But I'm doing my best here-
alot of these models got extracted straight from the game and im like 90% sure if a dev comments on this, theyd also say its 1.79 or 1.8 due to it usually being the standard player height in games
Hmmm
THERE
That is the player height to the best of my ability
The actual models don't have the rest of the head due to not needing it
Does this satisfy everyone's needs?
well done
Now I just gotta do this with... the rest of them maps and the whole game
Then I gotta port the new models into these rigs
my name is Walter Hartwell White
Factoring for the head scaling- here is the proper scales of the Scientist in comparison to the D-class
And Side-view without the D-class' beanie
Alternate View with beanie
Finally
I've attempted to extrapolate what the full model's head would look like but it'll always have a degree of guess-work
fantastic
Also apparently I gotta go so I’ll upload the models when I get back
Some weather and a lots of textured assets, a few textures are temporary at the moment and are just placeholder ones so i can get a sense of how everything will look
(featuring Spice Girls)
also the lights move and flicker
Maybe adding loading bay LB#03 would make it feel more SL style? But it’s more SL than SL is!
which ones loading bay 3 lmao 
not familiar with it got any reference images of the layout?
For old SL or the loading bay because it was just a text recommendation like how LCZ does it…
ah
horrors of game development
#art-showcase message my video just got 99 likes!!
A record for me
1.9k view
@atomic mauve sell those shoes at nike store
limited edition
how the f did it lead up to how height are the player models? is there a player model of a something in the works ALREADY?
idk
Me to, hints why I made a HCZ med bay chamber hallway for that SCP, and for the flamingos, if ya know what I mean.
what
no we were just trying to scale the classes accurately to game
@warped iron holy shit your animations have gotten so good
the d-class's movements are so realistic
balls
where did the head go
Full reload
Hell yeah another Windop animation
Guess the model, and who does it belong to?
Ginger would make this game 10x scarier
I think your chair isn't touching the ground
I'd also say the door is maybe just slightly too far out, push it into the wall a lil more
i think the plants look kinda out of place
if its really a gamer room thing maybe like those g fuel pyramids people build
or a mini fridge with energy drinks
idk
overall pretty nice tho
(something like this)
also wheres the white light on the light shade coming from,!!!!
Aite thanks y'all
can any substance nerd explain why this is happening?
what exactly is the problem?
I use substance painter almost daily
the "DBSGWood" and "DBSGShell" are not getting normal+curvature maps, including other
i am a begineer to substance painter so lol
are they UV unwrapped correctly?
yup
hmm
although the uvs are stacked on top of each other so i dont have to waste space for each material selection
but that shouldnt cause issues?
maybe try to select the other options on the top left? might just be bakeing just 1 at a time
this is weird tho, never had any problems bakeing before
usually works just fine
yeah idk what to tell ya then
shits weird
now when you uv unwrapped did you actually mark seems or did you just do the smart UV unwrap?
cause the smart UV unwrap is complete ass and idk why it even exsist. very bad and can result in ALOT of problems
its best to do it manually. just set up a tiled uv grid system onto the model and mark the seems were they are least likely to be seen
i marked seams
also i dont use blender xD
when you say "The UV's are stacked on top of each other" do you mean they are all in the 0 to 1 space, or have you shifted them off to seperate grids?
the latter
ah
but i have figured out the issue now ^^
move them all back to 0-1 space
it was that reason
yeah
when you do that it assumes they're going to be pulling the information from the base 0 to 1
np
youve got a bit of warping on ur uvs btw idk if you wanted to know that too lmao
its fine
its not noticible as im using tri planar projection
I know abt UVs but it’s 11 PM so I’ll look at this tomorrow
but its good practice!!
Oh yeah, building stuff aside.
(This is the only picture I have of it)
Critique: Do you guys think this fits SL’s style?
it does! its a bit open tho
not sure what youre trying to make here but at first glance it looks like SL
It’s a looooong story
Plus I’ve made changes but I’m on mobile (without my PC for miles) and this is the only screenshot I have-
It’s an update idea… I can list it here but I haven’t worked on it for about 6 months
way way too many servers that look the same
well too many servers in general
but the fact that they all look the same doesn’t help
This isn’t the full room mind you, this is the only screenshot I have of it in the server room part
i see
Plus a lot of real server rooms don’t need custom servers for every server rack
But yes, SL does have different ones
I just didn’t use those because they were photos of servers cropped… again I don’t have any pictures on hand or anyway to access a good look at them
i still think they should be different in some sort of way
perhaps in having some of the green and blue lights not glow
Interesting I just chose those colours for contrast
Well knowing the foundation database this amount of servers is not that unpractical
But still weird
imo the just. line of servers is unappealing and should be changed in some way
Oh yeah if you guys wanna see this I can put it here if enough of you wanna see it…
Say by reacting with a ✅… it’s still very much a beta though so it could change!!!
Most server rooms are like the actual server in sl
It’s in context… for an update idea!
Different to the regular server rooms
Not that you mention it why are the severs in SL multi storied… that’s terrible for ventilation which they need!
It’s not that abnormal for multi story servers
(Btw there’s a big fan above this you can’t see it but trust… I’ll post it when I have access to the room)
dont talk about how there are zero ventilation shafts in hcz
There’s only vents in light bro
Well it’s multi stories without any compensation for ventilation which just means one big hot room which is now harder to cook because there’s stairs and a thing above that
everyone is dead
Light IS a vent
Walks into IRL sever room:
Dies from 80°C heat bc no ventilation
If your server room is 80c you're in deep shit
You're either pumping your heat outside in which case, there's a leak.
Or you're doing internal cooling and everything is cooking
Working on the timelapse video for this, this is how much footage has been recorded so far lmao
lmao gamer supps tubs look like they have faces on em
yea i don’t see it lol
@warped iron Just wanted to say how your christmas special is one of my most fav animation ever from now on, imagine if you made the whole movie
WIP room is pretty much done
still looking for criticism btw if you find something off tell me
that looks awsome man
my king lebron james is being obstructed in this version
please revise
(it looks really nice)
how the fuck did you make out lebron, I will make sure to move him to a more visible space
I've moved LeBron to a more visible location, also adjusted lighting and some props
I will never fail to recognize my pookie bear ( I guessed)
SCP-008 "The Zombie Plague" Concept.
whats bro lookin at
Abilities: 4 Veriants
Drawing with mouse in a really really outdated version of Roblox (2010)?
Very do-able!
Not posting in #art-showcase because its not high enough quality for that
cool, very similar to 049-2 tho
more of a subclass than anything
impressive artwork.
Back from my little break
welcome back i hope your break went well
it did. ill not be on tonight on lurk but ill be here
Thanks man, would their be something with 008 with 049 rework thou?
just a status effect that all.
nah, itd be weird. but you can redesign the 049-2 zombies
give them a bigger purpose
no they’re not related at all
16 hours of footage for my timelapse and I'm not even done yet 😮💨
@tired sparrow peak
I redesigned the patreon background logo into 3D, what do you think?
good scientist face expression
you could add a bit of mist to the scene and a bit of sparks/smoke for the door breaking
💀
whar
guess "it" 
airlock
nope, look closely.
lock
Nah bro that’s the air
096 Chamber
Pedersen Rifle
Niceeee
good
@midnight lantern suitless goes kinda hard tho
fr, every material is like 8K so my pc dies once i open the project
yeah im making a bowtie rn
and then i have to apply the physics so yeah if you say so
i will not add a suit (I didnt even wanted to)
yay!
i think it also makes more sense
guy fuckin hates his job
cant even be bothered to put on a full suit
brother has had ENOUGH of researching scps
he just wants to go home, but in the game there will be a security breach
so he cannot go home
and will prob die
is this metahuman 
whattttt, noooooooo
ok so its metahuman
yeah
but i have every right to use it so its not a problem
yeah ofc, i was just curious
its real handy for realistic humans :]]
maybe clamp the textures to 4k though lmao
8k is ridiculous
nah man ill clamp them to 512, player model is least important
ok well i dont know about that one chief
playermodels are pretty important aspects of games
Nuh uh
fym nuh uh
It ain't that important you don't usually see them that close up
Things you hold are far more important
And walls, walls are really important
i guess but still i think 512 is quite low
what section are unique textures on your model?
Yeah 2K is probably best for characters
let me show you how it looks
ok!
looks nice
DAMN!
yeah and who is gonna look a player in the face like that
yeah that'll absolutely be fine lmaoo
you'd be surprised
😭
Every single time any game dev says "yeah, but whos gonna actually do that" that exact thing happens
I know
thats why im thinking of everything
like i asked myself ''What if the player somehow glitches out of map and sees how ugly it is, i must decorate the part that they should not see''
LOOK CLOSELY TO THE LEFT SIDE ON THE "OTHER SIDE".
idk man its pixelated
049
New player model, for the nerd?
no
its for my game
@tribal kernel I say make it 60 fps
@elder arrow That room looks sick, maybe 049?
oh you haven't seen the best part yet ;)
damn, cant wait
Yall not ready for what A77 cooked
blender 4.0 has got some weird bugs
HOW MANY TRIS???
18,446,744,072,302,454,135
the euphoria brothers are calling
Imagine actually having to render 18 quintillion tris
@elder arrow thats p cool
18 quintillion is double the 64bit integer limit
hes supposed to have one
well yes
wait in game?
yeah
since he still announces after nuke
maybe that room is behind that gate that you cant get through
at gate b
or below light
maybe
light is pretty much just a giant cooling vent
would make sense to store a server below it
BRO WHAT
reminds me when i drew cassie
wow march 2023
long time ago
thats before i even used blender
That looks great man, but idk maybe it doesn't fit scp sl aesthetic
care to elaborate?
thank you!
thank you so much!
Wdym elaborate, I aint from a English speaking country
I think it's one of those things where you can't quite tell what's off but you know it is
it's probably the doors, it doesn't look like it, but they are really big
Oh well its probably bcs of the like wires and cassie looks like some scp and not an machine if you see every machine in scp sl is like simetrical and simple
i see your point
I think it's more in the center
i made it like that because i followed the original concept art for it
If you understand me, the whole camber is awesome but its more like an containment for an scp
it needs more clutter, too clean to be a normal foundation/SL room
And you did a good job but maybe like make less wires and add some structure
most rooms you enter in SL are very simplistic except for the ones that hold significant value like 939's room
this is without the cables
i see, but i personally think that the old rooms are just bad, so i wanted to capture details, tell a story
Like not the whole machine covered in wires but half of it
you both are telling me opposite things xD
one is telling me to remove some wires and make it tidier, the other is telling me to make it messier
yeah art be like that
My suggestion is like just add wires from top to half
there are
people usually know that something is off but not what causes it
gimme a sec
also I just switched to CPU rendering and cut my fucking rendering in half and feel like a goddamn idiot
GPU + Cycles>>>
nope, I'm using cycles
all these wires don't reach the bottom
And cpu??
i see
2min5sec GPU switching to CPU is 1min36
they are all plugged into monitors
Then just add less wires
exact same settings, CPU wins
Bcs now cassie with all those wires looks like glados from portal 1
that's kinda the idea
CASSIE as glados would make sense
Remember cassie is a room that hasn't been entered in years
No dude
It's locked
IT people will do literally anything to not show up to work physically
If they can help it, nobody will enter the server room for any reason
But you don't have to abide by that rule
i'm triggered
Yeah art be like that
If they add cassie room by my opinion you should access it just with 05 or when nuke goes off
Reading? Cringe.
Bro was prepared
" The generator has never been used in any emergency situation, but its technical condition is checked by CASSIE-HDM once a month. "
this means that at least once a month they enter
You have a point
Would also then make sense for there to be so many cables, as a secondary wiring loop for the generator
also that tower is not the core, it's the master control terminal
the main core hasn't been opened for 10 years
cassie runs on windows 7 
that's MS-DOS
from 1 side all cassie's modules connect, from the other, the core is connected and comes back
or both components and core are from 1 side and communications go to the other
still, a lot of cables are needed and it makes more sense in general that the first thing you see when entering the room is the main terminal, the only part you're supposed to interact with
the rest, unless something is wrong, should not be touched
off topic but here's a size comparison
Damn thats big
yup
they lead to decontamination chambers that lead to cassie's other components
and they're big because some big components might need to go through
and also it's pressurized, blast proof and all the jazz to keep what's inside protected
I’m actually working on a Cassie esque room for an update idea!
Thats awesome man
Although it’s supposed to be Cassie’s more Fatally effective older brother 💀
How can you make that 💀
Here’s the only screenshot I have on hand but that’s not what it looks like rn
Well it’s an update idea but I’ve not finalised it yet so I could add the word doc but it’d be a massive Beta thing- it’s also a lore rework so…
I hope youre gonna fill that room
Yeah planning on adding office stuff and whiteboards with plans- it’s a different pace to the Display and Chair for Test Chamber#01 💀
But hopefully I can finish all the stuff by the end of the year- I’m thinking of adding a different voice as well- considering it’s got gameplay purposes
Sounds good, but dont make is too big, as you know scp sl as a game is not based on massive scaled offices ect
End of the year? For a funmade project
Damn
Yeah no it’s just a lower area you can go to but the control panel’s where main operation happens
I started it in like 3-4 months ago so it’s well due for a 15 month deadline :P
15 MONTHS, damn i could make a whole new scp sl game
In like total- max deadline on top of… ahem other stuff
As well as YT animations n whatnot
So uhhh yeah…
Well good luck with that
Im making an Scp game so we have the same deadline, 15 months
Woah 😦 looks awesome! Wish I could help!
I will contact you if i need some help but for now im good
Aight best of luck
please dont kill me for posting a link to the vid 
Thank you bro 🙏
dont gotta shit on the art team
this is peak though
hope the 4+ year wait for the real surface zone rework will be worth 🙏
We need Hubert to personally voice a "Welcome to the surface update. After 4 years in development, hopefully it will have been worth the wait. Thanks, and have fun." like Gaben
And hire foodeater in the process
ngl that mass of cables and wires really reminds me of like idk Ennard or Molten Freddy lol
fucking hell
yall were cooking so hard on that art showcase
NW hire them ASAP!!!!
if they refuse to get hired then there is also kidnapping, remember that
well i wouldnt refuse to be there for a little
afaik tho hubert isnt exactly frequent here
Wip for Joey's redesign for kalebs crew, I got some good feedback and I kinda realized they are just Kaleb minus a coat. I'll try to have it done by this weekend
I see the resemblance xD
@grave knoll Not hubert
Motion trigger breaker room
mikels already been very much seeing this project lmao
i went to him for feedback throughout the process
good guy
i apologise profusely for challenging you sir
why dont u ping hubert
Me watching a master artist n Video maker do funnies knowing damn well I’ll never have enough motivation to do either:
he’ll get banned 😨
who's willing to sacrifice for the memes?
this whole situation is NOT worth pinging hubert please save yourselves


