#plugins-dev-chat
1 messages · Page 214 of 1
yea my pfp is really really detailed :3
don't look at my banner

that ain't it
I downscaled it to 40x40 too
lol
but yea i'm gonna have fun with it
too
i just need to see what to do with it
DO NOT REDEEM
i found that lol
Ik i read the messages
lol
you want it?
i know you will do crazy shit with it
I can figure it out myself 
But nice job on finding it
I’m gonna make an animated gif badge for Ghostz when I get home trust
sent it to you
have fun
did it also break for you or its my skill issue
it seems to have a skill issue when it comes to matching towards the key getter
nvm my skill issue
Hey guys so im currently trying to edit a KeycardItems Holderinfo but idk where to find it in its properties?
Have you an idea?
Ctrl + click on HolderInfo if you're on Rider, not sure about VSC or anything else
Hiii
Incoming connection from 76561199411800685@steam (x.x.x.x:50446) rejected due to exceeding the rate limit.
Why am I getting kicked by ratelimit after restarting the server (sr)?
Has anyone encountered this problem?
Does anyone know how to make D-Class spawn with a flashlight at the beginning of the round? I think it's a plugin
Also, does anyone know where to get SCP Proximity chat?
try making sure you are updated #serverhost-announcements message
Already done
But the problem remains
then idk, try raising the rate limit window to be less agressive
and makesure that theres no proxy involved
how do you input it into your server
Why isn't the ragdoll spawning for clients?
It's present on the server because the raycast detects it, but players can't see it.
Ragdoll ragdoll = Ragdoll.SpawnRagdoll(role, obj.position + Vector3.up * 0.6f, obj.rotation, new CustomReasonDamageHandler("Ragdoll"), "Нажмите на кнопку, что бы стать капитаном", Vector3.one * 1.2f);
ragdoll.Freeze();
?? what
ragdoll.Spawn()?
Ragdoll ragdoll = Ragdoll.SpawnRagdoll(role, obj.position + Vector3.up * 0.6f, obj.rotation, new CustomReasonDamageHandler("Ragdoll"), "Нажмите на кнопку, что бы стать капитаном", Vector3.one * 1.2f);
ragdoll.Freeze();
NetworkServer.UnSpawn(ragdoll.Base.gameObject);
NetworkServer.Spawn(ragdoll.Base.gameObject);
Doesnt work 
And method ragdoll.Spawn() does not exist
We have guide for installing plugins on our GitHub
I figured out what the problem is. It's a WayPoint issue, but why does everything in a custom Waypoint fall under the map?
i think that happens when you parent something to the waypoint
why do you unspawn it 😭
issue was their waypoint not the ragdoll iirc
right
they... shouldn't?
The problem was with WayPoint. Everything was falling through the floor. But for some reason, all the positions in the custom Waypoint were also misaligned
did you scale the waypoint or did you set the bounds size?
What?
set the scale back to one and modify the Bounds instead
Ohh
How can I change the bounds?
Yes, I'm rewriting the code for this
no
don't send it
what the
there was a ghost message in #plugins-discussion, so i thought it was free money that would be sent here as well
😭
hi im eve
I love free money
i spent few hours trying to improve the Hierarchy in unity, its so buggy right now it still needs more improvements to be production ready.
need help with code matches!!!
no
:(
@icy knoll @slate flume
I'm watching the pitt
I can help when done
But I need details
Also I still suck at transpilers lol
Its a medical tv show
No matter what medical tv show it is
nothing can beat Dr House
In terms of realism, this one is the best IMO
what the fuck
codeMatcher.MatchStartForward(
CodeMatch.Calls(() => typeof(HitboxIdentity).GetMethod(nameof(HitboxIdentity.IsDamageable)))
)
I need to fix the call here
God
idk how to use codematcher man 😭
if we can delete da candy room because it's networked does it also mean we can move it?
never used it and this thing only shown instanced stuff not static
Yes
why do more people not use this
i tried before and if this is true i would like to know
something might break potentially
Did you unspawn and then spawn?
After modifiy position
i mean like ONLY the items moved
not the room
if youre talking about unspawning the items
which doesnt make sense nevermind
No room
i didnt know i could respawn a room
İts just for sync. You cannot update NetIdentity objects by changing positions.
i see
I dont think delegate is needed here
Even with no delegate it still not compile
is there a way i can reset a SSS to a default value instead of keeping the one the player chose?
Send a setting with the same ID, but of a different type so it overrides the saved value, then send the normal settings again. I think it works
wouldn't it be callvirt not call
idk if its static
its stati
.MatchEndForward(new CodeMatch(CodeInstruction.Call(typeof(PlayerRolesUtils), nameof(PlayerRolesUtils.GetTeam), [typeof(ReferenceHub)])))
ok back to sleep i go gn
Is higher MovementSmoothing = Arrives faster at target or slower?
I set it to 1 for a prim and it takes weirdly long
lower goes faster
weird but okay
i may be wrong though
Tested it and higher is faster
All plugin problems would be fixed if northwood simply added triangle primitives
#modelsnottriangles down with the triangle conspiracy!11!
Why network individual triangles when you could network meshes instead, perhaps even in a more compressed manner, which is likely less viable with sending several individual triangles
Also, at that stage, you might as well network textures along with them, and networked models might as well include uv mapping etc
Might aswell just remake every zone, and remake every model, and remake SL why don’t you
Smh this guy found the solution
More likely for small model additions rather than map making... but true 
can't wait to play cs_office on scp sl
dont ask for too much or we'll get nothing
nw is already too lazy to add triangle primitives
they're absolutely not adding networked meshes
"To win you must be prepared to throw away everything" (AOT music here)
Thanks for joining the cause
House "cured" asexuality bc a guy had some sort of illness (which lead to him identifying as ace)
So no, House is not good imo
I am a surgeon is definitely better
The musical genre house is fire though
Nice thanks
Incorrect
||In the balls||
If you use the labapu wrapper, higher means more smoothing (slower)
If you use the base game class, lower means more smoothing
Idk who decided to invert it in labapi
Some file probably keybinds or something
server side, client side, like whermst
^^^^^
A triangle alone doesn't let you make arbitrary meshes
Sure, it's good for filling some corners but you won't suddenly be able to make anything
PlayerPrefs
if you weave them together it can
FUCK
GOD FUCKING DAMNIT
well it would appear that i need to DELETE SLs REGISTRY
Tell me how you're gonna shear a triangle (you won't)
You won't be able to edit the vertices of a primitive
dam
Isn't it set inside some file
Yeh
I remember seeing it
Ye go into appdata and search for it
i fucked up the SSS on my server, now it insta kicks me when i join
no errors
no nothing
i undid the changes
still kicks me
found it
Delete the srvsp_ entries from keybinding.txt
its in the registry.txt
99% of gamblers quit before they hit big
Fake vs reality
Is it gonna solve SSSS? No
Is it gonna solve custom roles? No
Is it gonna solve automatic dependency installation? No
I LITERALLY CANNOT JOIN MY OWN SERVER WTF
hey mr northwood guy, could you join my server and see if you can connect -_-
I'm in my bed
dam
Sleeping my problems away
Network 500mb of mesh data then use text toys for texturing
easy
im getting insta kicked from my server, no errors in LA logs, nothing
Check the player log (log.bat)
on a hosted server?
@upper vapor this explains it for you guys -_-
i dont understand ts
@upper vapor that had ALL settings in it
so i open the game EVERYTHING IS RESET 😭
and my GPU didnt like that
Uh
same error, and nothing in localadmin logs
im dragging you into VC so you can help me
bruhhhhhh
@restive turret wakey wakey (ik you haven't used SSSS but like uhhh idk)
"Have you tried turning it off and back on again"
(In the case of enabling and disabling my plugin)
Ta
im to fucking tired for this shit
Yes
Guh
Hi to fucking tired for this shit
and i lagged out and it started again -_-
you alive?
I suppose
Silence
that's just rude
now I gotta kill you
anyways, @hearty shard im having an issue where SSS isnt doing things right bc of how i have it setup i guess??
I feel like you would be best suited to help me since you understand your API the best i would hope
show code
dms open?
yes
k
ill be back i need to actually get ready for the day im still in bed
Me when there's nobody in VC
schizophrenia update
It's still showing
Idc
i feel stupid asking this but how the fuck do i do when the button is clicked on SSS
huh
i mean
just the same as dropdown
in secretapi at least
protected override void HandleSettingUpdate()
doesnt that also get called when SendSettingsToPlayer()?
Check IsPressed
only if the client responds with it
Then what's on the button
but thats it
i wish there was an on pressed event
how come?
ease of use
basically
in dropdown client when it receives that the settting is there will respond by sending a msg saying what it has stored
wtf 😭
Wait what
Is it possible to install ragdolls in a regular player's stance?
u mean freeze them in T-Pose ?
Tipo togo da
mr boost
for now 
Cuz the guy is actually online and is actively changing his password lol
at least they noticed 😭
You definitely won't be able to do this through server code, but you could try making a cage for the ragdoll where it physically can't fall

Bruh
@serene vine
They give away free money here
@upper vapor How long do you think it will take for a parody of SCP:SL to appear on S&Box?
Can't even do house chores anymore lol
very good question
if i had to say a maximum estimate, probably 5 months at most
would be nice to try s&box out but i wanna be able to do standalone releases on github without being tied to steam
whoever decided that this should be the code style is a supervillain
😭
at jovix
guh
their entire code is int this style
holy shit
and they are using var insted of type
and they have stylecop configured for this
idk what worse
now, i support that one
i use var when i dont what to write some long ass type name
im personally a hater
LabAPI maintainer apps opening soon guys
(I would never replace these awesome people)
https://discordapp.com/channels/330432627649544202/1496158126397722776 is there a posibility if this would be taken into considiration
i use var in my projects and there's NOTHING you can do about it 
I will do PRs on ALL of your public projects!!
at ppl who release 
to fix it!!
github action to auto-close PRs

The thing is that most of the stuff we have is 15.0 related
There is possiblity of realising like bugfixes, which arent usually dependant on it
or just more updates overall that dont change gameplay and also could affect the client like more syncvars or smth since the update wouldnt be big and normal players shouldnt be concerned
LabAPI does not change the gameplay
i mean modding overall
smth like this https://github.com/northwood-studios/LabAPI/issues/373 could be added into the server build without much issues
Goal Description It would be useful to introduce a PlayerEvents.Leaving event that triggers before a player fully disconnects from the server. Currently, PlayerEvents.Left is fired after the player...
cuz rn the modding feels very limited by sl updates
I know, but I dont want to promise you anything
np
I can say it drastically improved over the last year and half
the one thing that can be said for sure is: it has a possibility to be included in a future update (future: [0, ♾️[)
yet still i dont think there was a strictly modding related update
Probability is defined in interval from 0 to 1 you silly
I singlehandedly postponing 15.0 
i clarified the time range, not P

Usually the piling features and stuff went along updates pretty nicely
Our biggest issue is when the update requires client build too
i think kidnapping someone that can upload to steam new build could be an solution
more updates
We have CI machine for this, we don't upload them manually
kindnap the steam auth credentials 
https://github.com/northwood-studios/LabAPI/issues/385
and smth like this shouldnt require client and just bombs the plugin
if unity upgrades to modern .net
that means stack overflow will just crash the app

apparently there's no way to catch a StackOverflowException
-# source: stackoverflow
@restive turret slime boy
yes
check the accessibility modifier 🤯
its 5 characters fix
yes but
actually
since im source generating the project that has it
ye removing it fully
i dont need to actually care for internal
but its also like
if its in the same class then private would still be valid - although tbf thats a very unlikely use case here prob
This is purely a LabAPI issue with us accidentally referencing the property itself. I can confirm this has been fixed internally and will be in the next update
what was that xd
what do we have here
What
mods are quick 
Mr beast
its juts a typo i know and thats the point of my suggestion that this is just labapi issue and a server update could be published that fixes that since it does not collide with the client build
internal class Amogus { internal int Sus; }
fine fine
ill remove the modifier

i mean
does it matter
-# lua / python aah type typing
nope because there is no declaration keyword in python

it does
where
im blind then
why tf is spectacle not working
save as
hello what
xml solution file
oh
im just gonna see if restarting rider fixes it lmao
csharp csharping
isnt it C# 14
yas
the issue is that the field is not nullable
oh
the default value is not null, it's Vector3.zero
OH
use lazy
ye
i should probably add a note to the analyzers lmao
gulp
ok but also i suck at writing
hmmm who can i ping and bother to write for me
@any llm
ok bet
no im keeping the emojis
👉ready
👉 feature-complete
👉 amogus
👉 very nice
yes
(feature list)
yes
i love my emojiss
i actually wrote them btw, i think 2 of the emojis i asked chatgpt to give tho
😭
"which emoji looks closest to compression"
i just chatgpt the emoji if i cant figure it out
skill issue
rage
i know
i just didnt care 💔
is there any info if unity will support newer .NET?
and will sl support it (please)
we need to pin this
in 50 years
when unity actually releases it as a stable release
and then SL has time to port to it
david
can we kill you
why is he catching strays
actually @upper vapor would it be better to source gen a new class with a static method or do i keep it how it is
I understand, but there is a lot more to be done behind the scenes than simply "publishing it".
Someone has to go prepare the build, which is usually hand picked commits as we work on other things too, then send it over to QA for testing, including staff test we usually do for updates (in case of hotfixes is unlikely, but still).
Prepare the changelog, let translators translate it, make Steam/Discord post.. and so on and so on. It takes a lot of time to do these. That's why we don't do that as often as we would like.
uhh
Not to mention that all of us are volunteers doing these in our free time
Usually with college
is translating realy needed in case of dev updates?
just be better

(for legal reasons and to prevent the snipers from killing me this is a joke)
btw can i make a suggestion really cool
a dropdown with selection
you can select multiple stuff
would be amazing
can we rewrite sl in UE5 so we dont have fps but have shiny water puddle?
and also is there a way to make player look at smth
at a direction
player.Rotation
public void LookAt(Vector3 position)
{
Vector3 direction = position - player.Position;
Quaternion quat = Quaternion.LookRotation(direction, Vector3.up);
}
or smth
idk
"we" as in you 
nuh uh
public void LookAt(Vector3 position)
{
if (Controller.RoleBase is not IFpcRole)
return;
Vector3 direction = position - Controller.Position;
Quaternion quat = Quaternion.LookRotation(direction, Vector3.up);
LookAt(quat);
}
/// <summary>
/// Make a Npc look at a specific Quaternion.
/// </summary>
/// <param name="rotation">The position the npc will look.</param>
public void LookAt(Quaternion rotation)
{
if (Controller.RoleBase is not IFpcRole fpc)
return;
if (rotation.eulerAngles.z != 0f)
rotation = Quaternion.LookRotation(rotation * Vector3.forward, Vector3.up);
Vector2 angles = new(-rotation.eulerAngles.x, rotation.eulerAngles.y);
ushort hor = (ushort)Mathf.RoundToInt(Mathf.Repeat(angles.y, 360f) * (ushort.MaxValue / 360f));
ushort vert = (ushort)Mathf.RoundToInt(Mathf.Clamp(Mathf.Repeat(angles.x + 90f, 360f) - 2f, 0f, 176f) * (ushort.MaxValue / 176f));
fpc.FpcModule.MouseLook.ApplySyncValues(hor, vert);
}
i dont even know who tf made this
this was NOT me
i kinda just used Player.Rotation
use Player.LookRotation
dear nw staff is implemeting a custom role selector in ra so we could add our "buttons" too ridiculous to ask?
dummies page 
there is this https://github.com/northwood-studios/LabAPI/issues/31
no idea what happened with it
it got censored
jesus marked them as completed
no ETA, no promises
-# like always

i mean
that's what i can give ya
you
is there a stupid proof lib out there?
ermmmmm
idk
there is definitely a library
not sure if it's stupid proof
and "stupid proof" can only go to some extent 
can live with that
could like send a link or smth
does anybody know a plugin for escape? like when someone cuffs chaos member he can become ntf when escaping same with ntf becoming chaos?
might work still
i dont remember
Do not clone or open the repo in the link below. (in VSCode)
Security Analysis https://gist.github.com/adibhanna/6c66552b94577951bc4cce877fcf7729
Please Use Neovim.
Tech I use (affiliate links):
- MacBook Pro M1 Max https://amzn.to/4rB6kPx
- Apple Studio Display https://amzn.to/4oy5nVs
- Kinesis Advantage 360 https://amzn.to/48yt5uC
- Lo...
BERYL
If it's strictly a LabAPI update, not really, though David's point was more-so that there is various steps we take before and after releasing any sort of update
There is all sorts of expectations from anything we make or maintain, some people want us to update more frequently, some people don't want the hassle of having to update their servers so often
"Make the updates optional" We have, and it has resulted in people not updating when they should've had
If time allows there's may be some more updates before 15.0, though as we've mentioned a few times, we're all working towards 15.0 atm
i imagine that sl community is not easliy pleased however like one update every 2-4 weeks that contains only server changes related to modding labapi bugfixes etc. wouldnt make the server owners depressed
"introducing SL drops"
where the FPS & TPS drops
XXXXDDDDDDDDDDDDDD
Can we get breaking changes every 2 weeks so server devs don't become too comfortable with the stability of their projects?
This is another concern ^
Releasing builds which are helpful but doesn't require people to update their plugins every few weeks
By force
nah force them
Expectation: projects get updated
Reality: no projects are updated
I feel you, and I agree with you, this would be ideal and should be feasible under a team of full-time employees
But considering we aren't paid full-time, we do have to balance how we spend our time in SL
After an update, we take our time to monitor any high priority rising issues, and a plan to resolve said issues
If we find the right place and time to do it, we'll be releasing a patch with any fixes & changes we can justify in it
is there a way to disable or turn off SCP-1509 affection from player hume shield i want to player have 70sh but the problem is if he equip 1509 the shield is capped at 35 and its not rising and if player stop holding 1509 the shield reset to 1 and begin raising again is there anything i can do to stop it affecting shield?
that's everytime you play the game
eveyr new update
just use AHP system for that, HS for humans caused me too much pain
you can patch it
Newbie dev question:
I try to prevent OnHurting event between 049 and humans.
Even tho I set ev.IsAllowed = false, 049 can still apply the Cardiac arrest (except, well, it doesnt do damage, but the victim's screen has the effect) and at the last second of this effect the victim's health drops by 5-7HP.
Which is extremely weird, cuz for all other SCPs setting ev.IsAllowed to false works fine.
How can I fix this? (Maybe I can prevent applying Cardiac arrest to the victim or sth)
try Scp049AttackingEventArgs
ye
C*dMod strikes again 
at System.Collections.Generic.List`1[T].set_Capacity (System.Int32 value) [0x00009] in <069d7b80a3914a08b6825aa362b07f5e>:0
at ThaumielMapEditor.API.Helpers.PrefabHelper.RegisterPrefabs () [0x0000c] in C:\Users\Superuser\source\repos\ThaumielMapEditor\ThaumielMapEditor\API\Helpers\PrefabHelper.cs:74
at ThaumielMapEditor.Events.ServerHandler.OnWaitingForPlayers () [0x00001] in C:\Users\Superuser\source\repos\ThaumielMapEditor\ThaumielMapEditor\Events\ServerHandler.cs:114
at LabApi.Events.EventManager.InvokeEvent (LabApi.Events.LabEventHandler eventHandler) [0x0001d] in <dcdabc4611d241c3b74aec95f620a184>:0
ThaumielMapEditor.API.Helpers.PrefabHelper.RegisterPrefabs
C*dm*d
and no
its your fault
🤦♀️
Nuh uh
uh uh
its your fault
ThaumielMapEditor.API.Helpers.PrefabHelper.RegisterPrefabs
bro
copycat

copy pasted my message
eve go do eve's stuff
word for word
ig
what
Dosent happen without cedmod so ¯_(ツ)_/¯
i remember when i was making smth for admin tools
and it broke because of cedmod
because of patch priority

ill be honest its more likely just ur own thing but you also havent shown anythin from it
I hope you use InteractableToy
I found it
what
I just saw a familiar InUse property. Are you using Pickup or InteractableToy ?
that is cedmod
it is neither
oh
wat
@upper vapor https://github.com/northwood-studios/LabAPI/issues/221 thats not a real person
i refuse to believe it
open-source client-side software cannot be down 
nuke his issues permission
you don't say
whyd bro ask chatgpt to make docs in russian
not even IN ENGLISH
going through issues is quite the experience
nuke the stupid ones
ban them or smth
can we ban ax
making sure i paste the right text instead of the github status screenshot or the furry youtube short
can we ban YOU
3 in a row is crazy
what
i'm actually tweaking
meeowww~ meeow~ mrrp :3
lol
"you cannot say the same message twice!"
gg
YES
DAVID
OMG
Mrrow you too
sebesta... i saw that
im making that one a gif
AHHAHAHAAHAHAHAHAH
deepfake
at itsalex
WHAT THE HELL
embed fail
xd
embed fail XD
discord is dead
laugh at this witch
ok whatever
uhu...
html edited
ur paint
made the fuck up
sure bud
Mark Zuckerberg did it
do you guys think he ever gave the guy the ZUCC
i have an image for this
not enough bubble speech gifs
Lol
@flat vine hi there!
this used to be my banner for a while
Object reference set to an instance of an object

thank atsomeone for this masterpiece
time to ban him
Um
👋
gif-dev-chat
wtf is this
"i want footguns in every citizen's hands"
what.
tbh idk why i'm subscribed to quora
Code matches rock
thanks to eve i fixed it
Please don't attempt to bypass the filters, Ty
also its good I think?
i thought you meant about the aim one
Fire
1v1 bulgaria City 17
It was wierd but seems good tbh better than doing the old way
Hating a certain type of harmony patch will make automod angry as well
lmao
How can someone hate the goat of patches?
transpiler?
Which one
You have to say "I hate..."
and then it
i hate transpilers
the above sentence is incorrect
ohh
huh
I got automodded for that a while ago 
It got fixed
I guess
Y'all have immunity or it's fixed
¯_(ツ)_/¯
Maybe it got fixed
It must have gotten fixed cause that happened once 
The automod was correct 
xdd
</3
Add Triangles
Add individual triangle primitive
*add triangles that do not blow our pc up
What if northwood just optimized primitives more
There isnt much more they can do
what makes them eat frames?
its hard to imagine a cube tanking so many frames
well 4000 of them
Lucid got to it
The count
You can also set them to static
And parent them to the SpawnableCullingParent
oh
Unity
thank you unity
Could you elaborate?
Enjoy updating 4000 individual primitives as game objects
- Update calls for non-static primitives add to CPU time
- I believe we have GPU instancing enabled which helps the renderer
- Objects'' positions have to be uploaded to the GPU every time they change (even static ones contribute to lag a tiny bit)
And that's why i asked at the time for culling toys 
Mesh... cough cough
no mesh for us
if we had shaders
ON GOD
it would be so easy and possible
wait
I'm making it a suggestion
this could be the middle ground lol
for actual models

and even other cool stuff
yea
if you think about it
you could do so much shit
like custom textures and so on
security will not like this
even making rainbow effects
Wtf is UNSECURE of this lol?
its not like OpenGL shaders can run code
glsl
is just done for shaders
Garry's Mod does it
-_-
i can crash your computer
with a shit ton of primitives
Security issue
Lets remove all audio sources
Remove plugins too while you're at it
because i spam them
God
lets remove Players because you could crash people with ragdolls
Remove the game
lets remove explosion too loud
can crash low end hardware
lets remove Flashbangs
that I agree with
like
your argument IS SO STUPID
okay
I'm half joking
idk what the fuck i did to you but i have nothing against you lol
minor spelling mistake
Kernel level cheat 🥰

You're mildly irritating at times

stop swearing and being mean :(
"it was a bug" maybe don't ship an anticheat with a bug like that ty
testing AC in production
genshin sucks
All that just to still get cheaters btw
^^^^^^^^
If it was remotely useful i'd have an inkling of understanding
"at cedric fix the AC pls"
yes but their AC is terrible and a terrible way to get hacked too
not pinging muh-security-guy
gotta love chinese game devs and kernal anti-cheats
because its kernel
XD
you cannot talk
you play valorant
im on linux
"kernal"
tf is kernal
and other games with kernel ac
no valo
popcorn
yum
im off to sleep got a long workday tomorrow and going to see project hail mary again
haha ac
with friends that haven't seen it
DC
gn
but i had an argument
bon appetit
it depends
The game's just not gonna be exploitable for the most part
Vac works great trust
outside of like, aimbot/esp which you can't do shit about
can mitigate ESP which I will do
not me finding 2 cheaters in one game
aimbot with AI
which is a thing
I think AC became a "gather and bulk remove" instead of active removal tool nowadays
tbh the VAC game devs get vs the one Valve uses is wildly different
detection or cheats?
yes but still sucks
check CS
oh yeah ik
Cheats
yea
aren't the newer VAC like (Vac Live) uses ML to categorise, mark and then wave ban cheaters?
even valorant has an hard time
i'll give tools to communities so they can handle cheaters
it doesn't work
lol
That's only for Valve's usage
trust me i had spinbotters
They did a big wave of bans
and still not banned
Go 1 day in CS:S without cheater challenge
Other devs get regular VAC which just handles cheat signatures
Which is good enough for me
I'll upload a few if I find them and that's it
thonk. I assume it does not insta remove cheaters, cause then you can just simply figure out the detection method
Either way considering I've got clientside scripting support, it doesn't matter much to me
nope
i had one time, the game being stopped
because of a cheater
It does sometimes yeah
and i've met alot of them
but the chinese few i've met
aren't still banned
And let's be honest, probably VAC would do a better job than SL-AC

Valve delays bans by up to months, but if it's been a year or so gg to them
nah i've met this guy like 7 days ago?


