#plugins-dev-chat

1 messages · Page 214 of 1

wary gust
#

pretty sure it barely fits under the 65k character limit

celest thorn
#

don't look at my banner

wary gust
#

I downscaled it to 40x40 too

celest thorn
#

but yea i'm gonna have fun with it

#

too

#

i just need to see what to do with it

upper vapor
#

DO NOT REDEEM

soft depot
#

Ik i read the messages

celest thorn
#

you want it?

#

i know you will do crazy shit with it

soft depot
#

I can figure it out myself Trolley

But nice job on finding it

#

I’m gonna make an animated gif badge for Ghostz when I get home trust

celest thorn
#

have fun

sweet flax
#

did it also break for you or its my skill issue

#

it seems to have a skill issue when it comes to matching towards the key getter

#

nvm my skill issue

severe grail
#

Hey guys so im currently trying to edit a KeycardItems Holderinfo but idk where to find it in its properties?
Have you an idea?

somber dagger
radiant crown
#

Hiii

soft turtle
#

Incoming connection from 76561199411800685@steam (x.x.x.x:50446) rejected due to exceeding the rate limit.

Why am I getting kicked by ratelimit after restarting the server (sr)?

#

Has anyone encountered this problem?

radiant crown
#

Does anyone know how to make D-Class spawn with a flashlight at the beginning of the round? I think it's a plugin

#

Also, does anyone know where to get SCP Proximity chat?

soft turtle
#

But the problem remains

harsh thorn
#

then idk, try raising the rate limit window to be less agressive

#

and makesure that theres no proxy involved

radiant crown
soft turtle
#

Why isn't the ragdoll spawning for clients?
It's present on the server because the raycast detects it, but players can't see it.

Ragdoll ragdoll = Ragdoll.SpawnRagdoll(role, obj.position + Vector3.up * 0.6f, obj.rotation, new CustomReasonDamageHandler("Ragdoll"), "Нажмите на кнопку, что бы стать капитаном", Vector3.one * 1.2f);
ragdoll.Freeze();
restive turret
soft turtle
# restive turret ragdoll.Spawn()?

Ragdoll ragdoll = Ragdoll.SpawnRagdoll(role, obj.position + Vector3.up * 0.6f, obj.rotation, new CustomReasonDamageHandler("Ragdoll"), "Нажмите на кнопку, что бы стать капитаном", Vector3.one * 1.2f);
ragdoll.Freeze();

                NetworkServer.UnSpawn(ragdoll.Base.gameObject);

NetworkServer.Spawn(ragdoll.Base.gameObject);

#

Doesnt work Heartbreaking
And method ragdoll.Spawn() does not exist

unique crane
soft turtle
#

I figured out what the problem is. It's a WayPoint issue, but why does everything in a custom Waypoint fall under the map?

hollow pewter
#

i think that happens when you parent something to the waypoint

restive turret
upper vapor
#

right

soft turtle
upper vapor
#

did you scale the waypoint or did you set the bounds size?

upper vapor
#

you should do the latter one

#

scaling the waypoint tends to do some wonky stuff

soft turtle
upper vapor
#

set the scale back to one and modify the Bounds instead

soft turtle
upper vapor
#

WaypointToy.BoundsSize

#

or consult the map editor's guide

soft turtle
upper vapor
#

no

#

don't send it

#

what the

#

there was a ghost message in #plugins-discussion, so i thought it was free money that would be sent here as well

#

😭

hearty shard
#

hi im eve

cyan crown
#

i spent few hours trying to improve the Hierarchy in unity, its so buggy right now it still needs more improvements to be production ready.

restive turret
#

need help with code matches!!!

hearty shard
restive turret
#

:(

cyan crown
#

your P :(

hearty shard
#

Gigl

#

Um

#

Slime boy

#

Kind request

#

Please explode

upper vapor
icy knoll
#

I'm watching the pitt

#

I can help when done

#

But I need details

#

Also I still suck at transpilers lol

hearty shard
#

the who

#

stop watching people

icy knoll
#

Its a medical tv show

unique crane
#

No matter what medical tv show it is

#

nothing can beat Dr House

icy knoll
#

In terms of realism, this one is the best IMO

hearty shard
#

can we beat David up

unique crane
#

what the fuck

restive turret
#
codeMatcher.MatchStartForward(
                CodeMatch.Calls(() => typeof(HitboxIdentity).GetMethod(nameof(HitboxIdentity.IsDamageable)))
            )

I need to fix the call here

sinful bronze
#

God

restive turret
#

idk how to use codematcher man 😭

spare zodiac
#

if we can delete da candy room because it's networked does it also mean we can move it?

restive turret
#

never used it and this thing only shown instanced stuff not static

spare zodiac
#

why do more people not use this

sharp hedge
#

i tried before and if this is true i would like to know

restive turret
#

something might break potentially

sharp hedge
#

it did

#

only the items moved

forest sentinel
#

After modifiy position

sharp hedge
#

i mean like ONLY the items moved

#

not the room

#

if youre talking about unspawning the items

#

which doesnt make sense nevermind

forest sentinel
sharp hedge
#

i didnt know i could respawn a room

forest sentinel
sharp hedge
#

i see

sweet flax
restive turret
#

Even with no delegate it still not compile

median sage
#

is there a way i can reset a SSS to a default value instead of keeping the one the player chose?

soft depot
hearty shard
#

idk if its static

restive turret
#

its stati

hearty shard
#

.MatchEndForward(new CodeMatch(CodeInstruction.Call(typeof(PlayerRolesUtils), nameof(PlayerRolesUtils.GetTeam), [typeof(ReferenceHub)])))

#

ok back to sleep i go gn

plain gazelle
#

Is higher MovementSmoothing = Arrives faster at target or slower?

#

I set it to 1 for a prim and it takes weirdly long

sharp hedge
#

lower goes faster

plain gazelle
#

weird but okay

sharp hedge
#

i may be wrong though

plain gazelle
#

Tested it and higher is faster

cosmic echo
#

All plugin problems would be fixed if northwood simply added triangle primitives

tranquil river
#

#modelsnottriangles down with the triangle conspiracy!11!

tranquil river
# cosmic echo What

Why network individual triangles when you could network meshes instead, perhaps even in a more compressed manner, which is likely less viable with sending several individual triangles

#

Also, at that stage, you might as well network textures along with them, and networked models might as well include uv mapping etc

warped prairie
#

Might aswell just remake every zone, and remake every model, and remake SL why don’t you

#

Smh this guy found the solution

tranquil river
#

can't wait to play cs_office on scp sl

cosmic echo
#

nw is already too lazy to add triangle primitives

#

they're absolutely not adding networked meshes

tranquil river
celest thorn
median sage
#

where are SSS stored?

#

@upper vapor do you know?

upper vapor
# unique crane nothing can beat Dr House

House "cured" asexuality bc a guy had some sort of illness (which lead to him identifying as ace)
So no, House is not good imo
I am a surgeon is definitely better
The musical genre house is fire though

restive turret
upper vapor
restive turret
#

Some file probably keybinds or something

median sage
#

server side, client side, like whermst

upper vapor
restive turret
#

Server doesn't save it

#

Only client

upper vapor
median sage
median sage
#

GOD FUCKING DAMNIT

#

well it would appear that i need to DELETE SLs REGISTRY

upper vapor
restive turret
upper vapor
#

Yeh

restive turret
#

I remember seeing it

upper vapor
#

Keybonding.txt

#

Keybinding

#

Whatever

restive turret
#

Ye go into appdata and search for it

median sage
#

i fucked up the SSS on my server, now it insta kicks me when i join

#

no errors

#

no nothing

#

i undid the changes

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still kicks me

#

found it

upper vapor
#

Delete the srvsp_ entries from keybinding.txt

median sage
#

its in the registry.txt

upper vapor
#

Right

#

Almost

restive turret
#

99% of gamblers quit before they hit big

upper vapor
#

Fake vs reality

cosmic echo
#

I'm correct

upper vapor
#

Is it gonna solve SSSS? No

#

Is it gonna solve custom roles? No

#

Is it gonna solve automatic dependency installation? No

median sage
#

I LITERALLY CANNOT JOIN MY OWN SERVER WTF

median sage
restive turret
#

I'm in my bed

median sage
#

dam

restive turret
#

Sleeping my problems away

grand flower
#

easy

median sage
#

im getting insta kicked from my server, no errors in LA logs, nothing

upper vapor
median sage
#

@upper vapor this explains it for you guys -_-

#

i dont understand ts

upper vapor
#

Disable all ssss

#

Clear registry

#

Try again

median sage
#

@upper vapor that had ALL settings in it

#

so i open the game EVERYTHING IS RESET 😭

#

and my GPU didnt like that

upper vapor
#

Uh

median sage
#

mb caps

upper vapor
#

So

#

You seem to have done something very wrong for that to happen

#

😭

median sage
#

same error, and nothing in localadmin logs

#

im dragging you into VC so you can help me

upper vapor
#

Me when

#

School

median sage
#

bruhhhhhh

upper vapor
median sage
upper vapor
#

Ta

median sage
#

im to fucking tired for this shit

upper vapor
#

Yes

hearty shard
#

Guh

upper vapor
median sage
#

and i lagged out and it started again -_-

median sage
hearty shard
#

I suppose

median sage
#

would you be able to help me figure out this bug with SSS (im using your API)

grand flower
#

one S away from a bad time at the airport

#

badumtiss

median sage
#

Silence

grand flower
#

that's just rude

median sage
#

no thats nexa

grand flower
#

now I gotta kill you

median sage
#

I have godmode

#

😎

grand flower
#

dang

#

now I gotta ban you

median sage
#

anyways, @hearty shard im having an issue where SSS isnt doing things right bc of how i have it setup i guess??
I feel like you would be best suited to help me since you understand your API the best i would hope

median sage
#

dms open?

hearty shard
#

yes

median sage
#

k

hearty shard
#

ill be back i need to actually get ready for the day im still in bed

upper vapor
#

Me when there's nobody in VC

icy knoll
median sage
#

then i left

upper vapor
#

It's still showing

hearty shard
#

problem solved

#

@upper vapor wake up

#

deltarune update tomorrow

upper vapor
#

Idc

hearty shard
#

i lied anyway

#

also bug was solved

#

gg ez

upper vapor
median sage
#

i feel stupid asking this but how the fuck do i do when the button is clicked on SSS

hearty shard
#

i mean

#

just the same as dropdown

#

in secretapi at least

#

protected override void HandleSettingUpdate()

median sage
upper vapor
#

Check IsPressed

hearty shard
hearty shard
#

not button

upper vapor
#

Then what's on the button

hearty shard
#

its just

#

a button

#

you click it

#

in the settings menu

upper vapor
#

Oh like not the hold thing

#

Right

hearty shard
#

well

#

theres a hold time required

hearty shard
#

but thats it

median sage
#

i wish there was an on pressed event

hearty shard
#

how come?

median sage
#

ease of use

hearty shard
#

i suppose

#

but

#

thats not how i ended up doin stuff in secretapi

hearty shard
#

in dropdown client when it receives that the settting is there will respond by sending a msg saying what it has stored

upper vapor
#

Check the remarks

#

Then git blame

soft turtle
#

Is it possible to install ragdolls in a regular player's stance?

hearty shard
#

@serene vine

#

mods

#

can we throw eggs at this guy

flat vine
soft turtle
upper vapor
#

mr boost

serene vine
#

Hopefully that's all

upper vapor
serene vine
#

Cuz the guy is actually online and is actively changing his password lol

upper vapor
#

at least they noticed 😭

flat vine
# soft turtle Tipo togo da

You definitely won't be able to do this through server code, but you could try making a cage for the ragdoll where it physically can't fall

soft turtle
#

Bruh

#

@serene vine

#

They give away free money here

flat vine
#

@upper vapor How long do you think it will take for a parody of SCP:SL to appear on S&Box?

serene vine
#

Can't even do house chores anymore lol

upper vapor
#

if i had to say a maximum estimate, probably 5 months at most

#

would be nice to try s&box out but i wanna be able to do standalone releases on github without being tied to steam

restive turret
#

Same that's why I not gonna do s&box

#

Too much tied to steam and their system

upper vapor
#

if you wanna use & distribute Source 2, welllllll

unique crane
#

There was SL gamemode on pablob VR

#

so UE 4

#

no doubt someone will do it in S&box

upper vapor
#

whoever decided that this should be the code style is a supervillain

restive turret
upper vapor
restive turret
#

This is not SL btw

hearty shard
#

guh

sweet flax
#

holy shit

upper vapor
#

yes

#

😭

sweet flax
#

and they are using var insted of type

upper vapor
#

and they have stylecop configured for this

sweet flax
#

idk what worse

upper vapor
sweet flax
#

i use var when i dont what to write some long ass type name

sweet flax
unique crane
#

(I would never replace these awesome people)

sweet flax
upper vapor
unique crane
unique crane
#

to fix it!!

upper vapor
unique crane
#

There is possiblity of realising like bugfixes, which arent usually dependant on it

sweet flax
#

or just more updates overall that dont change gameplay and also could affect the client like more syncvars or smth since the update wouldnt be big and normal players shouldnt be concerned

unique crane
#

LabAPI does not change the gameplay

sweet flax
sweet flax
unique crane
#

I know, but I dont want to promise you anything

sweet flax
#

np

unique crane
upper vapor
#

the one thing that can be said for sure is: it has a possibility to be included in a future update (future: [0, ♾️[)

sweet flax
unique crane
restive turret
#

I singlehandedly postponing 15.0 Kek

upper vapor
unique crane
#

Our biggest issue is when the update requires client build too

sweet flax
#

i think kidnapping someone that can upload to steam new build could be an solution

#

more updates

unique crane
upper vapor
#

kindnap the steam auth credentials toomuchtrolling

sweet flax
upper vapor
#

if unity upgrades to modern .net

#

that means stack overflow will just crash the app

#

apparently there's no way to catch a StackOverflowException

#

-# source: stackoverflow

hearty shard
#

@restive turret slime boy

restive turret
#

yes

hearty shard
#

how would you check if smth can be accessed from another spot

#

in source gen

upper vapor
#

check the accessibility modifier 🤯

hearty shard
#

actually

#

since im source generating the project that has it

restive turret
hearty shard
#

i dont need to actually care for internal

#

but its also like

#

if its in the same class then private would still be valid - although tbf thats a very unlikely use case here prob

unique crane
upper vapor
#

what was that xd

sweet flax
#

what do we have here

upper vapor
#

instant deletion

#

xd

unique crane
#

What

upper vapor
#

mods are quick Kek

unique crane
#

Mr beast

sweet flax
hearty shard
#

i made it actually be a seperate package

#

wowwww

#

ok anyway

upper vapor
#

why do you make members of internal types internal

hearty shard
#

what

#

oh

#

idk

upper vapor
#

internal class Amogus { internal int Sus; }

hearty shard
#

instinct

#

does rider not have a built in way to convert from sln to slnx

hearty shard
#

ill remove the modifier

#

i mean

#

does it matter

sweet flax
upper vapor
#

nope because there is no declaration keyword in python

hearty shard
upper vapor
#

i hate duck typing ngl

#

i hate python

upper vapor
hearty shard
#

where

upper vapor
#

right click the solution

hearty shard
#

im blind then

upper vapor
#

also

#

dotnet sln migrate

hearty shard
#

yes but i wanted the rider way

#

ok lowk im too blind for this

upper vapor
#

why tf is spectacle not working

upper vapor
hearty shard
upper vapor
#

xml solution file

hearty shard
hearty shard
upper vapor
#

did you build the generator

hearty shard
#

i did

#

twice

#

it even source generated

sweet flax
#

csharp csharping

hearty shard
#

uh

#

thats a lang version moment lol

upper vapor
#

me when

#

get => field ??= amogus

hearty shard
#

isnt it C# 14

upper vapor
#

ye

#

but like

hearty shard
#

yas

upper vapor
#

the issue is that the field is not nullable

hearty shard
#

oh

upper vapor
#

the default value is not null, it's Vector3.zero

hearty shard
#

OH

upper vapor
#

use lazy

hearty shard
#

because struct

#

right

upper vapor
#

ye

hearty shard
#

holy flipping flip

#

flips you

#

also yeah a restart fixed it lol

upper vapor
#

burzh

#

bruh

hearty shard
#

i should probably add a note to the analyzers lmao

#

gulp

#

ok but also i suck at writing

#

hmmm who can i ping and bother to write for me

upper vapor
#

@any llm

hearty shard
#

ok bet

upper vapor
#

and remove the emojis

hearty shard
#

no im keeping the emojis

upper vapor
#

👉ready
👉 feature-complete
👉 amogus
👉 very nice

hearty shard
#

yes

upper vapor
#

(feature list)

hearty shard
#

did you see my release notes

#

for 3.0

upper vapor
#

yes

hearty shard
#

i love my emojiss

#

i actually wrote them btw, i think 2 of the emojis i asked chatgpt to give tho

upper vapor
#

i was emoji hunting in the emoji picker for the SLNA wiki

#

😭

hearty shard
#

😭

upper vapor
#

"which emoji looks closest to compression"

hearty shard
#

i just chatgpt the emoji if i cant figure it out

upper vapor
#

skill issue

hearty shard
#

yes.

upper vapor
#

erm actually

#

rules are uppercase and usually abbreviated

#

SCRT001 for example

hearty shard
#

i know

#

i just didnt care 💔

sweet flax
#

is there any info if unity will support newer .NET?

sweet flax
#

and will sl support it (please)

upper vapor
#

we need to pin this

hearty shard
#

when unity actually releases it as a stable release

#

and then SL has time to port to it

#

david

#

can we kill you

sweet flax
#

why is he catching strays

hearty shard
#

actually @upper vapor would it be better to source gen a new class with a static method or do i keep it how it is

unique crane
# sweet flax its juts a typo i know and thats the point of my suggestion that this is just la...

I understand, but there is a lot more to be done behind the scenes than simply "publishing it".
Someone has to go prepare the build, which is usually hand picked commits as we work on other things too, then send it over to QA for testing, including staff test we usually do for updates (in case of hotfixes is unlikely, but still).
Prepare the changelog, let translators translate it, make Steam/Discord post.. and so on and so on. It takes a lot of time to do these. That's why we don't do that as often as we would like.

upper vapor
unique crane
#

Not to mention that all of us are volunteers doing these in our free time

#

Usually with college

sweet flax
celest thorn
#

(for legal reasons and to prevent the snipers from killing me this is a joke)

#

btw can i make a suggestion really cool

#

a dropdown with selection

#

you can select multiple stuff

#

would be amazing

hearty shard
#

can we add nuclear bombs

#

warhead isnt enough

#

needs to be more powerful

sweet flax
#

can we rewrite sl in UE5 so we dont have fps but have shiny water puddle?

#

and also is there a way to make player look at smth

#

at a direction

hearty shard
sweet flax
#

not smth with this

#

ill try

hearty shard
#
public void LookAt(Vector3 position)
        {
            Vector3 direction = position - player.Position;
            Quaternion quat = Quaternion.LookRotation(direction, Vector3.up);
        }
#

or smth

#

idk

sweet flax
hearty shard
upper vapor
#

i am not even gonna glimpse at unreal

#

50 gigabytes or something just for the editor

hearty shard
# hearty shard ```cs public void LookAt(Vector3 position) { Vector3 directi...
public void LookAt(Vector3 position)
        {
            if (Controller.RoleBase is not IFpcRole)
                return;

            Vector3 direction = position - Controller.Position;
            Quaternion quat = Quaternion.LookRotation(direction, Vector3.up);
            LookAt(quat);
        }

        /// <summary>
        /// Make a Npc look at a specific Quaternion.
        /// </summary>
        /// <param name="rotation">The position the npc will look.</param>
        public void LookAt(Quaternion rotation)
        {
            if (Controller.RoleBase is not IFpcRole fpc)
                return;

            if (rotation.eulerAngles.z != 0f)
                rotation = Quaternion.LookRotation(rotation * Vector3.forward, Vector3.up);

            Vector2 angles = new(-rotation.eulerAngles.x, rotation.eulerAngles.y);

            ushort hor = (ushort)Mathf.RoundToInt(Mathf.Repeat(angles.y, 360f) * (ushort.MaxValue / 360f));
            ushort vert = (ushort)Mathf.RoundToInt(Mathf.Clamp(Mathf.Repeat(angles.x + 90f, 360f) - 2f, 0f, 176f) * (ushort.MaxValue / 176f));

            fpc.FpcModule.MouseLook.ApplySyncValues(hor, vert);
        }
#

i dont even know who tf made this

#

this was NOT me

sweet flax
#

i kinda just used Player.Rotation

upper vapor
#

use Player.LookRotation

sweet flax
#

thx

upper vapor
#

np

#

i really don't know why there is a Rotation (Quaternion) property

sweet flax
#

dear nw staff is implemeting a custom role selector in ra so we could add our "buttons" too ridiculous to ask?

upper vapor
#

dummies page Smart

#

no idea what happened with it

sweet flax
#

it got censored

hearty shard
#

i think

upper vapor
#

yeah

#

that's

hearty shard
#

jesus marked them as completed

upper vapor
#

that's all i know

#

😭

hearty shard
#

lmao

#

ax moment

upper vapor
#

no ETA, no promises

sweet flax
upper vapor
#

it would be nice, but like

#

yeah

sweet flax
hearty shard
#

i mean

upper vapor
#

that's what i can give ya

hearty shard
#

the entire of RA isnt made to be done like that

#

right

upper vapor
#

RA is

#

weird

#

to say the least

hearty shard
#

yeah

#

blame ax

hearty shard
#

you

sweet flax
upper vapor
#

ermmmmm

#

idk

#

there is definitely a library

#

not sure if it's stupid proof

#

and "stupid proof" can only go to some extent Kek

sweet flax
#

could like send a link or smth

upper vapor
spring plank
#

does anybody know a plugin for escape? like when someone cuffs chaos member he can become ntf when escaping same with ntf becoming chaos?

hearty shard
#

might work still

#

i dont remember

cyan crown
hearty shard
#

BERYL

marble cobalt
#

There is all sorts of expectations from anything we make or maintain, some people want us to update more frequently, some people don't want the hassle of having to update their servers so often

#

"Make the updates optional" We have, and it has resulted in people not updating when they should've had

#

If time allows there's may be some more updates before 15.0, though as we've mentioned a few times, we're all working towards 15.0 atm

sweet flax
upper vapor
#

"introducing SL drops"

restive turret
#

where the FPS & TPS drops

upper vapor
#

XXXXDDDDDDDDDDDDDD

tulip kiln
#

Can we get breaking changes every 2 weeks so server devs don't become too comfortable with the stability of their projects?

unique crane
#

This is another concern ^

#

Releasing builds which are helpful but doesn't require people to update their plugins every few weeks

#

By force

restive turret
#

nah force them

royal mica
marble cobalt
#

But considering we aren't paid full-time, we do have to balance how we spend our time in SL

#

After an update, we take our time to monitor any high priority rising issues, and a plan to resolve said issues

#

If we find the right place and time to do it, we'll be releasing a patch with any fixes & changes we can justify in it

main zenith
#

is there a way to disable or turn off SCP-1509 affection from player hume shield i want to player have 70sh but the problem is if he equip 1509 the shield is capped at 35 and its not rising and if player stop holding 1509 the shield reset to 1 and begin raising again is there anything i can do to stop it affecting shield?

celest thorn
#

eveyr new update

terse bone
rustic pecan
#

Newbie dev question:
I try to prevent OnHurting event between 049 and humans.
Even tho I set ev.IsAllowed = false, 049 can still apply the Cardiac arrest (except, well, it doesnt do damage, but the victim's screen has the effect) and at the last second of this effect the victim's health drops by 5-7HP.
Which is extremely weird, cuz for all other SCPs setting ev.IsAllowed to false works fine.

How can I fix this? (Maybe I can prevent applying Cardiac arrest to the victim or sth)

upper vapor
#

try Scp049AttackingEventArgs

sharp hedge
#

i believe 049s attack is another event like OnAttacking or something

#

yeah that

upper vapor
#

ye

static meteor
#

C*dMod strikes again Kek

at System.Collections.Generic.List`1[T].set_Capacity (System.Int32 value) [0x00009] in <069d7b80a3914a08b6825aa362b07f5e>:0
at ThaumielMapEditor.API.Helpers.PrefabHelper.RegisterPrefabs () [0x0000c] in C:\Users\Superuser\source\repos\ThaumielMapEditor\ThaumielMapEditor\API\Helpers\PrefabHelper.cs:74
at ThaumielMapEditor.Events.ServerHandler.OnWaitingForPlayers () [0x00001] in C:\Users\Superuser\source\repos\ThaumielMapEditor\ThaumielMapEditor\Events\ServerHandler.cs:114
at LabApi.Events.EventManager.InvokeEvent (LabApi.Events.LabEventHandler eventHandler) [0x0001d] in <dcdabc4611d241c3b74aec95f620a184>:0
hearty shard
celest thorn
#

and no

#

its your fault

#

🤦‍♀️

static meteor
#

Nuh uh

celest thorn
#

its your fault

#

ThaumielMapEditor.API.Helpers.PrefabHelper.RegisterPrefabs

static meteor
hearty shard
#

copy pasted my message

celest thorn
hearty shard
#

word for word

celest thorn
#

ig

hearty shard
#

thats what

static meteor
#

Dosent happen without cedmod so ¯_(ツ)_/¯

hearty shard
#

i remember when i was making smth for admin tools

#

and it broke because of cedmod

#

because of patch priority

#

ill be honest its more likely just ur own thing but you also havent shown anythin from it

flat vine
static meteor
#

I found it

hearty shard
flat vine
# hearty shard what

I just saw a familiar InUse property. Are you using Pickup or InteractableToy ?

hearty shard
#

it is neither

flat vine
#

oh

hearty shard
upper vapor
#

i looooooove "failed to load issues"

#

imagine if that happened IRL

hearty shard
#

wat

upper vapor
hearty shard
#

errrr

#

blame david

hearty shard
#

i refuse to believe it

upper vapor
sweet flax
#

nuke his issues permission

hearty shard
#

whyd bro ask chatgpt to make docs in russian

celest thorn
#

not even IN ENGLISH

upper vapor
#

going through issues is quite the experience

sweet flax
#

ban them or smth

hearty shard
#

can we ban ax

upper vapor
#

making sure i paste the right text instead of the github status screenshot or the furry youtube short

celest thorn
upper vapor
#

3 in a row is crazy

hearty shard
upper vapor
celest thorn
upper vapor
#

why

#

github

#

why

#

do you focus this piece of shit when i press T

celest thorn
#

i'm tweaking too

#

meeowww~ meeow~ mrrp :3

celest thorn
#

lol

upper vapor
#

"you cannot say the same message twice!"

upper vapor
#

gotta wait 5 minutes to load the other page

celest thorn
#

YES

#

DAVID

#

OMG

#

Mrrow you too

upper vapor
#

sebesta... i saw that

hearty shard
#

im making that one a gif

celest thorn
#

AHHAHAHAAHAHAHAHAH

unique crane
#

deepfake

upper vapor
#

at itsalex

hearty shard
#

WHAT THE HELL

unique crane
#

embed fail XD

hearty shard
#

discord is dead

unique crane
#

laugh at this witch

hearty shard
#

ok whatever

unique crane
#

thats deepfake

#

AI generated

#

chatgptd

hearty shard
#

uhu...

unique crane
#

html edited

celest thorn
#

Here

#

fixed

unique crane
hearty shard
unique crane
#

made the fuck up

celest thorn
upper vapor
unique crane
#

Mark Zuckerberg did it

upper vapor
#

i have an image for this

flat vine
#

not enough bubble speech gifs

dark jacinth
upper vapor
#

@celest thorn

celest thorn
#

Lol

celest thorn
#

me saying meeowww~ meeow~ mrrp :3

rustic pecan
#

@flat vine hi there!

celest thorn
hearty shard
celest thorn
hearty shard
#

time to ban him

upper vapor
flat vine
upper vapor
#

Can somebody make a plugin that unsubscribes from quora

#

Thx

hearty shard
#

i can make a plugin that bans all nw staff

#

ez

flat vine
#

gif-dev-chat

restive turret
upper vapor
hearty shard
#

what.

upper vapor
slate flume
restive turret
#

thanks to eve i fixed it

mild ice
#

Please don't attempt to bypass the filters, Ty

celest thorn
#

oh

#

lol

restive turret
celest thorn
#

i thought you meant about the aim one

slate flume
restive turret
tulip kiln
restive turret
#

lmao

terse bone
unique crane
#

trsplier

#

trans

#

oh it doesnt kill it?

#

dunno then

upper vapor
#

transpiler?

tulip kiln
upper vapor
#

prefix

#

postfix

tulip kiln
#

and then it

upper vapor
#

i hate transpilers
the above sentence is incorrect

unique crane
#

ohh

tulip kiln
#

huh

unique crane
#

lol

#

it works

tulip kiln
#

It got fixed

#

I guess

terse bone
#

Y'all have immunity or it's fixed

tulip kiln
#

I hate transpilers

#

hm

restive turret
#

¯_(ツ)_/¯

unique crane
#

Maybe it got fixed

tulip kiln
upper vapor
#

xdd

cosmic echo
#

Add Triangles

cosmic echo
sweet flax
cosmic echo
#

What if northwood just optimized primitives more

sweet flax
#

There isnt much more they can do

sharp hedge
#

what makes them eat frames?

#

its hard to imagine a cube tanking so many frames

#

well 4000 of them

thorn escarp
static meteor
#

Lucid got to it

sweet flax
#

You can also set them to static

#

And parent them to the SpawnableCullingParent

sharp hedge
#

oh

upper vapor
sharp hedge
#

thank you unity

sweet flax
grand flower
#

Enjoy updating 4000 individual primitives as game objects

upper vapor
# sweet flax Could you elaborate?
  1. Update calls for non-static primitives add to CPU time
  2. I believe we have GPU instancing enabled which helps the renderer
  3. Objects'' positions have to be uploaded to the GPU every time they change (even static ones contribute to lag a tiny bit)
celest thorn
#

And that's why i asked at the time for culling toys trolling

tranquil river
#

Mesh... cough cough

celest thorn
#

no mesh for us

#

if we had shaders

#

ON GOD

#

it would be so easy and possible

#

wait

#

I'm making it a suggestion

#

this could be the middle ground lol

#

for actual models

#

and even other cool stuff

upper vapor
#

"send over the shader code and compile it on the client"

celest thorn
#

if you think about it

#

you could do so much shit

#

like custom textures and so on

upper vapor
#

security will not like this

celest thorn
#

even making rainbow effects

celest thorn
#

its not like OpenGL shaders can run code

#

glsl

#

is just done for shaders

grand flower
upper vapor
#

you can crash the gpu

grand flower
#

-_-

celest thorn
grand flower
#

You can also spam loud noises to players

#

Remove audio player

celest thorn
#

with a shit ton of primitives

grand flower
#

Security issue

celest thorn
#

Lets remove all audio sources

grand flower
#

Remove plugins too while you're at it

celest thorn
#

because i spam them

grand flower
#

God

celest thorn
#

lets remove Players because you could crash people with ragdolls

grand flower
#

Remove the game

celest thorn
#

lets remove explosion too loud

grand flower
#

can crash low end hardware

celest thorn
#

lets remove Flashbangs

celest thorn
#

lets remove SL-AC because it hooks to windows api

#

so its scary

grand flower
#

that I agree with

celest thorn
#

like

grand flower
#

You're making me agree with Zer0

#

good job Axwabo

celest thorn
#

your argument IS SO STUPID

upper vapor
#

okay

grand flower
#

I'm half joking

celest thorn
upper vapor
tranquil river
#

Kernel level cheat 🥰

upper vapor
grand flower
tranquil river
celest thorn
#

if sl has a kernel ac

#

i'm not trusting NW even a bit

#

A BIT

grand flower
#

SL-AC stopped my spotify from updating once

#

I already don't trust NW lol

tranquil river
grand flower
#

"it was a bug" maybe don't ship an anticheat with a bug like that ty

celest thorn
#

i trust more fucking mihoyo with their 2 RCE

#

on fucking genshin than nw

upper vapor
upper vapor
grand flower
#

All that just to still get cheaters btw

celest thorn
grand flower
#

If it was remotely useful i'd have an inkling of understanding

upper vapor
#

"at cedric fix the AC pls"

celest thorn
grand flower
#

not pinging muh-security-guy

icy knoll
#

gotta love chinese game devs and kernal anti-cheats

celest thorn
#

because its kernel

upper vapor
celest thorn
#

you play valorant

icy knoll
#

im on linux

upper vapor
#

"kernal"
tf is kernal

celest thorn
#

and other games with kernel ac

icy knoll
#

no valo

celest thorn
#

who tf it was then

grand flower
#

yum

#

im off to sleep got a long workday tomorrow and going to see project hail mary again

royal mica
#

haha ac

grand flower
#

with friends that haven't seen it

upper vapor
celest thorn
#

with someone about kernel ac

#

lol

grand flower
#

I find AC useless

#

Not gonna have any in Reflection outside of VAC for the memes

celest thorn
grand flower
#

The game's just not gonna be exploitable for the most part

upper vapor
celest thorn
grand flower
#

outside of like, aimbot/esp which you can't do shit about

#

can mitigate ESP which I will do

celest thorn
#

not me finding 2 cheaters in one game

celest thorn
#

which is a thing

royal mica
#

I think AC became a "gather and bulk remove" instead of active removal tool nowadays

grand flower
#

tbh the VAC game devs get vs the one Valve uses is wildly different

grand flower
celest thorn
#

check CS

grand flower
#

oh yeah ik

celest thorn
grand flower
#

heh

#

yeah well can't do much about that

celest thorn
#

yea

royal mica
celest thorn
#

even valorant has an hard time

grand flower
#

i'll give tools to communities so they can handle cheaters

grand flower
celest thorn
#

trust me i had spinbotters

royal mica
#

They did a big wave of bans

celest thorn
#

and still not banned

tranquil river
#

Go 1 day in CS:S without cheater challenge

grand flower
#

Other devs get regular VAC which just handles cheat signatures

#

Which is good enough for me

#

I'll upload a few if I find them and that's it

royal mica
grand flower
#

Either way considering I've got clientside scripting support, it doesn't matter much to me

celest thorn
#

i had one time, the game being stopped

#

because of a cheater

grand flower
#

It does sometimes yeah

celest thorn
#

and i've met alot of them

#

but the chinese few i've met

#

aren't still banned

#

And let's be honest, probably VAC would do a better job than SL-AC

tranquil river
celest thorn
tranquil river
#

Still fairly solid, a friend was VAC banned of rust 3-4 hours after cheating

#

*off