#plugins-dev-chat
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they still own the server
is it mostly random nonames or ppl that we know
fair enough
answer the question
ggs
go to bed then
im not in it TwT
ik damn well all the players that acc matter wouldnt ask for lower dmg
if u put it back to normal dmg id prob play
dont listen to the larpers bro
loll
alr ill consider it when im less tired
โค๏ธโ๐ฉน
the vamp server was mostly just a little side project i am doing for fun while I work on something a bit bigger
is it a fixable reasonnnn?
PlayerBannedEventArgs::Duration it's in seconds?
nah i wouldnt make it public if i didd
ofc why would you
lol
crazyy
yes
okaaay, thx
society if the docs said the measurement unit
overrated
not as good as meow
meow?
i was the first one to do my private one
for other reason
which was full control and optimization
MeowEditor
is it public now or
no
is it actually good lmao
then how is it better than MER
nvm TwT
Yes?
"my private plugin is better than the open source one, trust" lol
oh wait is that the one you made
ah it was
yeah i see lol
yeah im not invested in this game enough to spend a year and 9 months of my life on that
qwq
skill issue
iirc its just agressive "culling" of client primitives by sending net messages to hide and show
not that
there's more and more
we don't because its broken asf
How do you do it
magic
Right, how do you do it
yeah I noticed when I played with you
go for it
if we had profiler the project would have taken a month instead of 6

I don't get hiding stuff like this when it could benefit the community
it would've taken nothing tbh
when the community grows up they can have it
Because the server would steal it and pretend they made it
and 9 months of research
what did i do 
who is talking to you?
๐ญ
yea true
you need to rewrite plugins to get it working
i mean it has a command for testing maps
I humbly apologize to our overlords 
God I hate this kind of behaviour
"its not plug and play"
Stop pinging me for every response
algo on top of algo
dosent really matter to me but ya
what was the question here
so it is a sort of culling 
cuz client is limited to specific objects
what does it disable if its not culling?
sort
This gatekeeping shit sucks ass and is just childish
but its not
bro i have an NDA
collisions?
we dont implement our own culling outside of what sl natively forces
if you are telling the client to unspawn/respawn a primitive its culling 
im not getting sued for you
^
do you actually
yea
zero has nda
๐ญ

not that serious
I'm dying
fair enough
nda for a game server is crazy
idk its the reason why server is cool
skill issue
tbh idc
like of telling the community
i've seen so many people steal
so, the whole "performance boost" is just you are telling clients selectively which primitives to show and not show
"Yeah my plugin is better than MER but I won't say how it works, it's private, and y'all have skill issues"
Fuck off
Lmao
There's more
i can half agree with you guys and half not
not that only
and possibly generating 1 bigger primitive out of smaller ones
even before you see the schematic
cuz there isnt much more you can do
there's more you can do

Non descriptive actions
you don't know maro
why so agressive
trust me
not sharing stuff i can understand, because if every server uses it then its no longer original
however this is just performance improvements
I mean the problem are a ton and i tried to do algos for fixing them
if you know where to search you know how to make it
ping
can we not try to ragebait people
im not
no ragebait
ive seen enough of that recently
im just typing
peace and love
yeah i can tell there has to be but like wtf
Some people just don't care about being seen as assholes
maor
ยฏ_(ใ)_/ยฏ
calm down bro
i didnt know leaving ping on reply made ppl this upset bro lmfao
You know when people tell me SL's community is just ass I generally say that can't be it
thats it
But it's getting harder to disagree
from what i know of maro they would never unless offered something of equal value in return lols
she did
but then she never went through
from what it looks like their just doing selectively spawning/despawning
maybe generating a bigger primitive out of smaller ones when the geometry matches
and maybe they also move some primitives around instead of destroying/creating new ones
because the problem is meow is like IDSoftware
offered ~ 1.5k from a korean serv but had to decline
if they put 2k ill prob post it
and the mainline is ATOH
its calibrated for each gamemode
but all of them use similar approach
everything is on the client tho, server never drops below 60 tps even with ~ 1 mil being sent to client
if you join atoh with unity 100% you get why this is leaving alot of fps
I honestly dont get it because when I played atoh I rendered so many prims at once that I dont even know
because its both stuff we do on mirror
well most you can do is behaviour changes on the server
the client is just told "spawn this cube here"
and other stuff
i know you said that the server doesnt even instantiate the primitves
building is one thing the game is seperate
AGPL license
but that doesnt account for the fact that everything i just mentioned doesnt require the server to know they exist
Please tell me here if you have ever seen someone respect licenses
if u fuck the client enough u can get it to only exist on client not server
yeah its called send the spawn message manually
I do
you do 99% of the community doesn't
see the past drama
and you realize that they all were for shit like stealing code
thats not that hard to do on its own
the only network object is fucking textotys
yea thats not the hard part
litterally just follow the network pipeline of spawning a primitive and replay the messages manually
whats the hard part
everything that can be client side is client side only
network messages, syncing, algos for building
Not getting punched in the face
Literally the exact same BS I've pointed out multiple times, the gatekeeping is crazy
fairly certain the list of things i described with how culling works is how you do it
server just tells the client "yeah this primitive do something with it", it doesnt need to know it exist itself
given you can just, send the message yourself
hi yes it's me
tbh the problem with culling toys i have
is this
huh
let me find the pic
Killers did it lol with sitelink
killer has the editor
he knows better than me
you have a skill issue and cannot figure out parenting? 
lets not talk about that
dark times
i mean, spawning primitives without instantiating the object in unity isnt that hard on its own
you just need to know how mirror works
then you can craft your own net message
LMAO
this was the problem with culling toys
right it did do that
are you setting localPosition
Bootlicking and gatekeeping, can't wait to find out the third one 
Ye its half a time basically end up sending unmanaged object around
no
one thing i don't understand is the prefab magic bs you do
"meoweditorprimitive" with a color property
you make it a prefab
now you can't preview the colors
Floats, ints, etc
yeah the server just keeps its reference to the object id it sent to the client, and the client can do something with it
server just "orchestrates" its creation and moving around/culling
what
you make a prefab and the preview is fully purple
Only thing "hard" is var int compression but you can just yoink it from mirror
he dosent know..
editor magic
ohhh idk why tf that happens
im just never going to fix it
tbh
its not a big problem
cuz sending the net messages is 100% more performance friendly than creating the object on the server and running the update loop 
tbf, im not sure why primitives actually have the update loop
and dont just use syncvar hooks
Genuinely I've had this conversation multiple times like why come in here talking and bragging about it if you're not gonna share it with anyone
Hold up let me see if I can find an old convo
movement smoothing
bro calm down its a game
Tbh many stuff i don't know why not using syncvar hooks anyway 
oh thats true, but surely there must be a better way to do that than have an update loop for each primitive
cuz Update() adds overhead in unity
sorry but 9 months are 9 months
I hope you won't try and make it a career, that'd be sad
idk why they r purple for u cuz even inside of prefabs they work fine
Keep to games
thats not what stealing is TwT
Only in time when i missed 90% if the convo
yeah i want to not figure that out 
inspiration
MovementSmoothedPrimitiveToy.cs
ourple
look at the project view
You think I need to be pressed and angry in order to criticize you?
I love inspiring people
liess
why would you criticize me for what?
so the trick is
for having private plugins?
export from editor
like
load
y criticize in the first place
thats not entirely
do a bunch of grid magic
honestly i think something like this might benefit performance
removing the update loop from primitives, and making a separate one that actually needs an update loop
you are missing big pieces
that's meoweditor
Going to eat my breakfast
this whole thing started with primitives and editors
for simplicity sake
See someone is getting somewhere
finally more optimization
neither i or zero cba to argue with u 2 nerds lolz
and then the person who wrote it all calls me autistic
Please do the internal pr fixing it thnaks
like
Because coming in here and talking about a private plugin and how it's so much better than what everyone else has is not productive
This community is built on open-source code
AHHAHAHAHAHHAA
๐
@harsh thorn open source sl please
Are you stupid
you're saying this like you don't develop private plugins 
and centrals
I readily share my code
lol?
bro everyone runs private plugins
that's true
like the argument is so stupid
You don't go in here to say they're better than public plugins though
Doesn't mean you have to gatekeep it

I share my work with people
i don't
tell me
"My private plugin is better than MER, also you have skill issues" is literally what those two are saying
whats so special if i share it
we aint stoppin you
dude ngl idk why they care, like you are not even bragging abt it so why they are so mad
then my server is just loosing magic
If they can't take criticism they shouldn't be assholes in the first place lmao
there are amazing private plugins, absolute ass private plugins, spectacular open source plugins and dogshit open source plugins
๐
true
aint no way the guy that blocked me for pinging him is complaining
but the thing is if we decide to keep it private is alot of reason

and 1 of them is
its a fucking game engine level of shit
have you ever seen doom?
i've seen some of the stuff zero's done but if i really wanted to i could make my own
Why do you assume I have to be mad in order to criticize people
they run each different id software version
i think its
the editor just exports a giant file containing the map
game server loads the struct, lies to client in instantiating the primitives (that they need to know of at the time)
then when the client moves into a zone itl either send new spawn messages, or maybe reuse existing primitives to "cull" out what isnt needed to be shown
and that is based on their so called algo that decides what should be culled when, etc
something like that
i cannot answer
else i get sued
Tbh no one need to know what plugins i working on if it will be only on server that i build for
you were not in the vc
not sure if i can say anything else yeah ๐ญ
even though i'm not under NDA
one half is right one isnt
sounds about right
the building algo is not on the main plugin
so who cares lol
well, if you are not under NDA there is no legal obligation to say nothing 
other than uh, morals
like why even care at first place, I get what are you trying to say dawg but some ppl spends months doing it and they want to be unique, at this point instead of flaming then just do it yourself, you learn plenty out of it
but i mean, what i mentioned sounds like a reasonable aproach at doing it
if i figure out one stupid fucking unity bullshit thing is the one thing that would stop me from making my own system
and also my spectacular procrastination skills 
btw there's a public version
I don't need it
I have no reason to make it myself
I'm just pointing out how what they're doing is reductive
join the vc and they'll yap about it
Why come in here and be like "our private stuff is better than the open source one, and y'all have skill issues if you can't do it yourselves"
then why make a fuss over it
Or is that all fine and dandy
Because I've got nothing better to do 
:(
it's true though
If you can't take criticism then don't yap and brag about your shit
Damn
waiting 5 years to get a good open source map editor
Awesome to make your own
zero & maro can just make theirs public
But to talk shit to others for it? lol?
and then be like "actually you're shit"
im not saying shit about you
yeah that's called attention seeking 
only on the all of the editors even internal ones :3
Love to see it
*larping
Me omw to make an editor in godot and the plugin for sl to make better map editor
bro you know i wanted to make doom with a full editor
Joke
work a shit ton on a public alternative -> private plugin owners make it open source -> realize theirs is actually better -> wasted months of your life, cry
I have zero care about map editors
lets optimize primitives on the client and server a shitton to make it obsolete
I think they are cool, but not care about it much to do anything with it
And honestly I just ass at designing
sure you will still get users but like
incompatible frameworks
remove primitives 
๐ญ
add a hypercube
Real
(interstellar reference?)
i cant design for shit
I just want to fix my hitreg 
uhhh
When someone will look into it
movement networking refactor in
i mean
hr is better with very low animation quality
remind me, what actually was the issue
i heard about like 4 different ones
cuz iirc theres:
issue with backtracking and rotation (some part isnt rotated so you could miss a shot)
animation is not synced with the server/client so if someones arm moves slightly you could miss a shot
and some more
i looked at some of it before
Unsure really
what if we didn't have fancy animations
I did tell y'all you could just make it way simpler
Instead of running animations on the server
Guys I have idea
SL is not an esports game
what if we deleted sl and remade it but better
A simple capsule check would work
think about it
I'm scared
lets change something in primitives to break zero's thing
flip 2 sync vars
This reminds me of something
I wonder how many games are being made atm 
Preferably not floats
The SL AI slop game clone
iirc the server doesnt actually run the animations
or it might, but its not synced with the clients either way
so the clients idle sway could lead to the server not registering the hit because the raycast misses
although, could possibly just buff the hitbox near the areas that sway and see how that works out
cuz iirc its not much
hitreg wise, I would literally just check against capsules as a cheap simple check. And your new moderation tools that show the reported hit position could be used to detect "always headshots" cheats.
or we could make the game less violent and remove damage ๐ฅบ
I have one but it is not related to SL, other is just to fast iteration
let me find the link
probably in some claude code session
oh, that
what

On Roblox i assume
๐ญ๐ญ
No lol
SCP: ReEnter is a free-to-play, multiplayer first-person survival and action game set during a catastrophic containment breach in a secure Foundation facility. At the start of each round, all players are randomly assigned to either the Human team or the SCP Anomaly team. This creates a high-stakes asymmetrical battle where objectives are dynโฆ
Q1 2026
this shit is so ass what the fuck
XDDDD
I hope not
iirc the hitreg stuff was something someone was working on, along with a fix for movement desync on low tps/unstable connections
but they left some time ago so it needs to be picked up by someone else who are also busy with their own projects
My condolences if it's your game
Thanks...Not like i put effort into it or anything
ofc he is
Okay I was starting to be worried

you need to look very hard to find a serious comment from zenlet in thischat
It wouldn't change my mind about calling it ass but I'd be a little more apologetic to your face
maybe, idk probs not I hate AI slop
He was prompting like 12 hours a day!
hey ive been serious
But yeah for my project the plan is that I will have rollback (I already do) and just check if the shot could've hit the bounding box of the player/capsule collision. Super cheap and probably works well even on low TPS, ish.
I feel like this would work well for SL
I've said it before but NW's code is just overkill, you're writing it like SL is a competitive esports shooter at times heh
"i've written 100000 lines of code in the past 2 days"
why are they just staring at me
Big
Microslop ass response
wait for what's coming in 15.0 
tbh i feel like hitreg can be fixed if we account for idle animations
real
and well, iirc the target isnt rotated in backtrack
I don't play SL anymore so I'm not waiting for anything. But I'd be happy for the communities I enjoy if it got better
capsules would solve that ^^
would literally not matter at all
and add a bit of leniency too
so if someone were to rotate 90 degs, a shot could miss
096 and 049 has capsule collider 
People not gonna behave better suddenly
then an OBB instead
you can easily generate that
Seems like they are
They're not, I left SL for a reason :p but I still root for the development teams of Bright's and SODA
You're the goat
iirc thats the attacker one
oh yeah its base
its backtracking, lag compensation
they send claimed positions
server checks if it falls within the bounds of the players position on the server
Can't the server just run shooting netcode inline with the movement?
or well, no not currently nvm
Forgot SL's movement doesn't work like that
ouch
might be possible if movement is unfucked to not be tps/net stability dependant
Y'all need to re-implement movement to be more like other FPS shooters
I remember when NW devs were raving about a new movement overhaul
Iirc that project was stranded
person that worked on it left due to lack of time iirc
Also shit I'm gonna have to rename my game now
๐
Not the name of mine but it's close enough that I feel like it could be confused for it
fuck me
fuck AI
(โฏยฐโกยฐ)โฏ๏ธต โปโโป
eh we'll see

rainbow six siege leaning soon and slide canceling
but backtracking itself is fine, albeit i might want to give it some touches to annoy the cheaters cuz funny
it just seems rotation for the target is missing
so say a player was rotated slightly on the server compared to your viewpoint
it could lead to a missed shot
and idle sway accounting
"@steam remove this ai slop game"
You joke but I almost want leaning in mine heh
adds to the horror element
Crouching for sure though
Imagine doctors head just poking out
Lean around a corner, see an SCP, and you know you're cooked
Not for scips
would be funny though
We (at davas) has some good community, ofc many trouble makers was there [and waking me up like 5 or 6 in the morning], and also you could make more closed community (like whitelisted servers or smth?) but those will be hard to find and niche
i would imagine scp 096โs forehead being seeable which would piss him off
Nah I'm adding arbitrary modding restrictions to prevent that /s
Sounding like Northwood rn 0_0
this is not the southmetal i know
Im gonna make you gimbo locked
fair
I'm good though, had my fun developing for Bright's, on to bigger things
I like writing C# code
C# mention
But it won't be as important as central servers, it going down won't affect the game
hi Sarean
some time i may get around to finishing the scp game i had inherited after it fucking imploded
real
no, project from a friend i had worked on, but drama occurred so then they left
Fair, I still have fun in SL.
Like I was doing Tarkov previously and R6S modding
R6S modding????
but scp unity was so peak
How does that work
.forge file fuckkerry memory editing
From what I gathered owner mismanaged, couldnโt handle it anymore and then ragequit leaving all his devs in the shitter
yeaaaah
That's ruff
I'm taking partial inspiration from it
Still waiting for Markiplier to play SL...
I liked the design
the design was really cool
I hope to do that someday
:)
NOOOO
The SCP models are really cool, you could take those
You gonna missmanage everyone?
I could yeah, maybe as placeholders
And then rage quit and strand everyone
problem i mainly have, im not a modeler
so i make game, but models well uh yes
same for textures
I'm gonna hire for models

Steal models
textures I can somewhat do
Ez
Bestie goalzzzz๐ ๐ ๐
I see this channel is active early in the morning
Not stealing if they're under CC-BY-SA
He would probably just get cursed out or people are gonna yell at his ear saying oh my god its markiplier
it be 1:43 AM
I'm ripping assets from game studios trust
We're popping off
4:44 over here
americans smh
Hello everybody my name is Markiplier and I am a fish
10:44
God no
me waiting for my CI build to finish
10:44 gang
I'm the friendlier north side
Clearly itโs 10:44

Do some more wizardry and speed it up like last time
That's not the freedom flag
I live in America cause I'm based and anyone who doesn't live here is a commie bastard
what wizardry are you talking about
my trying to manually run pipeline stages?
CI didnt appreciate me doing that
It's called Linux
Not true EST is the only time zone in my eyes
PST supremacy
Freedom freedom gunz eagle big mac
So basically you're saying that there are no timezones
Correct
yo guys
~~CET ontop
~~
Bro is spitting! ๐บ๐ธ๐บ๐ธ๐บ๐ธ๐บ๐ธ๐บ๐ธ
legit
I used to be CET
Cest
moved to Canada though
CST baby
Immabout to be JST in 1 week ๐ค
rip
I speak a little bit of american
Itโs called EarthS Timezone for a reason
cant wait for summer time and have more time diff again
Daylight savings is fucking stupid
Up in the wall facing you
re zero plot:
JST supremacy, no summer/winter time
How do you think daylight savings feels about you?
i just know it fucks up my sleep
is it slowed down or a image?
aight gotta go sleep
It has no feelings
I already have fucked up sleep
Switch to JhP and go for legs gg ez
but daylight savings fucks it up more
๐ญ
That's why i wake up 10 today
Before my wife kills me for waking her up at 2 am
I just woke up for the day
Joker summer time?
hfhf
me getting tired at 9pm
despite waking up at like 10
Japanese Superior Timezone
Instead of scrolling through brainrot reels in the morning I come here for my daily dose
Right

gotta love irl jobs demanding 6:00 wakeup
Me not doing shit until like 6 and still be up to 2 am
I mean my brain is already melted for being in this community for so long 
School khm
wake at 6, arrive at 7:30 work till 4
Your what melted
then get home at 5
I more productive at night so
yeah same
problem is my nights are not very long
because i need to wake up at 6
๐ญ
You heard me
when i was still in "college" i have a single day of class
started at 12:30 till 4pm
I didn't, I only saw
so only 1 day of peak

Fr except the time you have to wake up early
Imagine you hear a voice reading out my text, by then you technically heard me 
btw ced when do programmers / labapi position open?
if you know
question for beryl
i pinged beryl ig im gonna wait then for a reply
Im not opening labapi positions any time soon 
that only leaves programming then 
which is entirely up to beryl
We still have 4/4 maintainers
Literally my classes
4 hours of "ai class"?
Ill have to do assembly this semester ๐ญ
im sorry for you
Ain't you said you don't want to work at nw?
maybe i changed
He is getting PhD in prompting

Ye its basically 2h => 1.30h
Funniest part is that AI specialization requires second most math out of all specializations
But i still find it useless
but like fr what do they teach you in "ai class"
security guard for the scp foundation in thursday
Currently was just how they training and pre-shit
sounds boring
tree decision
i like writing code
All in python for extra boringness
I'm not gonna be a prompstitute
and doing system management
It is
c++ is truly a funny language
Yeah i seen it, 
The 5 humblous ways to do something in c++:
i fucking hate debugging certain crashes
shyteon
php 
to be incredibly honest
php isnt that terriby if used properly
it just has some limits that you need to be creative for
Php sounds like a very fun language according to my devs
it is very funny
one of its downsides imo is it has magic variables
I even heard a keyboard bang in one meeting
i can set $test = "funny";
and later do $test= 1;
C is surprisingly easy language if you dont count the memory management part
wait until you write code for XDP

Thereโs like so many Cโs
The C family
Like C# C++ C, HolyC, etc
and weird uncle Java
C-=
(fyi, xdp is something you can write C code for thatl run in the kernel to process inbound/outbound network packets, for low level filtering)
and the "verifier" (loader) is so incredibly picky and will give you some random ass fuckass error if you didnt bound check a pointer before using it
so programmable packet filter
basically yes
with certain network adapters the code can run on the network hardware itself
Not bound checking is rookie mistake in C to be fair
i remember when you became sysadmin and hated php 
it kinda lets you do it until it doesnt
yes, but it is super picky
if you dont do it the way it wants, and where it wants (even though you bound checked it 200 lines ago)
it will complain
rip
i still hate certain parts of the php in question
anyways back to Logism 
but after writing some peak in some places its not too bad if used properly
Back to review 
i reviewed all of your stuff
Re-re do it, you ain't getting notif about me fixing it
Tagging zenlet to add phone push notifications
you should hate php too
i agree
@static osprey mb I was doing some other stuff
ehh
@celest thorn went for lunch
she's playing xenoblade
its ok 
what are you doing here???
๐ญ 
Hi zenlet
Hi Jovix
theyre kinda small in some areas and should be expanded too
would ruin the point i can explain why if you care
makes windows run better when youre not using any other program, and releases that memory in order to prioritize said programs
you're testing this on a local host
which is unreliable way of testing the game
just don't use windows

go for it
5 dmg pvp dosent translate to basegame
ppl r bodyaim warriors with low dmg like that
if you set it to default damage the low ttk means whoever gets the better random strafe that the opponent cant track instantly wins bc theres no room for error, at that point it would just be normal pvp with insane heal but whoever has lower ping and better reactive tracking wins, so at that point you might aswell remove the vamp in the first place since it just adds rng, and then theres no reason to even be on surface with no cover when first shot matters so much with no heal and low ttk so if we go down that path we might aswel just make classic deathmatch in the facility
it doesnt have to and it will still teach you tracking really well, headshot in maingame is mainly good for closer range or ads due to spread
this is crazy
id say if your purely playing to improve at maingame it will help you alot just by teaching you perfect tracking, and it doesnt really matter if your aiming body or head both is tracking
Don't listen to the word of one person, do what you feel is best for the community you develop for
My two cents is I think putting focus on maintaining "competitiveness" in SL mechanics is lame
DAUKJIHรDAUIHDIYUGAYUDGADA
fast ttk in facility deathmatch teaches you when to peek and how to abuse peekers advantage more than pure tracking since in most cases the enemy doesnt have much space to strafe in
gay dude?
the damage was originally 10 but after feedback from people like lunar we lowered it, tho we might also lower heal so duels dont last super long
me fr
lunar client mentioned
thats what were doing.
also that specific server is made purely for gunplay so thats why were "maintaining competetiveness"
i like feather more tbh
its the same on the actual game and i could test in nw qa or my own priv server but it would look the same so whats the point
screenshitted
yeah but for further testing just test in nw qa server or your own private server
never test in local host

why
bad habbit ty for reminding me
why not let others test my server at 192.168.0.100
its unrealiable
unfakeiable
nah hop on mine, 127.0.0.1
i never tested on local host ever
hop on mine, 069.4.2.0
Wait thatโs my ip
it's OUR IP
TTK is really interesting
Games like CS2 with a low TTK focus so much on setup, positioning, reactions, and peaking
It seems to me that there's probably a happy medium where if you get the TTK right, it can encourage more casual play, or at least emphasis on different skills
for the main game idk, higher ttk than default will make it less rng and more tracking heavy so skilled players will have an advantage since they will stay on target more consistently
i think current ttk for the maingame is good, im discussing a custom gamemode server anyways
i think a slight boost in ttk in the maingame might be good for less aware casual players so you die less from people camping while scoped in and just peeking around a corner while prefiring, just stuff that you need to expect before it happens
what server do you host if you dont mind me asking?
SODA
I solo dev and co-own with a couple guys
It's chill
I think SL's main issue is just the proliferation of guns and ammo
If the game was more of a "you found a pistol from a dead guard and barely any ammo" it would play a lot differently
Genuinely tell me more I'm interested to hear how the game can be improved
Suspicious stack of ammo in HCZ Armory:
It's more of how I don't like the fact SL is so much of an arcade shooter
i like that aspect alot, i dont like the thought of it being a tactical shooter
If guns were rarer and had more disadvantages to using them (i.e. killing humans instead of them being potential teammates), it would be a lot more thrilling
If SCPs were the main threat
run and gun fast paced movement is very fun
they are
it would discourage killing
Which is exactly what I'd prefer
thats... just not really true
and scp winrate is 37%
Can you disable pinging every reply please lol
when theres 3 outcomes
Depends on the servers tbh
SCPs are kinda like stuffing at Thanksgiving
I used to work for Bright's and anytime I'd go from the Mayhem servers (one overpowered SCP with a ton of HP) to our regular servers, they'd become a joke
You get so used to the SCP being bs OP that back on regular they're memes
on official servers it is which probably have the most diverse playerbase
Like you have a thanksgiving meal and you expect stuffing
Stuffing is pretty much a given
Different places have different types and interpretations of stuffing, but at the end of the day it's still stuffing
The main focus is the turkey
1 million pings
Humans with guns are more of a threat
idk, my experience with dr brights has also been scps being pretty powerful
SCP winrate should be 50%
i would disagree from my experience
Or more
They're not extremely weak for sure, but I still consider armed humans more of a threat
angelik can you disable pings please lol
I would rather see winrate differently tbh
trust me that would be really really unenjoyable, alot of the stalemates are scps being the last alive too
Interesting
Like for my project if the rounds end with mainly nukes after people escape, that's a win
37% out of 4 options is a lot
By 4 options are you including stalemates?
flamingos winrate 
When I think winrates I don't consider it
MTF vs Chaos vs SCP
I consider it
SCP vs Humans
they keep turning on woops
1 DBoi vs 40 mtf
npnp
that one guy with a chinese name
This
If it's a 37/63 split SCP/Human then that would mean humans are definitively more powerful SCPs, because they win more often
I would rather non-military classes ally and escape together
Military classes fighting each other sounds fine IMO
stalemights exist too
I just assumed you disregarded them
if you have the numbers I'd love to look at them
That's what I'm getting at with the >=50% metric
Ideal balancing is SCPs win roughly the same amount as Humans, or more, given that they're meant to be powerful and menacing
theres a reason the game has 3 factions, i feel like its more of a dead by daylight experience at that point if you see the game that way
they already are pretty powerful but ye
Why should SCPs be considered less of a threat (or equal threat) to another militant class
They should be the overarching enemy imo
i dont have the numbers id just say from experience alot of stalemates are scps left
Idk they're still stalemates
I don't really quantify how much of a win it is or how much of a tie it is
You'll have close games and you'll have blow-outs
You'll have ties that almost weren't ties and ties that were because of a dead-even match
I can't claim I have a bunch of years of experience with game development or design, but I believe that the main draw of SL shouldn't be PvP between militant classes, it should be fighting against SCPs
SCPs should be menacing and powerful, and they should win roughly the same amount as the humans combined
because well its more balanced and losing to the same thing repeatedly just doesnt sound like a fun experience, i mean some people might enjoy the scps just dominating everyone every round since its a more lore accurate experience but it would just be unfun to the majority of people in the main game
I think the main goal shouldn't be killing SCPs
yeah they probably dont matter, i just see whoever is last standing as important too rather than just who the game tells you wins
become friends with SCPs
and if there were ways to recontain them over just shooting that wouldn't be an issue
It's not about them dominating everyone every round, it's about SCPs winning as much as humans
SCPs shouldn't be winning a ton less than human teams
tbf i think another reason why my idea doesn't work on SL is the map size
too easy to escape
I think the issue with scintists and d class teaming up is always "what happens when we escape / what happens if we meet a guard/chaos?"
I think the big problem here is that the game rewards you less for a cuffed escape
Win conditions only care about non-cuffed escapes, and it makes your individual escape less important if you are cuffed when doing it
winning more than humans or as much as humans who are 2 differnt faction kind of equals dominating
in my case I'd rather give a good bonus to mtf/chaos if they escorted the players out instead of murdering
good take
hell I'd be okay penalizing murder
So if the game had 4 human factions, SCPs should win 20% of the time? That is bad design for an SCP game
SCPs are supposed to be the big bad, and humans fight against them, no matter what side you're on
At least that's my take
Because in the former case it's now all about PvP (primarily between humans), and the SCPs are again regressed to a side-note
I quite like the current tri faction system it makes the game more challenging and its interesting seeing sometimes how people prioritise but its incredibly annoying seeing a group target the wrong faction and giving them a free win
serpent's hand
thats why theres 3 factions, and its supposed to be what you want it to be. an scp game could technically be cod but you have items from the scp universe

would be so cool if it was added, humans who assist scps
Lowkey thats what old chaos was like
winrate kind of says otherwise with them having the biggest winrate in the game idk
so people only really want to shoot if theyre sure its you or me
Would be a cool event team but idk if it would be too op
I'm confused why you don't lump humans together
Serpents hand is such a pile of dogshit
part of my idea is also to display the best players of the match
Not just teams
You view the human teams as being distinct entities to abide by their own equal winrates
It ruines the idea of SCPs as the main villain, which is what an SCP game is supposed to have
So while your team might win, your actions during the round also could have you, as a sole player, win
With potential for some rewards/benefits on the next round
no
I could go either way with this
I think part of the problem with SL has been that over the years it's reduced the need for teamwork
It's supposed to be a social horror
The SCPs are enemies to humanity but you have got to remember chaos arent at site 02 for a vacation with the mtf they are a hostile faction who despise the foundation
i just dont see the game that way, theres 3 factions
Yeah I fully understand that
Theres no point in three factions if two of them are going to work together all the time
Cooperative choices = bonus points/chances for a respawn perhaps
Better class/gear, better chance at respawning
I want to reward players who aren't just run and gun
It's not about them working together all the time, it's about having an overarching evil that isn't going to be wiped by a couple sweaty tryhards
They'll still fight each other, but there will be moments where it's like "Hey, there's 3 SCPs here and no more spawn-waves, how about we team up to take care of the bigger evil before fighting each other"
And that leads to more cooperation and social situations
Ive seen this happen naturally before but it dosent make sense chaos are attacking the facility because they dislike the foundation but also they are attacking anomalies so they dont get killed by them
I can see more cooperation
there should be more
but i dont think forcing it has a point
Enemy of my enemy is my friend -type shit
I said it a little earlier but I'm fine with military factions murdering each other
They're military and it's their job
It's not about forcing it
It's about SCPs not being relegated to the side
My point was moreso civilian factions killing each other or military factions just gunning down the civilian ones
SCPs are so much weaker than they used to be
SCPs should be scary, I think that's the essence of an SCP horror game
It just doesn't make sense any other way imo
That's not my point
like something very common which is annoying is people nuking constantly (Very soon after the game started)
to push scps to the surface
It shouldn't be


