#plugins-dev-chat
1 messages Β· Page 190 of 1
You dont even need to display it on the client side
You can mute the message in code
https://i.e-z.host/π/iac6z63o.jpg
sadly i wanna mute the radar
any way?
keeps repeating im going too fast in russian
Wrong game buddy
LOL
i mean now its time to make jets in SL

dogfights in sl
XDD
send me your address
im gonna send you a fucking triangle
at your door
192.168.1.50
Budapest, DΓ³zsa GyΓΆrgy ΓΊt 128, 1134
I don't think you would do that
go check it
where's the protogen plugin
those who know
in my head
π
1984
ΰΆ
vidanet issue
Ax
i think the furries are after you
at virone
Now lets get back to the super cool thing im doing
nothing...
nah i know the goat is doing something
save us from horrible sl

https://i.e-z.host/π/591qp2p5.png
JOE BIDEN????
JOE I WILL TAKE DOWN YOUR OPPS
im sorry for you
yuge ahh glasses
sorry for having interests 
sorry for being a furry
"imma go spot some trains"
"wtf are you autistic"
*spent 1+ year remaking a roblox game in SL with an entire frameowrk for map stuff*
im sorry for you but thats like level 5 of autism
the cat is blue
very relatable
I had a classmate who remembed every single train/metro/bus line in whole Prague
and connection
Can someone explain to me something
π£οΈπ£οΈπ£οΈπ£οΈ
unity
i don't think unity is the skill issue
Ah yes the barren wasteland
so pretty
its full of troopes down there
its just i cannot see them
source: 2?
i would need to get close
im at 3k meters
russian using russian jets

and wrote blyat
π
btw hi skillz
hi nerds
legendary occurrence
hi lumi
real
hello my friend :3
:3
Friend deployed
hold on i have an image for thijs
Friend deployed, going back to base
was too busy playing baldurs
Never played that game
(i also dont have HD2 installed)
this is treason at it's highest
nuh uh
i am gathered to witness friend
what is this game
flashbang for zer0
Its the damm bugdivers all over again
helldivers 2
hello kitty: island adventure
Calling people bugdivers/botdivers/squidivers gets you muted on their discord btw
π
I have a gif to send
botdivers >>>>>>
that's crazy
dms
tbh my banner was good
i did not ask for nsfw
wow
SPREADING LIES
that's crazy
it's very suggestive
wtf zero
btw whos excited for 15.0
What the fuck did you send π
dms
ok
maybe new commands i can troll with 
i'm excited too (idk what they are mostly)
XDDD
love unity
DAVID


Thats now nsfw ax
SEE
hes just losing it
idk then
maybe they'll finally add 914
bro you spread lies
can i see now im curious
WHAT
ik it's crazy
I wish for that since SL beta
I want more CB scps
fr bro
just all of them
and the fire guy
and and
Make sure you add all of the CB emchanics
what i think sl needs is for one person to be designated the helicopter pilot
and if they crash the whole wave dies
and rename this to SCP SL: CB
peak
@teal junco could do this with their car for CI
There is no way Unity uses more than 1 cpu
the editor does 
when building
dam
1 million concurrent threads
Also wtf 32 cores
Yea but modeling an engaging driver experience hard
(they speed up the build by 1s)
also im like 70% sure my car broke between last time i used it and now
trueing
also input latency
wel, 16 cores 32 threads
ah
when are we adding strategems to SL
Helicopters are easy-ish to make actually, i was refactoring my plugin to further abstract vehicles so i can make a helicopter
@ game design hire this guy
input latency wasnt quite as big of a deal as i thought itd be
but definitely noticeable

The gif is missing the very important helldive music
just that it didnt make it too painful to drive.
its not as funny without it
Bastion Tank vs coughing SCP
vine boom
epic rap battles of history
XDDDDDDDDDDDD
360mm barrage vs 939

π
steal everything then steal the stolen stuff
genius
accuse other people of stealing what you stole
Here is sneak peak of what im working on
woah
Its a very epic feature
who uses that
us
I dont think that marketing even uses that
they just do first person recordings
or just noclip
you
filmmaker is kinda ass ngl
this is not a choice
No
port this
it's very weird
java-style braces
heresy
inspector gagdet
I know for a fact I'm minority here, but as a South American, our communities tend to be very difficult to regulate due to the large difference in not just culture but language alone.
This is difficult for companies to regulate, let alone a studio with only 1 full time employee
And again, I'm not really fully against the idea of syncing the mutes, I just think we can find other ways of going about it
beryl r u real
But I mean this in response to "why not just ban them"
Maybe we are all just Eve's schizorenic imaginations
makes sense
I've never personally fully understood why games would expose their modding APIs through means such as Lua until the recent People Playground Workshop incident occurred
What happened?
what happened
oh
I HATE YOU DAVID
Not saying I think Lua is the best now, but I kinda get why people would rather have control over what they expose in their modding layer
wouldnt it still be exposed through like bepinex
or is people playground not unity/is it uhhh
IL2CPP
Might be wrong, but iirc what happened was that a very popular workshop addon was a virus, and it'd infect any other workshop addons you've uploaded
according to EDIT 2 it just deleted PPG files and spread itself or am i misunderstanding?
hi beryl
Hello Jovix! Long time no see!
Oh
how are you doing :'D
Yeah, nothing terribly serious, afaik
so someone got bored and trolled
lol
Yea thats why scripting languages are generally better for these
You can disable specific components
I remember disabling file system and OS access when I did the Lua for SL
Pretty much, I still found it a good lesson on why some games prefer to go that route, as it always seemed a little bit of a waste
true
the issue is it can be bypassed, but
i thought this was in response to ""how are you doing" and i read "yeah, nothing terrible, afaik""
π
when the official thing is like lua and so you have to manually bypass it then yeah
Lmao
makes sense
Kinda tired, been refactoring a lot of stuff lately :')
Very excited to share with everyone here soon
Game developer just was a little lazy btw
gmod had the same back in 2013
last i remember it was 2013 anyway
probably been more since then
workshop addons could make you type in server chats, force join servers
load more external lua scripts from pastebin or something
Before or during the incident?
Before
How come?
He knew about exploit about a month ago
Tldr about situation
Zooi get warn from game modders what u can make a addon what can do anything inside game files
π
And dude just made FPS+++ mod what inject inside ur mods and update it with that script addition
Yeah, that much I knew, I just didn't know they were warned about it prior to the incident
Kinda crazy
oh yeah i hope everything goes well :'D
Thank you! How about you? how you doing?
i been studying and doing some unity from time to time
Heavily considering getting into Godot lately, atp kinda concerned about Unity's future unless it gets bought out by a good company
They still can they just get banned
Force join servers no
yes
There's a permission system now, it'll open a pop up asking for permission
before that
You can deny and it'll fail any additional calls if you tell it to
Yeah before that it was hell heh
love gmod
Huge inspiration for my project
I am fully against "muh security" arguments when it's some imaginary scenario being used
Fully into giving modders as much control as possible while still protecting players when it's required
whats the imaginary scenario did i miss it while reading
"What if servers abuse players for muting X player(s)"
If you give server plugins access to client mutes
i mean, its not a "what if", it will happen
Then said server is complete ass and shouldn't be played on.
But in all honesty if that hasn't been an issue on a game like gmod, why be so restrictive over a scenario that either won't happen, or be from one dumb server
i agree, however there'll still be people getting affected by it before S&C would have a chance to look into it
Sorry CSG yeah
Then ban the server. If it's against the rules use them instead of restricting everyone no?
it has been an issue on gmod
Then leave the server and play on another, right?
if you load the gmod serverlist and open your client console, you should see a wave of blacklisted server ips being hidden
while that would be amazing, in my situation its the same servers always populated in my region
and i wont play on US servers from the UK
Yes, I have 3000 hours on gmod, I know how it works haha.
However: abuse due to this scenario is not against gmod rules
So those blacklists arent related
I do get this tho
As much as I'd say it's irrelevant, yeaaaah it can be an issue for some players
True, harassing players based on who they mute isnt against the rules, however it is in this game.
Gmod does have its own set of rules which servers have to abide by, like Nazi RP for example. Kids play on that before FP have a chance to blacklist them.
I get that, but if it's against the rules, why restrict the mute stuff in the first place right?
Just report the server instead of "punishing" every server for a potential scenario that would be pretty rare
The majority of servers will respect CSG
They've said they're working on an implementation which is friendly for clients, and i assume plugin developers too, so no restrictions there apart from the fact its happening in the future i guess?
And while servers do get reported, it still takes time for S&C to investigate the server.
Steam hating CEO
until some dev or owner decides not to
Can't punish everyone for the acts of a few
It can be hard to prove that someone is actually treating someone different based on the mute
its not a punishment, they're just working on an implementation to keep everyone happy
A restrictive implementation when you could just give full control to modders
give it some time and i imagine youll have your player.ismuted or something similar
Now servers will have to do useless computation when clients will ignore it due to mute
well, if modders had full control lets say for example someone hijacked cedmod or exiled
pushes an update to it that all servers install
Full control on this scenario
then earrapes everyone
Not a whataboutism about another issue please, come on
lol sorry, its quite extreme of an example yeah
however, there have been servers in the past that have forced clients to do stuff (like loading an old main menu) that they didnt ask for
That's more of a bug to fix on NW's side though
Yeah but it shows that servers will do it
Not relevant to this: if servers had access to mutes, they could skip processing for X player pair instead of doing it for the client to just ignore due to a local mute
Instead, you have a hypothetical scenario (which may happen sure) and everyone pays for it
Nothing wrong with hypothetical scenarios aslong as they're realistic
unlike mine before you mention it

Sure, but now you're restricting modders for it when a lot of them could use it for the right reasons (i.e. performance)
and you know performance is important especially on SL heh
High pop servers are barely scraping by
For not sending voice data of muted players to the client? i havent looked into it but i think that'd be tiny amounts of bandwidth being saved
i think performance improvements should be suggested elsewhere to help with that
for whatevers causing it
It just adds up, heavily modded servers already do a ton, so any performance they can scrounge is a win
I remember you asking who was making that other game btw and that's me heh
ThatGuy talked about it and one of the reasons is how restrictive SL is
And sometimes not for the best of reasons
is brights having bandwidth issues or client fps issues?
i imagine you guys plant tons of items everywhere or classes
maybe the idea to suggest here would be to fix items being shown across the map when not near it
Server TPS from a lot and a lot of processing
Not just client FPS
Less processing is always a win for us
I left Bright's but like, it's a great example where being able to just outright skip processing gets large performance gains when you add it all together
I wrote that odd/even movement processor patch that gets shared here from time to time
Skipping half the players processing every frame gets some good gains
havent seen or heard about that π₯ but thatd be something to suggest be implemented in base game if its unnoticeable gameplay wise and improves performance
I have given it all to NW heh
Same with a large explanation on how movement should be rewritten to remove the need for relative positioning
which is exceedingly expensive
back to the mutes, im not too sure whats going on with it internally but ced has mentioned that they want it to be clientside
with that in mind, im sure he and beryl would be happy to hear any ideas from developers in here with implementation ideas (i know you guys dont have access to clientside stuff but you can make guesses or maybe they'll share a rough outline of how some stuff works)
im not too sure if movement has been reworked or not from the 2018 code...if not, it'll defos be in a plan somewhere
I think they're working on it but we'll see heh
Either way I don't do SL work anymore, I just like chatting and helping people with it
Yeah I know, it's just that the reasoning is dubious when server side would have benefits
I get the potential for abuse
My argument against this is that, based on personal experience, this is not always possible in every region
Just don't agree that it should be at everyone's detriment when there's a lot of good reasons to have it that way
Yeah Zenlet said the same and I do see the point
I talk about it every time it comes up because it sucks
For a time, in South America, specifically in Argentina, there was really only 2 servers you could play on
I generally would not agree to use it as a reason why it should be blocked
But I can somewhat understand it as an argument here
Somewhat see the point at least
We've got players on my server from Argentina it's really cool
Sure, I guess? Like I'm not saying there isn't servers for my country to go to, I'm saying that in regions such as this, you can feel limited in your options
That said, I do agree, I just don't see it as something we're blocking, we still want to do it and see if we can find a way that fits everyone's interest
The 2 Czech and Slovak servers that outlived every other hosting attempts π
But I also think you're really blowing the issue up greater than it would be
So your viewpoint is you need to restrict access to developers so devs can't give staff members more power to abuse so players have more servers to play on?
If it happens it'll likely be one server, or two at most.
Just sanction them if it happens
Like, this is not a hill I'm trying to die on, I'm simply giving my point of view on the matter, if we have the time to implement it we will :')
Would be less work to sync mutes over the current plan tbf 
Base game could benefit from it too
It'd still be work, and we have our hands full on other things we want to implement atm
Not just modders
But if we make enough compromises it'll be almost as good as just giving us access!
Obviously

How come? Don't disagree with you, I'm just curious on this
Skip processing of voice chat
from Player A to Player B
Nothing else comes to mind but that's still pretty good imo
I'd definitely be curious to see the actual gains from that optimization
I guess it would be player count dependant and also depend on how many mutes there are heh
Yeah
So not extensive but I specialize in networking so this kind of stuff is always a win to me
I'm targeting 64 players for my project with potential for 100 native heh
Definitely agree
This would get skipped, so 1 network message + 1 buffer decoding on player
How much is that? Uhhh dont know
would have to check profiler
But I doubt it would have any significant impact in cases of single numbers
Tens? Could be noticable
High pop servers especially heavily modded ones will gladly take any benefit they can
Well how many players do you mute?
I know Bright players love to mute each other
We need more network messages
A lot
And that's just me but I usually had 5+ players muted
on a server with 48 players that's a lot
That sounds fair
Now imagine muting alive players or muting spectators
Im asking cause
Is that clientside?
I dont mute people unless they are squaky kids
If so - a lot of players use these options so imagine if those were serverside too
You can skip a ton
99.9%
Take schizo pills Eve
ill disapear
:(
no more pills
nono wanna
that reminds me
i keep forgetting to take my meds
whoops
But yeah I'm just disappointed in how restrictive SL modding is
That's my main gripe
pretty sure this is only used by 939 currently
labapi is still relatively new
i think
idk when it released but it feels new
It just turned a year old publicly
oh 
To be fair the lack of clientside modding is a big one
gonna say if they ever added clientside modding we will see some crazy servers
the AC is gonna have to work overtime
It's not something we are really against adding, as I'm sure you know, it's just the result of things being the way they are
Well wont happen with C#
Extremely complicated to sandbox safely
It's why I went with Luau
If the game wasn't free I'm sure we wouldn't mind letting the game be freely modified
AC works?
But having the game be free means more cheaters, it means finding a way to sustain years of updates
Mine's gonna be free too but I get it
And that's so real
are there any plans for making the game paid?
I do plan to have a supporter's edition heh
very well
No, lol
would cook the game lmao
true
add paid skins 
Make SL $70
not if its being sold for 79p
79p feels more free than free when buying games imo
lmao
if you say so i believe you
average sl dev moment
Yea you guys should open a position for me
i would love to patch exploit too 
like grinding to patch out midnight
what do you want to patch
litteraly everything i can

i love fucking with cheaters
and i helped in the past too already
you should submit some PRs to cedmod
oh 
ced shoves them into basegame sometimes if its nice
they are in base game
for what i know
and this lol
idk i would love to help out, i find it a fun challenge to patch cheats
very noice
its just a fun challenge
I made some patches optimizing the CustomHandlersManager last night and made load times like legitimately 10x faster
best way would be with cedmod contributions atm
ig
i mean i found one recently
but im keeping it a secret
because i wanna find a patch for it

its kinda complicated
i mean cheaters
i have a working poc without using cheats and just a command so
zne I have something fun for you
aimbot and its variations have been looked into before
i wouldnt know anything bout it though
There's a way im telling you is so bad
that you can shoot without looking
i had pizza
I have not!
ye we know
its been around for years
not only in SL
did you
how to detect aimbot if they aim they cheating ban em 
steal beryls pizza
@celest thorn Show him
you mean which one?
Btw why is there 567845678 zerotwos
which schizo project
no my mum got me some :D
oh okay
I mean thats not really showing anything...
This one shows auth
and world system like hytale
but yea i don't have other videos tbh
i made a prim editor for it too
Zero wrote her own SL server from scratch
So like, your goal is to have a completely custom made assembly csharp or something?
Without Unity
but 90% like RA works
Lol
no having a Server without unity and just running
with threads and stuff
Interesting
Was going to say, I assume you've been seeing some good performance improvements
because gmods command are missing
Waiting for the c++ version with 3kb of ram usage
whats a maro
and im lazy
valid
Honestly, pretty impressive
maro is maro
when make dedicated server IL2CPP
i will mod it
i mod on a IL2CPP game
infernal but really fun
ik an among us modder
I guess sleeping next to your foob bag is safe
lol
i swear that banana
one day i will optimize it
is this yours
unbelievable that you and @safe briar are from the same country
Yea
bro runs omega
im perma banned from omega
no he doesnt
yes he does
did you deserve it
its what he tells me
where tf is blustar
that mf is not in this ds
nah what the fuck happened in italy
last time i remember the beef with a random ass server
nahhh
who tf is now omega's owner??

diamond is gone
but yea i come from the same country as IoPietro and nao
too
so
quite crazy
macchina
oh only macchina now?
yes
crazy
ngl i used to play omega
then made my own server because yours was so vanilla

i still remember the convo we had
and to this day idk who tf it was the ddosser
btw zenlet you don't know but in this chat there are alot of italians
is just that they are so bad none sees them or just they don't know how to speak english

i remember
before the big happening
the big
so sad nao had to do what he did
S&Box
Real
R6s cheaters got more than it was before, and they went on f2p model now
Extremely complicated to s&box properly
S&box open sourced how they did the restrictions
Also you dont have the funds Facepunch has
Neat
Hey if y'all do it, cool
I went with Luau so I wouldnt have to deal with the crap
Also has other benefits
I mean idc if SL client is on il or mono tbh
I just mentioned it.
I even searched for it and many is mostly just dont work, not actually restricting and stuff
why is he mogging
Why not
Can we modify HDRP already to fix SL lighting cause ong it's horrid
northwood will do it themselves soon don't worry
honestly they don't need to rework the lighting again they only need a tonemapper since SL doesn't use one
What they need is to tweak the HDRP settings because the settings were set terribly when they dropped it
Shadows in this game look terrible
HDRP shadows can be fine afaik
yeah but at high performance cost
these shadows look good the quality is fine
but in a scene with a lot of props like the T-armory that i showed recently
its just not possible to have good looking shadows there unless you do some magic optimization
i only have 16gb of ram and its already lagging the shit out of my editor
so i had to go back working on a flat plane
Justified
It's crazy tho that Ultra shadows look as dogshit as they do
yeah its a engine limitation sadly :(
unreal engine 4 and 5 shadows look so good compared to unity
On god lighting in Unity can be 100x better
No way it's purely an engine limitation
it can be good with baked lighting
Its rendering type limitation i think
also check the recent SZ devlog
the lighting there looks so crispy and good
hopefully they used a tonemapper or even made some custom lighitng renderer
the shadows problem is still present
i don't know if those are supposed to react to shadows but i don't know honestly as for the orange light thats just a IES profile
It can be good at runtime ong
without raytracing or ssgi?
You know Tarkov was made in Unity?
And the shadows aren't complete dogshit
all I know is there's viable options with Unity to not have dogshit lighting, it's not purely an engine limitation
Other games do it, so can SL
i spent around 100 hour or a lot more then 100 hours using HDRP and only way to get better visuals is either (baked lighiting, raytracing or screen space SSGI)
as for shadows there isn't any other way
I apologize but I just don't 100% believe you
Unty
im good
btw i searched up abou tarkov it doesn't use hdrp
staying on UE sounds good
π
i tried UE5 for a while its been fun
it just didn't tick for me sadly
Yes, but still runs ass
my point is it's made in unity, it doesn't have dogshit lighting
I refuse to believe that on Ultra settings the shadows need to look like hot fucking garbage
they do look ass even on ultra its a engine issue
I can't believe it's purely Unity's fault
Btw Tarkov map is not random so
they can bake it and use world streaming to lower the performance cost
Yeah and usually it's the way they set it up
Grainy/fuzzy shadows like SL has can be partially attributed to the way they set up the rendering pipeline
Like
I can't claim I know the exact issue but you're making the argument that all Unity games are gonna have dogshit lighting and shadows and I think that's a wild argument
Literally 100x better than SL currently
yes but only one light source
I love discord doesn't load picturey
if you add more then 1 it will not be good for your pc
discord moment
I hope we will have better alternative
same
i don't like using this fuckass app
Ong there's a way to make the settings not absolutely shred your PC while still looking good
I can't claim I'm knowledgeable enough to know
I know Unity has engine limitations but I refuse to believe there isn't a way to make the lighting look good without tanking performance
Especially given it's one of the most popular game engines
well your only 3 choices are baking lighting or using SSGI or Raytracing on dx12
there is no other way
i tried them all
Everything else is out the window?
I thought I saw shit about probe-based lighting
APV those need to be baked
Idk I did like a 15 second google search
adaptive probe volumes are also broken on unity 6.2
I just have an incredibly hard time believing you
There's no way all Unity lighting is dogshit
this is baked lighitng with APV
There is no way there's not a single alternative out there that can look good
How about you bake a cake instead
this is the game with SSGI
not SL its my own small fan project
this is what i got without baking lighting only using screen space GI
if i probably enable raytracing it will look better
give me a moment i'll do it right now
you can also enable raytraced shadows which will look amazing but cost a lot of performance
same scene with raytracing
with raytraced shadows it just looks the same
unity is using outdated fucking tonemapper and their rendering engine is so ass unless you modify it like how tarkov did or even sons of the forest
Could you elaborate?
I wonder if someone will somehow make chess with the display kits where you move Pieces with commands
Is the context that normal doors by your plugin are registering every permission as needed or that every access level for permissions can access it
I was actually doing a patch for 2 of my plugins and I needed to check for DoorPermissionFlags.ExitGates, then for some reason normal every door would trigger the check
I also remember something abt it not working in the past, cause that was main reason to use IDoorPermissionProvider and IDoorPermissionRequester instead of manually checking for flags on the doors but still this is strange lol
Logger.Info(requester.PermissionsPolicy.RequiredPermissions);
Logger.Info((ushort)requester.PermissionsPolicy.RequiredPermissions);
Logger.Info(requester.PermissionsPolicy.RequireAll);
Logger.Info(requester.PermissionsPolicy.CheckPermissions(DoorPermissionFlags.ExitGates));
[2026-02-21 23:50:02.216 -03:00] [INFO] [RemoteKeycard-LabAPI] None
[2026-02-21 23:50:02.232 -03:00] [INFO] [RemoteKeycard-LabAPI] 0
[2026-02-21 23:50:02.248 -03:00] [INFO] [RemoteKeycard-LabAPI] False
[2026-02-21 23:50:02.263 -03:00] [INFO] [RemoteKeycard-LabAPI] True
I have some other ways to check it so I don't really care, but this kinda drove me insane
if (!requester.PermissionsPolicy.CheckPermissions(DoorPermissionFlags.None) && item.Base is SingleUseKeycardItem singleUseKeycard)
singleUseKeycard._destroyed = true;
if you are curious, I'm just doing this and works properly now, but still why only doors with no 0 flags would give me this issue
I think I get it now, it's just checking if that permission is sufficient to open the door
yeah the logic makes sense
I was just being dumb lmao
since
if (!(RequireAll ? flags.HasFlagAll(RequiredPermissions) : flags.HasFlagAny(RequiredPermissions)))
{
return RequiredPermissions == DoorPermissionFlags.None;
}
return RequiredPermissions == DoorPermissionFlags.None; it's always true if the door has no permissions
il2cppdumper. idk if its allowed tho
It's only to get reference when public beta start
I just need someone who already did it recently to learn me :3
You dont
Its compiled to c++
It's can be reverted
I don't care of content method
I just need method name / argument
I already got told how to do it before
But it's no more work
Doubt you'll get the method name
GameAssembly.dll 

You cant "revert" il2cpp
Its cpp, there is no IL
The most you can do is look at thd assembly and try to assume what it would be in c#
But function names are mangled
should i tell you in dm
Mangle from five nights at Freddy ? 
The il2cpp dumpers may work, but we also do things to the game files to break these dumpers
Me when EULA 
So 
You don't because most new methods are not stripped
Unless they absolutely need to be stripped from the server
Currently doing reverse engineering to hack central server and add Uno game to the central server 

lets release 15.0 before northwood
Better not be talking about the sl central server
The fuck are you talking about
Idk im Making a description of SL Central server with random shit cuz Its 8AM 
is this actually against eula?
API and central are a monolithe ?
That what i get before
Not nessecarily
However trying to find out info on sl-ac or the launcher (scpsl.exe) or the hwid ban system is not allowed
But we do things to the game files that breaks il2cpp dumpers
So it might not even work
Again, most things you would need would be visible to the server
Either fully, or empty method
I only need that
Its most likely just in the server dll
Not when private beta
π
Well then you will need to wait
Or even public one sometimes
That why i asked it :3
To decompile client
Though im not sure if dumpers even work because we do some funny modifications
its easy to fix
Did you have try to build the client with Mono ? And see the performance diff ? Im really curious
Don't tell it here
i wont
So ive heard, I already know what it is
I recently also learned how to fix it
Tbh i haven't tried
But client need to remain il2cpp for ac to work
Oh okayyyy
whys my tps so low π
wait a minute somethings not right
times by 10 right
100 you mean
so like
you can kinda but its gonna be hard
you can use Ida I think
@marble cobalt When position could open?
Client code is both obfuscated and with IL2CPP
so you would need both the Address Codes from Assembly-Csharp and paths
etc...
yeah with thermida
its complicated
Reversing it its impossible IL2CPP there are some projects
but they are incomplete or shutdown
How I hacked CloverPit (C# and C++) to get insane scores
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Tools:
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π§ -...
the game assembly is not obfuscated
crazyyy
ive been sent videos of ppl hacking on my pvp server the first day the new one got released TwT
i hopped on that server today
the vamp one
played 1 game and bro
these ppl wouldnt die
checked my client and shot rejected 1.0 so many times
yeah hitreg is kinda messed up due to the primitives on the server
kinda sucks but it is what it is
yeahh at a point id have to make my own plugin over map editor reborn if I wanted it to be optimized enough
im using mer optimizer which is a plugin someone made that helps a bit
whats the tps too
constantly 60
shots shouldnt be rejecting then
i set the max tps to 2000 and i got my tps up to 400 XD
thats not how things work bro

thats not how that works?
i know lol
yk that makes it worse
its just funne
if the client cant keep up with server tps shots dont reg
instead you make it worse tbh
I dont use it that way I just wanted to be silly
fair
i know lol
π€·ββοΈ
π
bro
its not that hard to do 60 tps

check atoh and it does 60 tps
idk then
no low even with 5 players in different towers
could be ping
well yeah im just not sure why hits arent regging lol
oh prob
i know why
its a eu server
i was only 130ms so it shouldt give that error

cus all the swets are there

i forgot to change the info page π
i lowered it to 5
people asked me too TwT
you don't listen to people
who wants to play that
if its normal dmg thats fine
the sl comp server really enjoys it
what comp server
i thought so too lol
theres like a bunch of "sl pros" from the eu that are in some server
the owner is Lunar if yk them







