#plugins-dev-chat

1 messages Β· Page 190 of 1

grand flower
#

Takes 2 mins to do

#

You dont even need to display it on the client side

#

You can mute the message in code

celest thorn
#

any way?

#

keeps repeating im going too fast in russian

celest thorn
#

i mean now its time to make jets in SL

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dogfights in sl

restive turret
#

Good luck without yo triangles

upper vapor
#

XDD

celest thorn
#

bro

upper vapor
#

build it in real life

#

you have triangles in real life

celest thorn
#

im gonna send you a fucking triangle

#

at your door

restive turret
#

192.168.1.50

celest thorn
#

you prefer amazon?

#

or what

upper vapor
#

Budapest, DΓ³zsa GyΓΆrgy ΓΊt 128, 1134

celest thorn
#

I don't think you would do that

upper vapor
#

go check it

celest thorn
#

Oh its a

#

governemnt structure

rain isle
upper vapor
#

those who know

upper vapor
rain isle
#

πŸ˜”

celest thorn
#

no furries

rain isle
#

1984

celest thorn
#

guys

#

USSR music

#

i should put

#

throw any

restive turret
#

࢞

celest thorn
#

im using a 1970 airplane so

#

makes sense

#

to have music of that era

upper vapor
#

damn nothing is loading

restive turret
#

Skill issue

celest thorn
#

bro isreali jets

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are following me

upper vapor
#

vidanet issue

unique crane
#

Ax

upper vapor
unique crane
#

make proto head out of primitives

#

I want it in game

upper vapor
unique crane
#

Now lets get back to the super cool thing im doing

celest thorn
unique crane
#

No

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Something in SL

celest thorn
#

nah i know the goat is doing something

#

save us from horrible sl

#

JOE I WILL TAKE DOWN YOUR OPPS

upper vapor
celest thorn
upper vapor
#

okay

#

if you say so

celest thorn
#

i killed joe opp and then died

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idc

upper vapor
#

"imma go spot some trains"
"wtf are you autistic"
*spent 1+ year remaking a roblox game in SL with an entire frameowrk for map stuff*

celest thorn
restive turret
celest thorn
upper vapor
unique crane
#

I had a classmate who remembed every single train/metro/bus line in whole Prague

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and connection

celest thorn
#

Can someone explain to me something

upper vapor
celest thorn
#

like how tf can wt be so detailed

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with good frames

#

and sl crashes

upper vapor
#

unity

celest thorn
unique crane
#

so pretty

celest thorn
#

its just i cannot see them

unique crane
#

source: 2?

celest thorn
#

i would need to get close

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im at 3k meters

#

russian using russian jets

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and wrote blyat

rain isle
celest thorn
rain isle
#

hello

upper vapor
#

true

#

rare skillz sighting

icy knoll
#

hi nerds

upper vapor
#

legendary occurrence

rain isle
rain isle
icy knoll
rain isle
#

:3

unique crane
#

Friend deployed

upper vapor
#

hold on i have an image for thijs

icy knoll
#

btw i blame all of you for super earth losing cyberstan

#

none of yall helped

#

smh

restive turret
#

Friend deployed, going back to base

restive turret
rain isle
#

(i also dont have HD2 installed)

icy knoll
rain isle
#

nuh uh

upper vapor
rain isle
celest thorn
upper vapor
#

flashbang for zer0

unique crane
icy knoll
rain isle
unique crane
#

Calling people bugdivers/botdivers/squidivers gets you muted on their discord btw

#

πŸ’€

celest thorn
icy knoll
celest thorn
#

but i will be warned and muted

#

if i do

rain isle
#

what

celest thorn
#

i already ranked too many in less than 2 days

#

lol

upper vapor
#

oh nooo

#

a wholesome image

celest thorn
restive turret
celest thorn
#

tbh my banner was good

upper vapor
celest thorn
#

BRO

rain isle
#

wow

celest thorn
#

SPREADING LIES

rain isle
#

that's crazy

upper vapor
#

it's very suggestive

unique crane
celest thorn
#

bro

#

calm down

rain isle
#

btw whos excited for 15.0

unique crane
#

What the fuck did you send πŸ’€

celest thorn
#

its not crazy its just barberian

celest thorn
rain isle
#

im really excited for all the technical changes

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whatever those may be

unique crane
rain isle
#

maybe new commands i can troll with darktroll

celest thorn
#

send friend request

#

because i cannot send it

#

lol

upper vapor
upper vapor
harsh thorn
#

love unity

upper vapor
#

DAVID

harsh thorn
upper vapor
#

DO NOT ACCEPT IT
it's a tram

#

trap

rain isle
celest thorn
#

you know

#

what

#

fuck all of you

#

im gonna get a warn

rain isle
#

uh oh

unique crane
#

Thats now nsfw ax

celest thorn
unique crane
#

hes just losing it

upper vapor
#

idk then

rain isle
celest thorn
upper vapor
#

it's suspicious

#

i could not conceive what i was seeing

rain isle
#

can i see now im curious

upper vapor
rain isle
#

ik it's crazy

unique crane
#

I want more CB scps

rain isle
#

fr bro

unique crane
#

just all of them

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and the fire guy

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and and

#

Make sure you add all of the CB emchanics

rain isle
#

what i think sl needs is for one person to be designated the helicopter pilot

#

and if they crash the whole wave dies

unique crane
#

and rename this to SCP SL: CB

upper vapor
#

@teal junco could do this with their car for CI

unique crane
harsh thorn
#

when building

unique crane
#

dam

upper vapor
#

1 million concurrent threads

unique crane
#

Also wtf 32 cores

teal junco
upper vapor
#

(they speed up the build by 1s)

teal junco
#

also im like 70% sure my car broke between last time i used it and now

upper vapor
#

also input latency

harsh thorn
unique crane
#

ah

rain isle
#

when are we adding strategems to SL

teal junco
#

Helicopters are easy-ish to make actually, i was refactoring my plugin to further abstract vehicles so i can make a helicopter

unique crane
teal junco
teal junco
#

but definitely noticeable

rain isle
unique crane
teal junco
#

just that it didnt make it too painful to drive.

unique crane
#

its not as funny without it

unique crane
rain isle
upper vapor
icy knoll
#

360mm barrage vs 939

rain isle
#

939 lives due to bad hitreg

upper vapor
unique crane
#

Nowadays people dont steal from github...

#

they ask chatgpt to do it

rain isle
#

πŸ˜”

upper vapor
#

genius

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accuse other people of stealing what you stole

unique crane
#

Here is sneak peak of what im working on

rain isle
#

woah

unique crane
#

Its a very epic feature

rain isle
#

when are we making filmmaker better

unique crane
#

who uses that

rain isle
#

us

unique crane
#

I dont think that marketing even uses that

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they just do first person recordings

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or just noclip

rain isle
#

:(

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one of these days i will make a video detailing why filmmaker is awesome sauce

hearty shard
upper vapor
#

filmmaker is kinda ass ngl

hearty shard
#

this is not a choice

unique crane
#

No

hearty shard
#

so make it not ass

upper vapor
#

port this

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it's very weird

#

java-style braces

unique crane
#

heresy

inner citrus
#

holy yap

#

so much to read

upper vapor
#

inspector gagdet

marble cobalt
#

I know for a fact I'm minority here, but as a South American, our communities tend to be very difficult to regulate due to the large difference in not just culture but language alone.

This is difficult for companies to regulate, let alone a studio with only 1 full time employee

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And again, I'm not really fully against the idea of syncing the mutes, I just think we can find other ways of going about it

hearty shard
#

beryl r u real

marble cobalt
marble cobalt
#

Probably idk

unique crane
#

Maybe we are all just Eve's schizorenic imaginations

hearty shard
#

makes sense

marble cobalt
#

I've never personally fully understood why games would expose their modding APIs through means such as Lua until the recent People Playground Workshop incident occurred

unique crane
#

What happened?

hearty shard
#

oh

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I HATE YOU DAVID

marble cobalt
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Not saying I think Lua is the best now, but I kinda get why people would rather have control over what they expose in their modding layer

hearty shard
#

or is people playground not unity/is it uhhh

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IL2CPP

marble cobalt
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Might be wrong, but iirc what happened was that a very popular workshop addon was a virus, and it'd infect any other workshop addons you've uploaded

hearty shard
#

according to EDIT 2 it just deleted PPG files and spread itself or am i misunderstanding?

cyan crown
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hi beryl

marble cobalt
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Hello Jovix! Long time no see!

unique crane
#

Oh

cyan crown
marble cobalt
hearty shard
#

lol

unique crane
#

Yea thats why scripting languages are generally better for these

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You can disable specific components

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I remember disabling file system and OS access when I did the Lua for SL

marble cobalt
hearty shard
#

the issue is it can be bypassed, but

upper vapor
#

😭

hearty shard
#

when the official thing is like lua and so you have to manually bypass it then yeah

marble cobalt
#

Lmao

hearty shard
#

makes sense

marble cobalt
#

Very excited to share with everyone here soon

sinful bronze
static osprey
#

last i remember it was 2013 anyway

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probably been more since then

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workshop addons could make you type in server chats, force join servers

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load more external lua scripts from pastebin or something

marble cobalt
sinful bronze
marble cobalt
#

How come?

sinful bronze
#

He knew about exploit about a month ago

Tldr about situation

Zooi get warn from game modders what u can make a addon what can do anything inside game files

marble cobalt
#

πŸ’€

sinful bronze
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And dude just made FPS+++ mod what inject inside ur mods and update it with that script addition

marble cobalt
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Yeah, that much I knew, I just didn't know they were warned about it prior to the incident

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Kinda crazy

cyan crown
marble cobalt
#

Thank you! How about you? how you doing?

cyan crown
marble cobalt
#

Heavily considering getting into Godot lately, atp kinda concerned about Unity's future unless it gets bought out by a good company

grand flower
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Join the Unreal gang

#

We have a dubious AI glazing CEO

grand flower
#

Force join servers no

static osprey
grand flower
#

There's a permission system now, it'll open a pop up asking for permission

static osprey
#

before that

grand flower
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You can deny and it'll fail any additional calls if you tell it to

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Yeah before that it was hell heh

static osprey
#

love gmod

grand flower
#

Huge inspiration for my project

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I am fully against "muh security" arguments when it's some imaginary scenario being used

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Fully into giving modders as much control as possible while still protecting players when it's required

static osprey
grand flower
#

"What if servers abuse players for muting X player(s)"

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If you give server plugins access to client mutes

static osprey
#

i mean, its not a "what if", it will happen

grand flower
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Then said server is complete ass and shouldn't be played on.

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But in all honesty if that hasn't been an issue on a game like gmod, why be so restrictive over a scenario that either won't happen, or be from one dumb server

static osprey
#

i agree, however there'll still be people getting affected by it before S&C would have a chance to look into it

grand flower
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Why is it a S&C thing

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Would it break VSR?

static osprey
#

CSG

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and servers abusing players? yeah

grand flower
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Sorry CSG yeah

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Then ban the server. If it's against the rules use them instead of restricting everyone no?

static osprey
grand flower
#

Then leave the server and play on another, right?

static osprey
#

if you load the gmod serverlist and open your client console, you should see a wave of blacklisted server ips being hidden

static osprey
#

and i wont play on US servers from the UK

grand flower
#

So those blacklists arent related

grand flower
#

As much as I'd say it's irrelevant, yeaaaah it can be an issue for some players

static osprey
grand flower
#

I get that, but if it's against the rules, why restrict the mute stuff in the first place right?

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Just report the server instead of "punishing" every server for a potential scenario that would be pretty rare

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The majority of servers will respect CSG

static osprey
#

They've said they're working on an implementation which is friendly for clients, and i assume plugin developers too, so no restrictions there apart from the fact its happening in the future i guess?

And while servers do get reported, it still takes time for S&C to investigate the server.

unique crane
static osprey
grand flower
#

Can't punish everyone for the acts of a few

rugged laurel
#

It can be hard to prove that someone is actually treating someone different based on the mute

static osprey
#

its not a punishment, they're just working on an implementation to keep everyone happy

grand flower
#

A restrictive implementation when you could just give full control to modders

static osprey
#

give it some time and i imagine youll have your player.ismuted or something similar

grand flower
#

Now servers will have to do useless computation when clients will ignore it due to mute

static osprey
#

pushes an update to it that all servers install

grand flower
#

Full control on this scenario

static osprey
#

then earrapes everyone

grand flower
#

Not a whataboutism about another issue please, come on

static osprey
#

lol sorry, its quite extreme of an example yeah

#

however, there have been servers in the past that have forced clients to do stuff (like loading an old main menu) that they didnt ask for

grand flower
#

That's more of a bug to fix on NW's side though

static osprey
#

Yeah but it shows that servers will do it

grand flower
#

Not relevant to this: if servers had access to mutes, they could skip processing for X player pair instead of doing it for the client to just ignore due to a local mute

#

Instead, you have a hypothetical scenario (which may happen sure) and everyone pays for it

static osprey
#

unlike mine before you mention it

grand flower
#

Sure, but now you're restricting modders for it when a lot of them could use it for the right reasons (i.e. performance)

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and you know performance is important especially on SL heh

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High pop servers are barely scraping by

static osprey
grand flower
#

Adds up for high pop tbh

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Well

static osprey
#

i think performance improvements should be suggested elsewhere to help with that

grand flower
#

Heavily modded servers

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like Bright's

grand flower
#

It just adds up, heavily modded servers already do a ton, so any performance they can scrounge is a win

#

I remember you asking who was making that other game btw and that's me heh

#

ThatGuy talked about it and one of the reasons is how restrictive SL is

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And sometimes not for the best of reasons

static osprey
#

i imagine you guys plant tons of items everywhere or classes

#

maybe the idea to suggest here would be to fix items being shown across the map when not near it

grand flower
#

Server TPS from a lot and a lot of processing

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Not just client FPS

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Less processing is always a win for us

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I left Bright's but like, it's a great example where being able to just outright skip processing gets large performance gains when you add it all together

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I wrote that odd/even movement processor patch that gets shared here from time to time

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Skipping half the players processing every frame gets some good gains

static osprey
#

havent seen or heard about that πŸ₯€ but thatd be something to suggest be implemented in base game if its unnoticeable gameplay wise and improves performance

grand flower
#

I have given it all to NW heh

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Same with a large explanation on how movement should be rewritten to remove the need for relative positioning

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which is exceedingly expensive

static osprey
#

back to the mutes, im not too sure whats going on with it internally but ced has mentioned that they want it to be clientside

with that in mind, im sure he and beryl would be happy to hear any ideas from developers in here with implementation ideas (i know you guys dont have access to clientside stuff but you can make guesses or maybe they'll share a rough outline of how some stuff works)

static osprey
grand flower
#

I think they're working on it but we'll see heh

#

Either way I don't do SL work anymore, I just like chatting and helping people with it

grand flower
#

I get the potential for abuse

marble cobalt
grand flower
#

Just don't agree that it should be at everyone's detriment when there's a lot of good reasons to have it that way

#

Yeah Zenlet said the same and I do see the point

slate flume
marble cobalt
#

For a time, in South America, specifically in Argentina, there was really only 2 servers you could play on

grand flower
#

I generally would not agree to use it as a reason why it should be blocked

#

But I can somewhat understand it as an argument here

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Somewhat see the point at least

slate flume
marble cobalt
#

Sure, I guess? Like I'm not saying there isn't servers for my country to go to, I'm saying that in regions such as this, you can feel limited in your options

marble cobalt
unique crane
#

The 2 Czech and Slovak servers that outlived every other hosting attempts 😭

grand flower
#

But I also think you're really blowing the issue up greater than it would be

slate flume
grand flower
#

If it happens it'll likely be one server, or two at most.

#

Just sanction them if it happens

marble cobalt
#

Like, this is not a hill I'm trying to die on, I'm simply giving my point of view on the matter, if we have the time to implement it we will :')

grand flower
#

Would be less work to sync mutes over the current plan tbf DogKek

#

Base game could benefit from it too

marble cobalt
#

It'd still be work, and we have our hands full on other things we want to implement atm

grand flower
#

Not just modders

slate flume
#

But if we make enough compromises it'll be almost as good as just giving us access!

#

Obviously

marble cobalt
grand flower
#

Skip processing of voice chat

#

from Player A to Player B

#

Nothing else comes to mind but that's still pretty good imo

marble cobalt
#

I'd definitely be curious to see the actual gains from that optimization

grand flower
#

I guess it would be player count dependant and also depend on how many mutes there are heh

marble cobalt
#

Yeah

grand flower
#

So not extensive but I specialize in networking so this kind of stuff is always a win to me

#

I'm targeting 64 players for my project with potential for 100 native heh

unique crane
#

would have to check profiler

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But I doubt it would have any significant impact in cases of single numbers

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Tens? Could be noticable

grand flower
#

High pop servers especially heavily modded ones will gladly take any benefit they can

unique crane
#

Well how many players do you mute?

grand flower
#

I know Bright players love to mute each other

slate flume
#

We need more network messages

grand flower
#

A lot

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And that's just me but I usually had 5+ players muted

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on a server with 48 players that's a lot

unique crane
#

That sounds fair

grand flower
#

Now imagine muting alive players or muting spectators

unique crane
#

Im asking cause

grand flower
#

Is that clientside?

unique crane
#

I dont mute people unless they are squaky kids

grand flower
#

If so - a lot of players use these options so imagine if those were serverside too

#

You can skip a ton

unique crane
hearty shard
#

david

#

r u real

unique crane
#

Take schizo pills Eve

hearty shard
#

but

#

but

unique crane
#

ill disapear

hearty shard
#

:(

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no more pills

#

nono wanna

#

that reminds me

#

i keep forgetting to take my meds

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whoops

grand flower
#

But yeah I'm just disappointed in how restrictive SL modding is

#

That's my main gripe

upper vapor
static osprey
#

i think

#

idk when it released but it feels new

marble cobalt
#

It just turned a year old publicly

static osprey
#

oh kekw

unique crane
#

No birthday cake ):

#

Wait no

#

We did the host party

#

But still no cake..

grand flower
#

To be fair the lack of clientside modding is a big one

compact saddle
#

gonna say if they ever added clientside modding we will see some crazy servers

hearty shard
#

the AC is gonna have to work overtime

marble cobalt
#

It's not something we are really against adding, as I'm sure you know, it's just the result of things being the way they are

hearty shard
#

omg beryl

#

actually wait this is a dm moment

grand flower
#

Well wont happen with C#

#

Extremely complicated to sandbox safely

#

It's why I went with Luau

marble cobalt
#

If the game wasn't free I'm sure we wouldn't mind letting the game be freely modified

celest thorn
marble cobalt
#

But having the game be free means more cheaters, it means finding a way to sustain years of updates

grand flower
#

Mine's gonna be free too but I get it

slate flume
sharp hedge
#

are there any plans for making the game paid?

grand flower
#

I do plan to have a supporter's edition heh

static osprey
marble cobalt
hearty shard
sharp hedge
#

true

compact saddle
#

add paid skins Pipi_laugh

slate flume
#

Make SL $70

static osprey
#

79p feels more free than free when buying games imo

hearty shard
#

lmao

celest thorn
unique crane
#

Beryl have you seen Zer0's latest project?

#

rewriting SL server

hearty shard
#

average sl dev moment

celest thorn
#

i would love to patch exploit too trolling

#

like grinding to patch out midnight

static osprey
celest thorn
#

i love fucking with cheaters

#

and i helped in the past too already

static osprey
#

you should submit some PRs to cedmod

celest thorn
static osprey
#

oh robotWholesome

celest thorn
static osprey
#

ced shoves them into basegame sometimes if its nice

celest thorn
#

they are in base game

#

for what i know

#

and this lol

#

idk i would love to help out, i find it a fun challenge to patch cheats

static osprey
#

very noice

celest thorn
#

its just a fun challenge

slate flume
#

I made some patches optimizing the CustomHandlersManager last night and made load times like legitimately 10x faster

static osprey
static osprey
#

and also

#

reporting them when you find them

celest thorn
#

but im keeping it a secret

#

because i wanna find a patch for it

#

its kinda complicated

static osprey
#

i mean cheaters

celest thorn
#

and silent aimbot

#

90% sure

hearty shard
#

zen

#

go munch on the systems

celest thorn
#

i have a working poc without using cheats and just a command so

languid temple
#

zne I have something fun for you

static osprey
#

i wouldnt know anything bout it though

celest thorn
#

that you can shoot without looking

static osprey
marble cobalt
static osprey
#

its been around for years

#

not only in SL

hearty shard
celest thorn
#

tbh

compact saddle
#

how to detect aimbot if they aim they cheating ban em sip

hearty shard
#

steal beryls pizza

unique crane
#

@celest thorn Show him

celest thorn
unique crane
#

Btw why is there 567845678 zerotwos

celest thorn
#

which schizo project

unique crane
#

the most schizo one

#

your SL server

#

From scratch

static osprey
celest thorn
#

oh yea

#

let me open up the proj

hearty shard
unique crane
#

I mean thats not really showing anything...

celest thorn
#

This one shows auth

#

and world system like hytale

#

but yea i don't have other videos tbh

unique crane
#

rip

#

basically

celest thorn
#

i made a prim editor for it too

unique crane
#

Zero wrote her own SL server from scratch

marble cobalt
#

So like, your goal is to have a completely custom made assembly csharp or something?

unique crane
#

Without Unity

celest thorn
#

but 90% like RA works

marble cobalt
#

Lol

celest thorn
#

with threads and stuff

marble cobalt
#

Interesting

celest thorn
#

it consumes 20mb with 3 players

#

and 0.1% cpu

#

but i cannot get it verified

marble cobalt
#

Was going to say, I assume you've been seeing some good performance improvements

celest thorn
#

because gmods command are missing

unique crane
#

Waiting for the c++ version with 3kb of ram usage

celest thorn
#

and im lazy

celest thorn
#

yea

marble cobalt
#

Honestly, pretty impressive

celest thorn
hearty shard
#

when make dedicated server IL2CPP

celest thorn
#

i mod on a IL2CPP game

#

infernal but really fun

hearty shard
#

ik an among us modder

celest thorn
#

the game is Called MIK

#

its just so unknown

hearty shard
#

ok but

#

wdym no

#

i DO know someone

#

that mods among us 😭

celest thorn
#

poor guy

unique crane
#

I guess sleeping next to your foob bag is safe

celest thorn
#

i swear that banana

#

one day i will optimize it

static osprey
celest thorn
#

this is atoh / ctoh

static osprey
#

unbelievable that you and @safe briar are from the same country

celest thorn
#

bro runs omega

#

im perma banned from omega

static osprey
celest thorn
#

"VSR Violation"

celest thorn
static osprey
static osprey
#

he used to iirc

celest thorn
#

who tf is running omega

static osprey
celest thorn
#

where tf is blustar

#

that mf is not in this ds

#

nah what the fuck happened in italy

#

last time i remember the beef with a random ass server

celest thorn
static osprey
celest thorn
#

diamond is gone

celest thorn
#

too

#

so

#

quite crazy

safe briar
celest thorn
safe briar
celest thorn
#

crazy

#

ngl i used to play omega

#

then made my own server because yours was so vanilla

#

i still remember the convo we had

#

and to this day idk who tf it was the ddosser

celest thorn
#

is just that they are so bad none sees them or just they don't know how to speak english

safe briar
celest thorn
#

before the big happening

safe briar
#

the big

celest thorn
#

so sad nao had to do what he did

restive turret
upper vapor
#

Real

restive turret
grand flower
restive turret
#

S&box open sourced how they did the restrictions

grand flower
#

Also you dont have the funds Facepunch has

grand flower
#

Hey if y'all do it, cool

#

I went with Luau so I wouldnt have to deal with the crap

#

Also has other benefits

restive turret
#

I mean idc if SL client is on il or mono tbh

#

I just mentioned it.
I even searched for it and many is mostly just dont work, not actually restricting and stuff

cyan crown
#

why is he mogging

restive turret
#

Why not

cyan crown
#

real

#

this sharpness effect is so good even that its shit looking

slate flume
#

Can we modify HDRP already to fix SL lighting cause ong it's horrid

cyan crown
#

northwood will do it themselves soon don't worry

#

honestly they don't need to rework the lighting again they only need a tonemapper since SL doesn't use one

slate flume
#

Shadows in this game look terrible

cyan crown
#

even if they do HDRP shadows are horrible

#

so so horrible

slate flume
cyan crown
#

yeah but at high performance cost

#

these shadows look good the quality is fine

#

but in a scene with a lot of props like the T-armory that i showed recently

#

its just not possible to have good looking shadows there unless you do some magic optimization

#

i only have 16gb of ram and its already lagging the shit out of my editor

#

so i had to go back working on a flat plane

slate flume
#

It's crazy tho that Ultra shadows look as dogshit as they do

cyan crown
#

unreal engine 4 and 5 shadows look so good compared to unity

slate flume
#

No way it's purely an engine limitation

cyan crown
#

it can be good with baked lighting

sweet flax
#

Its rendering type limitation i think

cyan crown
#

also check the recent SZ devlog

#

the lighting there looks so crispy and good

#

hopefully they used a tonemapper or even made some custom lighitng renderer

#

the shadows problem is still present

#

i don't know if those are supposed to react to shadows but i don't know honestly as for the orange light thats just a IES profile

slate flume
cyan crown
#

without raytracing or ssgi?

slate flume
#

You know Tarkov was made in Unity?

cyan crown
#

yeah they made it in hdrp

#

but custom version of unity 2021

slate flume
cyan crown
#

well its a custom version of unity 2021

#

not a public version like northwood uses

slate flume
#

shrug all I know is there's viable options with Unity to not have dogshit lighting, it's not purely an engine limitation

#

Other games do it, so can SL

cyan crown
#

i spent around 100 hour or a lot more then 100 hours using HDRP and only way to get better visuals is either (baked lighiting, raytracing or screen space SSGI)

#

as for shadows there isn't any other way

slate flume
#

I apologize but I just don't 100% believe you

cyan crown
#

no need to apologize you can just try it out yourself

#

spend some time using HDRP

grand flower
#

Unty

grand flower
#

im good

cyan crown
grand flower
#

staying on UE sounds good

cyan crown
#

i tried UE5 for a while its been fun

#

it just didn't tick for me sadly

restive turret
slate flume
cyan crown
#

they do look ass even on ultra its a engine issue

slate flume
#

I can't believe it's purely Unity's fault

cyan crown
#

there is like 20 billion forums about shadows being shit

#

it is a engine issue

restive turret
#

Btw Tarkov map is not random so

cyan crown
#

they can bake it and use world streaming to lower the performance cost

slate flume
#

Grainy/fuzzy shadows like SL has can be partially attributed to the way they set up the rendering pipeline

#

Like

restive turret
#

I play all my games on the lowest quality

#

I honestly do not see this nor care

slate flume
#

I can't claim I know the exact issue but you're making the argument that all Unity games are gonna have dogshit lighting and shadows and I think that's a wild argument

cyan crown
#

okay here is shadows on 16K

#

still look ass

slate flume
cyan crown
#

yes but only one light source

restive turret
#

I love discord doesn't load picturey

cyan crown
#

if you add more then 1 it will not be good for your pc

cyan crown
restive turret
cyan crown
#

i don't like using this fuckass app

slate flume
cyan crown
#

what is it?

#

also here is shadows on ultra

slate flume
# cyan crown what is it?

I can't claim I'm knowledgeable enough to know
I know Unity has engine limitations but I refuse to believe there isn't a way to make the lighting look good without tanking performance

#

Especially given it's one of the most popular game engines

cyan crown
#

well your only 3 choices are baking lighting or using SSGI or Raytracing on dx12

#

there is no other way

#

i tried them all

slate flume
#

I thought I saw shit about probe-based lighting

cyan crown
#

APV those need to be baked

slate flume
#

Idk I did like a 15 second google search

cyan crown
#

adaptive probe volumes are also broken on unity 6.2

slate flume
#

I just have an incredibly hard time believing you

#

There's no way all Unity lighting is dogshit

cyan crown
#

this is baked lighitng with APV

slate flume
restive turret
#

How about you bake a cake instead

cyan crown
#

this is the game with SSGI

#

not SL its my own small fan project

#

this is what i got without baking lighting only using screen space GI

#

if i probably enable raytracing it will look better

#

give me a moment i'll do it right now

#

you can also enable raytraced shadows which will look amazing but cost a lot of performance

#

same scene with raytracing

#

with raytraced shadows it just looks the same

#

unity is using outdated fucking tonemapper and their rendering engine is so ass unless you modify it like how tarkov did or even sons of the forest

true quest
#

am I tripping or unlockable/normal doors has every single permission?

#

auhm

slate flume
topaz yacht
#

I wonder if someone will somehow make chess with the display kits where you move Pieces with commands

slate flume
true quest
# slate flume Could you elaborate?

I was actually doing a patch for 2 of my plugins and I needed to check for DoorPermissionFlags.ExitGates, then for some reason normal every door would trigger the check

I also remember something abt it not working in the past, cause that was main reason to use IDoorPermissionProvider and IDoorPermissionRequester instead of manually checking for flags on the doors but still this is strange lol

Logger.Info(requester.PermissionsPolicy.RequiredPermissions);
Logger.Info((ushort)requester.PermissionsPolicy.RequiredPermissions);
Logger.Info(requester.PermissionsPolicy.RequireAll);
Logger.Info(requester.PermissionsPolicy.CheckPermissions(DoorPermissionFlags.ExitGates));
[2026-02-21 23:50:02.216 -03:00] [INFO] [RemoteKeycard-LabAPI] None
[2026-02-21 23:50:02.232 -03:00] [INFO] [RemoteKeycard-LabAPI] 0
[2026-02-21 23:50:02.248 -03:00] [INFO] [RemoteKeycard-LabAPI] False
[2026-02-21 23:50:02.263 -03:00] [INFO] [RemoteKeycard-LabAPI] True
#

I have some other ways to check it so I don't really care, but this kinda drove me insane

#
            if (!requester.PermissionsPolicy.CheckPermissions(DoorPermissionFlags.None) && item.Base is SingleUseKeycardItem singleUseKeycard)
                singleUseKeycard._destroyed = true;

if you are curious, I'm just doing this and works properly now, but still why only doors with no 0 flags would give me this issue

#

I think I get it now, it's just checking if that permission is sufficient to open the door

#

yeah the logic makes sense

#

I was just being dumb lmao

true quest
thin shuttle
#

Does someone know how to get client Assemblycsharp ?

#

From Il2cpp

tired charm
thin shuttle
#

It's only to get reference when public beta start

#

I just need someone who already did it recently to learn me :3

tired charm
#

i can tell you in dm ig

#

but you cant see the c# code

#

since its compiled as c++

harsh thorn
#

Its compiled to c++

thin shuttle
#

It's can be reverted

#

I don't care of content method

#

I just need method name / argument

#

I already got told how to do it before

#

But it's no more work

grand flower
#

Doubt you'll get the method name

thin shuttle
#

I already got the method name like that

#

Before

obtuse spruce
#

GameAssembly.dll realman

thin shuttle
harsh thorn
#

But function names are mangled

tired charm
obtuse spruce
#

Mangle from five nights at Freddy ? realman

harsh thorn
#

The il2cpp dumpers may work, but we also do things to the game files to break these dumpers

obtuse spruce
harsh thorn
#

So LaserShrug

harsh thorn
#

Unless they absolutely need to be stripped from the server

obtuse spruce
#

Currently doing reverse engineering to hack central server and add Uno game to the central server realman

harsh thorn
tired charm
#

lets release 15.0 before northwood

harsh thorn
#

Better not be talking about the sl central server

obtuse spruce
#

PHP realman

#

24sec ratelimit

#

My beloved

harsh thorn
obtuse spruce
tired charm
obtuse spruce
#

API and central are a monolithe ?

harsh thorn
# tired charm is this actually against eula?

Not nessecarily
However trying to find out info on sl-ac or the launcher (scpsl.exe) or the hwid ban system is not allowed

But we do things to the game files that breaks il2cpp dumpers
So it might not even work

harsh thorn
harsh thorn
thin shuttle
obtuse spruce
#

🌝

harsh thorn
thin shuttle
#

Or even public one sometimes

thin shuttle
#

To decompile client

harsh thorn
#

You cant decompile client like you can for server

#

You will get no code

thin shuttle
#

I know right

#

Otherwise i would have just done it without asking help

harsh thorn
#

Though im not sure if dumpers even work because we do some funny modifications

tired charm
#

its easy to fix

obtuse spruce
#

Did you have try to build the client with Mono ? And see the performance diff ? Im really curious

thin shuttle
tired charm
#

i wont

harsh thorn
#

I recently also learned how to fix it

harsh thorn
shy karma
#

whys my tps so low πŸ˜”

crimson dune
#

wait a minute somethings not right

odd hazel
#

times by 10 right

thin shuttle
shy karma
#

you can kinda but its gonna be hard

#

you can use Ida I think

celest thorn
#

@marble cobalt When position could open?

shy karma
#

to reverse or smt

#

youd have to turn the asm to C# manually

celest thorn
#

so you would need both the Address Codes from Assembly-Csharp and paths

#

etc...

shy karma
celest thorn
#

its complicated

celest thorn
#

but they are incomplete or shutdown

shy karma
#

huh fair enough

#

too bad this stuff still dosent stop people from making hacks TwT

tired charm
#

the game assembly is not obfuscated

slender lynx
shy karma
#

ive been sent videos of ppl hacking on my pvp server the first day the new one got released TwT

slender lynx
#

i hopped on that server today

#

the vamp one

#

played 1 game and bro

#

these ppl wouldnt die

#

checked my client and shot rejected 1.0 so many times

shy karma
#

kinda sucks but it is what it is

slender lynx
#

gg

#

dont load prims till a player requests

shy karma
#

im using mer optimizer which is a plugin someone made that helps a bit

slender lynx
#

whats the tps too

shy karma
slender lynx
#

shots shouldnt be rejecting then

shy karma
#

i set the max tps to 2000 and i got my tps up to 400 XD

celest thorn
slender lynx
#

thats not how that works?

shy karma
#

i know lol

slender lynx
#

yk that makes it worse

shy karma
#

its just funne

celest thorn
#

you can have a baggilion tps

#

but

#

hit not hit

slender lynx
#

if the client cant keep up with server tps shots dont reg

celest thorn
#

instead you make it worse tbh

shy karma
slender lynx
#

fair

shy karma
shy karma
#

πŸ˜”

celest thorn
#

its not that hard to do 60 tps

#

check atoh and it does 60 tps

slender lynx
celest thorn
#

no low even with 5 players in different towers

slender lynx
#

could be ping

shy karma
shy karma
celest thorn
shy karma
#

its a eu server

slender lynx
#

i was only 130ms so it shouldt give that error

celest thorn
#

but im gate keeping

slender lynx
shy karma
#

cus all the swets are there

shy karma
slender lynx
#

is bullet damage correct btw

#

cuz they seem lower

#

ttk is a mess

shy karma
#

i lowered it to 5

slender lynx
#

wtf why

#

?

shy karma
#

people asked me too TwT

slender lynx
#

ok

#

im not tryna be a dick

#

but like

celest thorn
slender lynx
#

who wants to play that

celest thorn
#

they don't know

#

what they want

slender lynx
#

if its normal dmg thats fine

shy karma
slender lynx
#

what comp server

shy karma
shy karma
#

the owner is Lunar if yk them