#plugins-dev-chat

1 messages Β· Page 184 of 1

restive turret
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CSGo

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Community Server Guidelines ommm

celest thorn
upper vapor
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After the client has received the initial nickname, it'll put the star there when receiving a new one, no?

slate flume
upper vapor
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Well initially ofc

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Not sure about modifying it

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UpdateCustomName is a syncvar hook, therefore runs client-side (too)

harsh thorn
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The real name is used internally by the client to as part of whats verify our signatures for badges or reports

slate flume
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Am I seriously going to have to program my own mute command what the fuck

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Crazy that I'm not allowed to extend the base-game system to muting communications in my plugin

ashen hound
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if someone wonders in case of z fight with displaykit then it wont happen lol

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UI documents have sort order soo yes

marble cobalt
spare zodiac
#

seems like someone who would give speeches

restive turret
#

Wrong place sry

spare zodiac
restive turret
#

I was in-sleep trying implement something but in the end it goes to "no support for non VC". Tried many stuff like "callback when not muted" but you can still make a check for hey is muted if not responded to this callback or smth

marble cobalt
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Even nowadays, if I mute a staff member for whatever reason, I'm not sure I'd like them to know, as a player

restive turret
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Imo you shouldn't able to mute moderation people

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But that's other story

celest thorn
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A solution could be checking if they have speakers parented or something so you can mute them

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like how the chat works

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that could be really useful or having like stuff to tell which player sent that

marble cobalt
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It's a solution we've proposed internally when discussing the suggestion in the past

marble cobalt
celest thorn
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but tbh idk how to fix that

#

because it would be annoying having another menu

marble cobalt
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I'm just personally concerned of the privacy ramifications by sharing who you've muted

celest thorn
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or kinda something that tells the client

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Hint parameter?

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SSKeybindHintParameter exist

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so same could be for a text but sent by a player

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idk this are the solution i can think of

restive turret
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But it's a textoy

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Mostly

celest thorn
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hmmm

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Wait

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great idea

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Parenting

restive turret
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It can have an owner

celest thorn
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based on the parenting?

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thats a great way to tell

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atleast it becomes useful trolling

upper vapor
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Doesn't work if you want the speaker to be separate

celest thorn
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else having on the AdminToy the recyclableId

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of a possible owner

restive turret
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So technically you can do smth like "hey if the owner of the object is muted don't show/update this

upper vapor
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Yeah

restive turret
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*linked to it

celest thorn
upper vapor
celest thorn
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I don't think its on the server

restive turret
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Check OnSpawned

restive turret
celest thorn
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like my idea is to have something global that you can use

restive turret
#

Maybe ain't saving it

celest thorn
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like on Hints

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and other stuff

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like a tag tbh

restive turret
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I ain't use hints and didn't checked the system so

celest thorn
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idk like <player=(id)></player>

marble cobalt
# celest thorn SSKeybindHintParameter exist

Not sure with hints, but maybe with DisplayKit we could have a variant of the Text element that does have an assigned hub owner, and if the hub owner is muted then disable the object

marble cobalt
celest thorn
celest thorn
restive turret
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I will check some stuff around the toys

celest thorn
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because it could be used universally for toys etc...

restive turret
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Idk about the hints

celest thorn
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except speakers

celest thorn
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why no?

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like TextToys

restive turret
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ONLY texttoy

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Not other object

celest thorn
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they draw pp?

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like idk?

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so then even shooting would be a problem of annoyance

restive turret
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The 3d textchat isn't only just texttoy

celest thorn
restive turret
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It shoe some "icon" or smth

marble cobalt
# celest thorn idk like <player=(id)></player>

Honestly, I really like this idea, not sure if we'll have the time to implement it, but from a security/privacy standpoint this would probably be the best way to go about it, universally

soft depot
worn gull
#

How can I change the style of a yaml config file? (I want to make it the same as exiled's style/format)

ashen hound
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[REDACTED] should be spawned per player not like yes

unique crane
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am home

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finally

hearty shard
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nuh uh

unique crane
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Tf you mean nuh uh

tulip kiln
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You're being evicted

hearty shard
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gbn gets it

restive turret
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Ser/Deser

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I use it to for my own scr

worn gull
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Ah I hoped for an easier way xd

tulip kiln
unique crane
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go do tickets

restive turret
tulip kiln
restive turret
#

valLikeThis
Probably

unique crane
#

likeIfItWouldMatter xd

hearty shard
marble cobalt
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Can't say for certain which solution we'd go for atm as we have a lot of things in the works, but I can tell you it is an option, should we need it

warped prairie
soft depot
#

so like, if we aren't gonna get Vector3[][] for DrawableLineMessage (which idk if it'll get implemented or not) could we at least get access to controlling the width of our lines πŸ‘‰ πŸ‘ˆ

plain gazelle
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How can i stop the console spam of
Could not update data on server list (legacy)- Rejected - provided IPv6 (not supported yet - many players don't have one). Please set server_ip in config_gameplay file to your external IPv4 address.
on my local-only server . _ .

harsh thorn
plain gazelle
#

but i have a dynamic ipv4 that changes daily :c

harsh thorn
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cuz then you can just set it so it shuts up about the error

plain gazelle
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Also, is ServerEvents.PickupCreated called at Pickup.Create or Pickup.Spawn

restive turret
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when pickup is registered so create

plain gazelle
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heck

restive turret
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or spawn idk, check it

plain gazelle
#

hjkdfg

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idk how to check it

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im just a visual studio pleb

restive turret
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check labapi src code

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but i think its when created the wrapper so with Create

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spawn doesnt have events for it i think

plain gazelle
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I want to create a new Pickup and register its serial to my list

And i want any kind of pickup that gets created that isnt saved on my list to be deleted (-ammo)

But if the event is called at creation, i have no clue how i could safely register it

plain gazelle
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i copy pasted the Pickup.Create and InventoryExtensions.ServerCreatePickup and inserted my register in there, seems to work

obtuse spruce
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Does anyone know the max angle that a player can walk on ?

terse bone
plain gazelle
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I might just change to PlayerEvents.DroppedItem instead as any items i spawn in should be in my list anyway

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wait

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Pickup.Create and then Pickup.Spawn does not invoke ServerEvents.PickupCreated....???

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i guess this solves my issue...?

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wtf

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why tho

upper vapor
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and for items in structures maybe

plain gazelle
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If i disarm myself via RA, all my dropped items invoke PickupCreated

upper vapor
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erm

plain gazelle
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And if i disarm a Dummy with items via RA

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Even without RA

soft depot
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yknow it'd be cool if the DisplayKit included an element for images / sprites SteamHappy

slate flume
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Which do you think is the bigger problem

slate flume
slate flume
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Never advocated for it to be integrated into the RA panel lol

slate flume
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There's also the fact that if a player has you muted, it's already pretty damn obvious that they muted you

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Well either that or they're just ignoring you, which either way could lead to the "harassment" you mentioned

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This privacy concern is stupid and based on

  1. Plugins exposing information to staff
  2. Staff harassing players based on that info
    And #2 is something they can already do by just observing when someone has you muted/is ignoring you
slate flume
slate flume
slate flume
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I firmly believe it's a load of horseshit

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I mean seriously it's wild being hyper-concerned with these small amounts of privacy when I literally have access to information regarding where a player lives, what ISP they use, and similar data
I just want to have full integration between plugins and the in-game system and you don't want to allow that

#

That's about where I'm at
Since your only actual concern is this small threat of potential harassment, and we have differing views on that, I know it's very unlikely you're going to change your mind
So far not once has my opinion mattered to anyone at Northwood
Also if you wish to say anything in response to any of this, and all you're going to do is regurgitate the same dumb argument I've heard multiple times, I don't want to hear it

restive turret
soft depot
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πŸ˜”

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you can still do it with text

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you guys are just making it more inconvenient

slate flume
restive turret
#

sec will not even let the pr merge Kek

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and the untity is build that cant process web reqeust

soft depot
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that's because they're narrow-minded AngryEyes
Images already existed the second you added custom text lol

soft depot
#

cuz that's still pretty good resolution

hearty shard
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guh

soft depot
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and with registering you just make the texture and store it, and devs can reference that sprite in other things n stuff

restive turret
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btw you arent limited to 65kb

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i thiink

soft depot
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I thought that was mirrors limit

soft depot
restive turret
#

ltl allows more but it has to be reliable?

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or something

slate flume
restive turret
rugged laurel
slate flume
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Already mentioned it big dog

slate flume
#

That's a fucking awful standard to hold plugin devs to

warped prairie
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that was kadavas fault ok!

rugged laurel
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Idk i guess its just a personal thing when i make plugins i split up settings into more specifics so id separate text chat either way

restive turret
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I was thinking of denying showing the toy for the muted player if "HideOnLocalMutes" is true & the ownerRefHub is set

slate flume
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That's not the goal

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The goal is muting individuals

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You shouldn't have to mute the text chat in its entirety just to mute one person

restive turret
slate flume
#

It should be simple for users to go to one person -> click mute -> no longer receive communications

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They shouldn't have to individually go through like 3 different settings to do it

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That's not intuitive

warped prairie
slate flume
obtuse spruce
#

Too many messages i cant understand this debate Sad_bob

restive turret
slate flume
restive turret
#

Ya

slate flume
#

People use one typically because they can't use the other

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And if you don't want to listen to people, then just turn voice chat off

restive turret
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I want to hear X and Y but not Z.
I want to see what X and Z sends but not Y

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R6S tab page is doing this which I find better

slate flume
#

My point is this is a situation that rarely arises, and if people really wanted it I could add it separately

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You're missing the point

restive turret
slate flume
restive turret
#

The game is not designed to use text chat

slate flume
#

Correct

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But some devs add it

slate flume
#

If players have to use server-specific settings to do basic things such as mute another player, then something is wrong

restive turret
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Even IF you receive X player muted Z, and you not gonna send message to Z then what if I as a moderator want to see even if I have the guy muted?

rugged laurel
# slate flume But some devs add it

I say this as a long time plugin dev and server host. We will always be adding and breaking the game in ways it was not intended thats a given. But thats kinda on us to make it work.

slate flume
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It's on Northwood for having shitty plugin support

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I've been doing this since 2024

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And I'm also a server host (though haven't applied for the role)

rugged laurel
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For a game developed mostly by volunteers theres a lot to balance with developing basegame and plugin support. As a plugin developer since 2022 part of the funs always been finding a way to make things work within restrictions. Its like an interesting puzzle.

slate flume
#

The volunteer excuse for having poor support while actively denying adding better QoL features is stupid

rugged laurel
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What game

slate flume
#

SCP: Reflection

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It's my tag

rugged laurel
#

Ill have to look into it sounds cool

slate flume
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It uses Luau as a framework for modding

static osprey
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luau

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lababu

hearty shard
hearty shard
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GET OUT

thorn escarp
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Isn't that the roblox coding thing

slate flume
slate flume
hearty shard
slate flume
hearty shard
#

i understand it in some ways for smth like roblox

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whats the game itself made in

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thats the real question

slate flume
#

Unreal Engine I believe

hearty shard
#

Hm

restive turret
rugged laurel
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Does it not have a steam page yet

hearty shard
#

Maybe just having modding like what unity has with bepinex etc isnt to be expected with UE

slate flume
hearty shard
#

leads to just normal steam page

thorn escarp
hearty shard
#

no game

hearty shard
#

oh i see

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so it is on stema

rugged laurel
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Whats the base loop of the game

hearty shard
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just private

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okay

restive turret
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Repeat

rugged laurel
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Like is it scpsl type gameplay?

slate flume
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It'll come shipped with some gamemodes standard, one/two of which intended to be similar to SL

hearty shard
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also

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hi trub

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:D

static osprey
rugged laurel
#

Sounds like they may be developing a modding platform as their focus instead of a game focus

slate flume
rugged laurel
#

Unlike sl which is opposite

static osprey
slate flume
restive turret
rugged laurel
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Thats cool and will def be a fun thing for modders

slate flume
#

Planned steam workshop support

hearty shard
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with a passion

restive turret
#

It got better

slate flume
static osprey
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with a passion

hearty shard
rugged laurel
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Tho comparing it with sl may be a bit unfair. Since sl focus is making a game. While thats focus is creating a modding platform

slate flume
restive turret
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Tho I dont like using lua so I will skip entirely

slate flume
#

The comparison seems unfair because of how limiting SL is

restive turret
#

And not like I gonna play it even if I self host or join on dedicated

rugged laurel
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While also not making stuff besides gamemodes.It leaves more time to do thay

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Kinda like how sl is able to push consistent uodates

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That game is the same but for a different primary goal

slate flume
#

Meaning it plays like SL

slate flume
rugged laurel
restive turret
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Not like any games in the past X years got dropped out then taken back up

slate flume
#

I'm just saying it's a problem, if you don't want to believe that then sure man

restive turret
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Tbh people leave , new people job

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*join

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That the basic for everything

slate flume
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And none of that has to do with the fact that the game has changed from what it used to be?

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Interesting take

restive turret
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I mean thats right

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But even if the game stays the same

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You can pick it up again

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Hell you can even remake it your own or do your own game

slate flume
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And?

restive turret
#

Old people leave, new people go, it is a cycle of a live service game

slate flume
#

All I'm saying is SL updates have driven long-time players off the platform because they shifted the focus of the game

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You're now going into a spiel about how all games loses players and some players come back and blah blah blah

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None of that addresses that

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There's a reason people post videos like this

SCP Secret Laboratory has been out for nearly 8 whole years now and recent years has seen it change drastically compared to what it used to be. I miss the older version, I miss the old vision for the game and realism slop ain’t it chief.

This video has been an absolute NIGHTMARE to make and I’ve even gone back and forth about uploading this...

β–Ά Play video
stone prawn
restive turret
#

Bro I do not know the state of old SL i have NOT even know what it was.
I only played very long ago for 1 hour with my friend, we did some shit then dropped it.

slate flume
#

Okay

marble cobalt
slate flume
#

Still isn't really relevant

marble cobalt
marble cobalt
slate flume
restive turret
marble cobalt
#

So you think that synchronizing the mutes the player has would happen sooner?

slate flume
slate flume
#

Because the change was reworked to only applying to SpeakerToys

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And that change has already passed LabAPI inspections

marble cobalt
#

I am literally trying to help you out

slate flume
marble cobalt
#

We made no decision

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Literally

slate flume
#

Lmao

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The security team vetoed the original change

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That was on the internal tracker

slender lynx
#

@slate flume its not worth the argument

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call it quits bro

hearty shard
#

omg beryl

slate flume
hearty shard
#

prob bad timing but ello!!

slate flume
#

I'll make my case anyways

slender lynx
slate flume
slender lynx
#

shit took me 3 years to get triangles as even a suggestion and the only way that happened was getting a game designer to agree

slate flume
#

Might as well make myself well-expressed

slender lynx
#

talking with general nw wont do anything

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im talkin from experience

slate flume
#

I know

slender lynx
#

just savin you a headache

slender lynx
#

read line 3 again

#

getting things implemented is harder than stealing from fort knox but its not worth the argument in the first place

slate flume
#

You're now arguing with me that I should give up my argument, I just wish to speak my honest mind on this
Not doing anything ever is a poor mindset

slender lynx
#

they'll do what they feel fit and tbf they can just not care lols

marble cobalt
# slate flume The security team vetoed the original change

:') I really cannot understand how you can be so confident when you don't have access to our internal conversations.

I'm sorry you were given the impression that we weren't going to do what you're requesting, but as mentioned before a few times, an issue being closed doesn't mean we aren't doing something about it, it just means we are not going to be using your issue, or a specific issue as a reference.

slender lynx
slate flume
slender lynx
#

ive been here since 2017 and it aint gonna change

slate flume
marble cobalt
#

Again, I am sorry if whatever Cedric said gave you the wrong impression

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But I am trying to help you understand what really happens

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We create our own design documents, bring up our own concerns, alternatives explored and then create a proposed plan

slate flume
#

He vetoed the implementation as stated

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Because of the "security concerns" which I believe are bogus

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Is that not correct?

marble cobalt
#

He brought up a privacy concern, we heard him out as he is a workmate and respect his opinion, I also shared with you a personal experience of why I could see this being an issue, I understand you want things to be done quick, and I am terribly sorry to you and everyone else in the community for the fact that we cannot do things faster

slate flume
#

I'm expressing that I dislike that you guys made this change

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I think it's a negative thing you guys did

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That's about it

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You disagree, fine

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I don't know what you're trying to achieve atp

marble cobalt
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Just thought I'd try to help you understand that we are trying to achieve the same goal, you want your community to be protected in a way that is intuitive, so do we

#

If that's your goal, it still lives on and we're still looking for ways to make that happen

slate flume
marble cobalt
#

We may still do the idea of syncing mutes, we are just not fully happy with that route at the moment

slate flume
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I don't doubt that you want what's best and what-not, I just think it's stupid

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I think stifling progress because of these insignificant issues is a poor mindset to have when designing a modding framework

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But you guys don't view the issue as insignificant and that's where we differ

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Not sure why you keep wanting to reaffirm that

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I've stated my case and I'll continue to state it as long as you keep trying to debunk it

marble cobalt
#

Where ideas fall, specially on this side of the community, is the fact that we are not just designing a modding framework, we are designing a game. It's not that the issue is insignificant, it isn't. There is solutions on both sides, and each solution has it's pros and cons, there's nothing bad with that.

slate flume
marble cobalt
#

When designing anything, it is good to have an open mind about each issue, and see if there is alternatives.

slate flume
slate flume
marble cobalt
#

I meant your issue

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As I thought you were talking about that

slate flume
#

Ah

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My bad on that

marble cobalt
#

It's all good

obtuse spruce
#

The idea is to make the Muted players synced ?

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or am i dumb

slate flume
# marble cobalt It's all good

I don't think the issue I have is insignificant, I think that the issue presented with the original implementation is insignificant
I know you want everything to be sunshine and rainbows for everyone involved and that you only have the best intentions
I don't doubt it
I know you think this is the best course of action, I just challenge that view-point because it reflects a restrictive development philosophy
You guys completely don't trust plugin developers with interfacing better with base-game systems because you're worried we're going to make implementations for the worse and assume that the worst-case scenario is going to be awful and drive players away

marble cobalt
#

Things take time, and again, I'm sorry we can't do things in time, or faster

obtuse spruce
#

triangle primitive RealMan

marble cobalt
#

I don't mean this to blame anyone in here, but consider the fact that we implement plugin development features essentially for free (API Maintainers still get paid bounties as anyone else)

slate flume
#

I implement plugin features for free too

marble cobalt
#

We don't virtually see a lot of income come directly from the features we implement plugin development wise

restive turret
slate flume
#

You guys being volunteers doesn't mean I shouldn't be able to criticize what I feel to be improper judgement

obtuse spruce
marble cobalt
#

The difference is that you can't maintain a game for free, and I mean this as an ex plugin developer

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I was literally in your position, my entire resumΓ© was plugin development

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They are simply not comparable

marble cobalt
#

That's fine

slate flume
#

No offense big dog

marble cobalt
#

I was talking to maro

restive turret
#

My resume was reversing and trying stuff out

marble cobalt
#

Not to you

slate flume
#

Okay πŸ‘πŸ»

obtuse spruce
#

Give me the SL codebase im gonna add it and also add an rickrollToy 🀑

slate flume
#

I do think maro brings up a fair point though considering it is a relatively small feature to add

restive turret
slate flume
#

It's one extra primitive

#

Other AdminToys have been made in the time it's taken to get approval for this one AdminToy addition

obtuse spruce
obtuse spruce
slate flume
restive turret
#

I can do it in editor

obtuse spruce
slate flume
#

I feel maro's complaints are entirely justified

restive turret
slate flume
obtuse spruce
#

Im keter now thx

slate flume
#

πŸ”₯

obtuse spruce
#

I talk too much

slate flume
obtuse spruce
slate flume
#

Supreme yapper

marble cobalt
#

As said before, I do hope you get what you need/want

slate flume
#

If the concern is not enough money, maybe downsize the team

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Just a thought

obtuse spruce
#

downsize ???

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Huh

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such a bad decision

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extremely bad

slate flume
#

They are not an indie studio atp

restive turret
#

Not like 2 people can take yall 50 issues, bugs, tasks

rugged laurel
#

Downsizing wouldnt fix any money as its by bounty

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It be the same

slate flume
#

πŸ‘πŸ»

#

Why pay bounties to 3 dozen people to do impromptu big fixes when you could pay a wage to a couple devs to do it full-time

obtuse spruce
#

Me when NW earn only 4234€/m with patreon and that the amount one senior developer should be paid...

rugged laurel
slate flume
#

Size is

obtuse spruce
marble cobalt
rugged laurel
#

So lets say we cut to a couple devs. You could prob have one besides hubert with how much the patreon made. No merch sales cause no marketing department

obtuse spruce
# slate flume Me when merch sales

dont forget 3D Artists who's making an huge work, bro Phasmophobia earn millions and look like an Roblox game in 2020. We have High quality textures and models. Im not trying to suck NW but dont forget that

slender lynx
slate flume
obtuse spruce
slate flume
#

Game's been out for what, 8 years?

restive turret
celest thorn
#

you can see more than that

#

that in my opinion is the tip of the iceberg

restive turret
#

Why did I read as $/million

slate flume
#

Patreon by itself makes $60k/year, + merch sales, + alternatives
If you downsized to a small dev team you could feasibly pay a few people full-time to work on the game and get more done than pure volunteers

spring swan
obtuse spruce
upper pike
#

They don't fund the studio

restive turret
celest thorn
#

and the donations trolling

spring swan
marble cobalt
spring swan
slate flume
restive turret
#

No

celest thorn
#

SL isn't Hollow knight

restive turret
#

I am disconnected at every game stuff

celest thorn
#

its a miracle this game still exist

obtuse spruce
#

Sadly all income are not public so we cant really see but in all cases if you are paid with bounty there are 2 two ways

  • NW love money
  • NW cant pay everyone as they should be
slate flume
upper pike
#

I don't think we quite understand how complicated and expensive developing a game is

stone prawn
celest thorn
upper pike
#

60k is not even enough to fund the studio when most of the staff are working for free as a volunteer and the ones who do develop are paid by bounty

stone prawn
#

most volunteers are PR and community

restive turret
marble cobalt
#

I simply and only handle the programming team

#

Like me there is so many different teams

slate flume
celest thorn
#

at marketing plz reveal how much nw makes trolling

restive turret
upper pike
#

Yeah, I have no idea what Im talking about. And Im not scared to admit that

hearty shard
spring swan
#

and I have no idea whats going on

celest thorn
obtuse spruce
#

i think we talk about money actually but that not the big point of why a lot of features is not implemented in a short time. Yea NW development sucks on somes points but ima be honest with the LabAPI i saw an huge interests of NW in this. We have so much Toy to play with, SSS, DisplayKit soon. So many things that somes years before NW was like "WE HATE MODDING GNGNGN"

spring swan
#

just seeing plugin dev chat more active than usual

slate flume
#

Northwood is splitting probably more than 6 figures among like 100 people, that's gonna be nothing
If instead they split it among a few people, they might be able to just work this full-time

restive turret
stone prawn
slate flume
celest thorn
#

no more programming then trolling

obtuse spruce
slate flume
# slate flume Dawg

I'm saying pay a few people to work on the game full-time instead of a team of volunteers

stone prawn
slate flume
obtuse spruce
spring swan
slate flume
celest thorn
spring swan
#

the only full time person would be hubert iirc

marble cobalt
stone prawn
#

yeah

slate flume
obtuse spruce
spring swan
upper pike
#

How many developers can you pay full time with on 60k minus all the studio costs like licensing and assets?

spring swan
#

gotta include taxes

stone prawn
upper pike
#

Barely anything

stone prawn
#

theres a lot more stuff to be paid

celest thorn
slate flume
upper pike
stone prawn
obtuse spruce
stone prawn
#

/j

spring swan
marble cobalt
celest thorn
# stone prawn good idea...

taxes in poland aren't that high here you need to pay taxes for even fucking having a shadow on the ground

slate flume
# slate flume Exactly my point

If 3/4 people can make Hollow Knight, why can't 3/4 people work on SL
They'd be doing shit at roughly the same pace as the game is already going anyways because shit doesn't get done

obtuse spruce
celest thorn
#

god i love the italian goverment

restive turret
upper pike
#

Hollow Knight and SL are two very different cases

restive turret
#

*profile

stone prawn
#

literally

celest thorn
#

one is well done

upper pike
#

Like they couldn't be more different

celest thorn
#

the other sucks

spring swan
#

multiplayer game v singleplayer game

celest thorn
#

i will let you pick which one i mean

marble cobalt
upper pike
slate flume
celest thorn
restive turret
stone prawn
celest thorn
stone prawn
#

said*

slate flume
obtuse spruce
upper pike
#

Among Us doesn't exactly have a high standard when it comes to their programming quality

rugged laurel
celest thorn
#

and our just goes "I love money but i need more"

slate flume
#

You seen some of these classes?

obtuse spruce
#

"Is Chaos Theory using our new Custom UI Framework ?nerd_fast "

celest thorn
#

sometimes i do wonder how it is

stone prawn
#

its good trust

celest thorn
#

i just want soemone to leak it to see the comments

#

lol

obtuse spruce
#

Love u hubert, continue to leak i need this to dont fall in depression of coding plugins

marble cobalt
stone prawn
#

//who the fuck coded this? will need to remake later

marble cobalt
#

I would've loved it so much when I was a plugin dev

upper pike
#

If you're trying to say SL can be better made if we follow another game's example, it helps if that second game has something going for it

slate flume
#

All I'm saying is if NW downsized to just a few devs, and not a team of a hundred+ volunteers, they'd honestly probably do better than they are right now

celest thorn
#

called

restive turret
slate flume
stone prawn
celest thorn
upper pike
#

Yes, but its player count is a lot lower now

#

SL is still going strong 8 years later

#

That's worth something at least. Right?

stone prawn
#

yes

restive turret
stone prawn
#

pretty good compared to other games

restive turret
#

Also DO NOT SEE old tarkovs code

celest thorn
#

Thats actually really good

slate flume
restive turret
#

It is the worst i seen in my 3 years of c#

celest thorn
#

ngl i think SL is really similar to tarkov old code

slate flume
#

They just aren't going to fix it

celest thorn
restive turret
#

Ye

obtuse spruce
restive turret
#

Thats fake

celest thorn
#

Bro he made like crazy good game he deserve credits

#

the code is so similar that one game is crazy realistic and run shit

restive turret
#

Not crazy good, ghe optimalitation sucks more than I run 3 sl instance with 20 dummies moving

celest thorn
#

sl runs shit even if its not realistic

obtuse spruce
#

use LabAPI events are fun but making an abstraction of the codebase to make what i want is better, no overhead, no tiny cost

celest thorn
#

one day i will read

#

"game optimized"

#

and i will do 1 fps more

#

so i can do 21fps

#

instead of 20

restive turret
#

I still play the game on 720 windowed

celest thorn
#

same computer that can run raytracing and high end games even from last month

upper pike
#

We should have an update just called OPTIMISATION UPDATE, and change basically nothing
But at least we can say we released the Optimisation Update and quell everyone who keeps asking

obtuse spruce
upper pike
#

I doubt they would even read the changelog anyway

celest thorn
restive turret
#

Optimalitation Update is basically a three-month period of time that we're gonna be taking in order to fixing and repairing the game

slate flume
celest thorn
#

probably runs better

#

maybe

#

im joking

#

it would run the same

celest thorn
#

Same shit like cod

slate flume
#

Hate the 13.0 update

restive turret
#

I rather make my own game then make sl again from scratch

slate flume
#

HDRP ruined the style of the game

obtuse spruce
upper pike
#

New HCZ looks good because it was made for that lighting

celest thorn
#

btw is lucid sleeping?

#

strange

restive turret
celest thorn
#

that this convo is going on

restive turret
celest thorn
#

so yea that works

upper pike
#

Lucid never sleeps
He's always watching

#

But he's on LoA, so its not his problem

restive turret
#

Its your problem now

celest thorn
celest thorn
restive turret
celest thorn
#

for no reason

#

and ragebait

#

then get a drink

#

and go to bed

restive turret
#

Use twitter than

#

I heard ragebaiting there profitable

celest thorn
obtuse spruce
upper pike
#

Rotate a cube primitive and hide half of it
Simple

slate flume
celest thorn
#

i do it for the game

restive turret
#

I see daily ragebaits

celest thorn
#

tbh its incredible to me that tarkov runs better than SL tbh

spring swan
#

we've been waiting on that shit for years

#

so soonTM i hope

restive turret
#

"years"

celest thorn
celest thorn
spring swan
upper pike
#

That moment when you realise its 2026

celest thorn
#

thanks french people other than giving us funny memes, you gave us the revolution spirit

static osprey
celest thorn
restive turret
#

Never seen it got talked with it since I'm a a plugin dev

spring swan
#

its either triangle/pyramid primitives or we can spawn a fuck ton of primitives as one prefab

#

thats all we ask

static osprey
#

square :D

spring swan
celest thorn
spring swan
#

outside of this discord, it is a very big discussion

celest thorn
#

before it spreads

#

like a disease

restive turret
#

Ah well

#

That's your story part too

obtuse spruce
restive turret
#

So

upper pike
celest thorn
spring swan
celest thorn
#

and so it would lag less

slate flume
#

If only quad primitives could position vertices

#

Would fix my life

celest thorn
#

its been months

spring swan
#

now triangles

restive turret
#

Deepwell?

#

I am not well in deep

celest thorn
restive turret
#

Lore

#

πŸ”₯

celest thorn
#

sl is more lore

#

than gameplay and fps

obtuse spruce
spring swan
#

plus I heard some rumors nesquuik, that access is planning on trying a gtag event?

obtuse spruce
obtuse spruce
#

Gorilla Tag 🀑

spring swan
restive turret
celest thorn
#

now

restive turret
#

Funniest shit i seen today

static osprey
#

Can i compete

upper pike
celest thorn
#

i forgot who was at the nw team

celest thorn
#

ngl

static osprey
#

ive only ever joined bullish tournaments

#

which was hosted by ghostz

celest thorn
#

you should've trolling

static osprey
#

iirc

celest thorn
#

ghost tourney bad

#

ours good

static osprey
restive turret
#

Never joined any tournament

obtuse spruce
#

so that probably true i guess so

restive turret
#

I just bad at the game

celest thorn
#

ngl

obtuse spruce
#

one old and one recent

celest thorn
#

whoever is gonna run them

#

goodluck

spring swan
static osprey
#

ill run them they r ez pz

spring swan
#

@bullish

#

oh right he ain't in this discord

junior elm
#

Bullish tournaments forsenTF

static osprey
junior elm
#

frikenjebelbrooje

spring swan
#

for 2 tournaments

celest thorn
#

prepare a psychologist too because you will need it

spring swan
#

then it became me

stone prawn
static osprey
celest thorn
#

am i wrong ghost?

junior elm
#

I miss that zombie tournament, for those that remember

junior elm
spring swan
#

, but JOKER

#

AHEM

#

doesn't want to do it again

#

smh

static osprey
junior elm
#

The Zen can help? πŸ‘€

celest thorn
#

to release it

static osprey
restive turret
#

Rob some plugin dev and make it workClassDTroll1

spring swan
junior elm
slate flume
#

What is the point of the TextArea setting?

spring swan
obtuse spruce
slate flume
#

Haven't worked with SSSS much

celest thorn
slate flume
obtuse spruce
celest thorn
#

just not gonna say what we were planning me and the big M

spring swan
celest thorn
spring swan
#

, but I wont

obtuse spruce
spring swan
#

ain't worth my time

static osprey
hearty shard
celest thorn
hearty shard
#

Eg if you wanna explain some stuff idk

restive turret
celest thorn
#

but maro rejected it so many times

obtuse spruce
junior elm
slate flume
spring swan
celest thorn
#

it worked great

#

it was REALLY good

celest thorn
#

and fun

spring swan
celest thorn
# static osprey why was it stressful

Finding idea, dealing with NW, dealing with people, dealing with owners, testing, making sure the clan doesn't throw everything down, same day seeing application check each one of them, day before no sleep for checking servers having backups

obtuse spruce
static osprey
#

if problem then delay for fix

hearty shard
#

Good question

static osprey
#

ezpz

hearty shard
#

I don't know

spring swan
hearty shard
#

I never actually bothered checking it

celest thorn
#

oh and performance too

spring swan
#

you don't understand how scary the word "delay" is

celest thorn
#

TRUE

#

1 less tps

#

and you hear the tryharder complain

spring swan
#

imagine all the players showing up on time for the event,clearing up their schedules to make it for the tournament

#

then boom.. delay..

obtuse spruce
#

Me when tps at 60 instead of 128 🀑

restive turret
#

Just print them it's 20/20 every time

restive turret
spring swan
#

trust me if you've seen how kurva's first scp sl tournament went

#

you would know

celest thorn
#

to be honest its really stressfull to a point i really was deciding to stop or not

#

its just too much

obtuse spruce
#

iirc NW cap the FpcDistribution Sad_bob so no position updated 128/s

static osprey
#

schedule the tournament for a friday so if any issue fix for sat/sun

#

ezpz

spring swan
#

still leads to a whole ass riot

celest thorn
#

like zenlet you wanna know how much i spent for making a tournament like the one me and maro made the first one

junior elm
static osprey
celest thorn
#

1 month

#

of just development

#

5 months of testing

spring swan
restive turret
#

And timing between zones is just worst

celest thorn
#

and fixes

spring swan
#

you are so right

static osprey
spring swan
celest thorn
#

its just impossible

static osprey
celest thorn
#

to make both happy

restive turret
#

"we gonna reschedule to 01:00 !"

#

πŸ’€

junior elm
celest thorn
static osprey
celest thorn
#

too

#

the worst one

static osprey
restive turret
#

I said that too

celest thorn
#

australians

restive turret
#

Ye

junior elm
celest thorn
#

im sorry but Kitchen Island is just too far

#

from us

celest thorn
#

running 1 Tournament for each region

upper pike
#

Spiderland...

junior elm
#

I mean, if you put in so much work for a concept? :)

celest thorn
#

its already alot if one runs without the clan not destroying it

static osprey
celest thorn
#

and then finding host good enough

spring swan
restive turret
spring swan
#

WAIT

#

SPIDER

#

spider update

#

when

junior elm
#

I've said too much

upper pike
#

They already confirmed Australia exists in SL

upper pike
#

So therefore spiders must exist

#

Meaning 15.0 is the Spider Update

celest thorn
#

if you guys add spiders

#

im out of this game

#

for good

static osprey
#

i would love spiders

#

and ants

celest thorn
static osprey
#

and flies

celest thorn
#

NOW

spring swan
celest thorn
static osprey
#

and maggots

celest thorn
#

GODDAMIT

junior elm
celest thorn
#

why all of the disgusting things

static osprey
#

imagine if they added eating maggots

static osprey
#

dclass hp++++

celest thorn
#

spiders just are too scary for me

upper pike
#

Spider Keycard is confirmed
Therefore spiders will also be added soon

#

What else would the spider keycard access?

static osprey
#

id play SL everyday if spiders, flies and maggots were added

junior elm
#

Zennie, time to beam the leakoid forsenTF

upper pike
#

Not the maggots

static osprey
#

πŸ™πŸ™

obtuse spruce
#

NW add somes spiders on the HCZ Prayge

celest thorn
#

please love yourself

#

i cannot say the other word

upper pike
#

We need a single spider tucked in some obscure corner of HCZ

celest thorn
#

but LOVE YOURSELF NOW

static osprey
#

ill give you Β£10

celest thorn
static osprey
obtuse spruce
static osprey
obtuse spruce
#

we have water puddle on floor so... at this point

obtuse spruce
#

And you make it to a scale of 10 and u got slowness when walking on it

upper pike
#

Can't wait to see the Australian servers 5 minutes after the SpiderWebToys are added

celest thorn
#

do spider when throwing their web like be the same thing as us gooning?

obtuse spruce
#

LMAO

upper pike
#

Its not even the devs who added it

celest thorn
#

or what?

upper pike
#

They just appeared there

#

Spitting

obtuse spruce
static osprey
celest thorn
obtuse spruce
#

more realistic but dont know the price with an image of 720x720

celest thorn
#

just saying

#

i did this because i was bored

#

client side moving toys

#

for you they move

#

for the others you are flying

static osprey
#

😭

spring swan
#

@junior elm speaking of the zombie tournament, we did revive the map a couple months ago smug it took us some time since we built this when MapEditorReborn was in beta testing

celest thorn
obtuse spruce
#

Too many information on ur screen wtf

celest thorn
#

but i do more than that

celest thorn
spring swan
obtuse spruce
#

Map by bakamba, Animation by bakamba i just made the lighting 🀑

junior elm
#

I love those kinds of maps where it’s just a big room.
Toy soldier mode from Rising Storm 2: Vietnam did it pretty well.

spring swan
obtuse spruce
#

I love working with him