#plugins-dev-chat
1 messages Β· Page 184 of 1
they are scary
After the client has received the initial nickname, it'll put the star there when receiving a new one, no?
Idk probably but you can fake sync the name you give to the client
Well initially ofc
Not sure about modifying it
UpdateCustomName is a syncvar hook, therefore runs client-side (too)
Nah displayname is separate from the real name
The real name is used internally by the client to as part of whats verify our signatures for badges or reports
Am I seriously going to have to program my own mute command what the fuck
Crazy that I'm not allowed to extend the base-game system to muting communications in my plugin
I made a suggestion if anyone has any ideas on what can be done to fix this
if someone wonders in case of z fight with displaykit then it wont happen lol
UI documents have sort order soo yes
Are we just going to be cooked forever because of the whims of some Northwood elites or are we going to see some changes happen to get this done?
I mean it seriously pisses me off that we were this close to an actual solution only for it to get shot down by bogus security concerns.
Just let us make proper plugins for real
That's certainly an encouraging way to discuss things π
yo it's the katze
I was in-sleep trying implement something but in the end it goes to "no support for non VC". Tried many stuff like "callback when not muted" but you can still make a check for hey is muted if not responded to this callback or smth
it was suggested that plugins be given access to client-sided mutes.
Having played in various online communities as I grew up, from Garry's Mod to Minecraft, I've had my run-ins with staff members, and I know for a fact something like this would have been misused for harassments or sanctions, it's just a privacy measure
Even nowadays, if I mute a staff member for whatever reason, I'm not sure I'd like them to know, as a player
A solution could be checking if they have speakers parented or something so you can mute them
like how the chat works
that could be really useful or having like stuff to tell which player sent that
It's a solution we've proposed internally when discussing the suggestion in the past
However, ThatGuy wants mutes to also affect players in their text chat plugin, which is a valid suggestion
yea i do have the same exact issue with ATOH
but tbh idk how to fix that
because it would be annoying having another menu
I'm just personally concerned of the privacy ramifications by sharing who you've muted
thats true a solution could be maybe tags?
or kinda something that tells the client
Hint parameter?
SSKeybindHintParameter exist
so same could be for a text but sent by a player
idk this are the solution i can think of
It can have an owner
Doesn't work if you want the speaker to be separate
So technically you can do smth like "hey if the owner of the object is muted don't show/update this
Yeah
Admintoy already have refhub
*linked to it
fr?
Owner is not synced
I don't think its on the server
Or maybe I'm just bad at remembering but it has refhub connection in there
like my idea is to have something global that you can use
Maybe ain't saving it
I ain't use hints and didn't checked the system so
idk like <player=(id)></player>
Not sure with hints, but maybe with DisplayKit we could have a variant of the Text element that does have an assigned hub owner, and if the hub owner is muted then disable the object
That could also work!
I mean DisplayKit on default unity is REALLY good
tbh i think this is actually easier for developers and nw to implement
I will check some stuff around the toys
because it could be used universally for toys etc...
Idk about the hints
except speakers
No
Yea but idk how tf would someone do shit with a primitive toy?
they draw pp?
like idk?
so then even shooting would be a problem of annoyance
The 3d textchat isn't only just texttoy
I use Hints for example
It shoe some "icon" or smth
this would be peak
Honestly, I really like this idea, not sure if we'll have the time to implement it, but from a security/privacy standpoint this would probably be the best way to go about it, universally
another option could be just to let users opt in / out of sharing mutes with server over plugin, that way if a client trusts their server (and the server could talk abt not sharing mutes etc...) then they can opt in and plugin devs can use that
How can I change the style of a yaml config file? (I want to make it the same as exiled's style/format)
do we need variant? idk but fells not needed
[REDACTED] should be spawned per player not like yes
nuh uh
Tf you mean nuh uh
You're being evicted
gbn gets it
You use your own yaml reader
Ser/Deser
I use it to for my own scr
Ah I hoped for an easier way xd
I can help you get your home back if you implement toy parenting to non-networked objects
go do tickets
That's the easy way until my propesed idea got used

Whats exiled's style
valLikeThis
Probably
likeIfItWouldMatter xd
We've actually discussed and considered this, and it's not necessarily scrapped but it does have its own disadvantages, as everything else
Can't say for certain which solution we'd go for atm as we have a lot of things in the works, but I can tell you it is an option, should we need it
so like, if we aren't gonna get Vector3[][] for DrawableLineMessage (which idk if it'll get implemented or not) could we at least get access to controlling the width of our lines π π
How can i stop the console spam of
Could not update data on server list (legacy)- Rejected - provided IPv6 (not supported yet - many players don't have one). Please set server_ip in config_gameplay file to your external IPv4 address.
on my local-only server . _ .
set server_ip to your external ipv4
but i have a dynamic ipv4 that changes daily :c
is it a local server that wont be on the list?
cuz then you can just set it so it shuts up about the error
afaik yeah, i just start the steam scpsl dedicated server thing and direct connect via localhost
Also, is ServerEvents.PickupCreated called at Pickup.Create or Pickup.Spawn

when pickup is registered so create
heck
or spawn idk, check it
check labapi src code
but i think its when created the wrapper so with Create
spawn doesnt have events for it i think
I want to create a new Pickup and register its serial to my list
And i want any kind of pickup that gets created that isnt saved on my list to be deleted (-ammo)
But if the event is called at creation, i have no clue how i could safely register it
i copy pasted the Pickup.Create and InventoryExtensions.ServerCreatePickup and inserted my register in there, seems to work
Does anyone know the max angle that a player can walk on ?
hm, easiest solution would be to defer deleting pickups (by Timing.CallDelayed) inside that event and just check if that pickup is inside your list/hashset
I might just change to PlayerEvents.DroppedItem instead as any items i spawn in should be in my list anyway
wait
Pickup.Create and then Pickup.Spawn does not invoke ServerEvents.PickupCreated....???
i guess this solves my issue...?

wtf
why tho
it's only called for map generation pickups afaik
and for items in structures maybe
If i disarm myself via RA, all my dropped items invoke PickupCreated
erm
yknow it'd be cool if the DisplayKit included an element for images / sprites 
And the alternative is not having a way for players to mute each other 
Which do you think is the bigger problem
Because personally I see more of an issue with this than the alternative
Also, "it was suggested that plugins be given access"
Never said anything about exposing that information to the staff team
While plugins could make that information available to the staff team, they could also be exposing things like IPs that they generally shouldn't be exposing to the entire staff team
Never advocated for it to be integrated into the RA panel lol
It pisses me off
There's also the fact that if a player has you muted, it's already pretty damn obvious that they muted you
Well either that or they're just ignoring you, which either way could lead to the "harassment" you mentioned
This privacy concern is stupid and based on
- Plugins exposing information to staff
- Staff harassing players based on that info
And #2 is something they can already do by just observing when someone has you muted/is ignoring you
Okay so the problem is if I send players a UI element with the display kit, they'll receive that, except now it'll just be empty, meaning they still haven't fully muted the other player
And this doesn't address TextToys
Let me also state that when this idea was shot down based on those concerns, I was told I should just implement my own mute command
This brings up the exact same "issues" as before, and also doubles as being less intuitive for players
I firmly believe it's a load of horseshit
I mean seriously it's wild being hyper-concerned with these small amounts of privacy when I literally have access to information regarding where a player lives, what ISP they use, and similar data
I just want to have full integration between plugins and the in-game system and you don't want to allow that
That's about where I'm at
Since your only actual concern is this small threat of potential harassment, and we have differing views on that, I know it's very unlikely you're going to change your mind
So far not once has my opinion mattered to anyone at Northwood
Also if you wish to say anything in response to any of this, and all you're going to do is regurgitate the same dumb argument I've heard multiple times, I don't want to hear it
def not include sending pictures over
Story of Northwood's life ong
sec will not even let the pr merge 
and the untity is build that cant process web reqeust
that's because they're narrow-minded 
Images already existed the second you added custom text lol
I was thinking a network message to register images < 65 kb RGB24 or RGBA32
cuz that's still pretty good resolution
guh
and with registering you just make the texture and store it, and devs can reference that sprite in other things n stuff
I thought that was mirrors limit
another thing is that I can make decent quality videos without lagging clients π
The clients need better hardware fr
@warped prairie the swappergun incident
Whats the issue with a server specific setting fir muting text chat. If anything having that option separate from vc makes more sense cause it gives the player more control
^
Already mentioned it big dog
Why should I have to recreate basic base-game functionality
That's a fucking awful standard to hold plugin devs to

that was kadavas fault ok!
Idk i guess its just a personal thing when i make plugins i split up settings into more specifics so id separate text chat either way
I was thinking of denying showing the toy for the muted player if "HideOnLocalMutes" is true & the ownerRefHub is set
Oh you mean muting text chat entirely?
That's not the goal
The goal is muting individuals
You shouldn't have to mute the text chat in its entirety just to mute one person
It was the most fastest hotfix ever
It should be simple for users to go to one person -> click mute -> no longer receive communications
They shouldn't have to individually go through like 3 different settings to do it
That's not intuitive
"emergency server restart my bad team"
-# (People shouldn't have to configure server-specific settings to play on your server, that's poor design)
Too many messages i cant understand this debate 
Tbh I sometimes want to read what they say but I dont want to hear them
With in-game proximity text-chat?
Ya
People use one typically because they can't use the other
And if you don't want to listen to people, then just turn voice chat off
I want to hear X and Y but not Z.
I want to see what X and Z sends but not Y
R6S tab page is doing this which I find better
My point is this is a situation that rarely arises, and if people really wanted it I could add it separately
You're missing the point
^
Okay how is this at all relevant
The game is not designed to use text chat
And ^
If players have to use server-specific settings to do basic things such as mute another player, then something is wrong
Even IF you receive X player muted Z, and you not gonna send message to Z then what if I as a moderator want to see even if I have the guy muted?
I say this as a long time plugin dev and server host. We will always be adding and breaking the game in ways it was not intended thats a given. But thats kinda on us to make it work.
What's your point
No
It's on Northwood for having shitty plugin support
I've been doing this since 2024
And I'm also a server host (though haven't applied for the role)
For a game developed mostly by volunteers theres a lot to balance with developing basegame and plugin support. As a plugin developer since 2022 part of the funs always been finding a way to make things work within restrictions. Its like an interesting puzzle.
I know a game entering beta soon developed by volunteers that is similar to SCP:SL but is implementing better plugin support
The volunteer excuse for having poor support while actively denying adding better QoL features is stupid
What game
Ill have to look into it sounds cool
It uses Luau as a framework for modding
lua for modding π₯
Isn't that the roblox coding thing
Yes
Roblox uses it lmao
ik
Allows you to send scripts to clients to implement better freedom in client-side modding
i understand it in some ways for smth like roblox
whats the game itself made in
thats the real question
Unreal Engine I believe
Hm
Labapu
Does it not have a steam page yet
Maybe just having modding like what unity has with bepinex etc isnt to be expected with UE
No, it's about to enter a private beta
I guess there's a difference between making a game with plugins in mind from the start, and starting without plugins in mind
no game
Whats the base loop of the game
Like is it scpsl type gameplay?
It'll come shipped with some gamemodes standard, one/two of which intended to be similar to SL
whos the dev out of curiosity
Sounds like they may be developing a modding platform as their focus instead of a game focus
I would share but I'm not sure if he wants me to say
Unlike sl which is opposite
is it virtual
No
Virtual sanity
It's G-Mod -esque
Thats cool and will def be a fun thing for modders
Planned steam workshop support
It got better
It's better to have it than not
GET OUT
Tho comparing it with sl may be a bit unfair. Since sl focus is making a game. While thats focus is creating a modding platform
Both are games, one just has a larger focus on being better for modders
Tho I dont like using lua so I will skip entirely
The comparison seems unfair because of how limiting SL is
real
And not like I gonna play it even if I self host or join on dedicated
While also not making stuff besides gamemodes.It leaves more time to do thay
Kinda like how sl is able to push consistent uodates
That game is the same but for a different primary goal
The "gamemodes" includes an SL gamemode
Meaning it plays like SL
That make the game increasingly competitive and have driven a lot of long-time players off the game
Well ill def guve the game a try when it comes out to see how the gamemodes play
Not like any games in the past X years got dropped out then taken back up
I've seen YouTube videos and forms about people expressing that sentiment, and had members of my community leave for the same reasons
I'm just saying it's a problem, if you don't want to believe that then sure man
And none of that has to do with the fact that the game has changed from what it used to be?
Interesting take
I mean thats right
But even if the game stays the same
You can pick it up again
Hell you can even remake it your own or do your own game
And?
Old people leave, new people go, it is a cycle of a live service game
All I'm saying is SL updates have driven long-time players off the platform because they shifted the focus of the game
You're now going into a spiel about how all games loses players and some players come back and blah blah blah
None of that addresses that
There's a reason people post videos like this
SCP Secret Laboratory has been out for nearly 8 whole years now and recent years has seen it change drastically compared to what it used to be. I miss the older version, I miss the old vision for the game and realism slop ainβt it chief.
This video has been an absolute NIGHTMARE to make and Iβve even gone back and forth about uploading this...
would be cool hoping the game lasts
Bro I do not know the state of old SL i have NOT even know what it was.
I only played very long ago for 1 hour with my friend, we did some shit then dropped it.
Okay
The same could be implemented for Text Toys, we didn't discuss full implementation, we were discussing alternatives that help both sides out
Still isn't really relevant
So is that the plan?
You proposed your opinion, and I agree that it would be nice for your plugin to be able to fully mute people
We discussed ideas, not plans
But that's not going to happen for probably at least a year because of the decisions you guys have made 
Can be shown into old r6s, old csgo, every old game.
People like nostalgia or when they enjoyed it.
So you think that synchronizing the mutes the player has would happen sooner?
If you want to believe it's all nostalgia then that's fine man whatever you wanna believe
I believe that SpeakerToys will receive an implementation far sooner now than any alternatives
Because the change was reworked to only applying to SpeakerToys
And that change has already passed LabAPI inspections
I'm not sure why you are being aggressive about this, I'm quite literally talking things with peers to see if we can fit this into our plans in the future
I am literally trying to help you out
Because I'm pissed that you guys made this decision
Yes you did
Lmao
The security team vetoed the original change
That was on the internal tracker
omg beryl
Idrgaf
prob bad timing but ello!!
I'll make my case anyways
yappin here aint gonna change their mind
But they're gonna keep trying to change mine
shit took me 3 years to get triangles as even a suggestion and the only way that happened was getting a game designer to agree
Might as well make myself well-expressed
I know
just savin you a headache
^
read line 3 again

getting things implemented is harder than stealing from fort knox but its not worth the argument in the first place
You're now arguing with me that I should give up my argument, I just wish to speak my honest mind on this
Not doing anything ever is a poor mindset
they'll do what they feel fit and tbf they can just not care lols
:') I really cannot understand how you can be so confident when you don't have access to our internal conversations.
I'm sorry you were given the impression that we weren't going to do what you're requesting, but as mentioned before a few times, an issue being closed doesn't mean we aren't doing something about it, it just means we are not going to be using your issue, or a specific issue as a reference.
i never told you to stop im just sayin how it goes
"I really cannot understand how you can be so confident when you don't have access to our internal conversations." I'm literally going off of what cedric told me big bro
ive been here since 2017 and it aint gonna change
Had this conversation with him about two weeks ago
Again, I am sorry if whatever Cedric said gave you the wrong impression
But I am trying to help you understand what really happens
We create our own design documents, bring up our own concerns, alternatives explored and then create a proposed plan
He did not give me the wrong impression
He vetoed the implementation as stated
Because of the "security concerns" which I believe are bogus
Is that not correct?
He brought up a privacy concern, we heard him out as he is a workmate and respect his opinion, I also shared with you a personal experience of why I could see this being an issue, I understand you want things to be done quick, and I am terribly sorry to you and everyone else in the community for the fact that we cannot do things faster
And I shared my counterpoints and now you're taking it as a personal attack
I'm expressing that I dislike that you guys made this change
I think it's a negative thing you guys did
That's about it
You disagree, fine
I don't know what you're trying to achieve atp
Just thought I'd try to help you understand that we are trying to achieve the same goal, you want your community to be protected in a way that is intuitive, so do we
If that's your goal, it still lives on and we're still looking for ways to make that happen
I don't doubt that some people on the team, you included, are well-intentioned
We may still do the idea of syncing mutes, we are just not fully happy with that route at the moment
There was a way available that you guys shot down because of something I feel is bogus, that's the stance I'm expressing
I don't doubt that you want what's best and what-not, I just think it's stupid
I think stifling progress because of these insignificant issues is a poor mindset to have when designing a modding framework
But you guys don't view the issue as insignificant and that's where we differ
Not sure why you keep wanting to reaffirm that
I've stated my case and I'll continue to state it as long as you keep trying to debunk it
Where ideas fall, specially on this side of the community, is the fact that we are not just designing a modding framework, we are designing a game. It's not that the issue is insignificant, it isn't. There is solutions on both sides, and each solution has it's pros and cons, there's nothing bad with that.
The LabAPI team is about designing a modding framework
When designing anything, it is good to have an open mind about each issue, and see if there is alternatives.
You guys don't make game design changes
"It's not that the issue is insignificant, it isn't."
And that's where we disagree, as I stated earlier
^
It's all good
I don't think the issue I have is insignificant, I think that the issue presented with the original implementation is insignificant
I know you want everything to be sunshine and rainbows for everyone involved and that you only have the best intentions
I don't doubt it
I know you think this is the best course of action, I just challenge that view-point because it reflects a restrictive development philosophy
You guys completely don't trust plugin developers with interfacing better with base-game systems because you're worried we're going to make implementations for the worse and assume that the worst-case scenario is going to be awful and drive players away
It's something the LabAPI team is actually working on and asked me to propose it to Hubert and Ender for approval
Obviously don't say that publicly
This was my response after being dmed about it by "that game designer that agreed"
Things take time, and again, I'm sorry we can't do things in time, or faster
triangle primitive 
I don't mean this to blame anyone in here, but consider the fact that we implement plugin development features essentially for free (API Maintainers still get paid bounties as anyone else)
I implement plugin features for free too
We don't virtually see a lot of income come directly from the features we implement plugin development wise
I'm gonna remove every gameobject on your server if I see a triangle made with primitives
The difference is you work for Northwood on LabAPI, and I work solo on my own projects
You guys being volunteers doesn't mean I shouldn't be able to criticize what I feel to be improper judgement
Im gonna set all the parent of each gameobject of all NWOS to null if you do it 
The difference is that you can't maintain a game for free, and I mean this as an ex plugin developer
I was literally in your position, my entire resumΓ© was plugin development
They are simply not comparable
^
That's fine
No offense big dog
I was talking to maro
My resume was reversing and trying stuff out
Not to you
Okay ππ»
Give me the SL codebase im gonna add it and also add an rickrollToy π€‘
I do think maro brings up a fair point though considering it is a relatively small feature to add
Jokes on you, I force parent all your gameobjects to your server
It's one extra primitive
Other AdminToys have been made in the time it's taken to get approval for this one AdminToy addition
Imagine parent all gameobject to the localHub π€‘
Bet?
i wanna try it π€‘
You guys also have historically not been transparent about your processes, until recently we couldn't even know which issues were accepted and which were denied
I can do it in editor
Do it, compile and tell me what happen π€‘
I feel maro's complaints are entirely justified
Can't compile but can record
3 years is like 1/20 of my entire lifespan, small things really shouldn't be taking that long
I talk too much
I'm level 40, how do you think I feel lmao
Huh
Supreme yapper
The reason I bring up "money" as a topic is because it really is the cause of most issues we cannot resolve, I'm down to explain and talk more about that if it's something of interest to people, but in regards to your concerns, I think we both brought up our points as much as we wanted to
As said before, I do hope you get what you need/want
The Northwood team has a 31 page organizational chart
They are not an indie studio atp
Not like 2 people can take yall 50 issues, bugs, tasks
Fix the system
ππ»
Why pay bounties to 3 dozen people to do impromptu big fixes when you could pay a wage to a couple devs to do it full-time
Me when NW earn only 4234β¬/m with patreon and that the amount one senior developer should be paid...
90% of those ppl arent paid
Me when merch sales
represent not an huge amount frr
Server/infrastructure costs as well btw centrals and our CI machine aren't free
So lets say we cut to a couple devs. You could prob have one besides hubert with how much the patreon made. No merch sales cause no marketing department
dont forget 3D Artists who's making an huge work, bro Phasmophobia earn millions and look like an Roblox game in 2020. We have High quality textures and models. Im not trying to suck NW but dont forget that
its whatev now since its done, also icl its not important
Bunch of assets still ripped from CB btw
Okay but dont forget the Surface update
Game's been out for what, 8 years?
Me when I run 10 build a day
tbh nw makes more than that count the plushies, merch, patreon, partners (companies)
you can see more than that
that in my opinion is the tip of the iceberg
Why did I read as $/million
What partners?
Patreon by itself makes $60k/year, + merch sales, + alternatives
If you downsized to a small dev team you could feasibly pay a few people full-time to work on the game and get more done than pure volunteers
Terabit 
Where im talking about millions is Phasmophobia
They don't fund the studio
Never heard of it
and the donations 
the hosting company on scp sl's main page in game
I don't handle our finances, but I wouldn't assume what you see on patreon is "just the tip of the iceberg"
(See Team Cherry)
yea
thats what i meant
hmm, I don't believe that
You know the people who made Hollow Knight
No
SL isn't Hollow knight
I am disconnected at every game stuff
its a miracle this game still exist
Sadly all income are not public so we cant really see but in all cases if you are paid with bounty there are 2 two ways
- NW love money
- NW cant pay everyone as they should be
No, but my point is they pay a few team members to work full-time rather than having a 30 page list of volunteers
I don't think we quite understand how complicated and expensive developing a game is
volunteers != getting paid, downsizing changes nothing?
tbh bounties aren't paid that much paid idk the specifics but im pretty sure they aren't that high to make a full income
60k is not even enough to fund the studio when most of the staff are working for free as a volunteer and the ones who do develop are paid by bounty
most volunteers are PR and community
Me hoarding 10kβ¬/d from the studio (this is a joke)
And I'll have you know I mean that thumbs up as "I don't fully know either", there is a lot of cogs running simultaneously
I simply and only handle the programming team
Like me there is so many different teams
Let me do some math for you
$100 split among 100 people is $1 each
$100 for 1 person is $100 each
The less people, the more individually they're paid, and if you have a small team it's feasible to pay them an actual wage instead of having a bloated team
at marketing plz reveal how much nw makes 
2 popcorn and a half Garfield magazine
Yeah, I have no idea what Im talking about. And Im not scared to admit that
This chat makes me go insanr
and I have no idea whats going on
the garfield magazine from 1900 that now cost 2M
i think we talk about money actually but that not the big point of why a lot of features is not implemented in a short time. Yea NW development sucks on somes points but ima be honest with the LabAPI i saw an huge interests of NW in this. We have so much Toy to play with, SSS, DisplayKit soon. So many things that somes years before NW was like "WE HATE MODDING GNGNGN"
just seeing plugin dev chat more active than usual
Northwood is splitting probably more than 6 figures among like 100 people, that's gonna be nothing
If instead they split it among a few people, they might be able to just work this full-time
I have it all digitally
that changes nothing, volunteers do not get paid in the studio, getting rid of them and having less changes nothing
Still can't revert the micro speed cap btw
thats true
Dawg
no more programming then 
what you talking about ?
I'm saying pay a few people to work on the game full-time instead of a team of volunteers
Back in August of last year the game capped your speed when using Micro to 5.4m/s, and we still can't change it
min salary ngl
if you have some money to donate to NW go ahead
w/ the funding NW has
yeah they don't got that type of cash
Dawg they make $60k/year off patreon alone
they will add any feature you want too if you pay 5k
the only full time person would be hubert iirc
You would be correct
yeah
No way they're not making 6 figures
NW have somes skill issue part but make a balance game is complicated
waaay below that
How many developers can you pay full time with on 60k minus all the studio costs like licensing and assets?
gotta include taxes
not all of the money goes straight into paying people
Barely anything
theres a lot more stuff to be paid
tax evasion exist btw
Exactly my point

good idea...
Me looking at Hubert discord RPC to get somes leaks with file Name 
/j
it does, but knowing hubert and truewhitelion, they would defs want to follow all tax regulations xd
The amount of times Hubert has accidentally leaked something
Not just Discord
taxes in poland aren't that high here you need to pay taxes for even fucking having a shadow on the ground
true π
If 3/4 people can make Hollow Knight, why can't 3/4 people work on SL
They'd be doing shit at roughly the same pace as the game is already going anyways because shit doesn't get done
DisplayKit for exemple ? if you remember our dm
i think that part of it
god i love the italian goverment
Goof luck on me, after I accidentally leaked what I working on back in a year I stopped showing any games on my channel
Hollow Knight and SL are two very different cases
*profile
literally
Like they couldn't be more different
the other sucks
multiplayer game v singleplayer game
LMAO
i will let you pick which one i mean
I was just about to say that, a "custom UI framework" or something like that was accidentally mentioned by Hubert on a stream once, I was surprised not to see more people talk about that π (sorry Hubert if you're reading this
)
I mean I wouldn't say HK sucks. Like its a pretty good game
Among Us
Goat Simulator
Castle Crashers
Risk of Rain
Project Zomboid
Paper's Please
who said hollow knight sucks

Me when I have 27% vat/tax for everything
im surprised people keep asking if 15.0 is this year when you said something about it in the labapi stream
bro your president builds fucking stadium next to his house
said*
All at least initially made and maintained by small indie dev teams
When i heard that ive directly DM you, i was on fire "NO WAY HINT 2.0"
Among Us doesn't exactly have a high standard when it comes to their programming quality
I was on that stream amd was like in my head βdid he say what i thiught. Im just gonna not acknowledgeβ
and our just goes "I love money but i need more"
Okay let's be real neither does SL
You seen some of these classes?
"Is Chaos Theory using our new Custom UI Framework ?
"
Thank god we don't see the client code
sometimes i do wonder how it is
its good trust
Love u hubert, continue to leak i need this to dont fall in depression of coding plugins
It's truly been a task trying to keep myself quiet over it 
//who the fuck coded this? will need to remake later
I would've loved it so much when I was a plugin dev
If you're trying to say SL can be better made if we follow another game's example, it helps if that second game has something going for it
All I'm saying is if NW downsized to just a few devs, and not a team of a hundred+ volunteers, they'd honestly probably do better than they are right now
i have one beatiful line on ATOH
called
LMAO 
catch
{
// Ignore
}
Did you see how popular Among Us was in the hey-day
oh man the lines in my projects 
i wonder if zenlet has found any of mine in the ts bot
Yes, but its player count is a lot lower now
SL is still going strong 8 years later
That's worth something at least. Right?
yes
And not like they have plugin framework.
They event changed it to IL2CPP as I seen it
pretty good compared to other games
Also DO NOT SEE old tarkovs code
AHAHAHAHHAHHAHAHAHAHA
Thats actually really good
It is, but I primarily brought it up to show that a lot of the frustrations people have with SL can be fixed
It is the worst i seen in my 3 years of c#
ngl i think SL is really similar to tarkov old code
They just aren't going to fix it
Nikita codes better than hubert change my mind
Ye
When hubert released the new cassie system i was so happy fr
Thats fake
Bro he made like crazy good game he deserve credits
the code is so similar that one game is crazy realistic and run shit
Not crazy good, ghe optimalitation sucks more than I run 3 sl instance with 20 dummies moving
sl runs shit even if its not realistic
use LabAPI events are fun but making an abstraction of the codebase to make what i want is better, no overhead, no tiny cost
one day i will read
"game optimized"
and i will do 1 fps more
so i can do 21fps
instead of 20
I still play the game on 720 windowed
same computer that can run raytracing and high end games even from last month
We should have an update just called OPTIMISATION UPDATE, and change basically nothing
But at least we can say we released the Optimisation Update and quell everyone who keeps asking
"we fixed GC Pressure on Server build" 
I doubt they would even read the changelog anyway

i read each changelog and see even the git diff
Optimalitation Update is basically a three-month period of time that we're gonna be taking in order to fixing and repairing the game
I know a good few people who have to play with facility lights off because of the poor optimization
just put the fries in the bag and make sl 2
probably runs better
maybe
im joking
it would run the same
13.0 all over again
Same shit like cod
Hate the 13.0 update
I rather make my own game then make sl again from scratch
HDRP ruined the style of the game
Me when new PlayerReceivingAudioEventArgs hotpath π€‘
Yeah, the map wasn't designed for HDRP lighting
New HCZ looks good because it was made for that lighting
There is many poc around hotpaths, it just need time and proper implementation (as always)
that this convo is going on
LoA?
Its your problem now
last time i asked about triangle primitive i got shutdown

U want it again 
Nah im fine i wanna just shit on nw
for no reason
and ragebait
then get a drink
and go to bed
here its funnier because people don't understand the ragebait
cached event. nobody take it as a reference or if that the case add an Clone method
i dont really know i was trying to take a look how to fix cuz we dont have stuff like DynamicPatch and i think add and if subscribecount on, break the code readability so...
Rotate a cube primitive and hide half of it
Simple
π£οΈ
i do it for the game
Not like Twitter will know the context either
I see daily ragebaits
tbh its incredible to me that tarkov runs better than SL tbh
triangle primitive discussions
we've been waiting on that shit for years
so soonTM i hope
"years"
la revolution
its been years lol
no actually lol
That moment when you realise its 2026
thanks french people other than giving us funny memes, you gave us the revolution spirit
i like squares
we like triangles
Never seen it got talked with it since I'm a a plugin dev
its either triangle/pyramid primitives or we can spawn a fuck ton of primitives as one prefab
thats all we ask
square :D
yeah you're in the wrong discord lol
it got shutdown fast everytime lol
outside of this discord, it is a very big discussion
so you loose control of each primitive inside ? no animation, nothing
So
The Square Deepstate suppresses all mentions of the triangles
you could technically do one mesh
for static stuff I'd like to make a huge ass map that doesn't need animating and whatever
and so it would lag less
go think about deepwell lol, that thing hasn't been still completed which i remember talks about being a week long lol
its been months
we already have squares
now triangles
Or NW remove the if check in the Update loop and you should add an other component that do it
plus I heard some rumors nesquuik, that access is planning on trying a gtag event?
GTag ? what does that mean ? full word i mean
im so sorry for the guy
Gorilla Tag π€‘
global badge event
Lmao
Funniest shit i seen today
Can i compete
Mfw there's a story in a game based on a collaborative writing platform revolving around telling stories
didn't you compete on the one that me and maro made?
i forgot who was at the nw team
no
ngl
you should've 
iirc
i dont like tournaments-- was lagging like fuck on bullish's
Never joined any tournament
skill issue
Hum im kinda confuse cuz they are two things that i heard. one about Hexagone and one about Access
so that probably true i guess so
I just bad at the game
ngl
one old and one recent
I didn't host bullish's early tournaments
ill run them they r ez pz
Bullish tournaments 
skillz maybe
frikenjebelbrooje
prepare a psychologist too because you will need it
then it became me
dude same when i did the first one in 2021 or 2022 in the giant box, so fucking unplayable π
oh
am i wrong ghost?
yeah fps was insane
pmo
I miss that zombie tournament, for those that remember
true
that was so much fun
I want to run it again
, but JOKER
AHEM
doesn't want to do it again
smh
why do u need him
call the big J and ask him
The Zen can help? π
to release it
the zen will not
Rob some plugin dev and make it work
well anything related to the exiled tourmanent I gotta bring it up to joker since it was something he was behind 
y
tell him Hubert needs his top guy for one last tournament 
What is the point of the TextArea setting?
just cuz 
DisplayKit ?
Haven't worked with SSSS much
cof cof we did propose it cof cof
Server-specific settings
oh mb
just not gonna say what we were planning me and the big M
I mean I could run the tournament again

, but I wont
run it 
ain't worth my time
tarkov in scpsl
I believe it was just for adding text
psychologist is needed too they cost alot
Eg if you wanna explain some stuff idk
Mario in sl
That was actually a tournament i HAD in mind
but maro rejected it so many times
I can understand

So when it folds out, what's the point in that, what happens there?
yeah I don't want to go through the mental stress those tournaments caused 
I did super smash ultimate with movesets and stuff
it worked great
it was REALLY good
why was it stressful
and fun
tournaments gotta run smoothly all the way and make sure shit doesn't fuck up big time
Finding idea, dealing with NW, dealing with people, dealing with owners, testing, making sure the clan doesn't throw everything down, same day seeing application check each one of them, day before no sleep for checking servers having backups
if you made plugin with, i can understand this mental stress
nah its just a game
if problem then delay for fix
Good question
ezpz
I don't know
bro..
I never actually bothered checking it
oh and performance too
you don't understand how scary the word "delay" is
TRUE
TRUE
1 less tps
and you hear the tryharder complain
imagine all the players showing up on time for the event,clearing up their schedules to make it for the tournament
then boom.. delay..
Me when tps at 60 instead of 128 π€‘
Just print them it's 20/20 every time
thug it out

to be honest its really stressfull to a point i really was deciding to stop or not
its just too much
iirc NW cap the FpcDistribution
so no position updated 128/s
yeah.. about that.. 
still leads to a whole ass riot
like zenlet you wanna know how much i spent for making a tournament like the one me and maro made the first one
shoot the tryhards on sight 
tournament has to be for the vibes
no gbadge for complainers
oh you right
And timing between zones is just worst
and fixes
you are so right
im the zen im always right
I mean the tournaments main goals are to bring the communities of sl together
I made sure that the tournament we run was fun for tryhards and non
its just impossible
ask @junior elm
to make both happy
-# *Some exceptions may apply
Fun fact scheduling you need to take care of like timezones
pmo
marking all emails as unread
I said that too
australians
Ye
Just split up between EU, NA, and spiderland
ARE YOU CRAZY???
running 1 Tournament for each region
Spiderland...
I mean, if you put in so much work for a concept? :)
its already alot if one runs without the clan not destroying it
ez
and then finding host good enough
crazy AU is just known as "spider land"
Spiderman
I've said too much
They already confirmed Australia exists in SL
zenlet love yourself
and flies
NOW
I mean regional tournaments sounds cool, it was technically attempted when the Down Under Tournament was a thing
EWWW
and maggots
GODDAMIT
π»π»π»π»π»π»π»π»
why all of the disgusting things
imagine if they added eating maggots
dclass hp++++
I swear i cried when i saw that in vr
spiders just are too scary for me
gd need to do this
Spider Keycard is confirmed
Therefore spiders will also be added soon
What else would the spider keycard access?
id play SL everyday if spiders, flies and maggots were added
Zennie, time to beam the leakoid 
oh true
Bilewater 
Not the maggots
We need a single spider tucked in some obscure corner of HCZ
but LOVE YOURSELF NOW
@sharp vine Can you do this
ill give you Β£10
give 5k
no
Fr that could be fun to have Spider web and spiders and somes logic area like ServerRoom 
imagine setting up spider web traps for people
we have water puddle on floor so... at this point
SpiderWebToy π€‘
And you make it to a scale of 10 and u got slowness when walking on it
Can't wait to see the Australian servers 5 minutes after the SpiderWebToys are added
do spider when throwing their web like be the same thing as us gooning?
LMAO
Its not even the devs who added it
or what?
Will be added by default for australian servers
no way to remove it
someone make this out of primitives now and bring my fps to 10 please
lightwork
don't worry i gotch you with meow

I dont know what the cost of drawcall with TextToy and each pixel on a cube char
more realistic but dont know the price with an image of 720x720
find out 
just saying
i did this because i was bored
client side moving toys
for you they move
for the others you are flying
@junior elm speaking of the zombie tournament, we did revive the map a couple months ago
it took us some time since we built this when MapEditorReborn was in beta testing
20 fps because it compress and its ass
Too many information on ur screen wtf
but i do more than that
Debug
Lighting...
THATS THE ONE!!! π
hey it was the fourth map ever made w/ primitives, so lighting technique wasn't great
Map by bakamba, Animation by bakamba i just made the lighting π€‘
I love those kinds of maps where itβs just a big room.
Toy soldier mode from Rising Storm 2: Vietnam did it pretty well.
bakamba doing cool work as per usual
this man is really goatted fr
I love working with him


