#plugins-dev-chat

1 messages ยท Page 91 of 1

true cedar
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immense amounts of effort

winged meteor
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fine ๐Ÿ˜ 

grand flower
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Yeah I meant that you cant really do much better by rewriting from scratch over hsm or whatever

winged meteor
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should I build v3 from source or use v2.1.3

true cedar
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v3 is mostly stable i think if u don't use hint parameters

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specifically animated hint parameters

winged meteor
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ANIMATED HINTS???

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OH HELL YAEH

hearty shard
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you can have hints that adjust based on time

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on client

true cedar
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i wanted to make ruei support those for line heights

hearty shard
#

idk how it specifically works

true cedar
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worst mistake of my life

hearty shard
#

it does something

true cedar
winged meteor
#

People gonna make snake game with those hints I know it can happen eventually

hearty shard
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use the chaos card

winged meteor
#

yuh

true cedar
true cedar
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its between RueDisplay and Viewport

hearty shard
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display!!

true cedar
#

NO

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that conflicts with unity!!

hearty shard
#

...

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i meant the ruedisplay

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but yk

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display one

true cedar
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ruedisplay is UGLYU

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but viewport is also ugly

hearty shard
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WELL VIEWPORT SOUNDS TERRIBLE

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AND I HATE YOU!

grand flower
#

I also don't like the hint system just for the bandwidth usage

true cedar
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i cant think of any other names

hearty shard
#

well whatd be the solution

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well

grand flower
#

In SL? Nothing since clientside mods wont ever happen

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lmao

hearty shard
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ig have hint framework integrated into sl

true cedar
#

in the grand scheme of things unless ur updating hints every like 5 frames

#

the bandwidth impact will not be that bad

grand flower
#

Bandwidth and CPU

#

At high player counts it hits

hearty shard
true cedar
hearty shard
#

Every 1s iirc

true cedar
#

puts on glasses ruei only updates when necessary

hearty shard
#

with some additional force updates depending on what happens

hearty shard
true cedar
#

patch effect disable!!!!!!!!!!!

hearty shard
#

how does that make me able to accurately display the active time

true cedar
#

oh

hearty shard
#

ya

true cedar
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well shit u got me there

hearty shard
#

although

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i just send empty hint if active status are empty but

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honestly ruei 3 ill make it so it just doesnt send a new hint w ur stuff

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Instead of sending every 1s always even without effects

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it also force updates on a few conditions like role change, spectator target change and uhhh

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Sent hints and updates to stuff like proximity chat status

hearty shard
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only happens w a pc in the game though

true cedar
#

problem with v3's system is that like

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it updates based on the lowest update interval

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so if u have a dynamicelement set to update every 1s for a timer and one set to update every 0.75s

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the timer will update every 0.75s which could look odd

hearty shard
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the timer should be seperated ngl

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as in

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Stopwatch or alternative

true cedar
hearty shard
# true cedar wdym

Uhh ill reword
i feel like regardless you should be using an external counter like a Stopwatch for controlling time on a hint

#

well idk what u meant by odd, cuz it updating a lil more often would probably be okay? If its still showing the correct data

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i think it wouldnt go out of sync unless ur relying on the calls to updating hints being done at the same time always, which may not be true w like force updates etc

winged meteor
true cedar
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oh ur using v3

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v2

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idkkk

winged meteor
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no

#

v2

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thats

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v2'

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code

true cedar
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i dont really provide support for v2 anymore considering its like

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2 years od

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check the position

true cedar
#

if it updates every 0.750s

hearty shard
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pai....

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i dont like u..

true cedar
#

then its gonna update the hint that SHOULD be updated in 1s in 0.75s and then 1.5s

hearty shard
#

hmmm

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good point

true cedar
#

so the hint is updated 0.5s early and then 0.25s late

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timer hint would bypass that

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it'd ALWAYS update every 1s

hearty shard
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hmmm

true cedar
#

or like every 0.5s if theres another timer that updates every 0.5s

hearty shard
true cedar
#

well

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yea

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but then for 2s

hearty shard
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ya

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i get it

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hmmm

true cedar
winged meteor
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darn

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y pos didn't fix

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evenm with "0'

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ig I can try v3

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but gotta find doc for it

winged meteor
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year*

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guys

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I may be retarded

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I never added the plugin

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to my plugins folder

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in the server

true cedar
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........

hearty shard
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...

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pawslee what the hell

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Stole my line

winged meteor
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paislee can you make hints size smaller in your thing?

winged meteor
#

tanks

#

I don't normally use rich text lol

true cedar
hearty shard
winged meteor
winged meteor
#

fixed

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lol

winged meteor
#

lab-api has server-specific settings?

static meteor
winged meteor
#

ok

grand flower
#

After a few hours of debugging SL's codebase, it turns out that dummies do not have a received position when noclipping (FpcMotor.ReceivedPosition) which causes them to fucking vanish to 0 0 0 (probably, or invalid waypoint, who knows, can't debug the client that way cause no client stuff). Seems like sometimes they need to have noclip enabled/disabled a few times for that to show up.

Does not affect regular players. The fix for this is to assign the "received position" to whatever you want it to be, before calling ServerOverridePosition().

// fpcRole is Dummy's role.
if (Dummy.playerStats.GetModule<AdminFlagsStat>().HasFlag(AdminFlags.Noclip) || fpcRole.FpcModule.Noclip.RecentlyActive)
{
    fpcRole.FpcModule.Motor.ReceivedPosition = new RelativePosition(position);
}
fpcRole.FpcModule.ServerOverridePosition(position);  
#

Dunno what nw did that broke this, was working fine in 14.1.2

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@unique crane

celest thorn
grand flower
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we've pulled our hair debugging it, hopefully it gets fixed in the hotfix

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cause this sucks

celest thorn
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ig this lowers tho the usage of Dummies

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because now they don't need to be moved by the server

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but their movement is always valid

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it saves in resource but idk

grand flower
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sweet, it'll surely offset the cost of the new crappy "get visible role" stuff

worthy rune
#

if you can make a issue on the labapi github for it, and ill have a go at fixing it

grand flower
#

๐Ÿ‘Œ

worthy rune
#

its probably caused by the changes introduced to make the waypoint toy

celest thorn
#

it was intended?

worthy rune
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no

celest thorn
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oh i thought it was for the Dummy improvement

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that was written

worthy rune
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im not sure what the dummy improvements are

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might of not been a labapi thing, could be wrong tho

celest thorn
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it says network dummy improvement

grand flower
celest thorn
worthy rune
#

was that in labapi changes or base game

celest thorn
worthy rune
#

nah i mean what document was this from, theres one for base game one for labapi

celest thorn
# worthy rune nah i mean what document was this from, theres one for base game one for labapi
worthy rune
#

ahh, yeah i got no idea what it means

celest thorn
#

AHhahahhaha

worthy rune
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or who wrote it

celest thorn
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i mean i could check the diff

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to see what changed

worthy rune
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gl

celest thorn
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found it

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its just this

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oh and now they can jump

grand flower
#

padding the patch notes eh?

celest thorn
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i mean this is vague, but it wasn't like an improvement i imagined something else

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no complains honestly this was a good update

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(removing all of the issues)

grand flower
#

good update
everything on fire

celest thorn
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the worst one was the 13.5/14.0 when guns got changed i forgot which one it was

unique crane
celest thorn
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Hello david

grand flower
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i don't think so

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we disabled it to check if that was the cause

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no change

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spectators saw the dummy in the void, probably 0 0 0

worthy rune
grand flower
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but it had the correct role

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(role sync still sucks, I hope it gets optimized better)

celest thorn
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i didn't mess up with it

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still because i don't really need it

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i probably had more laughs doing emotion and fade effect than anything else in this update

restive turret
#

David, can you do something with the scale?
It scales from the middle of the thing but i want to go from the foot, how would i do it like go back to ori pos?

unique crane
#

Well teleport the player up or down

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Easiest way would to raycast from player position down

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Untilm you find the formula for it

restive turret
#

~~From the feet how far is the middle point of the ~~ nvm roles have different sizes ClassDHollow

unique crane
#

There is height property

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Somewhere

restive turret
#

R u sure

unique crane
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Look at 173 to code

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It uses it

restive turret
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I'm on my phone

unique crane
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Tp code

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Rip

restive turret
#

Are normal roles have hight too?

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Like classd

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10z

unique crane
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Yea

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Any fpc should

restive turret
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Nice

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So half it and if smaller then it tp -y
if more than tp up y half - new size

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(new size - half since the other give you -)

warped prairie
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Double it and give it to the next person

celest thorn
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Does someone know if the client saves the ID of Keybinds or the name

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because i just changed the name of the Keybind and it got reset

restive turret
celest thorn
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because i dynamically change the name depending on the language

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no it goes via id

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i think i reset it as a mistake

restive turret
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Well decompile and see

worthy rune
#

if you set collection id recently that will reset them

restive turret
#

@unique crane i dont see any heightFear

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Nvm it's inside character controller

celest thorn
#

so pretty much its useless but i wanna know how it works so i could implement it if we decided to scale to more servers

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do i set like an id to each one of them unique or i can do a keybind with 1 and a button with 1

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and that will be fine?

worthy rune
#

all it does is servers with the same account id can share settings with matching setting id and collection id

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if the collection id is the same on one server its and another its shared

celest thorn
worthy rune
#

something like that

celest thorn
worthy rune
#

idk what your trying todo, but if you just want sharing between all servers just set them all to the same collection id

celest thorn
worthy rune
worthy rune
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if its the same set up on each server both with work

celest thorn
worthy rune
#

if thats the case just set them all to the same value

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using different collection ids is for when servers only share some settings between them

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e.g. when you have a "vanilla" and a modded

celest thorn
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Ok then i will use 1

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for all of them

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btw rn i have it 255

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is that fine or if its the byte.MaxValue it doesn't sync?

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because thats what the game uses

worthy rune
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i think above 20 collection id is disabled

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as to not break existing settings

celest thorn
pine parcel
#

what is the height of a player in Vector float? I'm trying to spawn people in random rooms in a given zone, so I can collect a list of all rooms in a zone, but using Player.Position = Room.Position spawns people in the floor. I figured adding a Vector3(0f, 0f , xf) would allow me to offset height from floor

worthy rune
#

add Vector3.up

pine parcel
#

thanks!

unique crane
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not Z

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btw

pine parcel
#

oh! thanks for that tip, I definitely would've made that mistake

restive turret
#

FpcRole.FpcModule.CharController.height

pine parcel
#

got it, thanks!

upper vapor
#

just place some static wayopints

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PLEASE

restive turret
#

Yes that would be goated

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Does faking a scale for player works? Like doesn't it send to other player?

unique crane
#

You can send the scale message for to only specific players

spare zodiac
upper vapor
restive turret
upper vapor
spare zodiac
restive turret
#

Oh oh oh

#

I saw it

unique crane
#

or opposite

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idk

upper vapor
#

oh

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yeah what david said

spare zodiac
upper vapor
#

just make sure you don't have more than 150 players toomuchtrolling

upper vapor
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too many waypoints

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idk there are somewhere around 80+ waypoints by default

restive turret
#

Naaah

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Your fine

upper vapor
#

so if you have 254 - "real" then death

restive turret
#

Some game will crash

spare zodiac
#

there is 255 speakers

restive turret
#

Dont worry about it

upper vapor
#

255 - "real"

spare zodiac
#

what does "real" mean?

upper vapor
#

funny how they didn't account for 255

upper vapor
upper vapor
#

that's why we can't use byte.MaxValue for speaker iDs

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omfg

restive turret
upper vapor
upper vapor
#

am i stupid

spare zodiac
restive turret
#

They didn't account for uint256.maxvalue so sad

upper vapor
#

yes i am stupid

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you can use 255 for speakers

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but not for waypoints

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because they forgot that 0 was a thing

spare zodiac
#

what is the maximum waypoints?

upper vapor
#

should be byte.MaxValue + 1

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but it's 255 instead
therefore the max waypoint ID is 254

restive turret
#

It should be a list ClassDTroll1

spare zodiac
#

why are ID's not handled with strings?

restive turret
#

So we can do however we want

upper vapor
#

shit ton more data

unique crane
#

Pro tip

upper vapor
#

also how would you name waypoints

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GUIDs?

unique crane
#

Set firearm's stored ammo to int.MaxValue

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drop it

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and pick it up

restive turret
#

Ah yes my favorite 0018MFunnnyString\0

unique crane
spare zodiac
upper vapor
restive turret
upper vapor
unique crane
upper vapor
#

but there is no reason to send that down to the client

restive turret
#

Why

unique crane
#

Cause all the extra ammo gets dropped

restive turret
#

Too many pickup?

unique crane
#

beyond max ammo

grand flower
#

We fixed that

spare zodiac
unique crane
#

Yeah you can patch i

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it

upper vapor
unique crane
#

and ill do it next update too

grand flower
#

Mostly fixed ammo with stacking automatically based on a grid system

restive turret
spare zodiac
upper vapor
unique crane
#

No Ill just fix it in the code

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xdddddd

upper vapor
#

be happy that you can have something like 150 custom waypoints

restive turret
#

Or just remove rhe map

unique crane
#

Which is more than enough

restive turret
#

And you can have all

upper vapor
spare zodiac
#

I want 2147483647 waypoints

upper vapor
spare zodiac
#

trust the process

spare zodiac
grand flower
#

Modding SL is anything but fun

restive turret
#

True

spare zodiac
restive turret
#

I just suffer

grand flower
#

Depends how deep you go

restive turret
#

Because server takes twice the amount to start than what i write

spare zodiac
upper vapor
restive turret
unique crane
grand flower
#

Kill

unique crane
#

mods

#

crush his skull

grand flower
#

I just wish NW went more modding friendly and with flexibility in mind

restive turret
#

D:

restive turret
grand flower
#

At this point it's probably too late

spare zodiac
restive turret
#

If we still alive

grand flower
#

lol

upper vapor
restive turret
unique crane
grand flower
#

The game has too many issues for that to ever happen, starting with the anticheat

spare zodiac
restive turret
grand flower
#

Sure, but like, considering this is based on a Garry's Mod gamemode, that won't ever reach those levels heh

south socket
grand flower
#

The anticheat is an issue

restive turret
spare zodiac
grand flower
#

Why is it

south socket
spare zodiac
grand flower
spare zodiac
#

who's the big brother of NW currently?

grand flower
#

Unreal's great too, especially for a game like this

#

It's kind of its bread and butter, shooters

restive turret
grand flower
#

SCP Engine

restive turret
#

Real

south socket
#

lets create SCP Engine for a single game

spare zodiac
south socket
#

and then we are giving the engine out for free for years until we suddenly charge the devs

restive turret
grand flower
#

Or just use an existing engine mmLul

restive turret
#

Reading their source code (unity) is a mess

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I mean it's old src but damn

south socket
grand flower
#

I found something hilarious in SL's codebase today

unique crane
#

maybe because unity is cpp with just c# wrapper

grand flower
#

While debugging the broken noclip for summies

restive turret
grand flower
restive turret
#

I dont expect even getting out from mono

grand flower
#

Come on NW what the fuck is this

spare zodiac
restive turret
unique crane
grand flower
#

I'm in bed and hardly remember where it was but like

#

Yeah that sounds right

unique crane
#

Thats its purpose

spare zodiac
#

oooh I see

restive turret
#

Fake my ass

unique crane
#

I was actually thinking

spare zodiac
#

does it work?

restive turret
#

:)

grand flower
#

Funky

unique crane
#

wouldnt it be possible to make some sort of ghost player

grand flower
#

I'm just tilted at the whole new role sync stuff

unique crane
#

to let just like gmods join in

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without anyone else seeing them?

restive turret
spare zodiac
grand flower
#

Because you guys just yeeted it out of nowhere and broke a shit ton of plugins

unique crane
#

No Im talking actual ghost player

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would probably require to edit mirror itself a bit eh

restive turret
grand flower
#

Yeah and that's ass

unique crane
#

Yeah ^

spare zodiac
#

also wtf are these new effects? How long will they stay?

restive turret
south socket
#

permanently i think

unique crane
spare zodiac
grand flower
#

The new role sync stuff is lipstick on a pig

restive turret
#

Imagine fading in and out

grand flower
#

Mirror has interest managers

restive turret
grand flower
#

No

restive turret
#

Lmao

grand flower
#

Guess even that's incorrect

#

Technically, I get what they're trying to achieve

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But the solution is bad because the base system is bad

worthy rune
upper vapor
grand flower
#

Yes

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What I was getting to heh

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The amount of RPC abuse is off the charts

grand flower
#

Surprisingly the performance impact of the new role sync stuff isnt as heavy as I thought

upper vapor
grand flower
#

So I guess there's that

celest thorn
grand flower
#

If SL was built using mirror's interest management stuff, and correctly stopped using RPCs for stateful things, you'd automatically get rid of a lot of information leakage to clients and the codebase would be a lot cleaner and easier to maintain

#

Instead of having to handle new connections and send them RPCs to sync

celest thorn
#

honestly sl is so fun to destroy bug and whatever

#

its fun to come up with ideas on how to do something

grand flower
#

I've already got enough of bug hunting at work

grand flower
#

Modding is supposed to be fun yet I find myself working on SL like I work for NW

#

Instead of doing fun modding stuff

celest thorn
#

only server side

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and client side can sometimes work

grand flower
#

I only do it because I like playing on Bright's and appreciate its team

celest thorn
#

all day

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and i don't know what to do

restive turret
#

Ye lately after 14 i find myself hardly enjoying doing stuff in sl, i mean more stuff comes but sometimes seems like I piss against the wind

spare zodiac
restive turret
#

The 2h startup time on server is just like

#

I have ryzen 5 HOW

unique crane
#

idk

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My server starts in like

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10 seconds

restive turret
#

Oh bc this peice of shit is one threaded

spare zodiac
upper vapor
restive turret
#

K exerate the 2h startup time

upper vapor
#

i have this and startup is like 20s

restive turret
#

Its mostly like i can go and drink a shot than go back and the server still not start

upper vapor
#

less than that actually

restive turret
#

Sometimes it start up fast

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Other time nkt

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Nothing changed on my system

unique crane
#

I dont think thats big of an issue unlike localadmin just ignoring commands

restive turret
#

Ye

#

Thats the other

upper vapor
#

in the config

restive turret
#

Typing "sr" 6 time

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To only register when i fucking force kill the game

upper vapor
#

and still NOTHING

unique crane
#

Real

restive turret
#

I just kill the server after 3rd try

upper vapor
#

LA command processing should be ran in fixedupdate

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or realtimeupdate

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idle mode is just

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grr

restive turret
#

Fixed more like random update

upper vapor
unique crane
#

Where is it run now

upper vapor
#

idk

restive turret
#

In my

unique crane
#

And is it localadmin or server issue?

upper vapor
unique crane
#

I should be able to fix that then

restive turret
#

Copiun

upper vapor
#

or just tell people to disable idle mode toomuchtrolling

restive turret
#

What wrong could happen

upper vapor
#

found it, QueryServer

#

wait what

#

nevermind

upper vapor
#

it's not returned in the other branch

celest thorn
celest thorn
restive turret
#

No that's connection to la

upper vapor
#

that's queryserver

#

idk what queryserver does

unique crane
#

Pretty sure that LA communication

restive turret
#

Unity skill issue

#

Idk

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Make it the highest priority

upper vapor
#

can i use the player's steamID to calculate a hash for SSSS id? like $"Personalized Setting - {player.UserId}".GetStableHashCode()
the obvious answer is yes but i wanna make sure

icy knoll
#

so how are you gunna make the hashโ€ฆ

upper vapor
restive turret
#

Since it's mirror extension

icy knoll
#

wtf ok thatโ€™s cool

restive turret
#

But yes should work

icy knoll
#

i wonder how that works without hitting the max limit lol

restive turret
#

Wdym max limit?

icy knoll
#

int.MaxValue

restive turret
#

Probably you can't

icy knoll
#

ยฏ_(ใƒ„)_/ยฏ

#

but it will be slow when trying to figure out which player is that hash thoโ€ฆ

restive turret
#

If you do it then probably goes back

#

23 + (+= 31 * char);

icy knoll
upper vapor
#

per round

#

not that big of a deal

restive turret
#

Not like the 2 sec wait time on restart would do something

icy knoll
#

also @upper vapor youโ€™ll have to mask SCP-3114 for the volume setting

#

for obvious reasons

worn gull
#

In the PlayerShot event how can I get who the player shot?

celest thorn
upper vapor
#

oh

#

as in

#

omg

restive turret
icy knoll
restive turret
#

Or attacker

icy knoll
#

and see if the damage handler is a firearm

#

or

#

check if the dmg handler on shot is attacker

upper vapor
#

3114 has proximity chat disabled by default

icy knoll
upper vapor
#

then sucks to be you

icy knoll
#

or are you not giving that option?

icy knoll
restive turret
agile jolt
#

Do anyone know or have idea where or how game deal with that screen over LCZ checkpoints (look photo)?
I want to make decontamination possible to activate from every stage 15 minutes, 10, 5, 1, 30 sec and it works almost perfectly (it was easier then I thought but 14.3 made some changes to decontamination that break some staff, never mind), but that screen dont want to update on time, when i force decontamination to start at e.g 5 min screen update somewhere 30 sec after cassie is played sometimes even after 1 min (I think it depends on phase it is forced).
I searched thru Assembly-CSharp and cant find how game synchronize it, idk maybe im just blind or dumb but the only related class i found is DecontaminationElevatorScreen which is empty :Sadge:

hearty shard
#

you can only offset timer

restive turret
hearty shard
restive turret
#

Or .TimeOffset

restive turret
unique crane
#

You may need to add more than 5 minutes if the round is already running for some time

agile jolt
#

Ok ty guys I will try this out

hushed ember
#

What does the spawntoy Waypoint and interactable do? and is there any use in vanilla?

unique crane
#

what to do after the interaction is to be programmed by you

#

Waypoint toy lets you define area for relative position (if you know what it is in SL, if you dont, feel free to ask). And move player or anything in it with it

#

It always removed the need to spawn doors outside of bounds to let players see primitive objectives outside

worn gull
#

Hi! I'm trying to spawn a light and I get this:
[2025-08-06 14 43 43.220 +02:00] [ERROR] [LabApi] 'InvalidOperationException' occured while invoking 'OnPickupCreated' on 'SpecialItems.CustomItems.HealGunEventHandlers': 'No prefab in NetworkClient.prefabs has component type AdminToys.LightSourceToy', stack trace:

upper vapor
#

oh wait

#

yeah you need to check if the map is generated before doing that

worn gull
#

Thanks

hushed ember
celest thorn
#

can i eat a primitive toy?

unique crane
#

gonna be plastic tasty

#

so yea

#

Or we can make them by lore

#

made out of asbestos

celest thorn
#

Wait so Lore wise we are spawning big massive plastic cubes???

celest thorn
#

wait let me go and ask someone

#

so sad

unique crane
#

The last sentence XDDDDDDD

south socket
#

guys ServerSpecificSettingsSync.ServerOnSettingValueReceived isnt working for spectators right?

#

like keybinds not working for spec

celest thorn
#

that you can make true to make it usable by spectators

#

the SSSS

#

if i remember correctly

unique crane
#

Yes

celest thorn
#

every SSKey has a isAllowedSpectator

#

or something

unique crane
#

Ive added trigger for spectators

unique crane
#

and overwatch

#

And I think its on by default actually

south socket
#

oopsie

unique crane
#

yea

south socket
#

thank you xd

celest thorn
#

No problem

#

lets go back

#

can i eat a cylinder plastic toy?

#

lets go ask

#

a sphere? idk some primitive toy that i could eat

unique crane
#

Capybara

celest thorn
#

i leave them for hubert to taste

#

he probably gives all of you capybara meat inside the basement

#

Fuck you i want to eat them ;(

unique crane
#

Ask him whether you can eat uranium rod

celest thorn
#

i mean i want to bulk

#

infinite calories

#

idk if im gonna die in 1 nano second after just biting it

restive turret
#

What's the flavour of a uranium rod, is it crunchy?

celest thorn
unique crane
#

but it surely is gonna be a painful death

celest thorn
#

I mean for the amount of radiation not instantly

#

but atleast in a minute

#

if im lucky

unique crane
#

depends on the rod I guess

#

they are not all the same radioactive XD

celest thorn
restive turret
#

Ye taste one that was inside the reactor

celest thorn
#

there's an explanation under saying how its a stupid idea

#

but who cares

restive turret
#

Ye pfc

#

It's the uranium holder is crunchy

celest thorn
#

let me ask Trolley

restive turret
#

So indeed it is

#

Ask the nuclear water and some lava would be tasteful if you can hold the temperature and radiation

celest thorn
#

i wanna taste some nuclear waste honestly

#

yea ok nuclear water

restive turret
#

I can ask the same thing

celest thorn
#

I wonder if its better nuclear water or nuclear meat

restive turret
#

Fuck

celest thorn
#

AGAIN NUCLEAR WATER

#

nuclear water is unbeatable

restive turret
#

Since the prompt involves harmful substances, I cannot answer the question directly.

#

Prompt:
If I unable to get any negative effect from radiation or high temperature what would taste better? A lava or a nuclear water?

celest thorn
#

it gives a result

#

skill issue

restive turret
#

Ok Gemini refuse, chatgpt says stuff

celest thorn
celest thorn
#

YOU EAT THIS???

#

this is OP

restive turret
#

@celest thorn

celest thorn
#

what is this nuclear glass?

#

that btw exist

#

Trinitite, also known as atomsite or Alamogordo glass, is the glassy residue left on the desert floor after the plutonium-based Trinity nuclear bomb test on July 16, 1945, near Alamogordo, New Mexico. The glass is primarily made of arkosic sand composed of quartz grains and feldspar (both microcline and smaller amount of plagioclase with small a...

#

and you can even visit

#

BUT NOT TOUCH

#

its illegal

restive turret
upper vapor
upper vapor
plain gazelle
#

aw
tried to fake sync name/customi but doesnt seem to work so easily qwq

restive turret
#

Why every message happens when im not on pc

#

But immediately when on pc nothing happens

restive turret
plain gazelle
#

Im not getting any errors
NicknameSync 2uL should be CustomInfo and 16ul should be DisplayName

#

But the GeneratedSyncVarSetters here have this at the end of it, which i dont remember from the AdminToy Setters

restive turret
# plain gazelle

I think you might be sending the wrong thing or smth i will check when home

plain gazelle
#

oki :3

#

You instantly get banned if you somehow have a null name or >1024 name length

#

lmao

unique crane
#

This is for cheaters

plain gazelle
#

Im guessing due to Steam, it should be totally impossible to set a null or >1024 name

#

Did your message get deleted? xD

unique crane
#

Wtf

plain gazelle
#

Naughty NW employee

unique crane
#

now it did not

#

WTF

plain gazelle
#

HAHAHA

modern lark
#

Got filtered

unique crane
#

Whats getting filtered tf

#

discord/steam

#

this?

#

no

plain gazelle
#

Yup

unique crane
#

LOL

plain gazelle
#

steam / discord

#

wtf why

modern lark
#

regex steam discord

plain gazelle
#

xD

modern lark
#

a

#

ah !

plain gazelle
#

xD

#

Scam reasons then

modern lark
#

yep

unique crane
#

Gg

plain gazelle
#

NW employees ban themselves for testing regex too much any%

modern lark
#

Btw, wanted to know.
How does the fade works ? Didn't find any reference inside LabAPI, I see everyone play with this ๐Ÿ˜”

unique crane
plain gazelle
# unique crane Gg

Btw since david is here in the chat
-# hehe get pinged
Do you have any idea on how to make Player A have a fake name show for only Player B
And another fake name for only Player C, etc etc

unique crane
#

I already did for cheating dw

unique crane
#

as a last positive one

#

in RA

#

or in code

#

Fade

#

yea

modern lark
#

I did the giveeffect<fade> but couldn't find the fade effect

unique crane
#

Search for slejmr's code

#

he has code for sending fake syncvars

plain gazelle
#

Im using his code

unique crane
#

Im gonna be honest I dont do fake sync vars soooo yea

unique crane
#

reference

plain gazelle
#

Yeah i was asking that you might now some other way to send individual clients information about someones name, like
viewer.ConnectionToClient.Send(new SyncedScaleMessages.ScaleMessage(scale, Dummy.ReferenceHub));
Maybe there are multiple ways to pull fake name off

modern lark
unique crane
#

Display name is a syncvar

#

So you have to fake it

plain gazelle
#

Okiii, maybe Slejmur can figure it out later :3
-# He is so awesome with all this fakesync stuff

#

ah and nvm, the primitive setters also have methods in them

#

So gotta be something about NicknameSync

unique crane
#

That is autogenerated by mirror

#

during compile time

hearty shard
#

give me source

plain gazelle
restive turret
#

I was trying to clean it off

hearty shard
#

guh

plain gazelle
#

xD

restive turret
unique crane
#

Well you can just send message to specific clients

restive turret
#

Send deez nuts

#

I meant the arg

pallid galleon
#

Anyone know if it's possible to apply a voice effect, like the one from the ghost Halloween candy?

#

or the cake one

plain gazelle
plain gazelle
plain gazelle
restive turret
#

Fuck again with the dots

unique crane
restive turret
#

gl frogman ๐Ÿ™

pallid galleon
#

I shall fiddle around with this and try to make my players sound like demons

pallid galleon
hearty shard
plain gazelle
# restive turret No like admintoy

I dont have anything for syncing toy position or scale
But we did rotation sync, for which you wrote me a modified SendFakeSyncVar method specifically for AdminToyBases

restive turret
#

Ah uh get the newest stuff from git, i remember ax fixed things and correlate to players since they have multiple NetworkBehaviourr

plain gazelle
#

git? :o
I only ever copy pasted code you sent to me in DMs xD

restive turret
restive turret
#

Ya

upper vapor
# upper vapor You don't

If you can get the exact filter from unity (not included in the server) and apply it to the decoded samples and then re-encode it, maybe

restive turret
#

Or just get the full dll

upper vapor
#

Probably a flanger and something

restive turret
#

You can dl older server decompile that and reuse it

plain gazelle
restive turret
#

Lmao okay

upper vapor
#

But I guess check the Halloween version

restive turret
#

Thanks to axwabo for that i didn't do things

upper vapor
#

Rip the client for the mixer

plain gazelle
#

Whats PowerStatus :o

restive turret
#

ยฏ_(ใƒ„)_/ยฏ

unique crane
#

Thats like

#

Can give you orders

hearty shard
plain gazelle
#

OH

hearty shard
#

Yea

unique crane
#

Listen to their orders

hearty shard
#

What david said

unique crane
#

I believe

hearty shard
#

David when custom roles and items

restive turret
upper vapor
plain gazelle
hearty shard
#

i doubt ut

hearty shard
#

Can hide it

unique crane
hearty shard
#

And show smth else by using CustomInfo

unique crane
#

im calling mods

plain gazelle
hearty shard
restive turret
unique crane
#

Okay can we kill Zero

restive turret
#

Kill zero, ban eve

celest thorn
#

Btw this is a no profit foundation for dogs rescue

#

in canada

upper vapor
celest thorn
restive turret
celest thorn
#

yo guys if i make a skibidi toilet plugin am i going to get banned?

upper vapor
celest thorn
#

i would adopt him thats so cute

slender lynx
#

next tourney is skibidi toilet tower defense

#

it is too late

celest thorn
restive turret
celest thorn
#

why you guys want me out so badly

#

im just doing marketing research for the creator of skibidi toilet

slender lynx
#

as much as yall are hating

celest thorn
#

mega collab SL x Skibidi Toilet

slender lynx
#

we all know damn well this community would like it

#

this is the sl community we're talkin abt

restive turret
#

Maybe ask the Roblox community

#

They love exploitation

#

Maybe you can get 5mil like that

celest thorn
#

than here

#

if i start making crazy shit

restive turret
#

Ye ofc

#

I would have sent a pic but i deleted it

#

Was look like:
How Roblox get money:

  1. Child exploitation
  2. Child exploitation
  3. Child exploitation
celest thorn
restive turret
#

Ye cus they don't know shit about it

celest thorn
#

And thats why

#

I love filling up my wallet with money

restive turret
#

And somehow that the government problem instead of the individual parent
๐Ÿ’€๐Ÿ’€

celest thorn
#

AND I LOVE GIVING MY ID TO SEE YOUTUBE VIDEOS

#

I LOVE NOT PIRATING AND NOT OWNING

#

I LOVE EVEYRTHING

restive turret
#

I sending my kok and ball pic to them

celest thorn
#

I love UBISOFT

#

I love NINTENDO (please don't sue me)

restive turret
celest thorn
#

but gmod

restive turret
#

Or gmof

slender lynx
#

the uk is beyond fucked rn

restive turret
#

Mexico too

#

Or some us country

celest thorn
#

I LOVE THE UK GOVERNMENT NOTHING BAD ABOUT THEM

#

I HATE 1984 ITS NOT REAL

celest thorn
#

GEORGE ORWELL IS SO FUCKING STUPID WE HATE HIM SO UNTRUE

restive turret
slender lynx
#

i think ur losin it

celest thorn
#

1984 IS FALSE

celest thorn
restive turret
celest thorn
#

I love giving my ids does someone want it?

#

im going to hand it because you know we need to verify if we are over 18

#

for anything even drinking water

#

and thats a good thing

hearty shard
#

he wishes for your soul

slender lynx
#

to look at nsfw you need to give your id facial recognition social security number and your yearly salary in the uk

#

its wild

celest thorn
#

you know amazing job

slender lynx
#

the government KNOWS its not working at all

restive turret
hearty shard
celest thorn
#

but our freedom is 100% safe with big private companies owning our data

hearty shard
#

wait

#

i got a vid for this

#

gimme a bit

slender lynx
celest thorn
hearty shard
#

fatty

celest thorn
#

just stop doing a face reveal

hearty shard
restive turret
hearty shard
celest thorn
celest thorn
restive turret
hearty shard
#

wait

hearty shard
#

will this image get flagged

#

and auto deleted

#

hmmm

celest thorn
restive turret
#

Please don't send nsfw to me

celest thorn
#

because its dangerous for kids

hearty shard
#

ill dm it

#

wait

#

i closed my dms

restive turret
#

Reporting u

hearty shard
#

ill just rename the file

celest thorn
hearty shard
restive turret
celest thorn
true cedar
restive turret
celest thorn
#

thats wild

#

i don't like that

restive turret
hearty shard
celest thorn
slender lynx
#

plugin dev chat needs a break sometimes

celest thorn
slender lynx
celest thorn
#

brain washing our kids

slender lynx
#

or whoever runs the uk

restive turret
celest thorn
celest thorn
slender lynx
hearty shard
restive turret
celest thorn