#plugins-dev-chat
1 messages ยท Page 91 of 1
fine ๐
Yeah I meant that you cant really do much better by rewriting from scratch over hsm or whatever
should I build v3 from source or use v2.1.3
v3 is mostly stable i think if u don't use hint parameters
specifically animated hint parameters
Yes
you can have hints that adjust based on time
on client
i wanted to make ruei support those for line heights
idk how it specifically works
worst mistake of my life
it does something
it follows an animationcurve
People gonna make snake game with those hints I know it can happen eventually
Or just
use the chaos card

yuh
i had to rewrite everything to use one of like four different structs
eve what should i rename displays
its between RueDisplay and Viewport
display!!
I also don't like the hint system just for the bandwidth usage
i cant think of any other names
guh
well whatd be the solution
well
ig have hint framework integrated into sl
in the grand scheme of things unless ur updating hints every like 5 frames
the bandwidth impact will not be that bad
uh .... About that....
grrrr
puts on glasses ruei only updates when necessary
with some additional force updates depending on what happens
its for effect durations
patch effect disable!!!!!!!!!!!
um
how does that make me able to accurately display the active time
oh
ya
well shit u got me there
although
i just send empty hint if active status are empty but
honestly ruei 3 ill make it so it just doesnt send a new hint w ur stuff
Instead of sending every 1s always even without effects
it also force updates on a few conditions like role change, spectator target change and uhhh
Sent hints and updates to stuff like proximity chat status
Same actually goes for generator status lol
only happens w a pc in the game though
i was thinking of making a timer hint
problem with v3's system is that like
it updates based on the lowest update interval
so if u have a dynamicelement set to update every 1s for a timer and one set to update every 0.75s
the timer will update every 0.75s which could look odd
wdym
Uhh ill reword
i feel like regardless you should be using an external counter like a Stopwatch for controlling time on a hint
well idk what u meant by odd, cuz it updating a lil more often would probably be okay? If its still showing the correct data
i think it wouldnt go out of sync unless ur relying on the calls to updating hints being done at the same time always, which may not be true w like force updates etc
why ain't ts working
i dont really provide support for v2 anymore considering its like
2 years od
check the position
well like
if it updates every 0.750s
then its gonna update the hint that SHOULD be updated in 1s in 0.75s and then 1.5s
so the hint is updated 0.5s early and then 0.25s late
timer hint would bypass that
it'd ALWAYS update every 1s
hmmm
or like every 0.5s if theres another timer that updates every 0.5s
0.25 early, 0.5 late no?
see!!
darn
y pos didn't fix
evenm with "0'
ig I can try v3
but gotta find doc for it
updates happened ts yar
year*
guys
I may be retarded
I never added the plugin
to my plugins folder
in the server
........
paislee can you make hints size smaller in your thing?
<size=50%>
yup!
Rage
How fix pos, I have pos set to "0" on items
preform
lab-api has server-specific settings?
Use the ones in Assembly-CSharp
ok
After a few hours of debugging SL's codebase, it turns out that dummies do not have a received position when noclipping (FpcMotor.ReceivedPosition) which causes them to fucking vanish to 0 0 0 (probably, or invalid waypoint, who knows, can't debug the client that way cause no client stuff). Seems like sometimes they need to have noclip enabled/disabled a few times for that to show up.
Does not affect regular players. The fix for this is to assign the "received position" to whatever you want it to be, before calling ServerOverridePosition().
// fpcRole is Dummy's role.
if (Dummy.playerStats.GetModule<AdminFlagsStat>().HasFlag(AdminFlags.Noclip) || fpcRole.FpcModule.Noclip.RecentlyActive)
{
fpcRole.FpcModule.Motor.ReceivedPosition = new RelativePosition(position);
}
fpcRole.FpcModule.ServerOverridePosition(position);
Dunno what nw did that broke this, was working fine in 14.1.2
@unique crane
i've seen the same problem i just didn't know if it was me or what
we've pulled our hair debugging it, hopefully it gets fixed in the hotfix
cause this sucks
ig this lowers tho the usage of Dummies
because now they don't need to be moved by the server
but their movement is always valid
it saves in resource but idk
sweet, it'll surely offset the cost of the new crappy "get visible role" stuff
if you can make a issue on the labapi github for it, and ill have a go at fixing it
๐
its probably caused by the changes introduced to make the waypoint toy
it was intended?
no
im not sure what the dummy improvements are
might of not been a labapi thing, could be wrong tho
it says network dummy improvement
was that in labapi changes or base game
idk it just says technical changes
nah i mean what document was this from, theres one for base game one for labapi
Google Docs
Gameplay Changes General Updates - All non-weapon SCP items now display their SCP wiki nickname in the inventory. - โTrilateral Terminationโ achievement is now granted by killing three players in a single life with the Particle Disruptor. - Conscripts and Specialists now spawn with an additional...
the one sent in #serverhost-announcements
ahh, yeah i got no idea what it means
AHhahahhaha
or who wrote it
gl
padding the patch notes eh?
i mean this is vague, but it wasn't like an improvement i imagined something else
no complains honestly this was a good update
(removing all of the issues)
good update
everything on fire
There were worst ones
the worst one was the 13.5/14.0 when guns got changed i forgot which one it was
I swear if it's gonna be the rolesync
i don't think so
we disabled it to check if that was the cause
no change
spectators saw the dummy in the void, probably 0 0 0
nah pretty sure its waypoint, due to the fact i definitely messed with that code
but it had the correct role
(role sync still sucks, I hope it gets optimized better)
Oh
i didn't mess up with it
still because i don't really need it
i probably had more laughs doing emotion and fade effect than anything else in this update
David, can you do something with the scale?
It scales from the middle of the thing but i want to go from the foot, how would i do it like go back to ori pos?
Well teleport the player up or down
Easiest way would to raycast from player position down
Untilm you find the formula for it
~~From the feet how far is the middle point of the ~~ nvm roles have different sizes 
R u sure
I'm on my phone
Nice
So half it and if smaller then it tp -y
if more than tp up y half - new size
(new size - half since the other give you -)
Double it and give it to the next person
Does someone know if the client saves the ID of Keybinds or the name
because i just changed the name of the Keybind and it got reset
I think it saves both
Oh my god then thats a problem
because i dynamically change the name depending on the language
no it goes via id
i think i reset it as a mistake
Well decompile and see
if you set collection id recently that will reset them
No because its a bit useless for me because of US / UK servers
so pretty much its useless but i wanna know how it works so i could implement it if we decided to scale to more servers
do i set like an id to each one of them unique or i can do a keybind with 1 and a button with 1
and that will be fine?
all it does is servers with the same account id can share settings with matching setting id and collection id
if the collection id is the same on one server its and another its shared
OH wait so collection id is just something cool to say like a group id
something like that
so if i do this then its fine?
idk what your trying todo, but if you just want sharing between all servers just set them all to the same collection id
I have a menu with
Keybind id: 2 and Collection Id: 1
Keybind id: 3 and collection id: 1
Will it be fine and sync or they need to be
Keybind id: 2 and Collection Id: 1
Keybind id: 3 and collection id: 2
i mean it depends whats happening between the servers
wdym?
if its the same set up on each server both with work
Obv all share the same SSSS menu
if thats the case just set them all to the same value
using different collection ids is for when servers only share some settings between them
e.g. when you have a "vanilla" and a modded
Ok then i will use 1

for all of them
btw rn i have it 255
is that fine or if its the byte.MaxValue it doesn't sync?
because thats what the game uses
so sad
what is the height of a player in Vector float? I'm trying to spawn people in random rooms in a given zone, so I can collect a list of all rooms in a zone, but using Player.Position = Room.Position spawns people in the floor. I figured adding a Vector3(0f, 0f , xf) would allow me to offset height from floor
add Vector3.up
thanks!
Unity up is on Y axis
not Z
btw
oh! thanks for that tip, I definitely would've made that mistake
Hight is just a float
FpcRole.FpcModule.CharController.height
got it, thanks!
Yes that would be goated
Does faking a scale for player works? Like doesn't it send to other player?
You can send the scale message for to only specific players
it's not what I'm looking for
something like 0.96f - scale.y for humans
But does that player see the other from the middle point?
Like you see 106 half on the ground?
artificial intelligence will never beat my natural stupidity
like I'm trying to make floor move with people so they could move to like 2000 if they would want
I use value.y - height / 2 to tp with Y direction
Oh oh oh
I saw it
Make floor primitive and parent the waypoint to it
or opposite
idk
when I have player out of bounds do I need to place doors still or is it handled other way now?
oh
yeah what david said
that is smart David
just make sure you don't have more than 150 players 
that would cause issues?
so if you have 254 - "real" then death
Some game will crash
there is 255 speakers
Dont worry about it
what does "real" mean?
funny how they didn't account for 255
base-game waypoints
RIGHT
that's why we can't use byte.MaxValue for speaker iDs
omfg
Based? Based on what
on real-life events
What
am i stupid
never, just learning
They didn't account for uint256.maxvalue so sad
yes i am stupid
you can use 255 for speakers
but not for waypoints
because they forgot that 0 was a thing
what is the maximum waypoints?
should be byte.MaxValue + 1
but it's 255 instead
therefore the max waypoint ID is 254
It should be a list 
why are ID's not handled with strings?
So we can do however we want
byte vs string
shit ton more data
Pro tip
Ah yes my favorite 0018MFunnnyString\0

however I want
SurfaceWaypointEpicMyWaypointTtust

Crash?
you can name it however you want
Yep
but there is no reason to send that down to the client
Why
Cause all the extra ammo gets dropped
Too many pickup?
beyond max ammo
We fixed that
there could have been used something else then byte though like short maybe?
imagine if ammo used ushort everywhere and stopped having random ints in places
and ill do it next update too
2 bytes instead of 1
Mostly fixed ammo with stacking automatically based on a grid system
NW harmony patching their own game???
more waypoints though
xddd
base game doesn't need it
be happy that you can have something like 150 custom waypoints
Or just remove rhe map
Which is more than enough
And you can have all
yes
I want 2147483647 waypoints
just remake SL 
trust the process
fun thing modding in SL is that a lot of things are pre-created and can just aim at making features
Modding SL is anything but fun
True
for me it was always fun
I just suffer
Depends how deep you go
Because server takes twice the amount to start than what i write
of course, but making chemical system is funi
XXXXXXXDDDDDDDDDDDDDD
That's what she said

Kill
I just wish NW went more modding friendly and with flexibility in mind
D:
Will happen, in like 3 year
At this point it's probably too late
#baseTexturesOnPrimitives
If we still alive
lol
never
Based on what?
It surely is much more modding friendly than what it was 3 years ago
The game has too many issues for that to ever happen, starting with the anticheat
the game
Nah
Sure, but like, considering this is based on a Garry's Mod gamemode, that won't ever reach those levels heh
the anticheat has issues??? dont know what your talking about
The anticheat is an issue
Built with unity thats the biggest issue 
no because downloading from server is problem
Why is it
what do you want Unreal Engine? 
good question
Ehhhhh doesn't help especially on the networking side but I'm not blaming Unity
who's the big brother of NW currently?
Unreal's great too, especially for a game like this
It's kind of its bread and butter, shooters
Create one from ground up
SCP Engine
Real
lets create SCP Engine for a single game
that's what that one guy who created minecraft does
and then we are giving the engine out for free for years until we suddenly charge the devs
I blame unity for everything
Or just use an existing engine 
why would you do that to your eyes...
I found something hilarious in SL's codebase today
maybe because unity is cpp with just c# wrapper
While debugging the broken noclip for summies
The cpp even horrendous
I dont expect even getting out from mono
Come on NW what the fuck is this
what does it even mean?
Ah ye i was like what is that too
Faking overwatch to confuse cheaters
Thats its purpose
oooh I see
Fake my ass
I was actually thinking
does it work?
:)
Funky
wouldnt it be possible to make some sort of ghost player
I'm just tilted at the whole new role sync stuff
Would it be fucking funny if it's not
dedicated server
Because you guys just yeeted it out of nowhere and broke a shit ton of plugins
No Im talking actual ghost player
would probably require to edit mirror itself a bit eh
Was in last minute action so
Yeah and that's ass
Yeah ^
also wtf are these new effects? How long will they stay?
How long you want
permanently i think
Faded, Lightwieght and heavyfooted
Forever
Let's fucking go
The new role sync stuff is lipstick on a pig
Imagine fading in and out
Mirror has interest managers
Does it look hot
No
Lmao
Guess even that's incorrect
Technically, I get what they're trying to achieve
But the solution is bad because the base system is bad
problem is a large portion of the games networking was written with network messages instead of mirror primitives
LWJGL moment
XDD
Surprisingly the performance impact of the new role sync stuff isnt as heavy as I thought
may i interest you in your car's extended warranty
So I guess there's that
ITS FUN WHAT YOU MEAN
If SL was built using mirror's interest management stuff, and correctly stopped using RPCs for stateful things, you'd automatically get rid of a lot of information leakage to clients and the codebase would be a lot cleaner and easier to maintain
Instead of having to handle new connections and send them RPCs to sync
honestly sl is so fun to destroy bug and whatever
its fun to come up with ideas on how to do something
I've already got enough of bug hunting at work
lol
Modding is supposed to be fun yet I find myself working on SL like I work for NW
Instead of doing fun modding stuff
that you work for nw but with limited access
only server side
and client side can sometimes work
I only do it because I like playing on Bright's and appreciate its team
i do it because im bored
all day
and i don't know what to do
Ye lately after 14 i find myself hardly enjoying doing stuff in sl, i mean more stuff comes but sometimes seems like I piss against the wind
I do it, because I was firstly introduced to development through MER, poorly building maps with toolgun. Found scripted events then and was blown away what all I can do with this game, later person called rushermaster teached me how to better build maps in unity. This continued for year before my friend teached me Exiled and stayed since.
XD
Oh bc this peice of shit is one threaded
mine also
on the host or locally?
K exerate the 2h startup time
i have this and startup is like 20s
Its mostly like i can go and drink a shot than go back and the server still not start
less than that actually

I dont think thats big of an issue unlike localadmin just ignoring commands
can we kill idle mode
in the config
sr
sr
sr
sr
sr
sr
s
rs
sr
rrs
r
rsr
r
sr
srs
rsr
s
rs
r
and still NOTHING
Real
I just kill the server after 3rd try
LA command processing should be ran in fixedupdate
or realtimeupdate
idle mode is just
grr
Fixed more like random update
XDDD
Where is it run now
idk
In my
And is it localadmin or server issue?
server
I should be able to fix that then
Copiun
so real
that has been a problem from like ever
wtf is that the RCON?
No that's connection to la
Pretty sure that LA communication
can i use the player's steamID to calculate a hash for SSSS id? like $"Personalized Setting - {player.UserId}".GetStableHashCode()
the obvious answer is yes but i wanna make sure
it only works with int tho right?
so how are you gunna make the hashโฆ
Getstablehashcode should work
Since it's mirror extension
wtf ok thatโs cool
But yes should work
i wonder how that works without hitting the max limit lol
Wdym max limit?
int.MaxValue
Probably you can't
ยฏ_(ใ)_/ยฏ
but it will be slow when trying to figure out which player is that hash thoโฆ
i can just cache the hashes
mfw server restart
Not like the 2 sec wait time on restart would do something
also @upper vapor youโll have to mask SCP-3114 for the volume setting
for obvious reasons
In the PlayerShot event how can I get who the player shot?
wdym mask
ev.Attacker
Attack handler
use the hurt event
Or attacker
and see if the damage handler is a firearm
or
check if the dmg handler on shot is attacker
what happens if you enable it
then sucks to be you
or are you not giving that option?
๐ญ
Skull issue
Do anyone know or have idea where or how game deal with that screen over LCZ checkpoints (look photo)?
I want to make decontamination possible to activate from every stage 15 minutes, 10, 5, 1, 30 sec and it works almost perfectly (it was easier then I thought but 14.3 made some changes to decontamination that break some staff, never mind), but that screen dont want to update on time, when i force decontamination to start at e.g 5 min screen update somewhere 30 sec after cassie is played sometimes even after 1 min (I think it depends on phase it is forced).
I searched thru Assembly-CSharp and cant find how game synchronize it, idk maybe im just blind or dumb but the only related class i found is DecontaminationElevatorScreen which is empty :Sadge:
decontam has option to set an offset
you can only offset timer
DecontaminationController.ElevatorsLockedText
is that a thing
Or .TimeOffset
TimeOffset is from round start time
You may need to add more than 5 minutes if the round is already running for some time
Ok ty guys I will try this out
What does the spawntoy Waypoint and interactable do? and is there any use in vanilla?
Interactable toy allows you to make "press/hold E to do something"
what to do after the interaction is to be programmed by you
Waypoint toy lets you define area for relative position (if you know what it is in SL, if you dont, feel free to ask). And move player or anything in it with it
It always removed the need to spawn doors outside of bounds to let players see primitive objectives outside
Hi! I'm trying to spawn a light and I get this:
[2025-08-06 14 43 43.220 +02:00] [ERROR] [LabApi] 'InvalidOperationException' occured while invoking 'OnPickupCreated' on 'SpecialItems.CustomItems.HealGunEventHandlers': 'No prefab in NetworkClient.prefabs has component type AdminToys.LightSourceToy', stack trace:
do it on waiting for players
oh wait
yeah you need to check if the map is generated before doing that
Thanks
ah i think i understand, thx thx
can i eat a primitive toy?
The last sentence XDDDDDDD
guys ServerSpecificSettingsSync.ServerOnSettingValueReceived isnt working for spectators right?
like keybinds not working for spec
there's a small check bool
that you can make true to make it usable by spectators
the SSSS
if i remember correctly
Yes
Ive added trigger for spectators
oopsie
yea
thank you xd
No problem
lets go back
can i eat a cylinder plastic toy?
lets go ask
a sphere? idk some primitive toy that i could eat
Capybara
i leave them for hubert to taste
he probably gives all of you capybara meat inside the basement
Fuck you i want to eat them ;(
Ask him whether you can eat uranium rod
i mean i want to bulk
infinite calories
idk if im gonna die in 1 nano second after just biting it
What's the flavour of a uranium rod, is it crunchy?
AYAYHAHAHAHAHAH
you prob wont
but it surely is gonna be a painful death
I mean for the amount of radiation not instantly
but atleast in a minute
if im lucky
Ye taste one that was inside the reactor
So indeed it is
Ask the nuclear water and some lava would be tasteful if you can hold the temperature and radiation
Lets see
i wanna taste some nuclear waste honestly
yea ok nuclear water
I can ask the same thing
?
I wonder if its better nuclear water or nuclear meat
Fuck
Since the prompt involves harmful substances, I cannot answer the question directly.
Prompt:
If I unable to get any negative effect from radiation or high temperature what would taste better? A lava or a nuclear water?
let me test
it gives a result
skill issue
Ok Gemini refuse, chatgpt says stuff
ChatGPT IS THE GOAT
@celest thorn
???
what is this nuclear glass?
that btw exist
Trinitite, also known as atomsite or Alamogordo glass, is the glassy residue left on the desert floor after the plutonium-based Trinity nuclear bomb test on July 16, 1945, near Alamogordo, New Mexico. The glass is primarily made of arkosic sand composed of quartz grains and feldspar (both microcline and smaller amount of plagioclase with small a...
and you can even visit
BUT NOT TOUCH
its illegal
So real
3d print your food
Cloudy with a chance of meatballs reference
Nuclear nuke
aw
tried to fake sync name/customi but doesnt seem to work so easily qwq
Why every message happens when im not on pc
But immediately when on pc nothing happens
Is the 16 right?
Is your viewer doesnt throw error/warn in console/log?
Im not getting any errors
NicknameSync 2uL should be CustomInfo and 16ul should be DisplayName
But the GeneratedSyncVarSetters here have this at the end of it, which i dont remember from the AdminToy Setters
I think you might be sending the wrong thing or smth i will check when home
oki :3
You instantly get banned if you somehow have a null name or >1024 name length
lmao
This is for cheaters
Im guessing due to Steam, it should be totally impossible to set a null or >1024 name
Did your message get deleted? xD
Wtf
Naughty NW employee
HAHAHA
Got filtered
Yup
LOL
regex steam discord
xD
yep
Gg
NW employees ban themselves for testing regex too much any%

Btw, wanted to know.
How does the fade works ? Didn't find any reference inside LabAPI, I see everyone play with this ๐
Btw since david is here in the chat
-# hehe get pinged
Do you have any idea on how to make Player A have a fake name show for only Player B
And another fake name for only Player C, etc etc
I already did for cheating dw
Its a status effect
as a last positive one
in RA
or in code
Fade
yea
I did the giveeffect<fade> but couldn't find the fade effect
Fakesyncvar
Search for slejmr's code
he has code for sending fake syncvars
Im gonna be honest I dont do fake sync vars soooo yea
Have you updated assembly-csharp
reference
Yeah i was asking that you might now some other way to send individual clients information about someones name, like
viewer.ConnectionToClient.Send(new SyncedScaleMessages.ScaleMessage(scale, Dummy.ReferenceHub));
Maybe there are multiple ways to pull fake name off
Oh ? didn't got any error after the update, thought everything was up to date
I'll try this
No
Display name is a syncvar
So you have to fake it
Okiii, maybe Slejmur can figure it out later :3
-# He is so awesome with all this fakesync stuff
ah and nvm, the primitive setters also have methods in them
So gotta be something about NicknameSync


guh
xD
I frogor how you fakesync stuff like scale?
Well you can just send message to specific clients
Anyone know if it's possible to apply a voice effect, like the one from the ghost Halloween candy?
or the cake one
Player scale?
viewer.ConnectionToClient.Send(new SyncedScaleMessages.ScaleMessage(scale, Dummy.ReferenceHub));
No like admintoy
ah one second
You can decode the audio data in VoiceMessage and do some manipulation
gl frogman ๐
I shall fiddle around with this and try to make my players sound like demons
But i am already
Shhh
I dont have anything for syncing toy position or scale
But we did rotation sync, for which you wrote me a modified SendFakeSyncVar method specifically for AdminToyBases
Ah uh get the newest stuff from git, i remember ax fixed things and correlate to players since they have multiple NetworkBehaviourr
git? :o
I only ever copy pasted code you sent to me in DMs xD
You don't
Mods, server hosts are harassing me!
Ya
If you can get the exact filter from unity (not included in the server) and apply it to the decoded samples and then re-encode it, maybe
Or just get the full dll
Probably a flanger and something
Isn't that code was in the old acs?
You can dl older server decompile that and reuse it
Works!!!! :D
Thank youuuuu 
Lmao okay
Pretty sure it was a client filter (mixer group)
But I guess check the Halloween version
Thanks to axwabo for that i didn't do things
Rip the client for the mixer
Sob
Whats PowerStatus :o
ยฏ_(ใ)_/ยฏ
Mtf
OH
Yea
Listen to their orders
What david said
I believe
David when custom roles and items
Okay so i need 3 hamburger, maybe a large cola
I'd be surprised if the effect was applied by the server
But can we change that field
Can hide it
woah
And show smth else by using CustomInfo
im calling mods
We can also ask David to see it
Okay can we kill Zero
Kill zero, ban eve
Btw this is a no profit foundation for dogs rescue
in canada
Decompile the old version
do you want a dog named Skibidi?
yo guys if i make a skibidi toilet plugin am i going to get banned?
I want you out
you tell me you don't want a cute dog named skibidi
i would adopt him thats so cute
im in
Yes, i personally send a letter to a discord mod
so sad
why you guys want me out so badly
im just doing marketing research for the creator of skibidi toilet

as much as yall are hating
mega collab SL x Skibidi Toilet
we all know damn well this community would like it
this is the sl community we're talkin abt
Maybe ask the Roblox community
They love exploitation
Maybe you can get 5mil like that
i mean i would be paid better on roblox
than here
if i start making crazy shit
Ye ofc
I would have sent a pic but i deleted it
Was look like:
How Roblox get money:
- Child exploitation
- Child exploitation
- Child exploitation
HAHAHHAHAHHAHAHA
i love money and children bring alot of money
Ye cus they don't know shit about it
And somehow that the government problem instead of the individual parent
๐๐
THE GOVERNMENT WANTS TO PROTECT OUR KIDS
AND I LOVE GIVING MY ID TO SEE YOUTUBE VIDEOS
I LOVE NOT PIRATING AND NOT OWNING
I LOVE EVEYRTHING
I sending my kok and ball pic to them
Also hl works too
Or gmof
the uk is beyond fucked rn
GEORGE ORWELL IS SO FUCKING STUPID WE HATE HIM SO UNTRUE
i think ur losin it
1984 IS FALSE
Nah i love our governments protecting our kids
By it let just say my minfd
I love giving my ids does someone want it?
im going to hand it because you know we need to verify if we are over 18
for anything even drinking water
and thats a good thing
to look at nsfw you need to give your id facial recognition social security number and your yearly salary in the uk
its wild
Thats so amazing in this way we are protecting the kids
you know amazing job
the government KNOWS its not working at all
isnt this also for support groups for alcoholics and lgbt stuff
but our freedom is 100% safe with big private companies owning our data
no clue cuz i dont live in a censorship country
Those group are dangerous for kids mind, they don't know any better its best that they need to be verified, so we they don't get help, mental issues aren't real and people shouldn't seek help
see someone gets it
calling me fat is wild :(
i know its mean ;(
Wdym
wait
I don't.
yes.
Please don't send nsfw to me
because its dangerous for kids
Reporting u
ill just rename the file
are you from the UK?
No
Ok then you are free to see them
plugin dev chat try to talk about plugins challenge
i mean you like free speech?
thats wild
i don't like that
We waiting for new game breaking change
and this is banned from the uk
plugin dev chat needs a break sometimes
reported and sent to the prime minister
brain washing our kids
or whoever runs the uk
Some ai
your visa IS GONE
an 8ball
probably
well im not UK so L
The card?
Im sorry for you, you don't know the real freedom of speech and handing over your data




