#plugins-dev-chat

1 messages ยท Page 85 of 1

unique crane
#

Oh

#

no

abstract stone
#

bruh

unique crane
#

Make git issue about it if you want it to be added

abstract stone
#

๐Ÿค”

#

It would be nice

unique crane
#

@slender lynx @celest thorn

#

Hope you 2 like it

cunning hemlock
#

Thank you for notifying me

unique crane
#

:3

celest thorn
#

lol

#

before you guys added it

unique crane
#

you mean that thing that desynced u

celest thorn
#

and both effects recreated before

unique crane
#

xddd

celest thorn
#

it doesn't Trolley

unique crane
#

it quite literally did

celest thorn
#

because i know how to do my job

unique crane
#

and I had to jump one the platform

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like a silly

celest thorn
#

that i fixed

#

when you tested it we still relied to the Facility

#
  • Enhanced dummy network connections.
#

i wanna see how dummies consume now

#

@unique crane how does fade effect work?

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is it like you are just like transparent

#

and if you are fully transparent?

unique crane
#

Yea

celest thorn
#

what happens?

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do you still see it

midnight laurel
#

yoo they added all the events i had to patch in myself

celest thorn
#

or what?

unique crane
#

Your the most transparent

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Its basically

#

Your transparent

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but everything still works

#

sound

#

hover tags

#

info

celest thorn
#

^

worthy rune
#

fade effect is the same as when 106 captures a player or scp939 amnesia

celest thorn
#

dude you got your thingy now

unique crane
#

Yeah he does XD

#

@worn gull

celest thorn
#

WHAT

#

YOU CAN CREATE MOVING PLATFORM

unique crane
#

yea

celest thorn
#

@unique crane can i kiss you

#

MUAH

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MUAH

#

OH MY GOD

unique crane
#

thats what I meant by the moving platform XD

celest thorn
#

in peace

rain isle
#

๐Ÿ‘€

#

this will be huge

dull temple
#

I quite like some of these events

celest thorn
#

KNOWING I DON'T HAVE TO DEAL WITH FUCKING STUTTERING

#

I LOVE YOU

#

NW is cooking

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i have nothing to say

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i need to test each feature

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once the client comes out

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and btw fuck you for changing the primitives CollectionID?

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like who tf had the idea

worn gull
#

Thanks!

celest thorn
#

do i need to decompile the server to check it out

unique crane
#

Ask @worthy rune

#

he made it

celest thorn
#

you create a collider or what?

unique crane
#

Its bounds I guess

celest thorn
#

Im going to kiss riptide

unique crane
#

like elevator waypoint style

celest thorn
#

SO MUCH

#

Im crying

#

my prayers

#

i've won

slender lynx
unique crane
#

No he didnt

celest thorn
unique crane
#

he did the Culling thing

celest thorn
#

i asked for that

unique crane
#

But then he left

celest thorn
#

we have the clip bro

unique crane
#

He did like 5%

#

and then left

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cause I sent him message

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that we already did it

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XD

celest thorn
unique crane
#

just look at the stream

slender lynx
celest thorn
slender lynx
#

now that primitives dont kill the player

celest thorn
#

FINALLY SPINNING

slender lynx
#

spinners work

#

holy shit

#

this is fuckin insane

celest thorn
#

ELEVATOR FINALLY BEING AN ELEVATOR

slender lynx
#

DUDE I HAVE TO REMAKE LIKE

#

HALF OF TOIF

celest thorn
#

NO

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BECAUSE I WILL IMPLEMENT IT

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DIRECTLY

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no modification

worn gull
celest thorn
#

MUAH RIPTIDE

#

I LOVE YOU

slender lynx
#

wait so would spinners work like this now

celest thorn
#

YES

slender lynx
#

no

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fucking

#

way

worthy rune
slender lynx
#

cols is SO BACK

celest thorn
#

my life is so back

celest thorn
#

if we already hit 300 fps

slender lynx
#

@unique crane we appreciate everythin yall have been doin

celest thorn
#

i want to see with culling

celest thorn
#

im going to cry

slender lynx
celest thorn
#

oh and btw

#

meow is broken

celest thorn
slender lynx
#

im not suprised

celest thorn
#

:(

#

this just breaks it

slender lynx
#

hm

celest thorn
#

its time to decompile SL again

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and check out

#

the diff and everything

unique crane
#

enjoy

fresh zenith
#

Seems Like a painting will be strangling us in the next Update. (SCP-3314 /= SCP-3114 lol)

icy knoll
#

twas my request

#

:3

fresh zenith
#

Really? Lol

slender lynx
icy knoll
#

yeah

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lol

craggy mountain
#

oh my god so many new events

unique crane
#

oh wait

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typo in the list

fresh zenith
#

Yea.

unique crane
#

Should be fine in labapi

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hopefully

fresh zenith
#

Thats what confused me in the document

fresh zenith
craggy mountain
#

this is actually intentional and northwood's gonna add that scp and this is a teaser trust ๐Ÿ™

fresh zenith
#

(they just copy paste the posters from dclass room lmao)

craggy mountain
#

real

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secret scp

plain gazelle
#

Does the Fade effect mean model invisibility? Like 100% the player is invisible? But can still talk and stuff?

worthy rune
hard flume
#

i love this update

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now i can rewrite my damage system to LabApi

celest thorn
#

is it local?

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or what?

unique crane
#

size is...

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size of the bounds

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xd

celest thorn
#

like a fucking box wasn't enough

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lol

fresh zenith
#

Exiled developers- [jk]

unique crane
#

Its just Position and Scale basically

celest thorn
unique crane
#

๐Ÿ˜ญ

#

Yeah

ashen hornet
unique crane
#

And you can see it as spectator

#

like an icon

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next to the talking person

slender lynx
#

btw i think some client code was uploaded to labapi

celest thorn
slender lynx
#

dotnethttp

celest thorn
#

Why is this here?

unique crane
#

tf is that

celest thorn
#

like its not meant for the client?

south socket
#

HeavyFooted finally being fat effect

celest thorn
#

this is meant for bypassing the RU

slender lynx
#

im like 50% sure thats client side stuff

celest thorn
#

locks

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lol

unique crane
#

Where did you get that

fresh zenith
celest thorn
limber silo
#

fixed

unique crane
#

ยฏ_(ใƒ„)_/ยฏ

#

Maybe its supposed to be there

south socket
#

Server.SendAdminChatMessage() finally i can spam my admins

unique crane
#

Okay

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time to close 30+ issues

celest thorn
#

how does the Waypoint work?

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like how do i make fake elevators?

south socket
#

Wait wait wait

Added a reload plugin configs command.

fresh zenith
limber silo
unique crane
#

he made it

celest thorn
#

@worthy rune my love, how tf can i make elevators

fresh zenith
celest thorn
#

i don't see anything to do that

fresh zenith
limber silo
#

Ill edit that later

celest thorn
hard flume
celest thorn
#

wait

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labapi has the wrapper?

worthy rune
limber silo
#

oh you are talking about the waypoint toys

celest thorn
#

ARE YOU SERIOUS

south socket
#

i will love to spam my players with the same 127 voice line

celest thorn
#

I LOVE YOU

unique crane
young phoenix
south socket
#

objectives are for the spawn waves right?

fresh zenith
unique crane
craggy mountain
#

๐Ÿ™

celest thorn
#

btw

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i love all of the guys at nw

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<3

#

after this update i think i have nothing else to ask

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because all of my problems are solved in life

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btw who wrote the changelog did a mistake

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CollectionId doesn't exist

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its nowhere to be seen

icy knoll
#

@worthy rune

celest thorn
#

OH its for SSSS

limber silo
#

it is clientside

celest thorn
#

its for SSS

worthy rune
#

that explains it

celest thorn
#

i saw the only thing changing on the decomp

worn gull
#

With this I can make ais/bots?

harsh thorn
celest thorn
#

and why?

harsh thorn
#

because why should it not be?

celest thorn
#

like for calling Centrals without error?

harsh thorn
#

would you want servers to not be able to make webrequests

celest thorn
#

Its not called anywhere

harsh thorn
#

its possible the class wasnt entirely ifdef'ed out

unique crane
#

not any obstructions or anything

harsh thorn
#

likely to avoid some kind of error

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we have multiple classes that are empty on the server

celest thorn
#

of navmesh Trolley

unique crane
#

huh

true cedar
unique crane
#

You can bake that

#

it just behaves weird

unique crane
celest thorn
#

i have to say just peak

#

once in my life im saying this

#

NW actually cooked

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i don't think there's anyone here complaning

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everything added was features asked by the community for a long time and mostly all related to how Waypoints worked

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and this got added

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i think who shits on this really needs to be thinking how this game looked 2 years ago

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lol

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i can sleep at night now

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WTF IS THIS DOMAIN

ashen hornet
#

a cool one

slender lynx
#

thats been a nw domain for like

#

years

ashen hornet
celest thorn
#

who did it

#

a smart guy who wanted to troll

slender lynx
#

smart fella

celest thorn
#

i didn't know the existence

harsh thorn
#

it was registered by some TS person like 4 years ago

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then it was transferred to us

celest thorn
#

why?

harsh thorn
celest thorn
#

harmony patch

harsh thorn
#

well, im not sure why you would want to patch that

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you cant use custom central servers as prohibited by the eula

celest thorn
#

Idk but why being repetitive

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and adding that

harsh thorn
#

???

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i dont see the problem

celest thorn
#

why?

harsh thorn
celest thorn
#

like its not that one ok?

celest thorn
ashen hornet
harsh thorn
#

because russia blocks tls 1.3

celest thorn
#

Crazy

ashen hornet
#

They were 1984'd

celest thorn
#

is SL going to check my id to play the game?

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(not mine im not from the land of the TEA)

harsh thorn
#

well the UK isnt blocking ECDH and tls 1.3 yet because it makes it so they cant check what domain you are connecting to

restive turret
#

Why the update always happens when im not home or toxicated with alcohol

slender lynx
#

face id verification

celest thorn
celest thorn
celest thorn
#

btw 2006 game bypasses it

unique crane
#

For those who were asking about the fade effect

slender lynx
harsh thorn
#

epic image fail

restive turret
#

Wtf thats nice update I gonnna read it

restive turret
#

Is that the promised 14.1.2?

celest thorn
#

he is about to disappear

slender lynx
#

i assume at 255 footsteps can still be heard

limber silo
#

ghosts are now real

unique crane
#

Who is making Phasmo in SL

static meteor
#

My suggestion was added SteamHappy

restive turret
#

Thanks for this update LabApi & SL team, the update GOATED for labapi

#

Still missing some thing but probably be added in 14 or 15

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Liek micro ?

unique crane
#

Didnt make it in

static meteor
icy knoll
#

i have a feeling like the update after this will be even better for labapi

restive turret
restive turret
unique crane
restive turret
#

That helps modding

icy knoll
#

i wish i could check the internal git tho...

restive turret
#

david committed gdezoi6ew3ths36hd to labapi-test

hexed sparrow
#

Hello guys, i'm newbie-newbie in coding, where do I get information from, how and what can I use? For example, how can I find out how to change the role of a player with a RoleTypeId.Spectator on RoleTypeId.SCP939? Is there any source where different events are scheduled there and blah blah? (I just don't understand how and where to get the information)
The people who make the guide on YouTube know what their code is responsible for, but it's not clear to me how I can know what I don't know at all, a person is doing something, but where did he get it from - it's not clear yet

south socket
static meteor
restive turret
south socket
restive turret
#

Nice Heavy footed effect you have

south socket
restive turret
#

Wait i just realized you doubled itFear

south socket
#

YES

static meteor
#

So next update is 14.1.4 or 15.0 Hmm

restive turret
#
/// <summary>
    /// Gets or sets whether the warhead should be enabled.
    /// </summary>
    public bool Enabled { get; }

#

It's only get

restive turret
worthy rune
#

base game uses it, so setting it should be fine

restive turret
#

But only has better

#

*getter

worthy rune
#

yeah ik

west tide
#

Why isn't this working?
Can someone explain it to me?

worthy rune
#

you can pr the change, or ill do it

restive turret
#

Also
LabApi/Events/Arguments/PlayerEvents/PlayerZoneChangedEventArgs.cs
Gets the new rom.

worn gull
ashen hornet
restive turret
#

This is goated

public static List<Room> FindPath(Room start, Room end, Func<Room, int> weightFunction)
worn gull
restive turret
#

Thank you whoever did that!!

worthy rune
#

that was davids doing

static meteor
restive turret
worthy rune
#

up to you, i can always do it later if i dont forget

worn gull
#

Does the room null bug fixed so the fog will be the wrong type? (If a player have a primitive under and over)

worthy rune
#

dont think so

restive turret
#

LabApi/Events/Arguments/PlayerEvents/PlayerZoneChangedEventArgs.cs

worthy rune
#

the github issue tracker should be up to date now, so if theres an issue you need to know about if its fixed or not you should be able to check that

worn gull
worn gull
#

Wow, NW cooked here ๐Ÿ˜„

#

This will replace MERO

restive turret
#

In here
LabApi/Events/Arguments/Scp127Events/Scp127LevellingUpEventArgs.cs
Should have setters to what Tier it goes to?

restive turret
#

๐Ÿ”ฅ

#

Okay time to be eepy

hearty shard
#

Uh oh

#

Not good!

#

@worthy rune the change for client to reject voice message if client validation is None how would that impact stuff?

#

this might break my proximity system lol

worthy rune
#

im not sure what that change is tbh

stuck peak
worthy rune
#

which change log was that in anyway

hearty shard
stuck peak
hearty shard
#

If scp to human

stuck peak
#

hmm I'll check

hearty shard
#

the game one

#

At very bottom

worthy rune
#

oh probably @harsh thorn knows

stuck peak
#

oh yeah I was looking at that one oopsie

stuck peak
#

proximity would work

harsh thorn
#

scp proximity chat?

hearty shard
#

Yea

#

Change the msg and send it manually

#

w proximity as its channel

harsh thorn
stuck peak
hearty shard
#

oh okay

hearty shard
harsh thorn
hearty shard
#

Yea thats what i thought from changelog

harsh thorn
#

cuz the scp voice module is inheriting globalmodule

hearty shard
#

uh

hearty shard
harsh thorn
#

it checks the proximity of the player to the receiver

hearty shard
#

whats the distance

harsh thorn
#

dynamic

hearty shard
#

guh?

harsh thorn
#

depends on what the visabilitycontroller says

hearty shard
#

can you show

harsh thorn
#

its server code

#

you can see it

hearty shard
#

im in bed

#

lul

harsh thorn
#

well for humans its like 60 or something

#

i idk

hearty shard
#

60 meters?

#

coolll...

harsh thorn
#

well it can be lower too

#

like if someone is using 268 they are invisible

#

etc

#

classes have their own visabilitycontrollers they inherit

hearty shard
#

well i just needed to know if scps speaking in proximity would get denied

harsh thorn
#

i think it works

hearty shard
#

But if it just does a distance check like basegame itd be fine

harsh thorn
#

if it doesnt you can probably ask the labapi team to do something special for it

#

cuz we had to modify voicechat to make it work well with fakesync and not cause ghost voices

#

so its possible it might break some things we didnt account for

hearty shard
#

rah

#

ill have to test everything tmrw ig

worthy rune
harsh thorn
#

we added the client validation on purpose

stuck peak
hearty shard
#

Wait

#

Is there client yet

harsh thorn
#

no

worthy rune
harsh thorn
#

if we dont validate on the client then we will cause you to hear ghost voices

hearty shard
#

flip

harsh thorn
#

vc sends before position updates (and therefore fakesync)

#

its just how unity works

#

and in cases of mirror being stupid it could be more packets out of sync

hearty shard
#

Guh

harsh thorn
#

so we need to check on the client that it doesnt make you hear everyone

#

like we had in the first test

worthy rune
#

pretty sure you can make it work

#

but i understand why it would be finicky to fix

harsh thorn
stuck peak
#

trollcat it's a feature

harsh thorn
#

so instead of lobotomizing the system to be able to remove client validation that exists to prevent bugs

why not just add a specific case for people to use if you're gonna touch it anyway

harsh thorn
harsh thorn
stuck peak
#

so true

hearty shard
#

Today

worthy rune
#

yeah if the role isnt synced i dont think it should default to global

harsh thorn
#

specifically this in the global handler

#

if the channel traffic is only used by alive players but the speaker is a spectator we ignore it

#

and we cant rely on using the servers internal list for what roles it synced
because voice chat should be classified as unreliable network messages

#

which may arrive before the reliable rolesync message

#

so if people are having issues due to it, while i dont see how proximity chat wouldnt work as it doesnt restrict that specifically

#

then we should add a dedicated channel

worthy rune
harsh thorn
#

it might not be changed yet

#

but it was brought up

#

technically vc shouldnt be reliable messagetype

worthy rune
#

yeah, thats good

hearty shard
#

yall are evil at nw

harsh thorn
harsh thorn
#

although im not sure how scps would behave with Proximity messages even if the validation passes

#

cuz they dont have a proximity playback

#

lol

hearty shard
#

Oh yea it shows as global chat for humans

worthy rune
#

yeah thats the changes i was referring too

harsh thorn
hearty shard
harsh thorn
#

scp voicemodule inherits global module

hearty shard
#

yeaa ...

harsh thorn
#

which just writes whateverit gets to globalplayback

hearty shard
#

Surely theres a way to change this

harsh thorn
#

you'd need to convince someone to add and get approval for giving scps a proximity playback

hearty shard
#

idek if its smth id want though, i kinda like it differentiating

harsh thorn
#

or attach a speakertoy to the scps gameobject and send their voicechat as speaker message

hearty shard
#

and i dont think ive seen a single person complain

hearty shard
#

Afaik:
Too quiet
You cant mute a player without muting the entire game

worthy rune
hearty shard
harsh thorn
hearty shard
#

ppl dont care that scps get shown on the side

harsh thorn
#

i mean, its not possible to prevent ghost voices when removing the validation

#

especially if we make vc unreliable

hearty shard
worthy rune
#

im not refering to that

hearty shard
harsh thorn
hearty shard
#

Anyway!!!

hearty shard
#

and just always validate it

harsh thorn
#

yeah

worthy rune
hearty shard
limber silo
hearty shard
ashen hornet
limber silo
limber silo
hearty shard
#

!!!

celest thorn
celest thorn
ashen hornet
celest thorn
south socket
#

Mr. Hubert give me more RoomNames please CapybaraHuh

celest thorn
# ashen hornet

Ig if you make 104 fps we can probably get 400fps on the server

#

If rn we get 300

ashen hornet
#

my fps are capped btw

celest thorn
south socket
#

too many freddys

ashen hornet
#

or maybe they aren't? idk

ashen hornet
worthy rune
#

also there probably a point where culling might be more expensive than just rendering the primitive if theres not many primitives parented. would be cool to find the number where it becomes worth it. it would probably be a different number depending on whether the childern are static or not

ashen hornet
#

although I'm getting 150 FPS with no primitives

celest thorn
#

Primitives and the client goes 300fps

#

Of me and maro

#

So its probably going to be better now

ashen hornet
celest thorn
#

Or else 200

ashen hornet
#

how does that make sense

celest thorn
#

It caps

celest thorn
#

Donโ€™t ask me

ashen hornet
#

you are spawning more stuff and getting more FPS

#

something ain't right

celest thorn
#

And it works fine

#

Its like super counter intuitive but it works

#

You can see screenshots

ashen hornet
#

is there a server that uses this plugin

#

publically

celest thorn
#

.

celest thorn
#

But you need whitelist

#

Because only qa can play it

hearty shard
#

afaik

#

so remove the facility and check fps idk

celest thorn
#

Map in that screenshot is not removed

#

In most of the screenshot we sent the map wasnโ€™t removed

#

We removed it like 3 days ago

#

And fps got a little better like 60/70 more

#

But still too inconsistent

#

Like it spikes them

ashen hornet
#

it still doesn't make sense that adding stuff makes your game run faster

celest thorn
#

Thats the same thing i still wonder

#

But it works

#

And none has an explanation

#

So

#

But we do other things in the background to optimize

#

So thats probably why

celest thorn
#

We had a semi good system of culling

#

But thanks to this that entire system will be scraped for this

true cedar
#

i am so burned out jfc

severe cave
#

is there a way to give a player a bleeding effect that damages 1 hp per second, instead of the default, or do I have to patch some kind of method?

plain gazelle
#

Would hosting a headless server on a Raspberry Pi 4B work?
Mainly just for testing a server before buying one from a provider
-# Would have like 4 players max

severe cave
celest thorn
stuck peak
barren portal
#

Will the new status effects be available in the RA?

grand flower
#
  • Enhanced dummy network connections.
    What does that entail?
limber silo
#

The dummy network connection wasn't properly finished

#

Missing override of some methods such as UpdatePing

#

which basically werent important at all but they were properly overriden now

hearty shard
#

hmmm

#

perhaps

grave eagle
#

Next please

severe cave
#

is it possible to have the visual part of the effect on a player?

spare zodiac
#

what all can I patch? Can I like patch Linq methods?

gilded thicket
spare zodiac
gilded thicket
#

yes why

spare zodiac
gilded thicket
#

๐Ÿ‘

severe cave
#

How can I make custom death translations?

#

like when you die and says something that killed you, and when you look at a ragdoll and see what killed it

tepid sluice
unique crane
celest thorn
#

rn i would pay gold for the client build

#

even joining nw

#

i want to see how much optimized now everything is

unique crane
#

You already reworked it?

unique crane
celest thorn
#

but idk if ANYTHING work

#

now in theory schematics are doubled

#

like the problem is that there are commands to do and see if it works

celest thorn
unique crane
#

Wtf I fixed that

#

Bruh

#

Eh

celest thorn
#

Skill issue ig

celest thorn
#

and im trying do decrypt why my code stops

upper vapor
celest thorn
#

and making it work

celest thorn
upper vapor
worthy rune
#

i didnt word that very well

#

the culling thing isnt a toy, but the waypoint one is

celest thorn
#

no

restive turret
#

Culling is a network behavior object

celest thorn
restive turret
#

Ye ik

#

I didn't put ? in the end

upper vapor
random scaffold
celest thorn
#

i need to calculate the bounds

#

im going to cry

unique crane
#

Just put in cube and use that as reference

#

It behaves the same

celest thorn
# unique crane It behaves the same
        public static Bounds GetBoundingBox(this MeowEditorPrimitive primitive)
        {
            if (primitive == null)
                return default;

            if (primitive.ObjectCollider != null)
                return primitive.ObjectCollider.bounds;

            if (primitive.ObjectRenderer != null)
                return primitive.ObjectRenderer.bounds;

            if (primitive.ObjectFilter != null && primitive.ObjectFilter.sharedMesh != null)
            {
                Bounds meshBounds = primitive.ObjectFilter.sharedMesh.bounds;
                Vector3 center = primitive.transform.TransformPoint(meshBounds.center);
                Vector3 size = Vector3.Scale(meshBounds.size, primitive.transform.lossyScale);
                return new Bounds(center, size);
            }

            return new Bounds(primitive.transform.position, primitive.transform.lossyScale);
        }
#

Like this is my solution

upper vapor
unique crane
#

That's gonna freeze the game more

celest thorn
unique crane
#

Since your enabling/disabling gameobject

celest thorn
#

Yea i was thinking that

#

but then i said lets try it

#

lol

#

else its like useless asf

#

for me

unique crane
#

Anyways gonna go make breakfast

celest thorn
unique crane
#

Then I can try your server if you want

celest thorn
#

you already said it will freeze

#

so most likely it will

unique crane
#

Maybe

#

Batch them together

#

I would do it like per floor

#

And see what happens

celest thorn
#

other than spawning

#

so i was planning to make it work with just like wall everything next to it

upper vapor
#

you'll have to do the grouping in the editor

celest thorn
#

but at the same time i need to do an automatic system

#

you now how hard it is to make all of that

celest thorn
#

I mean even if i don't

#

that works fine

#

like rn im going crazy

#

because it say there aren't any Culling

#

but i see them spawn

#

amazing

#

ig everything is fine

#

Nope it works

#

I see it because hub is 20k prim and now its 40k

#

now its time to wait

upper vapor
#

๐Ÿ’ž

celest thorn
celest thorn
#

i did the same math even before anything was said

upper vapor
#

lmao

restive turret
#

I will sleep 2 more hours and join to you to tell or ask stupid questions @celest thorn

celest thorn
restive turret
#

I ate him

true cedar
#

chat

restive turret
true cedar
#

im so exhausted!!!!

restive turret
#

Same

true cedar
#

i don't wanna do c#

#

but i wanna get ruei v3 out

restive turret
#

F

true cedar
#

rahhhhh

unique crane
restive turret
upper vapor
#

reference

upper vapor
#

market flier

celest thorn
#

Everyone plugin broken for Markplier

upper vapor
#

let's break every plugin :3

restive turret
#

Shuffle the name of everything

south socket
#

guys help me markiplier touched me

true cedar
#

finish my shit for me

#

thanks

upper vapor
upper vapor
true cedar
#

:((((

unique crane
#

#define true (rand() % 2)

unique crane
restive turret
celest thorn
#

Who did this event PlayerRequestedRaPlayerListEventArgs

#

PLEASE

#

I WANNA GIVE A MASSIVE KISS

restive turret
#

I'm here

celest thorn
#

idk this update becomes better and better

#

lets see the client vs 40k objects

#

who wins

true cedar
#

but they haven't added me in yet

south socket
#

i think the objects

true cedar
#

so is it really that good

south socket
#

wild guess

unique crane
celest thorn
#

or better david's computer vs 20k Primitive and 20k Culling Toys

celest thorn
#

let him cook more

unique crane
#

wrong gif

celest thorn
#

AHHAHAHAHA

south socket
#

now more roomnames and im giving my house to hubert

restive turret
#

Lool

celest thorn
#

and your pc

upper vapor
#

what is this

unique crane
upper vapor
#

(Inverse)TransformPoint is affected by scale

#

you could simplify the whole method to the static branch

#

nvm

south socket
#

we need snake events need to make a top10 Trolley

celest thorn
#

just patch

#

lol

south socket
#

i dont want to patch every single thing to make funny time.

#

but actually... yeah i will

celest thorn
#

so sad im waiting her e

#

and the guy im waiting doesn't show up

south socket
#

just summon him

upper vapor
# unique crane

i copied the code from it and it doesn't make sense
the green line is the returned distance
the target is the red capsule
with static it's correct
without, no

unique crane
#

@worthy rune

upper vapor
#

right

#

it's riptide's fault

unique crane
#

I think you just dont understand how it works

#

XD

#

Cause the without is the bounds

upper vapor
#

non-static breaks it

celest thorn
unique crane
#

which is the moving video

#

that I sent

#

Which clearly works

upper vapor
#

for scale 1 yeah it works

#

for other scale, no

unique crane
#

I would wait for him then

unique crane
#

after they finish

celest thorn
unique crane
#

or like in afternoon maybe

#

I want to do something after

celest thorn
#

ok

#

only thing i could complain is the client not releasing its so stupid

unique crane
#

Yeah well no beta

#

Its not major update

celest thorn
#

So then why tf giving out the server

#

if at the end of the day

#

everything could be broken

#

but we don't know

unique crane
#

ยฏ_(ใƒ„)_/ยฏ

celest thorn
#

i know for sure that would never happen

#

this has been the same for like years

#

i remember megapatch 1 and from now always the same

worthy rune
#

also rotation

sinful bronze
#

Balls

upper vapor
worthy rune
#

one min

muted heath
#

hi

south socket
#

static balls?

hard flume
#

does LabAPI support Target in PlayerShotWeaponEventArgs?

hard flume
#

eh

#

bad

#

so i cant rewrite my damage system to labapi

icy knoll
#

just use the hurt event

#

and see if it's from a firearm

hard flume
#

does playerhurtingeventargs support Hitbox?

upper vapor
unique crane
#

^

hard flume
#

im stupid for it

grave eagle
#

What is waypoint

icy knoll
#

if(DamageHandler is AttackerDamageHandler handler)

#

then get it from handler

hard flume
#

uh

#

there is also hit position?

hearty shard
hard flume
#

i mean hit position from shot

#

on local player model

untold raft
#

get player pos + Vector up

hearty shard
#

but yeah maybe Shot event has it

untold raft
#

RaycastHit maybe has it

frail zinc
#

hello, anyone had an issue with the new labapi version ?

hearty shard
frail zinc
# hearty shard like what issue
[2025-08-02 15:30:51.281 +02:00] [STDOUT]   at LabApi.Loader.PluginLoader.Initialize () [0x00013] in <bd83d6009c394d05b0e4e2080b3f314d>:0
[2025-08-02 15:30:51.281 +02:00] [STDOUT]   at ServerStatic.Awake () [0x00085] in <d9731e675e55453197cf28cd60eed3f2>:0```
I've got this with the new version, idk why
hearty shard
#

you downloaded the newest labapi but didnt update your server to newest sl

frail zinc
#

yeah

#

thanks x)

#

I didn't know that I had to update the server

hearty shard
#

dont update labapi version manually
just update server which comes with the labapi

frail zinc
#

I didn't think it was updated with each labapi update, I thought it had to be done manually ><

hearty shard
#

labapi updates with sl

#

not the other way around

frail zinc
#

yep thanks

frail zinc
#

very weird thing

hearty shard
#

no client is released for it

#

you cannot join a server with it

frail zinc
#

oh yeah fuck nvm, i can't read ๐Ÿ’€

#

so tomorrow, it will be released to client ?

icy knoll
#

ye

frail zinc
#

thanks

celest thorn
#

tomorrow

#

best day ever

unique crane
#

Payday 4 release

still thistle
#

n

heady turret
#

Guys, where is method that don't allow player to join server if he is banned?
I want change kick reason text

upper vapor
#

oh wait

#

you can also change the ban/kick text while keeping the translation

turbid socket
#

how can i prevent collider from eating bullets?

celest thorn
turbid socket
celest thorn
#
private void Awake()
    {
        var col = GetComponent<Collider>();
        col.isTrigger = true;

        gameObject.layer = LayerMask.NameToLayer("Glass");
    }
celest thorn
#
    public static readonly CachedLayerMask HitregMask = new CachedLayerMask("Default", "Hitbox", "Glass", "CCTV", "Door");
#

this are the cached one

#

Yea use Fence

turbid socket
#

finally it works, thank you

celest thorn
#

no problem

hearty shard
#

@unique crane whats the default grenade _playerDamageOverDistance for ExplosionGrenade ?

#

and the scp multiplier

barren pasture
#

What does SL use to encoding/decoding voice messages?

unique crane
#

Opus

unique crane
hearty shard
hearty shard
#

ok!

#

๐Ÿ˜ญ

#

whys there a bool variable if its never used except for a single method kek

plain gazelle
slate flume
#

What is this?

upper vapor
#

Is there no priority queue in .net framework...

#

Omg it's only from .NET 6

#

Smh

slate flume
#

Also quick question

#

Can I add my own attachment to a firearm

#

So I can change different attributes

unique crane
#

Except for like max ammo... none of it syncs to the client

slate flume
#

So @unique crane is there any way to change a gun's bullet inaccuracy?
Also, what is the best way to do max ammo?

unique crane
#

Inaccuracy can be changed too

#

on the server

slate flume
#

Okay

#

So would the best way to do it be to add my own attachment to a firearm or like what should I do

#

I want to avoid editing existing attachments because players might change attachments and I don't wanna have to handle that

hearty shard
#

๐Ÿ˜ญ

slate flume
hearty shard
#

however

#

thats labapi event

#

player isnt nullable

slate flume
#

Yeah

hearty shard
#

so if i give a method the NON NULLABLE player

#

whys it complaining it can be null

slate flume
#

Is it possible that in the event it's assigning null?

hearty shard
#

technically

#

if referencehub is null

upper vapor
hearty shard
upper vapor
#

gotta love devs ignoring nullable warnings

hearty shard
#

nuh uh

slate flume
#

It's Player.Get

upper vapor
slate flume
#

Player.Get can sometimes return null

hearty shard
slate flume
#

Doesn't matter why

hearty shard
#

it shoulnt show me a user a warning though

slate flume
#

Just matters that Player.Get() can return null

slate flume
upper vapor
slate flume
#

Correct

hearty shard
#

yes

#

and it shouldnt show me it then

upper vapor
#

just

#

!

hearty shard
upper vapor
hearty shard
#

and other places work fine

#

its this one spot

slate flume
#

Because Player.Get() returns Player?

#

And you're putting Player? into Player

upper vapor
hearty shard
#

yep

upper vapor
#

it is in the interface

#

but not the class

slate flume
hearty shard
#

no warning here

#

because it shouldnt show a warning

upper vapor
#

why does IPlayerEvent have it as nullable nayway lol