#Remove cumulative invisible damage
11 messages · Page 1 of 1 (latest)
Does this occur with Normal damage too? I only recall accumulative damage from Realistic and higher.
It does. You can try driving around bonebreaker for example, and after lap 4 or 5, the car will start randomly flipping over on landing jumps and just randomly bouncing around
I noticed what feels like random landings or car behaviour, too. If it is indeed added randomly and not caused by the player it should be removed or be an option in the gameplay settings, in my opinion.
Seems mysterious, can't say we would have ever noticed anything like this. Does it happen in multiplayer or single player or both?
Also, have you noticed that it's somehow related to the car being visually damaged?
Single player, for me. And yes, it does happen with the car being visually damaged. The damage value was in the high 90s, still.
I've mainly done hotlaps on local server, so i can't say for sure if it happens in single player as well.
Haven't noticed visual damage being a factor at all. Happens even without touching any objects and having no visual deformation at all, no mechanical damage and full hp.
Happens on all damage modes as well
That was an issue with some cars in WF1 too where the suspension would become damaged unpredictably. Venom had unrivaled suspension woes even in Normal damage mode, and oftentimes without critically damaging the suspension or overall body/health bar first.
Only time I have taken nebulous damage seems to be in multiplayer. I've attributed this to desync with some of the heavier props like barrels not being in the correct places but it could be something else?
Now i wonder, does the suspension / engine take (minor) damage from landing jumps?