#Remove cumulative invisible damage

11 messages · Page 1 of 1 (latest)

tough burrow
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Nothing is more infuriating than the game deciding "right, you've driven for long enough" and turning your car into undrivable jello after a few laps, with no fault of your own.
Ruins hotlapping as you get only a couple laps in before having to reset, wait for the game to load and having to clear the track again

cloud sky
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Does this occur with Normal damage too? I only recall accumulative damage from Realistic and higher.

tough burrow
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It does. You can try driving around bonebreaker for example, and after lap 4 or 5, the car will start randomly flipping over on landing jumps and just randomly bouncing around

sharp garnet
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I noticed what feels like random landings or car behaviour, too. If it is indeed added randomly and not caused by the player it should be removed or be an option in the gameplay settings, in my opinion.

flint flare
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Seems mysterious, can't say we would have ever noticed anything like this. Does it happen in multiplayer or single player or both?

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Also, have you noticed that it's somehow related to the car being visually damaged?

sharp garnet
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Single player, for me. And yes, it does happen with the car being visually damaged. The damage value was in the high 90s, still.

tough burrow
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I've mainly done hotlaps on local server, so i can't say for sure if it happens in single player as well.
Haven't noticed visual damage being a factor at all. Happens even without touching any objects and having no visual deformation at all, no mechanical damage and full hp.
Happens on all damage modes as well

crude patio
slow hazel
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Only time I have taken nebulous damage seems to be in multiplayer. I've attributed this to desync with some of the heavier props like barrels not being in the correct places but it could be something else?

indigo lake
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Now i wonder, does the suspension / engine take (minor) damage from landing jumps?