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50 messages · Page 1 of 1 (latest)
connections?
It shows you how to build it and the connections in the videos
mine does not work
its glitchy
no duh
Did you watch the videos? How to make it?
Oh, I think the block isn’t possible make it possible
okay but now it will not follow me
I think it’s because you have no triggers
Ok
is there a way to make it stop jittering up and down?
SET R7 0.05
MUL R6 R7 0.8
MUL R4 R7 300
DIV R5 R4 2
LABEL loop
SET b.Rot.X 0
SET b.Rot.Z 0
SET Player.SelId r.Trg.PlayerId
EQUAL R3 r.Trg.PlayerId 255
IF R3 loop2
SUB R0 Player.Pos.X b.Pos.X
SUB R1 Player.Pos.Z b.Pos.Z
ATAN2 R2 R0 R1
SUB R2 R2 b.Rot.Y
ADD R2 R2 540
MOD R2 R2 360
SUB R2 R2 180
DIV R2 R2 10
ADD b.Rot.Y R2 b.Rot.Y
LABEL twb and tpb
IF twR.Trg.Active twR
IF twL.Trg.Active twL
SIN R0 b.Rot.Y
COS R1 b.Rot.Y
MUL R0 R0 R7
MUL R1 R1 R7
ADD b.Pos.X b.Pos.X R0
ADD b.Pos.Z b.Pos.Z R1
NOT R2 tg.Trg.Active
IF R2 d
IF tg.Trg.Active u
SLEEP 0
GOTO loop
LABEL loop2
SET b.Rot.X 0
SET b.Rot.Z 0
SET Player.SelId r.Trg.PlayerId
LESS R3 r.Trg.PlayerId 11
IF R3 loop
RAND R0 R4
SUB R0 R0 R5
ADD b.Rot.Y b.Rot.Y R0
LABEL twb2
IF twR.Trg.Active twR2
IF twL.Trg.Active rwL2
SIN R0 b.Rot.Y
COS R1 b.Rot.Y
MUL R0 R0 R7
MUL R1 R1 R7
ADD b.Pos.X b.Pos.X R0
ADD b.Pos.Z b.Pos.Z R1
NOT R2 tg.Trg.Active
IF R2 d2
IF tg.Trg.Active u2
SLEEP 0
GOTO loop2
LABEL d
SUB b.Pos.Y b.Pos.Y R6
SLEEP 0
GOTO loop
LABEL u
ADD b.Pos.Y b.Pos.Y R6
SLEEP 0
GOTO loop
LABEL twR
MUL R3 R4 0.2
ADD b.Rot.Y b.Rot.Y R3
GOTO twb and tpb
LABEL twL
MUL R3 R4 0.2
SUB b.Rot.Y b.Rot.Y R3
GOTO twb and tpb
LABEL d2
SUB b.Pos.Y b.Pos.Y R6
SLEEP 0
GOTO loop2
LABEL u2
ADD b.Pos.Y b.Pos.Y R6
SLEEP 0
GOTO loop2
LABEL twR2
MUL R3 R4 0.2
ADD b.Rot.Y b.Rot.Y R3
GOTO twb2
LABEL rwL2
MUL R3 R4 0.2
SUB b.Rot.Y b.Rot.Y R3
GOTO twb2```
Yes, there is if you disable the position Y in the b connection it should stop going up and down, but it won’t be able to go up ramps or fall down
cool
THIS HELPED SO MUCH, THANK YOU!
cool
@foggy zinc
ok
im gonna try again
The code is built, so if it’s touching a wall, it will turn and then check if it’s touching a wall again if a block isn’t possible then will mistake it as a wall so make every block possible
Nice to help
thanks
Yes, it is. You can add a invisible block above the safe zone make sure it’s the correct height with his wall triggers
Thx!
No problem
Bro, don’t send this if you’re gonna send something at least expect it to be like a helping one
Can you both delete your messages?
@strong wagon
ok
I'm ok with keeping my singluar message that doesn't do anything to anyone here
Okay then, I’ll just swipe all data then
You’re probably not get the chance to read this message, but you probably have to remake it because I have no idea why it’s doing that