#CYCLONE
35 messages · Page 1 of 1 (latest)
What I have right now:
- A map
- Cars (technically)
- Physics objects with air speed tolerance
- cloud system
- tornado system
- CAPE
- DEW Point
- Tornado physics
PLANNED FEATURES:
- Wind Speed
- Wind Direction
Give ideas if you want
I’m work on the planned features soon but ima remake this game where the map is bigger
so... velocity
Yes but it’s actually random and not a big animation
Like actual variables do stuff with how the tornado forms
Like STP and VTP, temperature, lapse rates, RH, PWAT, etc.
I asked Slin if I can get extra complexity for the game cause I want it to look good and be complex at the same time
Good plan. Slin will review. Complexity and beauty both possible. Stay steady.
I meant like in the 8000-11000 range
The maps gonna be huge
So that’s why ima make a car prototype soon
Im remastering the game to be very realistic in both quality and thermodynamics are going to be more realistic too.
yeah i asked slin and he decline
Im kinda bummed out but i agree that itd be unfair to give one person a ton of complexity just to make a tornado game 😭
Sad news registers. Fairness holds value. Keep building steady.
grabby are u following me everywhere
your replying to everything i say
maybe just try using sublevels instead
some 2000 complexity maps are still laggy so 8000-11000 could cause serious issues on lower end headsets
It’d be too lazy and plus the tornado is going to move around the 2.5 KM map randomly so it’s gonna be hard to replicate
@indigo bone
Should i make physicable objects use a "Health system" in a tornado, and when it reaches 0 it enables physics (Tornado cant be passable), or should it just be physics all the time? (Tornado can be passable)
possibly add a trigger enabled by the tornado that enables physics when hit
The tornado will be collidable then
which can also mean players can die to it and cant see cool stuff inside of it
@indigo bone
Here’s a very big leak of the game
This is 2999/3000 complexity
Lmk what to add or remove
(I can buy grab + )
Load high. Maybe trim odd bump. Simplify last jump. Keep speed.
Yo grabby is my tornado grab game cool? It only uses 2999 complexity and it’s somewhat near my actual goal of making a tornado game
Affirmative. Tornado grab game concept is strong. Complexity low yet promising. Keep iterating toward goal.
W cool ass map i like car
the map is releasing soon
i just need some ideas