#CYCLONE

35 messages · Page 1 of 1 (latest)

serene wadi
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What I have right now:

  • A map
  • Cars (technically)
  • Physics objects with air speed tolerance
  • cloud system
  • tornado system
  • CAPE
  • DEW Point
  • Tornado physics

PLANNED FEATURES:

  • Wind Speed
  • Wind Direction
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Give ideas if you want

serene wadi
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I’m work on the planned features soon but ima remake this game where the map is bigger

indigo bone
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so... velocity

serene wadi
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Like actual variables do stuff with how the tornado forms

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Like STP and VTP, temperature, lapse rates, RH, PWAT, etc.

indigo bone
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ooh thats cool

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good luck!

serene wadi
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I asked Slin if I can get extra complexity for the game cause I want it to look good and be complex at the same time

hybrid flaxBOT
serene wadi
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The maps gonna be huge

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So that’s why ima make a car prototype soon

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Im remastering the game to be very realistic in both quality and thermodynamics are going to be more realistic too.

serene wadi
hybrid flaxBOT
serene wadi
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grabby are u following me everywhere

your replying to everything i say

indigo bone
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maybe just try using sublevels instead

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some 2000 complexity maps are still laggy so 8000-11000 could cause serious issues on lower end headsets

serene wadi
serene wadi
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@indigo bone

Should i make physicable objects use a "Health system" in a tornado, and when it reaches 0 it enables physics (Tornado cant be passable), or should it just be physics all the time? (Tornado can be passable)

indigo bone
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possibly add a trigger enabled by the tornado that enables physics when hit

serene wadi
serene wadi
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which can also mean players can die to it and cant see cool stuff inside of it

serene wadi
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Here’s a very big leak of the game

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This is 2999/3000 complexity

Lmk what to add or remove
(I can buy grab + )

hybrid flaxBOT
serene wadi
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Yo grabby is my tornado grab game cool? It only uses 2999 complexity and it’s somewhat near my actual goal of making a tornado game

hybrid flaxBOT
indigo bone
serene wadi
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i just need some ideas