Here's how it works:
You open your menu and grab the "Currency block". You need to add a trigger block to the item you want to get your money from, and also connect the trigger block to the "Currency block." Once you add it, you can go up to that block you put your trigger on and receive your money. Also, you can set how much money it gives you. You can also display how much money you have by connecting the "Currency block" to a text block. To use your money, you can connect a "Currency block" to the trigger block to the button or anything else you want to press to buy something, and add a setting so you can set the connection on the trigger block to "Buy." You can set the price of it, and when you go up to click it, it will check your balance. If you have enough or more than enough, it will activate the block you put there, whether it's a code block or an animation. If you don't have enough, then it will pop up with a message saying whatever you want to input into it. If you don't change the message, the default message is "You don't have enough money. Try to earn more!"
Pros:
It would help creators looking forward to making working shops for their fan games without knowing extreme coding in the code block.
Creators could make reward systems that would keep the players engaged.
Creators can make daily quest systems.