#code starting animations

27 messages · Page 1 of 1 (latest)

stark thorn
#

yes

vivid pawn
#

I checked and surprisingly I haven't seen anyone suggest this

#

🤔

stark thorn
#

wait this is already possible

late dagger
#

forceactive

vivid pawn
late dagger
#

wait is this a leak

vivid pawn
#

That starts animations?

late dagger
#

no

#

it activates triggers

vivid pawn
#

Yea but

#

Activate animations 🥺

late dagger
#

what you want isnt possible

#

there are just too many options

#

which animation do you want to play? how do you want to play it?

#

just doesnt work

vivid pawn
#

I always do this maneuver where the code changes a blocks position to activate a trigger which starts an animation, too much complexity

late dagger
#

so do force active?????

vivid pawn
late dagger
#

it wouldnt

#

because its impossible

vivid pawn
late dagger
#

how would you loop it?

#

what if you wanted to have the animation repeat, start reversed, get reset each time you activated the code block, and also played animation 4

#

there are too many variables

vivid pawn
#

Yeah ik

#

Alright i guess