#Cutscenes

1 messages · Page 1 of 1 (latest)

sinful minnow
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“we have animations!”

odd cairn
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yo dude we have animations

still hollow
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Js use animations

fervent temple
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The fact that you didnt bother to read the text likely is actual proof you need to touch grass

This would add a ton of depth anyways

odd cairn
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but you can use animatiom

fervent temple
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Please READ the first message before hating

Thank you.

still hollow
fervent temple
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Can people please listen rather then call my ideas bad for once.

odd cairn
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but animatioj

fervent temple
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But camera position change and depth

still hollow
fervent temple
thin oracle
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no one can read :/ but this is a cool idea

fervent temple
vague gale
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use a code block that sets a group containing the cutscene to the player pos and rotation then set the pivot to be where you want the player, now even if there is no ground then you still wont die because only the blocks near have to be passable(I don't know if passable blocks change the out of bounds).

fervent temple
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this would be slightly easier and more professional for an idea anyway

fervent temple
deep burrow
fervent temple
deep burrow
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to the point where you say "would you perfer no animations or this update"

fervent temple
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Just saying, I dont understand the hate, this isn't a bad update

Sure it has issues but so far, this is my 3rd hated suggestion that was actually good

What did I do

deep burrow
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so, its already possible

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and very easy todo

rapid spire
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"that was actually good" yeah bud not sure about that

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might as well make grab flat-screen

deep burrow
late quail
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“we have animations!”

odd cairn
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we got animation

fervent temple
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Also animations is not good enough to literally change the camera angle, make the player model invisible, and all that

Prove to me it can do such things

shadow bladeBOT
obtuse beacon
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erm actually just use code and animation, or just make a sublevel and put a block box and your scene and animate the scene

rapid spire
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long story short, this sucks

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the whole point of vr is to have control over everytthing

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removing head movement would just kinda remove the point

still hollow
still hollow
fervent temple
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Seriously

What is a good update to you guys?

bug fixes?

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oh yeah btw I meant changing the camera not changing how you view the level and allowing you to look away at the animation or using code

Geniuses. Actually Harvard students in the works right here.

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Dear Three,
The whole point of VR is to create an immersive experience and NOT to have control over everything.

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Also for the last time..

Animations cannot shift the camera angle attached to your player, they just cant, using code and putting the player in a semi-transparent box makes everything darker and also, it's not that clean anyways, so im dead tired of you guys talking about how this update would be bad and change nothing, if it were added however, boss fights, horror maps, story maps, you name it! All far better!

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Plus, your just going off the title! READ THE FIRST MESSAGE