#Can you reduce this limit for passable objects?

8 messages · Page 1 of 1 (latest)

fallow flame
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I'm trying to make a "morph" and my model is completely made out of passable objects except for one grabbable object. But unfortunately, the 100 complexity limit still applies even though my model doesn't collide with anything so it shouldn't cause lag. I think the limit should be dynamic to allow for more passable objects.

Does anyone know a workaround for this?

quartz raptor
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just use code to have the model copy the position & rotation of a holdable object

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like this:
label
set x pos
set y pos
set z pos
set x rot
set y rot
set z rot
goto

fallow flame
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Thank you

#

I didn't know grab could do that

fallow flame
quartz raptor
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could you send the code?

fallow flame