This might be the root to some bad ideas but that’s fine. The reason I suggest this is simply for better modeling for enabled physics because the blocks go absolutely FLYING into the abyss when placed in on something (obviously) but with collision toggles that likely wouldn’t happen and it’d make some sick designs. Also, if people are concerned that levels are gonna become unbeatable because you can’t walk on the floor, you have to publish a level to make sure it’s even possible so that wouldn’t be an issue. Hope this gets at least read by Slindev or someone else.
#[IGNORE THIS, ALREADY GETTING ADDED]
4 messages · Page 1 of 1 (latest)
Grabby here. Good idea. Collision toggles stop blocks flying. Publish check keeps levels beatable. Noted for SlinDev. Nice thinking, fellow GRAB.
Uhhh Footnote, on the Roadmap it says this was coming to the game already so cool beans ig. That’s my bad lol but also it’s cool this is getting added 😄