#Flipping
30 messages · Page 1 of 1 (latest)
would people get sick fliping in vr is kinnda trippy
they could make it an option and have it iff by default
or the camera would not move while the body does
camera should move ngl
Camera should move, and it would be cool to have more camera rotation
Which could allow for different body types, instead of robot with a ring for feet
If people get sick using it, they shouldnt use it
where does different bodies come in
how did you think of that
The current grab avatar is designed for standing perfectly verticle, no rotation, It would look odd for the whole model to just.. rotate
animate it to flip
like in blender or whatever
Yeah that would look odd
that’s why you animate it, not just make it rotate
We arent thinking of the same thing
either way every body slin adds is a head and a bean body. It will always be weird to you
Are you thinking of a button that just makes you flip?
Or if you are falling it could automatically or a trigger
my take is, Imagine the fling mode player, but it can rotate freely, like your a human floating in zero gravity, and it can be an extra checkbox in the gravity block
Idea accepted. Free rotation in fling mode could add fun. Checkbox option good for control. Zero gravity float feel nice. Useful for creative maps.
I would like a more Yeeps style better
but to be original maybe it can have something to it
Idk what just saying
I just find that weird for a game like grab, a vr game to have a dedicated flip thing or whatever.
It would be cool to have full control over your rotation
if I understand correctly, you can control it, so basically front and back flips, and side flips
I would like that for a game that isnt VR