#Working on a WORKING TOWER DEFENSE in grab (40% done)
19 messages Ā· Page 1 of 1 (latest)
Hey, didnāt I share some prefabs with you for this project? I think I remember starting this with you
I canāt do any triggers or anything. Iām not very good at animations. Just curious as to whether you are the person I remember trying to make a tower defense
i don't think soo?? i started this like yesterday and i don't really remember anyone giving me some prefabs while building
Okay, I remember playing with someone who was working on a similar thing. Thanks for clarifying. I hope you get this done, and Iāll be sure to check it out. Have a great day
okay thanks! you too
Working on a WORKING TOWER DEFENSE in grab (25% done)
Working on a WORKING TOWER DEFENSE in grab (40% done)
i found a promblem. the trigger for when a unit attacks a enemy is made so it resets the enemy and i connected it to every enemy tho so when it hits one enemy it kills all the other ones so no more enemys can spawn. anyone know how to fix this?
i can help, basically, instead of all enemyās having the same trigger, give them different triggers (i know its complexity wasting but thatās what i know)
well theres 5 waves and every wave is 50 seconds long, if i wanted to make it attack every enemy every second he attacks it would be 350 trigger blocks
so im thinking of instead of buying the units to kill to eneimes you grapple them but i feel like that would make the game too easy
there should be upgrades where you can go from like a bat (fists) to a gun (grapples)
you can make the units cant you?
i can, but i still am having a issue with it killing eneimes since if its attack is connected to every enemy so it resets them when you kill them, it kills the first enemy it resets every single enemy so no more eneimes can spawn. i could make it so theres a trigger for each eneime but theres 6 enemys every 5 waves making about 30 triggers for each enemy
and if i did that, how would i make it so a unit attacks every once in a while on loop?
after all this timešš
