#Working on a WORKING TOWER DEFENSE in grab (40% done)

19 messages Ā· Page 1 of 1 (latest)

balmy vortex
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Working on a WORKING TOWER DEFENSE in grab

untold folio
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Hey, didn’t I share some prefabs with you for this project? I think I remember starting this with you

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I can’t do any triggers or anything. I’m not very good at animations. Just curious as to whether you are the person I remember trying to make a tower defense

balmy vortex
untold folio
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Okay, I remember playing with someone who was working on a similar thing. Thanks for clarifying. I hope you get this done, and I’ll be sure to check it out. Have a great day

balmy vortex
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Working on a WORKING TOWER DEFENSE in grab (25% done)

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Working on a WORKING TOWER DEFENSE in grab (40% done)

balmy vortex
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i found a promblem. the trigger for when a unit attacks a enemy is made so it resets the enemy and i connected it to every enemy tho so when it hits one enemy it kills all the other ones so no more enemys can spawn. anyone know how to fix this?

obtuse shore
balmy vortex
balmy vortex
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so im thinking of instead of buying the units to kill to eneimes you grapple them but i feel like that would make the game too easy

obtuse shore
solar jetty
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you can make the units cant you?

balmy vortex
# solar jetty you can make the units cant you?

i can, but i still am having a issue with it killing eneimes since if its attack is connected to every enemy so it resets them when you kill them, it kills the first enemy it resets every single enemy so no more eneimes can spawn. i could make it so theres a trigger for each eneime but theres 6 enemys every 5 waves making about 30 triggers for each enemy

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and if i did that, how would i make it so a unit attacks every once in a while on loop?

balmy vortex
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Update: i found out how to make the enemy killing work

obtuse shore
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after all this timešŸ˜­šŸ™