#Trigger mode "REPLAY"

20 messages · Page 1 of 1 (latest)

slender dome
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Replay works like the "restart" mode. replay REPLAYS the animation but makes the animation start at where it currently is instead of just restarting the animation and playing it again. this could be used for making a wall that doesnt like you at all (wall moves away from you when close) or other things. ive needed this and i wish there was some way to make this in current triggers

rough stratus
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isnt this just toggle

slender dome
# rough stratus isnt this just toggle

no. toggles starts the animation and stops it again when triggered again. replays plays the animation and stops on the last frame (not loop) and when the trigger is triggered again the animation gets played again but the starting postion is where the block is now not where its defined in the animation.

wanton pecan
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There’s a limit to it though

slender dome
junior finch
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just put the trigger on loop

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if thats what your talking about

wanton pecan
languid sedge
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Make a trigger to start the blocks animation, animate the trigger to go away (make that trigger trigger itself) and make a new trigger with stop on the same block to go to the same position as the old trigger then put the TRIGGERS animations to toggle reverse.

brisk venture
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Just put on loop at the top

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Not that hard

slender dome
# brisk venture Just put on loop at the top

ok imagine i animate this block to move from 0,0,0 to 0,5,0. then when i trigger the animation, instead of going back to 0,0,0 the animation starts from 0,5,0 and goes to 0,10,0 and this loops forever everytime you press the trigger

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it goes on forever

brisk venture
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Alright so you mean that it kinda has 2 different animations that play everytime you press the trigger?

wanton pecan
slender dome
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thank you

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i couldnt explain in words

languid sedge
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just make a stop trigger to stop it then make another trigger to make it go after the stop