This idea occurred to me mabye around 2 months back when i experienced a bug where my game was slanted and so was my grab avatar. And people could see it too. It was like gravity shift. I didn't bring to much attention because the thought of gravity shift in grab seemed useless then. But now I can see how it can be used and how Many cool and fun maps could be made if this becomes a thing. The gravity shift block is an invisible block only visible In editor and it has arrows pointing at where the gravity will be once entered. For example if there was a wall and you added a gravity block the wall will become the floor and the original floor will now be the wall once the player entered the gravity shifted area. There are a few settings. Such as how fast you want the gravity to be shifted, an option to add a limited amount of time the gravity will be available for, if you want a block to Tigger the gravity rather than a area. And a graph to choose how it will look while the gravity shifts for example you can make it start slow than fast or fast than slow. This would be an awesome addition to the game and could allow people to make amazing maps and get creative with it.
#Gravity shifter setting
16 messages · Page 1 of 1 (latest)
yeah, I was wrong, should have read it first, not on roadmap and not planned at the moment. Moving players around like that is usually not a good idea in VR
but lets see after animations, since those will also start moving players around
(and make me super motion sick in some situations)
Speaking of animations, what would happen if you crushed someone with two animated blocks?
Yeah I can see how that could be an issue. Hmmm. Would a black screen switching between gravitys work?
kinda, just tends to be disorienting then
Yeah. But still a cool idea though if grab needed a new fun update.
it's something d2 has been asking for for a very long time -.-
Well it's in the road map. We'll not this version but it's on there
yeah, those will just push you in a direction, not rotate you
will allow for moon gravity or more reliable cannons or speed boosts on ice
new goal: make slin motion sick
that's pretty easy to do, not much of a goal
