i already know transparency is like deconfirmed basically
transparency isn't a thing in grab for pretty good reason, it's resource intensive to blend colors together in mass
i don't understand why it isn't possible to use hashed transparency for quest which is on the lower end
hashed transparency is when, instead of blending colors together, pixels are skipped from being drawn, so no color has to be blended together.
with the quest's high resolution, hashed transparency would look still look fairly convincing without chewing up all of the gpu's resources
i don't think pc would have any problem rendering with true transparency, this is mostly just a quest thing
