#Hashed (Dithered) Transparency

49 messages Β· Page 1 of 1 (latest)

neon garnet
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i already know transparency is like deconfirmed basically
transparency isn't a thing in grab for pretty good reason, it's resource intensive to blend colors together in mass

i don't understand why it isn't possible to use hashed transparency for quest which is on the lower end
hashed transparency is when, instead of blending colors together, pixels are skipped from being drawn, so no color has to be blended together.
with the quest's high resolution, hashed transparency would look still look fairly convincing without chewing up all of the gpu's resources

i don't think pc would have any problem rendering with true transparency, this is mostly just a quest thing

hybrid torrent
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Oh, that is quite cool

weary peak
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maybe

slate sage
orchid shoal
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you'd be surprised how bad this stuff can look in VR, but mainly it's just quite tricky to make it work well with multiple layers of transparency

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  • it doesn't solve the main issue, which is that invisible geometry can not be discarded before rendering when doing this
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the transparency itself is not the problem

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it's the fact that the gpu can't do a bunch of optimisations

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some of those optimisations are very specific to mobile gpus

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it wouldn't be a problem to just have a couple transparent windows in a level, but if players start build glass mazes performance will totally go to shit

hybrid torrent
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True, Transparent objects don't do well on the Android build of my games I make πŸ˜…

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No matter what optimizations I do

pale silo
orchid shoal
pale silo
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yeah gpu is going to die but just add like max 20 blocks for 7 complex

orchid shoal
# foggy oxide make a limit on it

well, reasonable limit would be 10 objects with transparency in a level, maybe I'd have to even go for only 3 or 5, not sure how useful it still is at that point

foggy oxide
orchid shoal
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yes, a house with 3 windows

foggy oxide
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idk how to explain the 2nd one if you can imagine it perfect

foggy oxide
orchid shoal
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well, depends how you build it I suppose

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but still

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I feel like it's not worth the trouble at this point

pale silo
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I mean if someone is just building showcase maps then it could be good for them

foggy oxide
pale silo
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still could have invisible walls and just a hitbox but then I think people would still ask for glass/transparency color blocks. mazes would suck but no on would play them so no one would build them(hopefully πŸ˜΅β€πŸ’« )

foggy oxide
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fr

orchid shoal
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well, invisible is a totally different thing than transparent

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it does not have those performance issues

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but seems like it has potential for a lot of shitty gameplay

pale silo
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yeah it would be annoying just to hit a wall that you cant see, still usable in some aspects but still at that point for invisible not worth the more I think about it

foggy oxide
orchid shoal
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nope

foggy oxide
orchid shoal
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because if I add a feature I want it to be available to everyone

foggy oxide
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their gonna use it responsibly

orchid shoal
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they definitely wouldn't

foggy oxide
orchid shoal
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doubt

foggy oxide
orchid shoal
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good for you

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but you are not all of them

foggy oxide
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i am

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😈😈😈😈😈😈😈😈😈😈😈😈

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but fr tho

foggy oxide
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kinda a feature

pale silo
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verified creators only get 2x regular complex