#Actual Watches/Watch Cosmetics
17 messages · Page 1 of 1 (latest)
I do plan to make the watch a bit more functional, yes
the current version is just the result of reenabling what I already had over a year ago
except now I optimized stuff enough to not make the whole game stutter badly anymore with the watch
Do tell
well, the hand isn't supposed to stay spherical
maybe it is finally time for recroom hands 
You could do a test, get a ton of feedback
I was reallocating graphics memory every frame to change the mesh for the text, now I use a library that helps reuse it. but the real problem was that whenever a mesh was changed, before actually rendering I'd make the cpu wait for mesh updating to be finished, which prevents parallelisation between gpu and cpu, so now I replaced it with only the gpu waiting for the updated text and the cpu can just keep doing what it does