Face Flask is one of the most boring items in the game currently. It's borderline useless aside from hard synergies with Vengeance and [Spite Sword](<https://deadcells.wiki.gg/Spite_Sword), and overshadows all other options for triggering those items in the process. Those items also weren't balanced to have such easy activation, making it quite a bit overtuned.
I suggest the following changes to make it less powerful and more dynamic.
- Now has
scaling along with
. - On use, takes 5 percent of max health instead of just 5 health.
- In exchange, grants a percentage of your max health as temporary health (like the kind given by Tonic and Barricade), scaling with scrolls (~30% - ~65%) for ~9 seconds.
- Cooldown increased from 10s to 12s.
This keeps its usage as a tool for activating damage synergies, while giving it a more significant cooldown and an additional use case for gaining temporary health. It would have a use over Tonic, as it fills in proportion max health rather than missing health, and has a much shorter cooldown.
