#BSC 6: "Darkest Hell" Difficulty Difficulty
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wait, when was it officially disconfirmed?
ah ok ok.
damn allat work gone
I read this before it was deleted and ngl I do think it's a bit overboard alongside it not really making sense with the story
Two of the changes were
- Have modified bosses
- Only have gullians show up after bosses (that means no mutations until after 1st boss, and a big "fuck you" if your major forge isn't 100% completed)
And those weren't the only things, though those were the ones I remembered
holy sht is that chives
Hi, OP here! For thoose curious, the ideas I had in tldr form were (1) gillians only after bosses, (2) bosses being in modified variants, (3) later malaise stages happening earlier, and (4) chance of an elite dropping an legendary are doubled. There are some other things as well, but looking back on it they were not really that good/fully thought out.
In retrospect those ideas do seem a bit (lot) overboard, which makes me kinda glad a deleted the idea (plus 6BC being deconfirmed kinda threw the whole idea in the trash). Maybe these options as individual custom mode options could be interesting? Definitely not all at once tho.