#Custom Mode option to remove boss damage cap

20 messages · Page 1 of 1 (latest)

hollow mesa
#

Title explains it all. It should definitely be a custom mode option, as not to force it upon players, as it is definitely an intended gameplay feature, but i also think that with how powerful weapons can get in this game, I SHOULD be able to do more than 15% of the bosses healthbar in one hit. I know some disagree with me, but not only should it not be that hard to implement (please correct me if I'm wrong), but it has the potential to make some cool one-shot builds. Some might say "its there for a reason, its an intended gameplay feature" but so are health fountains breaking, and malaise being active in 5bc. So are Legendaries being a rare thing. So is only having 3 mutations. But Custom Mode doesn't care, so why should we?

exotic basalt
#

They should increase boss cap to 25% but only for toothpick charged hit

hollow mesa
#

at that point just remove it completely, clearly the better choice

wicked fulcrum
#

Let me use Catalyst to its full potential

agile meteor
#

nothing does really

#

if you're hitting the boss cap it's probably because of affixes and scrolls and synergies, not your specific weapon and its base stats

#

first off

#

it wouldn't be hard to implement

#

you can even edit damage caps with mods

#

second

#

I think you'd be better off shortening your reasoning

#

having an option to do something is never a bad thing and I can see why someone might want to do this

#

but your justification is long-winded, and I don't think most people find not having to play the game to be as "cool" as you do

#

so yeah

#

shorten this to what's important

hollow mesa
#

I was never good at writing, could you help let me know what I could remove?

void mason
#

Fun idea, so long as it also disables achievements

agile meteor
#

well obv

void mason