#Nerf buzzcutters
123 messages · Page 1 of 1 (latest)
🧂
sk
I can't bring myself to say it
but if you're hit by a buzzcutter then you're not aware of your surroundings enough
why do they need to deal 100% of your health cuz you get caught off guard once
because they need to fly to melee distance and they still have fairly sizable attack delay
idk how that warrants that much damage
maybe you need more hp
usually
it's in the game
as stated by the game itself in assist mode warning, Dead Cells is easy to pickup but hard to master
lemme check the wording rq
"Dead Cells is a difficult and demanding but easy to play game."
there, now you get the idea
Tactics is designed to fuck you over if you're not, well, tactical
We have to adapt
bumrushing your ass through enemies and tunneling your vision as a tactics player will definitely be helpful

tactics facetank:
ong!
ok
this post is not intended for these 5BC veterans
normies still get hit by buzzcutters
and that's where the "Adapt" part of the game's tagline comes in
okay I don't think adapt is actually in the tagline
but yeah
oh "Learn"
i am stupid
search buzzcutter in the server and there are enough messages saying they deal x% dmg in one hit
i just see no reason why they have to do as much damage as a slasher
ok and?

get more hp then
Lmao I also get hit by them, they are one of the most BS enemies but it's not inherently broken as Mimic is right now...
doesnt mean they dont deserve balance attention
Mimic is working as intended wdym 
fix both
fix neither
Buzzcutter dmg is a little overturned, agree
Mimic from skill shop deals no damage
But mimic from weapon shop 2 hits you
Balanced
A bit
If anything nerf ravager
nerf these certain enemies I dont like pls
Buzzcutters are so easy to parry man, what’s the problem☠️
They're one of the easiest enemies to parry our avoid
its not like im fighting a single buzzcutter and just standing in front of it while it hits me
its when it catches u offguard or while there's a lot of other enemies
theres no reason the damage of an enemy so high in number and with small af hp should be that high
like what decides an enemy's damage numbers?
why do slashers and rampagers deal more damage than rats
which is why you survey the area first and, hell, fuckin control the area by clearing the flying fucks right away
i dont need advice my guy
random number generator 
there's a billion ways to deal with enemies and approach them
im just talking about assigning the appropriate amount of damage
to an enemy
that is consistent with the rest of the game
and is not excessively punishing for no reason
Because Rats are small and not dangerous and slashers and rampages have knives for hands and ant to commit unspeakable violence at all times
Everybody's answer to literally every question is just "get better"
Jfc
At this point just delete the whole suggestions channel
well this is the same community that had an uproar about an accessibility update
Very backwards in my opinion
I feel like all changes should be thought about and not just "you suck go get good"
Like if I have to reset my run due to rolling into spikes and glitching that is not skill issue
this isn't a glitch
this is subjective opinion on a single enemy
I don’t think people would have a problem with the devs fixing a glitch into spikes. Weird equivalency
All things considered, I like how punishing the game is. If I get hit by a buzzcutter, I can recognize that it was my fault so I don’t mind it
tbf buzzcutters should eventually be very easy to deal with if you're going tactics, as it's the one with the most long ranged weapons. I say eventually because it's very easy for me, but that's after an unholy amount of hours on deadcells.
Plus they don't that much damage I don't think, like, 25% hp per hit?
it's not percentage based
He knows it’s not percentage based, he’s just picking a number close to what you can expect
you can't really know what to expect
early game in say toxic sewers if you have no brutality or survival it's pretty much 100% hp
otherwise in mid game probably 50% minimum
Oofey doofey
The one where I'm stuck rolling and I can't do any input? Yes, glitch
I am aware
I was talking about this post
okay lmfao, yeah this is 100% 🧂
also this is clearly a salt post because you didn't provide a suggestion, you just said nerf
Simply do not go to ramparts (or toxic sewers or arboretum if on higher BSC)
so go to promenade every run, which is arguably more annoying
thought nerf is a suggestion, and i clearly mentioned the issue which is their damage
i mean sure you can call me salty but i really dont see why people have a problem with decreasing the damage of an enemy that hits too hard
and instead tell me to git gud, go to diff biomes, approach the enemy differently, get more health... like, do you really have to defend the game that much
yes.
because a single, easily avoidable mob is not the focus of the game's development efforts
therefore

i remember suggesting that they reduce the giant tick's damage years back and im pretty sure they did
people agreed back then as well iirc
if i were to suggest that now id probably get "just dont go to morass lol"
i think adjusting the damage of a very common enemy to normal levels is at decent priority, definitely not high priority though
but anyway thats up to the devs
Honestly I’m coming around to agreeing with you
The thing is people don't think they hit too hard. Their damage is adequate to how telegraphed are their attacks and at what stages of the game they appear
They're basically flying Rampagers in that regard. Whether they are easier or harder to deal depends on the build
And especially tactics is making mincemeat out of buzzcutters
it's a good explanation
Giant Ticks imo are pretty hard to telegraph because the follow-up kick is so fast and even slowdown + existing ❕ doesn't help sometimes
I still dislike Mama Tick because of her RNG claw spam, honestly my least favorite t1 boss
at least with conji you can sorta skip her bullet spam attack if you're fast enough
The problem I have with stuff like this is that so many people are crying to make the games high difficulties easier when I fell in love with the game due in large part to its difficulty. Im pretty sure you can already crank enemy damage down in assist mode, so go do that if it’s that big a problem for you. But leave the punishing difficulty for the rest of us who want it to stay
you know im talking about literally only one enemy and not the 100 others in the game, right?
