#Nerf buzzcutters

123 messages · Page 1 of 1 (latest)

clever terrace
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They deal way too much damage and with their attack speed especially with high malaise they're incredibly punishing for no reason, and it's even more painful with weapons that struggle with flying enemies.

vagrant dew
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🧂

chrome ivy
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sk

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I can't bring myself to say it

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but if you're hit by a buzzcutter then you're not aware of your surroundings enough

clever terrace
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why do they need to deal 100% of your health cuz you get caught off guard once

chrome ivy
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because they need to fly to melee distance and they still have fairly sizable attack delay

clever terrace
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idk how that warrants that much damage

vagrant dew
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maybe you need more hp

clever terrace
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yes

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curse me for going tactics

chrome ivy
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well yeah

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it is the glass cannon stat

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get real

vagrant dew
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usually

clever terrace
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its a goddamn buzzcutter

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why are dead cells players so masochistic

chrome ivy
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it's in the game

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as stated by the game itself in assist mode warning, Dead Cells is easy to pickup but hard to master

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lemme check the wording rq

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"Dead Cells is a difficult and demanding but easy to play game."

clever terrace
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ok

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dead cells difficult game

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so let us ignore balance

chrome ivy
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there, now you get the idea

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Tactics is designed to fuck you over if you're not, well, tactical

torpid marten
chrome ivy
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bumrushing your ass through enemies and tunneling your vision as a tactics player will definitely be helpful

vagrant dew
chrome ivy
clever terrace
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ok

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this post is not intended for these 5BC veterans

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normies still get hit by buzzcutters

chrome ivy
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and that's where the "Adapt" part of the game's tagline comes in

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okay I don't think adapt is actually in the tagline

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but yeah

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oh "Learn"

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i am stupid

clever terrace
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search buzzcutter in the server and there are enough messages saying they deal x% dmg in one hit

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i just see no reason why they have to do as much damage as a slasher

chrome ivy
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ok and?

clever terrace
vagrant dew
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get more hp then

torpid marten
clever terrace
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doesnt mean they dont deserve balance attention

chrome ivy
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Mimic is working as intended wdym betroll

clever terrace
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fix both

vagrant dew
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fix neither

torpid marten
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Buzzcutter dmg is a little overturned, agree

latent jetty
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But mimic from weapon shop 2 hits you

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Balanced

latent jetty
tulip depot
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If anything nerf ravager

vagrant dew
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nerf these certain enemies I dont like pls

distant quarry
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Buzzcutters are so easy to parry man, what’s the problem☠️

left dragon
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They're one of the easiest enemies to parry our avoid

clever terrace
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its not like im fighting a single buzzcutter and just standing in front of it while it hits me

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its when it catches u offguard or while there's a lot of other enemies

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theres no reason the damage of an enemy so high in number and with small af hp should be that high
like what decides an enemy's damage numbers?

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why do slashers and rampagers deal more damage than rats

chrome ivy
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which is why you survey the area first and, hell, fuckin control the area by clearing the flying fucks right away

clever terrace
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i dont need advice my guy

clever terrace
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there's a billion ways to deal with enemies and approach them

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im just talking about assigning the appropriate amount of damage

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to an enemy

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that is consistent with the rest of the game

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and is not excessively punishing for no reason

tulip depot
void star
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Everybody's answer to literally every question is just "get better"

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Jfc

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At this point just delete the whole suggestions channel

clever terrace
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well this is the same community that had an uproar about an accessibility update

void star
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Very backwards in my opinion

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I feel like all changes should be thought about and not just "you suck go get good"

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Like if I have to reset my run due to rolling into spikes and glitching that is not skill issue

vagrant dew
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this isn't a glitch

chrome ivy
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this is subjective opinion on a single enemy

fathom hull
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I don’t think people would have a problem with the devs fixing a glitch into spikes. Weird equivalency

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All things considered, I like how punishing the game is. If I get hit by a buzzcutter, I can recognize that it was my fault so I don’t mind it

wise osprey
# clever terrace curse me for going tactics

tbf buzzcutters should eventually be very easy to deal with if you're going tactics, as it's the one with the most long ranged weapons. I say eventually because it's very easy for me, but that's after an unholy amount of hours on deadcells.

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Plus they don't that much damage I don't think, like, 25% hp per hit?

vagrant dew
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it's not percentage based

fathom hull
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He knows it’s not percentage based, he’s just picking a number close to what you can expect

vagrant dew
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you can't really know what to expect

clever terrace
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otherwise in mid game probably 50% minimum

void star
vagrant dew
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I am aware

void star
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Wait, you know you're wrong?

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Then why'd you say it?

vagrant dew
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I was talking about this post

void star
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Ohh, ok

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Yeah but regardless anything brought up is just the player's fault

lyric shale
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also this is clearly a salt post because you didn't provide a suggestion, you just said nerf

frail citrus
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Simply do not go to ramparts (or toxic sewers or arboretum if on higher BSC)

worldly topaz
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so go to promenade every run, which is arguably more annoying

clever terrace
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i mean sure you can call me salty but i really dont see why people have a problem with decreasing the damage of an enemy that hits too hard

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and instead tell me to git gud, go to diff biomes, approach the enemy differently, get more health... like, do you really have to defend the game that much

chrome ivy
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yes.

because a single, easily avoidable mob is not the focus of the game's development efforts

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therefore

clever terrace
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i remember suggesting that they reduce the giant tick's damage years back and im pretty sure they did

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people agreed back then as well iirc

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if i were to suggest that now id probably get "just dont go to morass lol"

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i think adjusting the damage of a very common enemy to normal levels is at decent priority, definitely not high priority though

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but anyway thats up to the devs

tulip depot
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Honestly I’m coming around to agreeing with you

left dragon
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They're basically flying Rampagers in that regard. Whether they are easier or harder to deal depends on the build

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And especially tactics is making mincemeat out of buzzcutters

chrome ivy
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Giant Ticks imo are pretty hard to telegraph because the follow-up kick is so fast and even slowdown + existing ❕ doesn't help sometimes

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I still dislike Mama Tick because of her RNG claw spam, honestly my least favorite t1 boss

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at least with conji you can sorta skip her bullet spam attack if you're fast enough

fathom hull
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The problem I have with stuff like this is that so many people are crying to make the games high difficulties easier when I fell in love with the game due in large part to its difficulty. Im pretty sure you can already crank enemy damage down in assist mode, so go do that if it’s that big a problem for you. But leave the punishing difficulty for the rest of us who want it to stay

clever terrace