#Adjust Scroll Fragments

8 messages · Page 1 of 1 (latest)

cerulean canopy
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It's really a bummer that some biomes are less viable on 3-5 BC only because they contain fewer fragments than other biomes. Ancient Sewers for example has 5 fragments whereas Ramparts only has 2...

The number of Fragments in the "worst" and "best" paths are 17 and 28, which is 3 whole scrolls. An extra 3 scrolls would increase your damage by 52.1%! Locking that behind a specific path makes it boring, you shouldn't be forced to decide between fun/variance and having higher chances at winning.

Scroll Fragments should be more equal across biomes. Instead, biomes can be differentiated in value based on Gear Level, shops, difficulty, an so on. This balance shouldn't allow a difference of 3 whole Scrolls.

bronze tundra
azure valve
dreamy stratus
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me reading this as a 2bc player

quick cypress
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I would like it if there is still some amount of difference in scroll frags but yea the current difference is way to high

signal depot
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I agree. I would also prefer biomes to be differentiated in different way.

orchid cargo
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Balance at 5 bc is trurly broken so ppl often dodge ossuary/promenade at all costs (low scrolls, high danger, long empty corridors so malaise is building quickly). But i agree with the policy of some biomes has less scrolls than others. That is because some biomes are harder ie. ancient severs is very hard biome and had only 1 boss to choose, also no food shop till graveyard if you go this path. It should be better balanced so going into hard biomes is more rewarding, and going into ez biomes is less.