#A buff to Dead Inside
69 messages · Page 1 of 1 (latest)
it's a 4bc mutation where healing sources are already scarce
even offcolor solres would probably be better than dead inside
Which gives you 10-20% HP even off-colour
That's an additional 6-12 HP per Flask lmao
So 45 vs. 66-72 HP per Flask
Though this isn't ideal as it would only rebalance the HP and healing, a mutation should be somewhat of a buff for the player.
this 100%. the same reason why acceptance is garbage too
no one in their right mind would willingly nerf themself
(alienation is mostly an exception because it gives you more chances to heal)
It still might have a use for Glyph or Frantic, but I still wouldn't pick it
dead inside is really good though
me when i lie
I still think alienation and acceptance should be reworked into one thing
Wrong suggestion lol
https://discord.com/channels/329403875117236225/1074700926104903690
Someone brought up alienation and acceptance
Yeah but I just made a suggestion for those xP
y'all dumb
shame kemmy isn't here to tell you off
dead inside is good
if it gave you doubled health, it would be too good
the whole idea is that you will have less healing efficiency than normal, but if you can work around that by having a ton of excess healing (or by effectively using rally, which isn't changed by DI), you get a big bonus to your health
people just don't know how to use it for whatever reason
Why not just run sol res
specific to one color and you can stack them
and needs scaling
I mean like
you're not entirely wrong
it's niche by comparison
maybe a buff to 60% or something would be nice, but double is too much
especially for the reason of "right now it reduces your healing efficiency" which is intended behavior
Always have been
I see what you mean, I will adjust the suggestion. I didn't think of rally at the time of making it
A buff to Dead Inside
I checked and that wasn't in the suggestion :P
zactly
"if healing gets cut in half, then HP should at least be doubled"
also doubling the health buff is not a "slight adjustment"
That's cause I didn't know rally wasn't cut in half
and now you do
yet your suggestion has not changed
if I'm not mistaken you also want to halve rally healing now too
which actively makes the mutation less interesting
It actually did
Though I could just delete this suggestion as it makes no sense anymore as I didn't take rally into consideration
Dead Inside still gets outclassed by Sol Res but eh
I don't have the needed knowledge to make a suggestion about Dead Inside
mhm
I'd say nerf soles scaling and cap it at 35%
ans/or give DI an extra benefit that fits what it tries to accomplish, like removing the OSP cooldown
Removing the cooldown of OHP? I wonder if that would be balanced
the cooldown of OHP, not OHP itself
Forgot the word in my message xP
ah
If you combine it with the Recovery mutation it would be very strong
I mean
you need to be above 25% and take all that damage in one hit
most of my deaths are below the OSP threshold or bypass OSP entirely due to multihits
so I doubt it would be op
esp compared to doubling your goddamn health
Why not just tripple it then!
But I also die to multi hits more often than anything else
I would at least adjust it, 40% cap at 14 scrolls seems a bit too early
Yeah the scaling could be adjusted to like 20-25 scrolls but I dont think the max needs changed