#A buff to Dead Inside

69 messages · Page 1 of 1 (latest)

harsh rock
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yeah i don't understand the thought process behind dead inside

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it's a 4bc mutation where healing sources are already scarce

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even offcolor solres would probably be better than dead inside

proper tangle
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That's an additional 6-12 HP per Flask lmao

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So 45 vs. 66-72 HP per Flask

harsh rock
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Though this isn't ideal as it would only rebalance the HP and healing, a mutation should be somewhat of a buff for the player.
this 100%. the same reason why acceptance is garbage too

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no one in their right mind would willingly nerf themself

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(alienation is mostly an exception because it gives you more chances to heal)

proper tangle
sullen saddle
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dead inside is really good though

harsh rock
grave agate
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I still think alienation and acceptance should be reworked into one thing

grave agate
proper tangle
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Yeah but I just made a suggestion for those xP

rose trench
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y'all dumb

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shame kemmy isn't here to tell you off

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dead inside is good

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if it gave you doubled health, it would be too good

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the whole idea is that you will have less healing efficiency than normal, but if you can work around that by having a ton of excess healing (or by effectively using rally, which isn't changed by DI), you get a big bonus to your health

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people just don't know how to use it for whatever reason

grave agate
rose trench
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specific to one color and you can stack them

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and needs scaling

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I mean like

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you're not entirely wrong

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it's niche by comparison

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maybe a buff to 60% or something would be nice, but double is too much

harsh rock
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wait

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cookie did you just upvote your own suggestion

rose trench
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especially for the reason of "right now it reduces your healing efficiency" which is intended behavior

proper tangle
proper tangle
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A buff to Dead Inside

proper tangle
sullen saddle
rose trench
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also doubling the health buff is not a "slight adjustment"

proper tangle
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That's cause I didn't know rally wasn't cut in half

rose trench
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and now you do

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yet your suggestion has not changed

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if I'm not mistaken you also want to halve rally healing now too

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which actively makes the mutation less interesting

proper tangle
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Though I could just delete this suggestion as it makes no sense anymore as I didn't take rally into consideration

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Dead Inside still gets outclassed by Sol Res but eh

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I don't have the needed knowledge to make a suggestion about Dead Inside

rose trench
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mhm
I'd say nerf soles scaling and cap it at 35%
ans/or give DI an extra benefit that fits what it tries to accomplish, like removing the OSP cooldown

proper tangle
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Removing the cooldown of OHP? I wonder if that would be balanced

rose trench
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the cooldown of OHP, not OHP itself

proper tangle
rose trench
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ah

proper tangle
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If you combine it with the Recovery mutation it would be very strong

rose trench
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I mean
you need to be above 25% and take all that damage in one hit
most of my deaths are below the OSP threshold or bypass OSP entirely due to multihits
so I doubt it would be op
esp compared to doubling your goddamn health

proper tangle
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Why not just tripple it then!

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But I also die to multi hits more often than anything else

grave agate
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I would not nerf sol res

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It's a solid take for survival but not op in any sense

proper tangle
grave agate
proper tangle
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Yeah, that's what I think as well

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40% sounds strong, but it's fine

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If it's too low it would become useless

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Similarly to what happened to Emergency Triage...

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45% -> 35% HP per flask was a big nerf

grave agate
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Yeah

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They made emergency triage really useless

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They nerfed the shit out of everything it had good about it