This is a tactics
mutation and here is it's ability:
Every time you roll through an enemy, mutation spawns a phantom copy of you behind enemy's back with dagger (similar to the assassin's but without backstab ability) that damages enemy unit during 3 seconds. Phantoms are invincible, and disappear after 3 seconds. Damage of phantoms copies are 10% of yours basic.
Every Phantom near you increases the rolling speed by 8% and max amount of copies is 8.
#New mutation, Phantom
32 messages · Page 1 of 1 (latest)
Stupidly OP
why?
forgot to mention that one copy can attack only 1 unit
Why is there a random buff to roll speed
because it's a rolling based mutation?
But
Should crows foot also get rolling speed since it's a roll mutation?
Adrenaline?
Acropack? Porcupack? Armopack?
on this it's like a downside
this will prevent you a endless rolling since roll time (time of invincibility) is slightly less that usual
That's not mentioned at al
It would be easier to apply since you're going faster
Which means you can roll again faster and apply it again sooner
it can spawn ONLY 1 copy dude
you can't just spamm the roll button
this isn't how it works
Just because you can only apply one per enemy doesn't mean you can't just spam rolls
You're trying to say it makes rolls slower
This is way too op
Not only is it broken it seems pretty difficult to implement for a mutation
Also which of your weapons do the Phantoms use to calculate damage? How would they interact with shields or low damage high attack speed weapons?
I dont really get what 10% of basic damage means or what that's supposed to be based on but I like the idea otherwise
there's no mention of this thing needing ranged weapons, why not just make it regular flat damage?
what do you even mean by basic damage
I think it would fit better into brutality
That’s cool also nice sprite