#i big list of balance changes(or general ideas) for mutations as a whole

60 messages · Page 1 of 1 (latest)

brave arrow
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what doesn't kill me: it now heals you when you pull off a chain of 5 successful parries but the amount you heal is doubled,wdkm is an insane source of healing as you can get parries fairly easily by just parrying slow and weak units, making you have to do a streak of 5 parries makes is more challenging to get the heal but the heal amount has been doubled to still make it a viable option just not as viable
will continue in comments since im running out of space

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initiative: it now switches to a percentage based damage(min: 10% max:25%) and also gives a speed boost after the hit making it great for a assasin build where you kill a enemey then you go invisible then you kill another enemy, the damage boost and speed boost give it a nice new home in builds in which it wasnt strong enough to impact

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i will come back after a short break

full flame
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we don't need removals

pliant pilot
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"Remove three of the best mutations, make another one completely centered around something people already complain about, do something good with initiative"

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I do really like the speed boost addition to initiative

dire dune
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bad

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scheme and rangers gear are meant for skills like hook and phaser for damage a short cooldown

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with this logic why not remove spite? it’s not a ton of damage

brave arrow
dire dune
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L

brave arrow
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spite: now is percentile based (min:%30 max:%75) making the base 30% will alow even tactics or brutality builds with shield appreciate the mutation and now it wont become useless mid-late game

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parting gift: instead of activating on kill it has a 20% chance to activate on hit, the damage is now around 20%min 50% max damage of the dps of the weapon used to activate it

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and im done

dire dune
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ah yes make parting gift worse

frozen crater
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These changes and removals are not good at all

cerulean willow
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why remove counter attack >:( its funny with iron staff and spite

soft wing
strange wyvern
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take this home with you

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L

mortal portal
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yeah i know im shameless

restive helm
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Absolutely useless stuff

mortal portal
frozen crater
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These changes are ass, no

mortal portal
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literal chipdamage

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none of the mutations need to be outright removed. them being reworked is a much, much better strategy

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things like initiative should be % based though, i agree. its worthless right now

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acceptance has large potential. my suggestion for it was making it turn curses into malaise instead

brave arrow
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people becoming litteral monkeys over some suggestions

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no feedback apart from like 3 people rest of it just calling it ass and shit, have some decency jfc

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its a video game and these are just suggestions not the next balance changes

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like wow good job guys i now entirely get what was wrong with my suggestions after the same npc calls it shit and useless for the 5th time

mortal portal
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common dc server L

bronze flare
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There is clearly a reason why that’s the feedback you are getting

brave arrow
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yeah but i cant find it because almost no one is giving any actual FEEDBACK

dire dune
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just get better takes

bronze flare
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There is no feedback to give other than “it’s bad”

brave arrow
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explaining why its bad isnt hard

brave arrow
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"oh the removal of x might make y builds entirely useless and the reasons given dont work because Z"

mortal portal
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and "im going to fucking kill myself"

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lol

dire dune
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haha i have that one too

mortal portal
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anyway @brave arrow did you read my mutation suggestions a few of them are pretty similar to yours

bronze flare
mortal portal
mortal portal
restive helm
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Look at the other comments 💀

mortal portal
tepid osprey
# brave arrow there obviously must be

I don't remember the changes you proposed, but I noticed that the most recent suggestions about some random reworks aren't needed, like at all.
People are only suggestion reworks for the sake of reworks, not for the sake of making an item better because it has issues