Right now WDKM is both overtuned and encourages playing boring and lame. If just the numbers were nerfed, the only way to make it good would be to play lamer. My proposed rework is to have WDKM grant a temporary, tuned-up version of the Frenzy mutation, where every melee hit grants a small bit of HP for a few seconds after parrying. This would encourage being aggressive, even when you parry.
#What Doesn't Kill Me nerf
21 messages · Page 1 of 1 (latest)
"lame" is very subjective, at least argue why it's "lame"
whenever i play wdkm i go out of my way to use it optimally, which means standing around, not doing much, and parrying every attack that comes after me
Don’t do that
the bad thing is that it's very powerful when i do that, i can heal everything by being boring
It’s powerful when you don’t do that
it's much more powerful when you do, which is bad
and with my buff it will still be powerful when you don't do that and be less powerful when you do
This is like saying disengage is boring because you wait in a shop for two minutes whenever it activates
you're ignoring the point that playing optimally should always be cool
and using one of the best survival mutations in its best way is not cool, when it has the potential to be much cooler
No
this is like shanakor sitting afk in shops and lore rooms for ice armor to recharge
you get a 🐴
huh that's crazy
yeah your block rework seems like a better idea in general lmao but this requires less things to be changed so i'm keeping it
why are you all 🐴ing this
do you think current wdkm is better than my proposed version?
attacking enemies to heal is a very brut thing
Yes, yes we do
Doesn’t parry do damage anyways