#What Doesn't Kill Me nerf

21 messages · Page 1 of 1 (latest)

digital hawk
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Right now WDKM is both overtuned and encourages playing boring and lame. If just the numbers were nerfed, the only way to make it good would be to play lamer. My proposed rework is to have WDKM grant a temporary, tuned-up version of the Frenzy mutation, where every melee hit grants a small bit of HP for a few seconds after parrying. This would encourage being aggressive, even when you parry.

knotty wave
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"lame" is very subjective, at least argue why it's "lame"

digital hawk
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whenever i play wdkm i go out of my way to use it optimally, which means standing around, not doing much, and parrying every attack that comes after me

mortal willow
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Don’t do that

digital hawk
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the bad thing is that it's very powerful when i do that, i can heal everything by being boring

mortal willow
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It’s powerful when you don’t do that

digital hawk
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it's much more powerful when you do, which is bad

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and with my buff it will still be powerful when you don't do that and be less powerful when you do

mortal willow
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This is like saying disengage is boring because you wait in a shop for two minutes whenever it activates

digital hawk
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you're ignoring the point that playing optimally should always be cool

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and using one of the best survival mutations in its best way is not cool, when it has the potential to be much cooler

copper ruin
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i have suggested tbis before in my shield rework suggestion

dry thunder
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you get a 🐴

digital hawk
digital hawk
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why are you all 🐴ing this
do you think current wdkm is better than my proposed version?

wild storm
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attacking enemies to heal is a very brut thing

mortal willow
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Yes, yes we do

robust veldt
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Doesn’t parry do damage anyways