#Better boss difficulty
53 messages · Page 1 of 1 (latest)
yea that was part of my suggestion, they would feel more of a boss than some toy u toss aside every couple of stages
A new attack every two bcs or so would be neat
bosses just get easier in terms of phases but not damage later on, aka conj summoning his thingies twice instead of thrice or hotk summoning his minions once or twice
I don't know how easily improved ai would be able to be implemented, but harder patterns would be neat
adaptive bosses 
like the modded hotk double dash
they adapt to the player to prevent easy cheese but also make the fight interesting
Isn't HotK summoning less actually make him harder?
It doesn't really make a difference
His choices for minions is really crappy
i'd rather not say much
it makes it worse
since u can easily get back stabbed by one of them
like the the purple orb and the bomber one
they can easily hit u if u dont pay attention to them at all
Well, more summonings means more window to drink flask safely
for me, right after he does his dash its a perfect time
Even on 5BSC, he still uses mobs long replaced by stronger variants
But yeah we are getting a bit offtrack
my main problem is, i've played one game that has difficulty that makes bosses more interesting
Yes, more attack variants instead of just more stats sounds good
but dead cells did that so perfectly BUT it made bosses more of a pushover
its like yea bosses get tougher but not harder to read
if you're playing survival that's a buff to conji
i love leaving crypt with more health than i entered
I think just slowly adding modified bosses to BCs should be enough
Start from tier 1 boss up to tier 3
So like Extreme Measures of Hades?
Exactly
5bc servants always being modified 
That does sound better, instead of adding little by litte on every boss every new difficulty
I was typing an essay but got lazy halfway
Moreover, I guess I'm also not a veteran yet so if I go in detail I might just get some ideas about the game wrong
this is a good example tbh
instead of just making the boss harder in terms of stats, add more moves and even possibly a new phase
the most we have of that rn is just bosses skipping the early phases
if they're gonna do that, they'll have to balance the damn bosses first.
True, otherwise these problems will mutate out of the boss rush and that's gonna be a bigger problem
i don’t want to to a 5bc run and have to fight modified conjuntivius ok
mama tick doesn't do that
Then pick the bridge dude
concierge L
For me bosses should be much harder to kill, they should deal less damage and have more pattern based attacks, that have some place to dodge
Bosses now are just a test if you can kill fast enough
I dont feel like them doing less damage is a good idea
Maybe a slight damage buff with a good hp buff so it doesnt melt alongside what this thing suggests
yeah lol
increasing the hp but then decreasing their dmg kinda cancels each other out
also all bosses have an ai you can learn
I am gonna make a better one soon