#Better boss difficulty

53 messages · Page 1 of 1 (latest)

sweet hound
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Would be neat if bosses scaled more dynamically with bc levels

grizzled slate
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yea that was part of my suggestion, they would feel more of a boss than some toy u toss aside every couple of stages

sweet hound
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A new attack every two bcs or so would be neat

grizzled slate
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bosses just get easier in terms of phases but not damage later on, aka conj summoning his thingies twice instead of thrice or hotk summoning his minions once or twice

sweet hound
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I don't know how easily improved ai would be able to be implemented, but harder patterns would be neat

grizzled slate
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adaptive bosses benice

sweet hound
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like the modded hotk double dash

grizzled slate
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they adapt to the player to prevent easy cheese but also make the fight interesting

hot niche
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Isn't HotK summoning less actually make him harder?

sweet hound
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It doesn't really make a difference

hot niche
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His choices for minions is really crappy

grizzled slate
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i'd rather not say much

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it makes it worse

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since u can easily get back stabbed by one of them

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like the the purple orb and the bomber one

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they can easily hit u if u dont pay attention to them at all

hot niche
grizzled slate
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for me, right after he does his dash its a perfect time

hot niche
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Even on 5BSC, he still uses mobs long replaced by stronger variants

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But yeah we are getting a bit offtrack

grizzled slate
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my main problem is, i've played one game that has difficulty that makes bosses more interesting

hot niche
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Yes, more attack variants instead of just more stats sounds good

grizzled slate
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but dead cells did that so perfectly BUT it made bosses more of a pushover

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its like yea bosses get tougher but not harder to read

half drift
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i love leaving crypt with more health than i entered

spiral rivet
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I think just slowly adding modified bosses to BCs should be enough

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Start from tier 1 boss up to tier 3

hot niche
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So like Extreme Measures of Hades?

spiral rivet
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Exactly

trim fossil
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5bc servants always being modified hztpain2

hot niche
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That does sound better, instead of adding little by litte on every boss every new difficulty

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I was typing an essay but got lazy halfway

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Moreover, I guess I'm also not a veteran yet so if I go in detail I might just get some ideas about the game wrong

grizzled slate
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instead of just making the boss harder in terms of stats, add more moves and even possibly a new phase

wispy thistle
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the most we have of that rn is just bosses skipping the early phases

dense zenith
spiral rivet
main tinsel
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i don’t want to to a 5bc run and have to fight modified conjuntivius ok

glad sky
hot niche
main tinsel
long berry
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For me bosses should be much harder to kill, they should deal less damage and have more pattern based attacks, that have some place to dodge

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Bosses now are just a test if you can kill fast enough

wispy thistle
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I dont feel like them doing less damage is a good idea

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Maybe a slight damage buff with a good hp buff so it doesnt melt alongside what this thing suggests

glad sky
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yeah lol

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increasing the hp but then decreasing their dmg kinda cancels each other out

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also all bosses have an ai you can learn

hot niche
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The original post got deleted, maybe the OP isn't interested anymore

grizzled slate
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betroll I am gonna make a better one soon