TL;DR:
Affixes are very inconsistent and should be updated/fixed in a major update.
Warning! A lot of nerdy talk here!
There are specific problems with certain affixes, I will explain which problems they have here:
- "Full Life Damage" (+50% dmg at max HP) and "Super Crit" (+20% crit dmg) block all other elemental damage affixes such as "+80% dmg against poisoned targets". This is very bad considering you lose out on two elemental damage affixes (you can only have 2 of those) just to have a weaker affix. Why it this the case with those two but not "Back Damage" (+30% dmg dealt from behind)?
- Change the "More Damage" starred affix ("+15 dmg") to be a non-starred affix, it makes no sense that it's one when most other similar affixes are normal affixes.
- Weapons with the "Heavy" tag shouldn't be able to get the weaker damage affixes ("+15% dmg" & "+20% crit dmg") as they have access to the heavy weapon affixes ("+20% dmg" & "+30% crit dmg")
- "Back Arrow" shouldn't be limited to weapons that have bullets.
- Change the description of "Bullet Armor" from "Damage from projectiles reduced by -75%" to "[...] reduced by 25%", it's quite misleading.
- Basically all the newer weapons can easily have self-synergy (e.g. Baseball Bat with "+70% damage against stunned targets") while older weapons can't (e.g. Blood Sword can't get "+60% damage against bleeding targets"). Major issue & inconsistency!
There are way more even changes needed. I believe that an affixes update, similarly to how legendaries received a lot of attention in 3.0, would help fix a lot of problems that Affixes have. We already saw that a lot of affixes didn't scale properly (arrow & poison/fire affixes), so why not focus on this for one update? Go over the forbidden affix tags, forbidden items, chances, cost impacts, etc. and make sure everything makes sense because rn there are more exceptions than rules.
https://deadcells.fandom.com/wiki/Affixes