Wrecking Ball is extremely slow, and it feels like it takes way too long to pay off, even for a Survival weapon. For this reason, I suggest a few changes.
1: Move the first attack in the combo (The overhead strike) to the end. This makes the toss a little easier to execute and more viable against some faster bosses, and ties in to the next suggestions.
2: Make the pull attack drag enemies towards the player and inflict a heavy stun. This keeps the other parts of the combo viable.
3: Give the (now final) attack the Nutcracker’s crit condition. This effectively turns it into a “finishing move” against large crowds.
I believe that these changes would make the full combo more flowing and rewarding, and making the toss easier to execute against bosses without triggering the “payoff” immediately.



