"Cinderblock" [Survival melee weapon]
- Massive and slow concrete block on a stick. Plain and simple, no thoughts head empty. You swing, enemies die and take knockback. Critical damage activates when an enemy is low enough HP to die in a single hit from the critical damage.
Legendary affix: First hit on an enemy deals 200% damage.
"Mercurial Flask" [Tactics ranged/tossed weapon]
- Similar to firebrands, deals a set amount of damage when hitting an enemy. HOWEVER the damage is multiplied by the number of DIFFERENT status effects on the enemy hit. Dealing critical damage if there are more than 2 different status effects on the enemy.
Legendary affix: spreads inflammable oil on enemies.
"Fearless Flail" [Brutality melee weapon]
- A simple melee weapon, where you spin a spikey ball on a chain and gore enemies with lots of hits quickly. speed speed speed. (Maybe flail can be used while running?) Critical damage comes from attacking just after you jump, resulting in a smash attack with a reasonable amount of end lag.
Legendary affix: Increases movement speed for 5 seconds after killing an enemy.
"coy cobra" [tactics + survival Turret/summon]
- We need more summons for a summon only playthrough.
Coy cobra sits on the ground like a turret and bites enemies that walk nearby, dealing poison damage. Activating the turret again will encourage the cobra to jump, and latch onto the nearest enemy, slowing the enemy, and attacking several times, still dealing poison damage. When the attached enemy dies, the cobra will sit on the ground and continue as normal, biting others and waiting for the cooldown to end, before it can latch again.
Legendary affix: Either causes x2 poison dps, OR slows nearby enemies when the latch effect ends. the snake serves as a slow down option that isn't ice shards or TD, but is good at taking out single targets, or several weak ones.