#Chunk rendering errors/xray glitch
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full video of the problem
Stop using OptiFine
i second the opinion of the expert
why
worked before while i still had optifine
It's OF's fault - thus I'm telling you to stop using it. It randomly breaks on larger coords.
i got the fix tho
bro i am not switching to shitty ass vanilla
use smoothbeta
do you think redownloading it on the instance will work
No, why would it?
i dont think a problem can "randomly happen"
always a reason for everything to happen 🌌
No use it's ml version
It's there on modificationstation
When did I say they can't use the ML one?
@warped spire Yeah, I'll third the opinion to not use Optifine in your case.
You seem to only use OF for the fps boost, while SmoothBetaML caused Optifine to be reduced to only being useful when seeking hi-res textures + fonts coupled with a minor to medium fps boost.
It's not worth using OF over SmoothBetaML considering OF's bugginess when all you really get is a minor fps boost.
i also like zoom and extensive options
BetaTweaks already brings a zoom mod. And if you were using BetaTweaks together with Optifine, you already were using BetaTweaks' zoom mod as opposed to whatever Optifine delivers.
I never meant for that. I just suggested it if multimc runs in problems like I do
I bet there soon will be a mod for that and maybe a ml version as well
I mean there is: MCPatcher.
For the most part it does the same as Optifine does, except with less glitches.
It has a large downside over Optifine though: It does not provide any fps boost.
Further, SmoothBetaML can't provide an fps boost either if MCPatcher is used to obtain compatibility with hi-res textures because both overwrite Minecraft.class, making the two incompatible with each other.
(Technically, OF also is incompatible with SmoothBetaML because both overwrite dk.class, as well as nw.class, however multithreaded OF at least provides an fps boost even though lessed and far less consistent than SmoothBetaML)