#Value of rooms will not go above 2300* according to what it states.

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dull fog
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I have multiple artifacts worth 2300 each. 6 artifacts to be exact. (5 of them worth 2300, and one of them worth 2000). I have the room engraved as well. And when I make the room a guild hall or a temple, its value always shows as 2300*
Originally I was having it as a queens bedroom, and it kept showing as YELLOW instead of green even with all this added in. So I was curious the value of the room. I got rid of all the zones for the queen. And I made it into a temple and it said 2300*, I got rid of the temple and made it into a guild hall (one I do not have as a random test) and it shows 2300*.
I truly believe this is bugged. And I've spent around 5 hours troubleshooting and trying to figure out what is wrong here. Getting very frustrating.

worthy lion
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I am having the same bug. Temple is maxed out at 2300 value. Also in reported fortress wealth, all subtotals are maxing out at 2300. Artifacts are also capped, even ones that I know were worth over 10000 before.

6 year old fort that has gone through a couple different bookkeepers and a lot of dwarf turnover.

dull fog
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The numbers appeared fine yesterday morning. They were updating correctly.
It started happening after I patched the game yesterday. I do not know if that is possibly related? or if my game is just bugged or what exactly? I did verify steam files. It didn't update anything.

grim void
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I wonder if this is tied to your broker's appraisal skill
Edit: looks like to at least some degree. In classic it won't show estimates without at least novice appraisal, though the wiki doesn't mention any accuracy gains after that

grim void
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Oh nevermind, sorry. That wouldn't make sense with the room not fulfilling requirements, just with displaying the wealth I'd imagine

hard kestrel
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It's explicitly mentioned that appraisal skill has more effect now, with lower skills being less accurate, but everything being 2300 is strange

hard kestrel
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Uh.... buncha devlogs. @fleet ruin is better at this than me

fleet ruin
hard kestrel
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Ah, that'd do it.

pearl turtle
hard kestrel
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Probably!

fleet ruin
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I don't know if that's the solution for this problem, though. I saw it happen in a stream, and I wonder if you have overlapping zones.

dull fog
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it happens no matter what the dwarf bookkeeping is lol

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2300*

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it really loves that number

chilly locust
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mine is stuck at 2k values and 14k total

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highest valued room i have is also 2k

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ive tried changing brokers, bookeepers on highest accuracy

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i have over 100k in armor. probably the same in artifacts

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currently on year 12 and it hasnt updated in many years

worthy lion
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it's not appraisal, the room values are independent of appraisal skills

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the royal room should still show up as a royal room with zero appraisal

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but it's capped, so it's only ever grand

chilly locust
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im talking more for the wealth value

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i assume that this is what wealth is based off of

worthy lion
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yes it is, I was responding to the doubters above

chilly locust
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did you guys also cap pop at any point?

worthy lion
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I did not

dull fog
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I did not.

dull fog
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I tried deleting any zones, creating as a new guildhall or new temple, even one I haven't used before, and it says the same value.

worthy lion
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In my bugged fort, there are a couple odd wrinkles: The cap will flash rapidly back and forth between 2300 and 3500 on the wealth screen, like several times per second. And the true value of items will display in the trade menu, but not in the bring to depot menu.

dull fog
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Any kind of thought/word on this bug anyone?

young raven
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Not really…

Based on some other reports of this issue in another bug report and on the forum, and the people not encountering it, it seems like it is affecting some save files and not others.

I wonder if it is possible to “check” whether this bug is present in a fortress/world before putting in the time to fully play it?

IE make a new world, start a fort in it, then make a backup save at embark and immediately try to make a room worth more than 2300 to see whether the save is bugged. Possibly designating a guildhall over the entire surface could work, or setting multiple miners to carve out a giant room for a guildhall in stone?

dull fog
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Yeah. I did it new world, new fortress, yesterday, and the numbers were updating fine, and after a 4 years, the same dwarf as bookkeeper, the numbers are staying the stale/the same. and the wealth of the fortress (top left mousing over the fortress name) is all equaling each other.
It stays the same when I add items and things to the room worth 1k each, and the number stays the same, I wait a year in game to see if it ever changes, and it stays the same. I THEN tried another bookkeeper, and it stays the same, even after waiting a year in game.
It seems like something seems to be broken in what I've played and tested so far.
It works at first and then after a bit of time, the numbers start not changing or updating like they were before.

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I would add things worth 1k each, or even a pedestal with artifacts, worth 2k+ (diff amount on diff ones) and it was staying the same value no matter how long I wait.

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either the bookkeepers in all my games will NOT do their job to update numbers, or the code is messed up somewhere, where it works for a bit, and then later it wont update.

young raven
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Ah, that stinks.
For those fortresses where the wealth numbers updated properly at first, then stopped updating, what was the situation with values being capped at 2300? Were they uncapped at first but then became capped at the same time the wealth numbers stopped updating, or stayed uncapped the whole time, or something else?

dull fog
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it was they were working and uncapped at first, changing above 2300 and so on. Then once it locked in place it locks there. At first my wealth of my fortress updates with bookkeeper and the room values in guildhall and temples update, and then it goes to lock in place and regardless of what I do it never changes. even with new temple or new guildhall or so on. Whether I kept the same bookkeeper or I swap it out, and wait forever on both ends. Tested multiple times on diff saves and so on. Does the same thing for some reason.

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So it was uncapped at first, then became capped at the same time the wealth numbers stopped updating.

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its like they're tied together in some way, and it just kind of locks it.

young raven
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Hmm so whenever the fortress wealth numbers stop updating, all room values and all item values become capped at 2300 at the same time?

Not sure what's going on, but if that's the case it hopefully that might help narrow down the root cause for bugfixing?

dull fog
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yep exactly @young raven and thats why I think it is a bug

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some people are saying things only about bookkeeper, "dont let bookkeeper die" or "try different more skilled bookkeepers" but it happens regardless of those and all at once haha

dull fog
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hmm

worthy lion
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I think the key to narrowing down the bug is that it doesn't affect the Trade screen fortunately. So a 2300 bin of goods will be moved there, and then only while trading will display as its true value

earnest wren
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I have the same issue. Noticed it in a guildhall. Room value stated with 2k no matter how much stuff I ll add to it...

versed sleet
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2000 values, next to adamantine barrels

versed sleet
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Fresh fort with no zones or anything really done, just digging

worthy lion
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Same world as before?

versed sleet
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New world

worthy lion
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I deleted the game folder, reinstalled, no mods, brand new world. I did very little to rock the boat, very few zones, nothing overlapping, no locations like temple or guildhall. All values were capped at 2300 from the beginning. I could see each category bump up against the cap despite the parts being greater than the apparent sum. Bookkeeper was talented and left to do his own thing, no changes. Broker was also proficient.

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This bug may have been introduced when the game was updated on the 12th. I had no problems before that, and now I cannot avoid it.

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Considering how much of the game's progression depends upon total wealth, this seems pretty critical.

worthy lion