#Learning AutoDesk Fusion to edit Ruiz Bros stuff

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slow carbon
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So, a few weeks later, you know the animated gif..

I think I know enough Fusion to be dangerous. I managed to find a Planck_v7 thing for KiCad. I then cleaned up the PCB and exported just the holes and the PCB to STEP from KiCad.

I then imported that into Fusion. Managed to get the placement relatively close to where it should be (down to sub-mm precision) and tried to edit the sketches for the BM43 PCB mount.

However, when I do that, the whole view shifts to the center of the screen, which basically puts the sketch above where the mount is placed in the design...

I can't figure out how to edit this thing in place, or similar.

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The blue part is the PCB mount for the BM43 keyboard PCB.

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I click to edit the sketch of the mount, and this happens

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When I moved my Planck PCB further back in the history, I got here

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But, the sketch itself is still rendering where it was originally designed, I guess, and then the body, or the entire BM43 Mount component was moved.

How do I solve moving the holes in the sketch so they line up with the Planck_v7?

Is there a way I can insert some kind of template image or similar in the sketch and use that?

slow carbon
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I just tried moving the initial position of the BM43 Mount component, and that seemed to do the trick. But, did I just break something? ๐Ÿ˜„

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Yeah, that broke a bunch of positioning.

slow carbon
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Ooooooh... I might've done it, y'all!

solemn moss
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I have similar problems with importing models into Onshape. Nothing this complex but yeah requires a lot of eyeballing at close magnification.

Can't you place manual reference points (mate connectors, in Onshape) that you can offset your "real world thingy" from, or anchored to?

slow carbon
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Yeah, I think this particular design uses rigid joints for that purpose.

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Oh snap. Initial print was on the spot for the PCB mount! I forgot the Planck V7 uses way thinner machine screws, so I am going to need to adjust the mount holes in the PCB mount, but other than that, success!

slow carbon
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I probably need to adjust the keyboard cover, but, this will do, Donkey.

grave pendant
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There are a couple of options for "edit in place". But the big one is to structure your project as an assembly. If you look at a Ruiz bros project, for example their camera slider (that I'm working on), you can see that they have all the components in one folder. What they do is create a bunch of individual "parts" (bracket, PCB mount etc), and then one file that they slap everything together into an assembly (slider carriage, extrusion rail).

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When you create an assembly, the tree to the left side shows the subcomponents. Clicking on the radial button on one part allows you to edit just that part, and you'll notice that the timeline on the bottom will change from the entire assembly to only the part you selected. This makes it easy to figure out what you've done on one part in the assembly.

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For alignment, you actually have two options. For a simple alignment, just go to modify --> align. This allows you to select edges, faces, vertices, and centers that you can use to match up to another part. In this example, I hit align and then selected the thru-hole for the top assembly, and then the top of the bushing it is supposed to sit on. You may need to use the "flip" or angle commands to get an alignment.

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The other method is to do a assembly constraint (which locks two parts together as opposed to align's "move into place but they can still be moved around later"), or an assembly joint (for which you can later apply a motion to, such as spinning the gear on the stepper)

grave pendant
slow carbon
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@grave pendant thank you!

slow carbon