#Controlled release

1 messages · Page 1 of 1 (latest)

earnest silo
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The missile swarm only shoots the missiles required to kill all of the enemies on the screen🟥

cunning marsh
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nah energy conservation is a skill

radiant flame
earnest silo
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It widens the skill gap

radiant flame
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no not really

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itll never widen it

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itll only close it on certain ships

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energy conservation is incredibly strong on most ships

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so being able to do it just with a mod is pretty crazy

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of course yes you lose the mod slot but that doesnt really mean the skill gap is closer

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i think energy conservation makes up for a mod

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so itll be closer on ships where there are less amazing mods

earnest silo
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Fair

radiant flame
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adding a mod like this never widens the gap

cunning marsh
radiant flame
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trireme, 60hz proxy/crab

wooden salmon
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“Controlled release”? What does this mean?

mint jay
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I like the idea of making it 'easier to use', but if it launched the exact amount of missiles needed to destroy the locked targets, it would not kill all targets. There would be some overdamage impacts or impacts on the 'wrong' target (missiles can't path find between ships that are not their target.)

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so I think it would make the mod more frustrating it leaves one of the targets in a burned state, since not all of its missiles impacted on it. Then the mod could add 10% extra missiles if energy allows it, but then what is the mod even doing 🙂

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Alternatively there could be a mod that launches 50% of its missiles for 50% of the energy, instead of a complete launch? 🙂

wooden salmon
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Can you guys understand this mod?

mint jay
wooden salmon
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So this is going to work with the mod.

mint jay
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i don't think it would work very wel as a mod