#Giant Office map for DEC mode

1 messages · Page 1 of 1 (latest)

dense pendant
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i think "bloodbath" would be an understatement here, and im all for it. a team of like 4 players could shred some fatal funnels

tidal sundial
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there is no team of four players

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you're running solo, or you're cross-teaming (a bannable offence)

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There are two core issues that branch off of this suggestion, depending on the exact intended map.

  • Office-like, but specifically theme of Office's top floor
  • Backrooms-like

Each layout has issues.

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Otherwise... the idea for the middle having the good loot creates a camping issue, especially for a CQC indoor situation where you have many tools, including laser trip mines. Also a supply issue.

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If Office-like... it's actually a very boring theme that completely struggles to have a fun layout to move through. Office only has such a limited office space for this exact reason.
JoJa15 has even attempted to go for a map called Sky Scraper which initially was thinking about being a 50-floor office layout. It was a fun concept when it was a concept. Very quickly it became obvious that practically it was everything but fun. Offices are very dead-end heavy, requiring many sealed off rooms. To create proper flow, you either have to be mostly focused on halls with the rooms being secondary on the sides (which may not look great, and adds way too many hiding spots and camping options) or you have to punch holes through rooms and create a more open floorplan... which also has its limitations and issues.

It doesn't work out.

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If backrooms-like... the whole idea of backrooms is basically a maze. You are lost and who knows what is around the corner.

For a situation like PvP in a survival setting, that is going to SUCK to find loot, and find meaningful combat. Players will be spread out and you may not get any meaningful looting. Options to move are also very constrained, as flanking may not be possible, or plausible without just getting lost and ending up somewhere else.

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What both suffer from, with a multi-floor layout, is a minimap issue. The top floor will always be visible, and will block any view of lower floors.
This completes every maze concern and exacerbates issues with mazes. If players can't even figure out where they are, and where to consider going... it makes them feel powerless, and that ends up being no fun.